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TheDarkProject/mods/ENTITIES/mobs_mc/gameconfig.md

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Subgame integration help

This mod has been designed to make subgame integration rather easy. Ideally, it should be possible to include this mod verbatim in your subgame, with modifications only done by an external mod.

To integrate this mod in a subgame, you have to do 2 things: Adding the mod, and adding another mod which tells mobs_mc which items to use. The idea is that mobs_mc should work with any items. Specifically, these are the steps you need to follow:

  • Add the mobs_mc mod and its dependencies
  • Add a mod with name “mobs_mc_gameconfig
  • In this mod, do this:
    • Do not depend on mobs_mc
    • Create the table mobs_mc
    • Create the table mobs_mc.override
    • In mobs_mc.override, create subtables (items, spawn, etc.) like in 0_gameconfig.lua, defining the na
    • Read 0_gameconfig.lua to see which items you can override (and more explanations)
  • In on_construct of a pumpkin or jack'o lantern node, call:
    • mobs_mc.tools.check_iron_golem_summon(pos)
    • mobs_mc.tools.check_snow_golem_summon(pos)
    • For more information, see snowman.lua and iron_golem.lua

Some things to note:

  • Every override is optional, but explicitly setting all the item overrides is strongly recommended
  • mobs_mc ships many (but not all) items on its own. If not item name override is set, the mobs_mc item is used
    • You decide whether your subgame defines its own items, outside of mobs_mc or if you let mobs_mc do the work.
  • Make sure to avoid duplicate items!
  • After finishing this, throughly test this
  • Without mobs_mc_gameconfig, the mod assumes Minetest Game items
  • mobs_mc optionally depends on mobs_mc_gameconfig

Example init.lua in mobs_mc_gameconfig

mobs_mc = {}

mobs_mc.override = {}

-- Set the item names here
mobs_mc.override.items = {
	blaze_rod = "mcl_mobitems:blaze_rod",
	blaze_powder = "mcl_mobitems:blaze_powder",
	chicken_raw = "mcl_mobitems:chicken",
	-- And so on ...
}

-- Set the “follow” field of mobs (used for attracting mob, feeding and breeding)
mobs_mc.override.follow = {
	chicken = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", },
	horse = { "mcl_core:apple", mobs_mc.override.items.wheat }, -- TODO
	pig = { "mcl_farming:potato", mobs_mc.override.items.carrot, mobs_mc.override.items.carrot_on_a_stick},
	-- And so on ...
}

-- Custom spawn nodes
mobs_mc.override.spawn = {
	snow = { "example:snow", "example:snow2" },
	-- And so on ...
}

-- Take a look at the other possible tables, see 0_gameconfig.lua