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TheDarkProject/mods/PLAYER/mcl_hunger/API.md

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API information (WIP)

This API information is not complete yet. The mod API is still pretty much unofficial; this mod is mostly seen as standalone for now.

This may change in the future development of MineClone 2. Hopefully.

Mod state

The hunger mechanic is disabled when damage is disabled (setting enable_damage=false). You can check the hunger state with mcl_hunger.active. If it's true, then hunger is active.

If the hunger is disabled, most of the functions are no-ops or return default values.

Player values

Hunger level

The hunger level of the player is a whole number between 0 and 20 inclusive. 0 is starving and 20 is full. The hunger level is represented in the HUD by a statbar with 20 half-icons.

Saturation

To be written ...

Exhaustion

To be written ...

Functions

This API documentation is not complete yet, more documentation will come.

mcl_hunger.get_hunger(player)

Returns the current hunger level of player (ObjectRef).

mcl_hunger.set_hunger(player, hunger)

Sets the hunger level of player (ObjectRef) to hunger immediately. hunger must be between 0 and 20 inclusive.

mcl_hunger.exhaust(player, exhaust)

Increase exhaustion of player by exhaust.

mcl_hunger.stop_poison(player)

Immediately stops all poisonings for player.

More functions ...

There are more functions (of less importance) available, see api.lua.

Groups

Items in group food=3 will make a drinking sound and no particles. Items in group food with any other rating will make an eating sound and particles, based on the inventory image or wield image (whatever is available first).

Suppressing food particles

Normally, all food items considered food (not drinks) make food particles. You can suppress the food particles by adding the field _food_particles=false to the item definition.