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dead-playe
...
master
Author | SHA1 | Date |
---|---|---|
docnite | 1aa0d716f5 | |
marro | 4dc5d0939c | |
the-real-herowl | 32b334322b | |
grorp | 88c3c4558b | |
grorp | 3954acdfb7 | |
grorp | 02b354f54a | |
grorp | cb624fe1d9 | |
grorp | bd9ab16762 | |
kno10 | fb3c85e289 | |
kno10 | f6f5481f30 | |
the-real-herowl | c428fa576b | |
teknomunk | a46833eaa4 | |
teknomunk | 3514fe211f | |
teknomunk | 94d9e4c881 | |
teknomunk | 6b1aa43238 | |
teknomunk | cfdef2435a | |
teknomunk | 49c8ae2fa0 | |
teknomunk | 6ada1a3477 | |
teknomunk | 189a2c62ad | |
teknomunk | 981cddddd4 | |
teknomunk | 66b5a369f1 | |
teknomunk | 4eda77acd1 | |
teknomunk | afc270195a | |
teknomunk | 8f53074b58 | |
teknomunk | 70e8ba9a89 | |
teknomunk | 6741c5a809 | |
teknomunk | d09791db7b | |
teknomunk | 354160e9e6 | |
teknomunk | cf1325d466 | |
teknomunk | 7112369917 | |
teknomunk | e6e13bdc67 | |
teknomunk | 42d37210c5 | |
teknomunk | c3a33ea2c2 | |
teknomunk | 7f6d456a32 | |
teknomunk | 44d154f594 | |
teknomunk | eb6131b037 | |
teknomunk | 3c2f2593db | |
teknomunk | 9e6d49dd38 | |
teknomunk | 4a865fa2df | |
teknomunk | 55b4d3d5ee | |
teknomunk | 09bcf3d22b | |
teknomunk | 57678e31bc | |
teknomunk | d5684ca305 | |
teknomunk | a4f1ccd0ee | |
teknomunk | 1e0f7618ba | |
teknomunk | f44102c238 | |
teknomunk | 5b1fcf76f6 | |
kabou | f61a7ab4cb | |
kabou | 4449f74742 | |
kabou | ba1e0e4301 | |
kabou | 7938fba4a5 | |
kabou | 8acddab74f | |
kabou | c2c7df820f | |
kabou | e5cf4bd225 | |
kabou | 810051c591 | |
kabou | ae56a864d0 | |
kabou | 7ddcf3f93f | |
kabou | e8d965e21a | |
kabou | 8855246dd4 | |
kabou | 3889abbaf4 | |
kabou | f6235e8e92 | |
kabou | 2190080832 | |
kabou | ea1d52baab | |
kabou | fdc7f4634d | |
kabou | bde0d9b238 | |
teknomunk | f644d37332 | |
kabou | 17f2d85de9 | |
kabou | d07e8d9536 | |
kabou | 5d2fa8072a | |
kabou | 2d8bb12fad | |
kabou | 69032c3222 | |
kabou | 71e6fa9646 | |
kabou | 9ea52ce9b3 | |
kabou | 0422635047 | |
kno10 | b540e6c77b | |
kno10 | d49426d453 | |
the-real-herowl | 2b7b7f1872 | |
kno10 | b5afa34469 | |
kno10 | ebf6cf32e8 | |
kno10 | a8318f6600 | |
kno10 | fa7a7f4e81 | |
kno10 | c097c65262 | |
kno10 | 220a7b06e6 | |
kno10 | 540a070c59 | |
kno10 | 78a958db4e | |
kno10 | e9453d6210 | |
kno10 | 9376cf92b1 | |
kno10 | c4030115c4 | |
kno10 | e1ace4ad01 | |
the-real-herowl | e3b7847df1 | |
Mikita Wiśniewski | f86a641dfa | |
Mikita Wiśniewski | 084741b733 | |
Mikita Wiśniewski | d5bc0613d8 | |
Loveaabb | f26c34e65f | |
Loveaabb | 04e29c5796 | |
Elias Åström | 45ae170447 | |
Elias Åström | d0d1217dec | |
Elias Åström | cffc8e0145 | |
the-real-herowl | b136cbf9bb | |
the-real-herowl | e6d8d840db | |
Mikita Wiśniewski | 78125f425a | |
cora | cb1999414b | |
Mikita Wiśniewski | 41b188caea | |
kno10 | ae7995d195 | |
kno10 | e293cbe631 |
|
@ -1,4 +1,4 @@
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title = VoxeLibre
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title = TheDarkProject
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description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
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disallowed_mapgens = v6
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version=0.88.0-SNAPSHOT
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|
|
BIN
menu/theme.ogg
BIN
menu/theme.ogg
Binary file not shown.
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@ -1131,3 +1131,25 @@ if not vector.in_area then
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(pos.z >= min.z) and (pos.z <= max.z)
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end
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end
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-- Traces along a line of nodes vertically to find the next possition that isn't an allowed node
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---@param pos The position to start tracing from
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---@param dir The direction to trace in. 1 is up, -1 is down, all other values are not allowed.
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---@param allowed_nodes A set of node names to trace along.
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---@param limit The maximum number of steps to make. Defaults to 16 if nil or missing
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---@return Three return values:
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--- the position of the next node that isn't allowed or nil if no such node was found,
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--- the distance from the start where that node was found,
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--- the node table if a node was found
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function mcl_util.trace_nodes(pos, dir, allowed_nodes, limit)
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if (dir ~= -1) and (dir ~= 1) then return nil, 0, nil end
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limit = limit or 16
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for i = 1,limit do
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pos = vector.offset(pos, 0, dir, 0)
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local node = minetest.get_node(pos)
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if not allowed_nodes[node.name] then return pos, i, node end
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end
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return nil, limit, nil
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end
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@ -5,6 +5,7 @@ local validate_vector = mcl_util.validate_vector
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local active_particlespawners = {}
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local DEFAULT_FALL_SPEED = -9.81*1.5
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local PI_THIRD = math.pi / 3 -- 60 degrees
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local PATHFINDING = "gowp"
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@ -294,86 +295,66 @@ function mcl_mobs:set_animation(self, anim)
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self:set_animation(anim)
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end
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local function dir_to_pitch(dir)
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--local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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local function who_are_you_looking_at (self, dtime)
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local pos = self.object:get_pos()
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if self.order == "sleep" then
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self._locked_object = nil
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return
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end
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local stop_look_at_player_chance = math.random(833/self.curiosity)
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-- was 10000 - div by 12 for avg entities as outside loop
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local stop_look_at_player = stop_look_at_player_chance == 1
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local stop_look_at_player = math.random() * 833 <= self.curiosity
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if self.attack then
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if not self.target_time_lost then
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self._locked_object = self.attack
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else
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self._locked_object = nil
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end
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self._locked_object = not self.target_time_lost and self.attack or nil
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elseif self.following then
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self._locked_object = self.following
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elseif self._locked_object then
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if stop_look_at_player then
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--minetest.log("Stop look: ".. self.name)
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self._locked_object = nil
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end
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if stop_look_at_player then self._locked_object = nil end
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elseif not self._locked_object then
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if mcl_util.check_dtime_timer(self, dtime, "step_look_for_someone", 0.2) then
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--minetest.log("Change look check: ".. self.name)
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-- For the wither this was 20/60=0.33, so probably need to rebalance and divide rates.
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-- but frequency of check isn't good as it is costly. Making others too infrequent requires testing
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local chance = 150/self.curiosity
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if chance < 1 then chance = 1 end
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local look_at_player_chance = math.random(chance)
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||||
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
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-- then div by 20 as less freq lookup
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local look_at_player = look_at_player_chance == 1
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local pos = self.object:get_pos()
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do
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if obj:is_player() and vector.distance(pos,obj:get_pos()) < 4 then
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--minetest.log("Change look to player: ".. self.name)
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if obj:is_player() and vector.distance(pos, obj:get_pos()) < 4 then
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self._locked_object = obj
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break
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elseif obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity()) then
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if look_at_player then
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--minetest.log("Change look to mob: ".. self.name)
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elseif obj:is_player() or (obj:get_luaentity() and self ~= obj:get_luaentity() and obj:get_luaentity().name == self.name) then
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-- For the wither this was 20/60=0.33, so probably need to rebalance and divide rates.
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||||
-- but frequency of check isn't good as it is costly. Making others too infrequent requires testing
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||||
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
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-- then div by 20 as less freq lookup
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if math.random() * 150 <= self.curiosity then
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self._locked_object = obj
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break
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end
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end
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end
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end
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end
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end
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function mob_class:check_head_swivel(dtime)
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if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
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who_are_you_looking_at(self, dtime)
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who_are_you_looking_at (self, dtime)
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local newr, oldp, oldr = vector.zero(), nil, nil
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||||
if self.object.get_bone_override then -- minetest >= 5.9
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local ov = self.object:get_bone_override(self.head_swivel)
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oldp, oldr = ov.position.vec, ov.rotation.vec
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else -- minetest < 5.9
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oldp, oldr = self.object:get_bone_position(self.head_swivel)
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oldr = vector.apply(oldr, math.rad) -- old API uses radians
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end
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local final_rotation = vector.zero()
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||||
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
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if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
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local locked_object = self._locked_object
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if locked_object and (locked_object:is_player() or locked_object:get_luaentity()) and locked_object:get_hp() > 0 then
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local _locked_object_eye_height = 1.5
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if self._locked_object:get_luaentity() then
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_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
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end
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if self._locked_object:is_player() then
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_locked_object_eye_height = self._locked_object:get_properties().eye_height
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if locked_object:is_player() then
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_locked_object_eye_height = locked_object:get_properties().eye_height
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elseif locked_object:get_luaentity() then
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_locked_object_eye_height = locked_object:get_luaentity().head_eye_height
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end
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if _locked_object_eye_height then
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local self_rot = self.object:get_rotation()
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-- If a mob is attached, should we really be messing with what they are looking at?
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-- Should this be excluded?
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@ -381,40 +362,48 @@ function mob_class:check_head_swivel(dtime)
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self_rot = self.object:get_attach():get_rotation()
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end
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local player_pos = self._locked_object:get_pos()
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local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
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local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
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local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
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local ps = self.object:get_pos()
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ps.y = ps.y + self.head_eye_height * .7
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local pt = locked_object:get_pos()
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pt.y = pt.y + _locked_object_eye_height
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local dir = vector.direction(ps, pt)
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local mob_yaw = self_rot.y + math.atan2(dir.x, dir.z) + self.head_yaw_offset
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local mob_pitch = math.asin(-dir.y) * self.head_pitch_multiplier
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if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
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final_rotation = vector.multiply(oldr, 0.9)
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if (mob_yaw < -PI_THIRD or mob_yaw > PI_THIRD) and not (self.attack and self.state == "attack" and not self.runaway) then
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newr = vector.multiply(oldr, 0.9)
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elseif self.attack and self.state == "attack" and not self.runaway then
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if self.head_yaw == "y" then
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final_rotation = vector.new(mob_pitch, mob_yaw, 0)
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newr = vector.new(mob_pitch, mob_yaw, 0)
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elseif self.head_yaw == "z" then
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final_rotation = vector.new(mob_pitch, 0, -mob_yaw)
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newr = vector.new(mob_pitch, 0, -mob_yaw)
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end
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else
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if self.head_yaw == "y" then
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final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)
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newr = vector.new((mob_pitch-oldr.x)*.3+oldr.x, (mob_yaw-oldr.y)*.3+oldr.y, 0)
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elseif self.head_yaw == "z" then
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final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)
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newr = vector.new((mob_pitch-oldr.x)*.3+oldr.x, 0, ((mob_yaw-oldr.y)*.3+oldr.y)*-3)
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end
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end
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end
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elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
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final_rotation = vector.multiply(oldr, 0.9)
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else
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--final_rotation = vector.new(0,0,0)
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elseif not locked_object and math.abs(oldr.y) > 0.05 and math.abs(oldr.x) < 0.05 then
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newr = vector.multiply(oldr, 0.9)
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end
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-- 0.02 is about 1.14 degrees tolerance, to update less often
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local newp = vector.new(0, self.bone_eye_height, self.horizontal_head_height)
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if math.abs(oldr.x-newr.x) + math.abs(oldr.y-newr.y) + math.abs(oldr.z-newr.z) < 0.02 and vector.equals(oldp, newp) then return end
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if self.object.get_bone_override then -- minetest >= 5.9
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self.object:set_bone_override(self.head_swivel, {
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position = { vec = newp, absolute = true },
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rotation = { vec = newr, absolute = true } })
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else -- minetest < 5.9
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-- old API uses degrees not radians
|
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self.object:set_bone_position(self.head_swivel, newp, vector.apply(newr, math.deg))
|
||||
end
|
||||
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mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horizontal_head_height), final_rotation)
|
||||
end
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||||
|
||||
|
||||
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function mob_class:set_animation_speed()
|
||||
local v = self.object:get_velocity()
|
||||
if v then
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||||
|
|
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@ -141,7 +141,7 @@ function mcl_mobs.register_mob(name, def)
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local final_def = {
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use_texture_alpha = def.use_texture_alpha,
|
||||
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
||||
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
||||
head_yaw_offset = math.rad(def.head_yaw_offset or 0), -- for wonkey model bones
|
||||
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
||||
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
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|
|
|
@ -928,8 +928,6 @@ end
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-- falling and fall damage
|
||||
-- returns true if mob died
|
||||
function mob_class:falling(pos, moveresult)
|
||||
if moveresult and moveresult.touching_ground then return false end
|
||||
|
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if self.fly and self.state ~= "die" then
|
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return
|
||||
end
|
||||
|
@ -952,7 +950,13 @@ function mob_class:falling(pos, moveresult)
|
|||
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
||||
elseif v.y <= 0 and v.y > self.fall_speed then
|
||||
-- fall downwards at set speed
|
||||
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||
if moveresult and moveresult.touching_ground then
|
||||
-- when touching ground, retain a minimal gravity to keep the touching_ground flag
|
||||
-- but also to not get upwards acceleration with large dtime when on bouncy ground
|
||||
new_acceleration = vector.new(0, self.fall_speed * 0.01, 0)
|
||||
else
|
||||
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||
end
|
||||
else
|
||||
-- stop accelerating once max fall speed hit
|
||||
new_acceleration =vector.zero()
|
||||
|
|
|
@ -72,18 +72,24 @@ local axolotl = {
|
|||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
breathes_in_water = true,
|
||||
jump = true,
|
||||
jump = false, -- would get them out of the water too often
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
attack_animals = true,
|
||||
specific_attack = {
|
||||
"extra_mobs_cod",
|
||||
"extra_mobs_glow_squid",
|
||||
"extra_mobs_salmon",
|
||||
"extra_mobs_tropical_fish",
|
||||
"mobs_mc_squid"
|
||||
},
|
||||
"mobs_mc:cod",
|
||||
"mobs_mc:glow_squid",
|
||||
"mobs_mc:salmon",
|
||||
"mobs_mc:tropical_fish",
|
||||
"mobs_mc:squid",
|
||||
"mobs_mc:zombie", -- todo: only drowned?
|
||||
"mobs_mc:baby_zombie",
|
||||
"mobs_mc:husk",
|
||||
"mobs_mc:baby_husk",
|
||||
"mobs_mc:guardian_elder",
|
||||
"mobs_mc:guardian",
|
||||
},
|
||||
runaway = true,
|
||||
}
|
||||
|
||||
|
|
|
@ -7,12 +7,13 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--###################
|
||||
|
||||
|
||||
local function get_texture(self)
|
||||
local on_name = self.standing_on
|
||||
local function get_texture(self, prev)
|
||||
local standing_on = minetest.registered_nodes[self.standing_on]
|
||||
-- TODO: we do not have access to param2 here (color palette index) yet
|
||||
local texture
|
||||
local texture_suff = ""
|
||||
if on_name and on_name ~= "air" then
|
||||
local tiles = minetest.registered_nodes[on_name].tiles
|
||||
if standing_on and (standing_on.walkable or standing_on.groups.liquid) then
|
||||
local tiles = standing_on.tiles
|
||||
if tiles then
|
||||
local tile = tiles[1]
|
||||
local color
|
||||
|
@ -25,7 +26,7 @@ local function get_texture(self)
|
|||
texture = tile
|
||||
end
|
||||
if not color then
|
||||
color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color)
|
||||
color = minetest.colorspec_to_colorstring(standing_on.color)
|
||||
end
|
||||
if color then
|
||||
texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
|
||||
|
@ -33,14 +34,19 @@ local function get_texture(self)
|
|||
end
|
||||
end
|
||||
if not texture or texture == "" then
|
||||
-- try to keep last texture when, e.g., falling
|
||||
if prev and (not (not self.attack)) == (string.find(prev, "vl_mobs_stalker_overlay_angry.png") ~= nil) then
|
||||
return prev
|
||||
end
|
||||
texture = "vl_stalker_default.png"
|
||||
end
|
||||
texture = texture:gsub("([\\^:\\[])","\\%1") -- escape texture modifiers
|
||||
texture = "([combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture ..")".. texture_suff
|
||||
if self.attack then
|
||||
texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
|
||||
else
|
||||
texture = texture .. ")^vl_mobs_stalker_overlay.png"
|
||||
texture = texture:gsub("([\\^:\\[])", "\\%1") -- escape texture modifiers
|
||||
texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. texture_suff .. ")"
|
||||
end
|
||||
if self.attack then
|
||||
texture = texture .. "^vl_mobs_stalker_overlay_angry.png"
|
||||
else
|
||||
texture = texture .. "^vl_mobs_stalker_overlay.png"
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
@ -132,7 +138,7 @@ mcl_mobs.register_mob("mobs_mc:stalker", {
|
|||
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
end
|
||||
end
|
||||
local new_texture = get_texture(self)
|
||||
local new_texture = get_texture(self, self._stalker_texture)
|
||||
if self._stalker_texture ~= new_texture then
|
||||
self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}})
|
||||
self._stalker_texture = new_texture
|
||||
|
|
|
@ -418,6 +418,18 @@ minetest.register_on_joinplayer(function(player)
|
|||
end
|
||||
end)
|
||||
|
||||
---@param player mt.PlayerObjectRef
|
||||
local function is_touch_enabled(playername)
|
||||
-- Minetest < 5.7.0 support
|
||||
if not minetest.get_player_window_information then
|
||||
return false
|
||||
end
|
||||
local window = minetest.get_player_window_information(playername)
|
||||
-- Always return a boolean (not nil) to avoid false-negatives when
|
||||
-- comparing to a boolean later.
|
||||
return window and window.touch_controls or false
|
||||
end
|
||||
|
||||
---@param player mt.PlayerObjectRef
|
||||
function mcl_inventory.set_creative_formspec(player)
|
||||
local playername = player:get_player_name()
|
||||
|
@ -566,8 +578,10 @@ function mcl_inventory.set_creative_formspec(player)
|
|||
bg_img = "crafting_creative_inactive" .. button_bg_postfix[this_tab] .. ".png"
|
||||
end
|
||||
return table.concat({
|
||||
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
|
||||
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
|
||||
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]",
|
||||
"style[" .. this_tab .. "_outer;border=false;bgimg=" .. bg_img ..
|
||||
";bgimg_pressed=" .. bg_img .. "]",
|
||||
"button[" .. offset[this_tab] .. ";1.5,1.44;" .. this_tab .. "_outer;]",
|
||||
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
|
||||
})
|
||||
end
|
||||
|
@ -577,11 +591,21 @@ function mcl_inventory.set_creative_formspec(player)
|
|||
caption = "label[0.375,0.375;" .. F(C(mcl_formspec.label_color, filtername[name])) .. "]"
|
||||
end
|
||||
|
||||
local touch_enabled = is_touch_enabled(playername)
|
||||
players[playername].last_touch_enabled = touch_enabled
|
||||
|
||||
local formspec = table.concat({
|
||||
"formspec_version[6]",
|
||||
"size[13,8.75]",
|
||||
-- Original formspec height was 8.75, increased to include tab buttons.
|
||||
-- This avoids tab buttons going off-screen with high scaling values.
|
||||
"size[13,11.43]",
|
||||
-- Use as much space as possible on mobile - the tab buttons are a lot
|
||||
-- of padding already.
|
||||
touch_enabled and "padding[-0.015,-0.015]" or "",
|
||||
|
||||
"style_type[image;noclip=true]",
|
||||
"no_prepend[]", mcl_vars.gui_nonbg, mcl_vars.gui_bg_color,
|
||||
"background9[0,1.34;13,8.75;mcl_base_textures_background9.png;;7]",
|
||||
"container[0,1.34]",
|
||||
|
||||
-- Hotbar
|
||||
mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
|
||||
|
@ -638,6 +662,7 @@ function mcl_inventory.set_creative_formspec(player)
|
|||
"set_focus[search;true]",
|
||||
})
|
||||
end
|
||||
formspec = formspec .. "container_end[]"
|
||||
if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
|
@ -655,54 +680,54 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if fields.blocks then
|
||||
if fields.blocks or fields.blocks_outer then
|
||||
if players[name].page == "blocks" then return end
|
||||
set_inv_page("blocks", player)
|
||||
page = "blocks"
|
||||
elseif fields.deco then
|
||||
elseif fields.deco or fields.deco_outer then
|
||||
if players[name].page == "deco" then return end
|
||||
set_inv_page("deco", player)
|
||||
page = "deco"
|
||||
elseif fields.redstone then
|
||||
elseif fields.redstone or fields.redstone_outer then
|
||||
if players[name].page == "redstone" then return end
|
||||
set_inv_page("redstone", player)
|
||||
page = "redstone"
|
||||
elseif fields.rail then
|
||||
elseif fields.rail or fields.rail_outer then
|
||||
if players[name].page == "rail" then return end
|
||||
set_inv_page("rail", player)
|
||||
page = "rail"
|
||||
elseif fields.misc then
|
||||
elseif fields.misc or fields.misc_outer then
|
||||
if players[name].page == "misc" then return end
|
||||
set_inv_page("misc", player)
|
||||
page = "misc"
|
||||
elseif fields.nix then
|
||||
elseif fields.nix or fields.nix_outer then
|
||||
set_inv_page("all", player)
|
||||
page = "nix"
|
||||
elseif fields.food then
|
||||
elseif fields.food or fields.food_outer then
|
||||
if players[name].page == "food" then return end
|
||||
set_inv_page("food", player)
|
||||
page = "food"
|
||||
elseif fields.tools then
|
||||
elseif fields.tools or fields.tools_outer then
|
||||
if players[name].page == "tools" then return end
|
||||
set_inv_page("tools", player)
|
||||
page = "tools"
|
||||
elseif fields.combat then
|
||||
elseif fields.combat or fields.combat_outer then
|
||||
if players[name].page == "combat" then return end
|
||||
set_inv_page("combat", player)
|
||||
page = "combat"
|
||||
elseif fields.mobs then
|
||||
elseif fields.mobs or fields.mobs_outer then
|
||||
if players[name].page == "mobs" then return end
|
||||
set_inv_page("mobs", player)
|
||||
page = "mobs"
|
||||
elseif fields.brew then
|
||||
elseif fields.brew or fields.brew_outer then
|
||||
if players[name].page == "brew" then return end
|
||||
set_inv_page("brew", player)
|
||||
page = "brew"
|
||||
elseif fields.matr then
|
||||
elseif fields.matr or fields.matr_outer then
|
||||
if players[name].page == "matr" then return end
|
||||
set_inv_page("matr", player)
|
||||
page = "matr"
|
||||
elseif fields.inv then
|
||||
elseif fields.inv or fields.inv_outer then
|
||||
if players[name].page == "inv" then return end
|
||||
page = "inv"
|
||||
elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then
|
||||
|
@ -818,3 +843,19 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
|
|||
player:get_inventory():set_stack("main", inventory_info.index, stack)
|
||||
end
|
||||
end)
|
||||
|
||||
-- This is necessary because get_player_window_information may return nil in
|
||||
-- on_joinplayer.
|
||||
-- (Also, Minetest plans to add support for toggling touchscreen mode in-game.)
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
if minetest.is_creative_enabled(name) then
|
||||
local touch_enabled = is_touch_enabled(name)
|
||||
if touch_enabled ~= players[name].last_touch_enabled then
|
||||
mcl_inventory.set_creative_formspec(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -5,9 +5,6 @@
|
|||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
@ -16,7 +13,7 @@ local BAMBOO_PLANK = BAMBOO .. "_plank"
|
|||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12)
|
||||
|
||||
local on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
|
@ -31,38 +28,16 @@ local bamboo_def = {
|
|||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- From the API:
|
||||
-- max_items: Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {BAMBOO .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {BAMBOO},
|
||||
},
|
||||
},
|
||||
},
|
||||
drop = BAMBOO,
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 1,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
return mcl_bamboo.grow_bamboo(pos, true)
|
||||
end,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
|
@ -86,7 +61,6 @@ local bamboo_def = {
|
|||
on_rotate = on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if not pointed_thing then
|
||||
return itemstack
|
||||
end
|
||||
|
@ -241,9 +215,6 @@ local bamboo_def = {
|
|||
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
|
@ -253,10 +224,12 @@ minetest.register_node(BAMBOO, bamboo_def)
|
|||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3}
|
||||
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
|
||||
bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
|
||||
--bamboo_top.paramtype2 = "meshoptions"
|
||||
--bamboo_top.param2 = 2
|
||||
-- bamboo_top.waving = 2
|
||||
|
||||
-- bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
|
||||
bamboo_top.drawtype = "plantlike"
|
||||
bamboo_top.paramtype2 = "meshoptions"
|
||||
bamboo_top.param2 = 2
|
||||
bamboo_top.waving = 2
|
||||
bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}}
|
||||
bamboo_top.nodebox = nil
|
||||
bamboo_top.selection_box = nil
|
||||
|
|
|
@ -9,8 +9,6 @@ local SIDE_SCAFFOLDING = false
|
|||
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
||||
-- ---------------------------------------------------------------------------
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
|
|
|
@ -44,6 +44,10 @@ mcl_bamboo.bamboo_index = {
|
|||
"mcl_bamboo:bamboo_2",
|
||||
"mcl_bamboo:bamboo_3",
|
||||
}
|
||||
mcl_bamboo.bamboo_set = {}
|
||||
for _,key in pairs(mcl_bamboo.bamboo_index) do
|
||||
mcl_bamboo.bamboo_set[key] = true
|
||||
end
|
||||
|
||||
function mcl_bamboo.is_bamboo(node_name)
|
||||
local index = table.indexof(mcl_bamboo.bamboo_index, node_name)
|
||||
|
@ -94,172 +98,84 @@ end
|
|||
--]]
|
||||
|
||||
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
|
||||
local log = mcl_bamboo.mcl_log
|
||||
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
|
||||
mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
|
||||
log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
|
||||
|
||||
if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then
|
||||
return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
|
||||
if not bonemeal_applied then
|
||||
-- Only allow natural growth at the top of the bamboo
|
||||
if mcl_bamboo.is_bamboo(node_above.name) ~= false then return false end
|
||||
|
||||
-- Don't perform natual growth in low light
|
||||
if minetest.get_node_light(pos) < 8 then return false end
|
||||
end
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
|
||||
-- Determine the location of soil
|
||||
local soil_pos
|
||||
soil_pos,a,b = mcl_util.trace_nodes(pos, -1, mcl_bamboo.bamboo_set, BAMBOO_MAX_HEIGHT - 1)
|
||||
|
||||
-- No soil found, return false so that bonemeal isn't used
|
||||
if not soil_pos then return false end
|
||||
log("Grow bamboo; soil found. ")
|
||||
|
||||
-- Find the first bamboo shoot and retrieve data about it
|
||||
local first_shoot = vector.offset(soil_pos, 0, 1, 0)
|
||||
local first_shoot_meta = minetest.get_meta(first_shoot)
|
||||
|
||||
-- Get or initialize bamboo height
|
||||
local height = (first_shoot_meta and first_shoot_meta:get_int("height", -1)) or -1
|
||||
if height == -1 then
|
||||
height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
|
||||
first_shoot_meta:set_int("height", height)
|
||||
end
|
||||
log("Grow bamboo; height: " .. height)
|
||||
|
||||
-- Locate the bamboo tip
|
||||
local bamboo_tip,actual_height,bamboo_tip_node = mcl_util.trace_nodes(first_shoot, 1, mcl_bamboo.bamboo_set, height - 1)
|
||||
log("Current height: "..tostring(actual_height))
|
||||
|
||||
-- Short circuit growth if the bamboo is already finished growing
|
||||
if not bamboo_tip or not actual_height or actual_height >= height then
|
||||
log("Bamboo is already as large as it can grow")
|
||||
return false
|
||||
end
|
||||
|
||||
-- variables used in more than one spot.
|
||||
local first_shoot
|
||||
local chk_pos
|
||||
local soil_pos
|
||||
local node_name = ""
|
||||
local dist = 0
|
||||
local node_below
|
||||
-- -------------------
|
||||
-- Now that we are actually going to add nodes, initialize some more information
|
||||
local first_shoot_node_name = minetest.get_node(first_shoot).name
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ")
|
||||
-- the soil node below the bamboo.
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
if mcl_bamboo.is_dirt(node_name) then
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
end
|
||||
if mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if soil_pos == nil then
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; soil found. ")
|
||||
local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height)
|
||||
|
||||
node_name = ""
|
||||
|
||||
-- update: add randomized max height to first node's meta data.
|
||||
first_shoot = vector.offset(soil_pos, 0, 1, 0)
|
||||
local meta = minetest.get_meta(first_shoot)
|
||||
node_below = minetest.get_node(first_shoot).name
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking height meta ")
|
||||
-- check the meta data for the first node, to see how high to make the stalk.
|
||||
if not meta then
|
||||
-- if no metadata, set the metadata!!!
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
local height = meta:get_int("height", -1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height)
|
||||
if height <= 10 then
|
||||
height = init_height
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; height: " .. height)
|
||||
|
||||
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
|
||||
-- If applying bonemeal, randomly grow two segments instead of one
|
||||
local grow_amount = 1
|
||||
if bonemeal_applied then
|
||||
-- handle applying bonemeal.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- find the top node of bamboo.
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
|
||||
if node_name == BAMBOO_ENDCAP_NAME then
|
||||
-- prevent overgrowth
|
||||
return false
|
||||
end
|
||||
|
||||
-- check to see if we have a full stalk of bamboo.
|
||||
if dist >= height - 1 then
|
||||
if dist == height - 1 then
|
||||
-- equals top of the stalk before the cap
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), { name = BAMBOO_ENDCAP_NAME })
|
||||
return true -- returning true means use up the bonemeal.
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
-- okay, we're higher than the end cap, fail out.
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
end
|
||||
|
||||
-- and now, the meat of the section... add bamboo to the stalk.
|
||||
-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
|
||||
if dist <= height - 2 then
|
||||
if node_name == "air" then
|
||||
-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, { name = node_below })
|
||||
-- handle growing a second node.
|
||||
if grow_amount == 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, { name = node_below })
|
||||
end
|
||||
end
|
||||
return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
|
||||
end
|
||||
local rng = PcgRandom(minetest.hash_node_position(pos) + minetest.get_us_time())
|
||||
if rng:next(1, GROW_DOUBLE_CHANGE) == 1 then
|
||||
grow_amount = 2
|
||||
end
|
||||
end
|
||||
log("Growing up to "..grow_amount.." segments")
|
||||
|
||||
-- Non-Bonemeal growth.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- Find the topmost node above the stalk, and check it for "air"
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_below = minetest.get_node(pos).name
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
|
||||
if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
-- Perform bamboo growth
|
||||
for i = 1,grow_amount do
|
||||
-- Check for air to grow into
|
||||
local bamboo_tip_node = minetest.get_node(bamboo_tip)
|
||||
if not bamboo_tip_node or bamboo_tip_node.name ~= "air" then
|
||||
-- Something is blocking growth, stop and signal that use bonemeal has been used if at least on segment has grown
|
||||
return i ~= 1
|
||||
end
|
||||
|
||||
-- stop growing check. ie, handle endcap placement.
|
||||
if dist >= height - 1 then
|
||||
local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name
|
||||
if node_name == "air" and above_node_name == "air" then
|
||||
if height - 1 == dist then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(chk_pos, { name = BAMBOO_ENDCAP_NAME })
|
||||
end
|
||||
end
|
||||
break
|
||||
if actual_height + 1 == height then
|
||||
-- This is the end cap
|
||||
minetest.set_node(bamboo_tip, { name = BAMBOO_ENDCAP_NAME })
|
||||
return true
|
||||
else
|
||||
-- This isn't the end cap, add a bamboo segment
|
||||
minetest.set_node(bamboo_tip, { name = first_shoot_node_name })
|
||||
actual_height = actual_height + 1
|
||||
end
|
||||
|
||||
-- handle regular node placement.
|
||||
-- find the air node above the top shoot. place a node. And then, if short enough,
|
||||
-- check for second node placement.
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, { name = node_below })
|
||||
-- handle growing a second node. (1 in 32 chance.)
|
||||
if grow_amount == 2 and dist <= height - 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, { name = node_below })
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
bamboo_tip = vector.offset(bamboo_tip, 0, 1, 0)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
|
||||
mcl_bamboo = {}
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
-- Craftings
|
||||
|
|
|
@ -2,4 +2,4 @@ name = mcl_beds
|
|||
author = BlockMen
|
||||
description =
|
||||
depends = playerphysics
|
||||
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecons
|
||||
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecons, mesecons_mvps
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
|
||||
# Bone meal API
|
||||
Bonemealing callbacks and particle functions.
|
||||
|
||||
|
||||
## _on_bone_meal(itemstack, placer, pointed_thing)
|
||||
The bone meal API provides a callback definition that nodes can use to
|
||||
register a handler that is executed when a bone meal item is used on it.
|
||||
|
||||
Nodes that wish to use the bone meal API should in their node registration
|
||||
define a callback handler named `_on_bone_meal`.
|
||||
|
||||
Note that by registering the callback handler, the node declares that bone
|
||||
meal can be used on it and as a result, when the user is not in creative
|
||||
mode, the used bone meal is spent and taken from the itemstack passed to
|
||||
the `on_place()` handler of the bone meal item used regardless of whether
|
||||
the bone meal had an effect on the node and regardless of the result of
|
||||
the callback handler.
|
||||
|
||||
It is for all intents and purposes up to the callback defined in the node to
|
||||
decide how to handle the specific effect that bone meal has on that node.
|
||||
|
||||
The `_on_bone_meal` callback handler is a
|
||||
|
||||
`function(itemstack, placer, pointed_thing)`
|
||||
|
||||
Its arguments are:
|
||||
* `itemstack`: the stack of bonem eal being applied
|
||||
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
|
||||
* `pointed_thing`: exact pointing location (see Minetest API), where the
|
||||
bone meal is applied
|
||||
|
||||
The return value of the handler function indicates if the bonemealing had
|
||||
its intended effect. If `true`, 'bone meal particles' are spawned at the
|
||||
position of the bonemealed node.
|
||||
|
||||
The `on_place` code in the bone meal item will spawn bone meal particles and
|
||||
decrease the bone meal itemstack if the handler returned `true` and the
|
||||
`placer` is not in creative mode.
|
||||
|
||||
|
||||
## mcl_bone_meal.add_bone_meal_particle(pos, def)
|
||||
Spawns standard or custom bone meal particles.
|
||||
* `pos`: position, is ignored if you define def.minpos and def.maxpos
|
||||
* `def`: (optional) particle definition; see minetest.add_particlespawner()
|
||||
for more details.
|
||||
|
||||
## mcl_bone_meal.use_bone_meal(itemstack, placer, pointed_thing)
|
||||
For use in on_rightclick handlers that need support bone meal processing in addition
|
||||
to other behaviors. Before calling, verify that the player is wielding bone meal.
|
||||
* `itemstack`: The stack of bone meal being used
|
||||
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
|
||||
* `pointed_thing`: exact pointing location (see Minetest API), where the
|
||||
bone meal is applied
|
||||
|
||||
Returns itemstack with one bone meal consumed if not in creative mode.
|
||||
|
||||
# Legacy API
|
||||
The bone meal API also provides a legacy compatibility function. This
|
||||
function is not meant to be continued and callers should migrate to the
|
||||
newer bonemealing API.
|
||||
|
||||
## mcl_bone_meal.register_on_bone_meal_apply(function(pointed_thing, placer))
|
||||
Called when the bone meal is applied anywhere.
|
||||
* `pointed_thing`: exact pointing location (see Minetest API), where the
|
||||
bone meal is applied
|
||||
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
|
||||
This function is deprecated and will be removed at some time in the future.
|
||||
Bone meal is not consumed unless the provided function returns true.
|
||||
|
||||
## mcl_dye.add_bone_meal_particle(pos, def)
|
||||
## mcl_dye.register_on_bone_meal_apply(function(pointed_thing, user))
|
||||
These shims in mcl_dye that point to corresponding legacy compatibility
|
||||
functions in mcl_bone_meal remain for legacy callers that have not yet been
|
||||
updated to the new API. These shims will be removed at some time in the
|
||||
future.
|
|
@ -0,0 +1,156 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local longdesc = S(
|
||||
"Bone meal is a white dye and also useful as a fertilizer to " ..
|
||||
"speed up the growth of many plants."
|
||||
)
|
||||
local usagehelp = S(
|
||||
"Rightclick a sheep to turn its wool white. Rightclick a plant " ..
|
||||
"to speed up its growth. Note that not all plants can be " ..
|
||||
"fertilized like this. When you rightclick a grass block, tall " ..
|
||||
"grass and flowers will grow all over the place."
|
||||
)
|
||||
|
||||
mcl_bone_meal = {}
|
||||
|
||||
-- Bone meal particle API:
|
||||
|
||||
--- Spawns bone meal particles.
|
||||
-- pos: where the particles spawn
|
||||
-- def: particle spawner parameters, see minetest.add_particlespawner() for
|
||||
-- details on these parameters.
|
||||
--
|
||||
function mcl_bone_meal.add_bone_meal_particle(pos, def)
|
||||
def = def or {}
|
||||
minetest.add_particlespawner({
|
||||
amount = def.amount or 10,
|
||||
time = def.time or 0.1,
|
||||
minpos = def.minpos or vector.subtract(pos, 0.5),
|
||||
maxpos = def.maxpos or vector.add(pos, 0.5),
|
||||
minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
|
||||
maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
|
||||
minacc = def.minacc or vector.new(0, 0, 0),
|
||||
maxacc = def.maxacc or vector.new(0, 0, 0),
|
||||
minexptime = def.minexptime or 1,
|
||||
maxexptime = def.maxexptime or 4,
|
||||
minsize = def.minsize or 0.7,
|
||||
maxsize = def.maxsize or 2.4,
|
||||
texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125",
|
||||
glow = def.glow or 1,
|
||||
})
|
||||
end
|
||||
|
||||
-- Begin legacy bone meal API.
|
||||
--
|
||||
-- Compatibility code for legacy users of the old bone meal API.
|
||||
-- This code will be removed at some time in the future.
|
||||
--
|
||||
mcl_bone_meal.bone_meal_callbacks = {}
|
||||
|
||||
-- Shims for the old API are still available in mcl_dye and defer to
|
||||
-- the real functions in mcl_bone_meal.
|
||||
--
|
||||
function mcl_bone_meal.register_on_bone_meal_apply(func)
|
||||
minetest.log("warning", "register_on_bone_meal_apply(func) is deprecated. Read mcl_bone_meal/API.md!")
|
||||
local lines = string.split(debug.traceback(),"\n")
|
||||
for _,line in ipairs(lines) do
|
||||
minetest.log("warning",line)
|
||||
end
|
||||
table.insert(mcl_bone_meal.bone_meal_callbacks, func)
|
||||
end
|
||||
|
||||
-- Legacy registered users of the old API are handled through this function.
|
||||
--
|
||||
local function legacy_apply_bone_meal(pointed_thing, placer)
|
||||
-- Legacy API support
|
||||
local callbacks = mcl_bone_meal.bone_meal_callbacks
|
||||
for i = 1,#callbacks do
|
||||
if callbacks[i](pointed_thing, placer) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
-- End legacy bone meal API
|
||||
|
||||
function mcl_bone_meal.use_bone_meal(itemstack, placer, pointed_thing)
|
||||
local positions = {pointed_thing.under, pointed_thing.above}
|
||||
for i = 1,2 do
|
||||
local pos = positions[i]
|
||||
|
||||
-- Check protection
|
||||
if mcl_util.check_area_protection(pos, pointed_thing.above, placer) then return false end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
local success = false
|
||||
local consume
|
||||
|
||||
-- If the pointed node can be bonemealed, let it handle the processing.
|
||||
if ndef and ndef._on_bone_meal then
|
||||
success = ndef._on_bone_meal(itemstack, placer, {under = pos, above = vector.offset(pos, 0, 1, 0)})
|
||||
consume = true
|
||||
else
|
||||
-- Otherwise try the legacy API.
|
||||
success = legacy_apply_bone_meal(pointed_thing, placer)
|
||||
consume = success
|
||||
end
|
||||
|
||||
-- Take the item
|
||||
if consume then
|
||||
-- Particle effects
|
||||
mcl_bone_meal.add_bone_meal_particle(pos)
|
||||
|
||||
if not placer or not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if success then return itemstack end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_bone_meal:bone_meal", {
|
||||
description = S("Bone Meal"),
|
||||
_tt_help = S("Speeds up plant growth"),
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
inventory_image = "mcl_bone_meal.png",
|
||||
groups = {craftitem=1},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present.
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if ndef and ndef.on_rightclick then
|
||||
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
|
||||
if new_stack and new_stack ~= itemstack then return new_stack end
|
||||
end
|
||||
end
|
||||
|
||||
return mcl_bone_meal.use_bone_meal(itemstack, placer, pointed_thing)
|
||||
end,
|
||||
_on_dispense = function(itemstack, pos, droppos, dropnode, dropdir)
|
||||
local pointed_thing
|
||||
if dropnode.name == "air" then
|
||||
pointed_thing = {above = droppos, under = vector.offset(droppos, 0, -1 ,0)}
|
||||
else
|
||||
pointed_thing = {above = pos, under = droppos}
|
||||
end
|
||||
|
||||
return mcl_bone_meal.use_bone_meal(itemstack, nil, pointed_thing)
|
||||
end,
|
||||
_dispense_into_walkable = true
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bone_meal:bone_meal 3",
|
||||
recipe = {{"mcl_mobitems:bone"}},
|
||||
})
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_bone_meal
|
||||
Bone Meal=Knochenmehl
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Knochenmehl ist ein weißer Farbstoff und auch nützlich als Dünger, um das Wachstum vieler Pflanzen zu beschleunigen.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Rechtsklicken Sie auf ein Schaf, um die Wolle weiß einzufärben. Rechtsklicken Sie auf eine Pflanze, um ihr Wachstum zu beschleunigen. Beachten Sie, dass nicht alle Pflanzen darauf ansprechen. Benutzen Sie es auf einem Grasblock, wächst viel hohes Gras und vielleicht auch ein paar Blumen.
|
||||
Speeds up plant growth=Beschleunigt Pflanzenwachstum
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_bone_meal
|
||||
Bone Meal=Harina de hueso
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La harina de hueso es un tinte blanco y también es útil como fertilizante para acelerar el crecimiento de muchas plantas.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=RHaga clic derecho en una oveja para volver su lana blanca. Haga clic derecho en una planta para acelerar su crecimiento. Tenga en cuenta que no todas las plantas pueden ser fertilizadas de esta manera. Cuando haces clic derecho en un bloque de hierba, crecerán hierba alta y flores por todo el lugar.
|
||||
Speeds up plant growth=Acelera el crecimiento de las plantas
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_bone_meal
|
||||
Bone Meal=Farine d'Os
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La farine d'os est une teinture blanche et est également utile comme engrais pour accélérer la croissance de nombreuses plantes.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Cliquez avec le bouton droit sur un mouton pour blanchir sa laine. Cliquez avec le bouton droit sur une plante pour accélérer sa croissance. Cependant, toutes les plantes ne peuvent pas être fertilisées de cette manière. Lorsque vous cliquez avec le bouton droit sur un bloc d'herbe, les hautes herbes et les fleurs poussent autour.
|
||||
Speeds up plant growth=Accélère la croissance des plantes
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_bone_meal
|
||||
Bone Meal=Mączka kostna
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Mączka kostna to biała farba i przydatny nawóz, który przyspiesza rośnięcie wielu roślin.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Kliknij prawym na owcę, aby wybielić jej wełnę. Kliknij prawym na roślinę aby przyspieszyć jej wzrost. Zważ, że nie na wszystkie rośliny to tak działa. Gdy klikniesz prawym na blok trawy, wysoka trawa wyrośnie wokół.
|
||||
Speeds up plant growth=Przyspiesza wzrost roślin
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_bone_meal
|
||||
Bone Meal=Костная мука
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Костная мука является белым красителем. Она также полезна в качестве удобрения, чтобы увеличить скорость роста многих растений.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Кликните правой по овце, чтобы сделать её шерсть белой. Кликните правой по растению, чтобы ускорить его рост. Имейте в виду, что не все растения можно удобрять таким способом. Если вы кликнете по травяному блоку, то на этом месте вырастет высокая трава и цветы.
|
||||
Speeds up plant growth=Ускоряет рост растений
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_bone_meal
|
||||
Bone Meal=骨粉
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=骨粉是一種白色染料,也可作為肥料,加速許多植物的生長。
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=右鍵點擊一隻羊,使其羊毛變白。右鍵點擊一株植物以加快其生長速度。注意,不是所有的植物都能像這樣施肥。當你右鍵點擊一個草方時,高高的草和花會到處生長。
|
||||
Speeds up plant growth=加速植物生長
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_bone_meal
|
||||
Bone Meal=
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
|
||||
Speeds up plant growth=
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_bone_meal
|
||||
description = Bone meal can be used as a fertilizer and as a dye.
|
||||
author = kabou, teknomunk
|
Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 165 B |
|
@ -257,10 +257,10 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
mcl_burning.set_on_fire(obj, 5)
|
||||
end
|
||||
if not self._in_player and not self._blocked then
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=self._damage},
|
||||
}, self.object:get_velocity())
|
||||
mcl_util.deal_damage(obj, self._damage, {type = "arrow", source = self._shooter, direct = self.object})
|
||||
if self._extra_hit_func then
|
||||
self._extra_hit_func(obj)
|
||||
end
|
||||
if obj:is_player() then
|
||||
if not mcl_shields.is_blocking(obj) then
|
||||
local placement
|
||||
|
|
|
@ -168,7 +168,8 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
|||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1},
|
||||
groups = {weapon=1,weapon_ranged=1,bow=1,cannot_block=1,enchantability=1},
|
||||
touch_interaction = "short_dig_long_place",
|
||||
_mcl_uses = 385,
|
||||
})
|
||||
|
||||
|
@ -216,7 +217,7 @@ for level=0, 2 do
|
|||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, cannot_block=1, enchantability=1},
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
|
@ -235,6 +236,7 @@ for level=0, 2 do
|
|||
on_place = function(itemstack)
|
||||
return itemstack
|
||||
end,
|
||||
touch_interaction = "short_dig_long_place",
|
||||
_mcl_uses = 385,
|
||||
})
|
||||
end
|
||||
|
|
|
@ -158,7 +158,8 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
|||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
|
||||
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1},
|
||||
touch_interaction = "short_dig_long_place",
|
||||
_mcl_uses = 326,
|
||||
})
|
||||
|
||||
|
@ -193,7 +194,8 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
|||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1,not_in_creative_inventory=1},
|
||||
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1,not_in_creative_inventory=1},
|
||||
touch_interaction = "short_dig_long_place",
|
||||
_mcl_uses = 326,
|
||||
})
|
||||
|
||||
|
@ -238,7 +240,7 @@ for level=0, 2 do
|
|||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, cannot_block=1, bow=1, enchantability=1},
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
|
@ -257,6 +259,7 @@ for level=0, 2 do
|
|||
on_place = function(itemstack)
|
||||
return itemstack
|
||||
end,
|
||||
touch_interaction = "short_dig_long_place",
|
||||
_mcl_uses = 385,
|
||||
})
|
||||
end
|
||||
|
|
|
@ -2,29 +2,34 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
|
||||
mcl_cocoas = {}
|
||||
|
||||
-- Place cocoa
|
||||
local function cocoa_place(itemstack, placer, pt, plantname)
|
||||
--- Place a cocoa pod.
|
||||
-- Attempt to place a cocoa pod on a jungle tree. Checks if attachment
|
||||
-- point is a jungle tree and sets the correct orientation of the stem.
|
||||
--
|
||||
function mcl_cocoas.place(itemstack, placer, pt, plantname)
|
||||
-- check if pointing at a node
|
||||
if not pt or pt.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local under = minetest.get_node(pt.under)
|
||||
local node = minetest.get_node(pt.under)
|
||||
|
||||
-- return if any of the nodes are not registered
|
||||
if not minetest.registered_nodes[under.name] then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if not def then
|
||||
return
|
||||
end
|
||||
|
||||
-- Am I right-clicking on something that has a custom on_rightclick set?
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[under.name] and minetest.registered_nodes[under.name].on_rightclick then
|
||||
return minetest.registered_nodes[under.name].on_rightclick(pt.under, under, placer, itemstack) or itemstack
|
||||
if def and def.on_rightclick then
|
||||
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pt)
|
||||
if new_stack and new_stack ~= itemstack then return new_stack end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if pointing at jungle tree
|
||||
if under.name ~= "mcl_core:jungletree"
|
||||
if node.name ~= "mcl_core:jungletree"
|
||||
or minetest.get_node(pt.above).name ~= "air" then
|
||||
return
|
||||
end
|
||||
|
@ -39,9 +44,7 @@ local function cocoa_place(itemstack, placer, pt, plantname)
|
|||
|
||||
-- Add the node, set facedir and remove 1 item from the itemstack
|
||||
minetest.set_node(pt.above, {name = plantname, param2 = minetest.dir_to_facedir(clickdir)})
|
||||
|
||||
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}, true)
|
||||
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
@ -49,111 +52,119 @@ local function cocoa_place(itemstack, placer, pt, plantname)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
-- Attempts to grow a cocoa at pos, returns true when grown, returns false if there's no cocoa
|
||||
-- or it is already at full size
|
||||
--- Grows cocoa pod one size larger.
|
||||
-- Attempts to grow a cocoa at pos, returns true when grown, returns false
|
||||
-- if there's no cocoa or it is already at full size.
|
||||
--
|
||||
function mcl_cocoas.grow(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "mcl_cocoas:cocoa_1" then
|
||||
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_2", param2 = node.param2})
|
||||
elseif node.name == "mcl_cocoas:cocoa_2" then
|
||||
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_3", param2 = node.param2})
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
return false
|
||||
return true
|
||||
end
|
||||
|
||||
-- Cocoa definition
|
||||
-- 1st stage
|
||||
local crop_def = {
|
||||
description = S("Premature Cocoa Pod"),
|
||||
_doc_items_create_entry = true,
|
||||
_doc_items_longdesc = S("Cocoa pods grow on the side of jungle trees in 3 stages."),
|
||||
drawtype = "mesh",
|
||||
mesh = "mcl_cocoas_cocoa_stage_0.obj",
|
||||
tiles = {"mcl_cocoas_cocoa_stage_0.png"},
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir",
|
||||
walkable = true,
|
||||
drop = "mcl_cocoas:cocoa_beans",
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
|
||||
-- only caller was mcl_dye, consider converting these into local functions.
|
||||
local cocoa_place = mcl_cocoas.place
|
||||
local cocoa_grow = mcl_cocoas.grow
|
||||
|
||||
-- Cocoa pod variant definitions.
|
||||
--[[ TODO: Use a mesh for cocoas for perfect texture compability. ]]
|
||||
local podinfo = {
|
||||
{ desc = S("Premature Cocoa Pod"),
|
||||
longdesc = S("Cocoa pods grow on the side of jungle trees in 3 stages."),
|
||||
tiles = {
|
||||
"mcl_cocoas_cocoa_stage_0.png",
|
||||
},
|
||||
n_box = {-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375},
|
||||
s_box = {-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5 },
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5}, -- Pod
|
||||
{ desc = S("Medium Cocoa Pod"),
|
||||
tiles = {
|
||||
"mcl_cocoas_cocoa_stage_1.png",
|
||||
},
|
||||
n_box = {-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375},
|
||||
s_box = {-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5 },
|
||||
},
|
||||
groups = {
|
||||
handy = 1, axey = 1,
|
||||
dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1,
|
||||
attached_node_facedir=1,
|
||||
not_in_creative_inventory=1,
|
||||
cocoa=1
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
on_rotate = false,
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 0.2,
|
||||
}
|
||||
|
||||
-- 2nd stage
|
||||
minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
|
||||
|
||||
crop_def.description = S("Medium Cocoa Pod")
|
||||
crop_def._doc_items_create_entry = false
|
||||
crop_def.groups.cocoa = 2
|
||||
crop_def.mesh = "mcl_cocoas_cocoa_stage_1.obj"
|
||||
crop_def.tiles = {"mcl_cocoas_cocoa_stage_1.png"}
|
||||
crop_def.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
|
||||
},
|
||||
}
|
||||
crop_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5},
|
||||
{ desc = S("Mature Cocoa Pod"),
|
||||
longdesc = S("A mature cocoa pod grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further."),
|
||||
tiles = {
|
||||
"mcl_cocoas_cocoa_stage_2.png",
|
||||
},
|
||||
n_box = {-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375},
|
||||
s_box = {-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5 },
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def))
|
||||
for i = 1, 3 do
|
||||
local def = {
|
||||
description = podinfo[i].desc,
|
||||
_doc_items_create_entry = true,
|
||||
_doc_items_longdesc = podinfo[i].longdesc,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "nodebox",
|
||||
tiles = podinfo[i].tiles,
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
podinfo[i].n_box, -- Pod
|
||||
-- FIXME: This has a thickness of 0. Is this OK in Minetest?
|
||||
{ 0, 0.25, 0.25, 0, 0.5, 0.5 }, }, -- Stem
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = podinfo[i].n_box
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = podinfo[i].s_box
|
||||
},
|
||||
groups = {
|
||||
handy = 1, axey = 1, attached_node_facedir = 1,
|
||||
dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1,
|
||||
cocoa = i, not_in_creative_inventory = 1,
|
||||
},
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
drop = "mcl_cocoas:cocoa_beans",
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
on_rotate = false,
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 0.2,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
return cocoa_grow(pos)
|
||||
end,
|
||||
}
|
||||
|
||||
-- Final stage
|
||||
crop_def.description = S("Mature Cocoa Pod")
|
||||
crop_def._doc_items_longdesc = S("A mature cocoa pod grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further.")
|
||||
crop_def._doc_items_create_entry = true
|
||||
crop_def.groups.cocoa = 3
|
||||
crop_def.mesh = "mcl_cocoas_cocoa_stage_2.obj"
|
||||
crop_def.tiles = {"mcl_cocoas_cocoa_stage_2.png"}
|
||||
crop_def.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
|
||||
},
|
||||
}
|
||||
crop_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
|
||||
},
|
||||
}
|
||||
crop_def.drop = "mcl_cocoas:cocoa_beans 3"
|
||||
minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
|
||||
if i == 2 then
|
||||
def._doc_items_longdesc = nil
|
||||
def._doc_items_create_entry = false
|
||||
end
|
||||
if i == 3 then
|
||||
def.drop = "mcl_cocoas:cocoa_beans 3"
|
||||
def._on_bone_mealing = nil
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_cocoas:cocoa_" .. i, table.copy(def))
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_cocoas:cocoa_beans", {
|
||||
description = S("Cocoa Beans"),
|
||||
inventory_image = "mcl_cocoa_beans.png",
|
||||
_tt_help = S("Grows at the side of jungle trees"),
|
||||
_doc_items_longdesc = S("Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye."),
|
||||
_doc_items_usagehelp = S("Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa."),
|
||||
inventory_image = "mcl_cocoas_cocoa_beans.png",
|
||||
groups = {craftitem = 1, compostability = 65},
|
||||
_doc_items_longdesc = S("Cocoa beans can be used to plant cocoa, bake cookies or cract brown dye."),
|
||||
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa."),
|
||||
description = S("Cocoa Beans"),
|
||||
stack_max = 64,
|
||||
groups = {
|
||||
craftitem = 1, compostability = 65,
|
||||
},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return cocoa_place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1")
|
||||
end,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Cocoa Beans=Kakaobohnen
|
||||
Grows at the side of jungle trees=Wächst an der Seite von Dschungelbäumen
|
||||
Cocoa beans can be used to plant cocoa pods, bake chocolate cookies or craft brown dye.=Kakaobohnen können benutzt werden, um Kakao anzupflanzen, Kekse zu backen oder braune Farbstoffe herzustellen.
|
||||
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie auf ein Schaf, um die Wolle braun einzufärben. Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
|
||||
Premature Cocoa Pod=Junge Kakaoschote
|
||||
Cocoa pods grow on the side of jungle trees in 3 stages.=Kakaoschoten wachsen an der Seite von Dschungelbäumen in 3 Stufen.
|
||||
Medium Cocoa Pod=Mittelgroße Kakaoschote
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Cocoa Beans=Granos de cacao
|
||||
Grows at the side of jungle trees=Crece al lado de los árboles de la jungla
|
||||
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Los granos de cacao se pueden usar para plantar cacao, hornear galletas o hacer tintes marrones.
|
||||
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en el costado del tronco de un árbol de la jungla para plantar un cacao joven.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en una oveja para convertir su lana en marrón. Haga clic derecho en el costado del tronco de un árbol de la jungla para plantar un cacao joven.
|
||||
Premature Cocoa Pod=Vaina de cacao prematura
|
||||
Cocoa pods grow on the side of jungle trees in 3 stages.=Las vainas de cacao crecen al lado de los árboles de jungla en 3 etapas.
|
||||
Medium Cocoa Pod=Vaina de cacao mediana
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Cocoa Beans=Fèves de Cacao
|
||||
Grows at the side of jungle trees=Pousse à côté des arbres de la jungle
|
||||
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Les fèves de cacao peuvent être utilisées pour planter du cacao, faire des biscuits ou fabriquer de la teinture brune.
|
||||
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacaoyer.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Faites un clic droit sur un mouton pour brunir sa laine. Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacao.
|
||||
Premature Cocoa Pod=Gousse de cacao prématurée
|
||||
Cocoa pods grow on the side of jungle trees in 3 stages.=Les cabosses de cacao poussent sur le côté des arbres d'Acajou en 3 étapes.
|
||||
Medium Cocoa Pod=Gousse de cacao moyenne
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Cocoa Beans=Ziarna kakaowe
|
||||
Grows at the side of jungle trees=Rośnie na boku tropikalnych drzew
|
||||
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Ziarna kakaowe mogą być używane do sadzenia kakao, pieczenia ciasteczek lub robienia brązowego barwnika.
|
||||
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym aby zafarbować wełnę owcy na brązowo. Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
|
||||
Premature Cocoa Pod=Niedojrzała roślina kakao
|
||||
Cocoa pods grow on the side of jungle trees in 3 stages.=Roślina kakao rośnie na bokach tropikalnych drzew w 3 etapach
|
||||
Medium Cocoa Pod=Średnio-dojrzała roślina kakao
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Cocoa Beans=Какао-бобы
|
||||
Grows at the side of jungle trees=Растут на стволах тропических деревьев
|
||||
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Какао-бобы можно использовать для посадки какао, выпечки печенья или изготовления коричневого красителя.
|
||||
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по боковой части ствола тропического дерева, чтобы посадить молодое какао.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по овце, чтобы сделать её шерсть коричневой. Кликните правой по боковой части ствола тропического дерева, чтобы посадить молодое какао.
|
||||
Premature Cocoa Pod=Молодой стручок какао
|
||||
Cocoa pods grow on the side of jungle trees in 3 stages.=Стручки какао растут на деревьях джунглей в 3 этапа.
|
||||
Medium Cocoa Pod=Средний стручок какао
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Cocoa Beans=可可豆
|
||||
Grows at the side of jungle trees=在叢林木側生長
|
||||
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=可可豆可用於種植可可、烘烤餅乾或製作棕色染料。
|
||||
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊叢林木的一側,可以種植一個可可。
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊一隻羊,使其羊毛變成褐色。右鍵點擊叢林木的一側,可以種植一個可可。
|
||||
Premature Cocoa Pod=成長中的可可豆莢(第1階段)
|
||||
Cocoa pods grow on the side of jungle trees in 3 stages.=可可莢果分3個階段生長在叢林樹的側面。
|
||||
Medium Cocoa Pod=成長中的可可豆莢(第2階段)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Cocoa Beans=
|
||||
Grows at the side of jungle trees=
|
||||
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=
|
||||
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
|
||||
Premature Cocoa Pod=
|
||||
Cocoa pods grow on the side of jungle trees in 3 stages.=
|
||||
Medium Cocoa Pod=
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_cocoas
|
||||
description = Cocoa pods which grow at jungle trees. Does not include cocoa beans.
|
||||
depends = mcl_sounds, mcl_core
|
||||
optional_depends = doc
|
||||
depends = mcl_sounds, mcl_core, mcl_util
|
||||
optional_depends = doc
|
||||
|
|
|
@ -11,7 +11,7 @@ local composter_description = S(
|
|||
"Composter"
|
||||
)
|
||||
local composter_longdesc = S(
|
||||
"Composters can convert various organic items into bonemeal."
|
||||
"Composters can convert various organic items into bone meal."
|
||||
)
|
||||
local composter_usagehelp = S(
|
||||
"Use organic items on the composter to fill it with layers of compost. " ..
|
||||
|
@ -48,6 +48,41 @@ local vector_offset = vector.offset
|
|||
local is_protected = minetest.is_protected
|
||||
local record_protection_violation = minetest.record_protection_violation
|
||||
|
||||
--- Math and node swap during compost progression
|
||||
---@param pos Vector Position of the node
|
||||
---@param node node
|
||||
---@param chance integer Value of "compostability" group of inserted item
|
||||
local function composter_progress_chance(pos, node, chance)
|
||||
-- calculate leveling up chance
|
||||
local rand = math.random(0,100)
|
||||
if chance >= rand then
|
||||
-- get current compost level
|
||||
local level = registered_nodes[node.name]["_mcl_compost_level"]
|
||||
-- spawn green particles above new layer
|
||||
mcl_bone_meal.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
|
||||
-- update composter block
|
||||
if level < 7 then
|
||||
level = level + 1
|
||||
else
|
||||
level = "ready"
|
||||
end
|
||||
swap_node(pos, {name = "mcl_composters:composter_" .. level})
|
||||
minetest.sound_play({name="default_grass_footstep", gain=0.4}, {
|
||||
pos = pos,
|
||||
gain= 0.4,
|
||||
max_hear_distance = 16,
|
||||
}, true)
|
||||
-- a full composter becomes ready for harvest after one second
|
||||
-- the block will get updated by the node timer callback set in node reg def
|
||||
if level == 7 then
|
||||
local timer = get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Fill the composter when rightclicked.
|
||||
--
|
||||
-- `on_rightclick` handler for composter blocks of all fill levels except
|
||||
|
@ -86,41 +121,6 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
--- Math and node swap during compost progression
|
||||
---@param pos Vector Position of the node
|
||||
---@param node node
|
||||
---@param chance integer Value of "compostability" group of inserted item
|
||||
function composter_progress_chance(pos, node, chance)
|
||||
-- calculate leveling up chance
|
||||
local rand = math.random(0,100)
|
||||
if chance >= rand then
|
||||
-- get current compost level
|
||||
local level = registered_nodes[node.name]["_mcl_compost_level"]
|
||||
-- spawn green particles above new layer
|
||||
mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
|
||||
-- update composter block
|
||||
if level < 7 then
|
||||
level = level + 1
|
||||
else
|
||||
level = "ready"
|
||||
end
|
||||
swap_node(pos, {name = "mcl_composters:composter_" .. level})
|
||||
minetest.sound_play({name="default_grass_footstep", gain=0.4}, {
|
||||
pos = pos,
|
||||
gain= 0.4,
|
||||
max_hear_distance = 16,
|
||||
}, true)
|
||||
-- a full composter becomes ready for harvest after one second
|
||||
-- the block will get updated by the node timer callback set in node reg def
|
||||
if level == 7 then
|
||||
local timer = get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Update a full composter block to ready for harvesting.
|
||||
--
|
||||
-- `on_timer` handler. The timer is set in function 'composter_add_item'
|
||||
|
@ -203,7 +203,7 @@ end
|
|||
--
|
||||
minetest.register_node("mcl_composters:composter", {
|
||||
description = composter_description,
|
||||
_tt_help = S("Converts organic items into bonemeal"),
|
||||
_tt_help = S("Converts organic items into bone meal"),
|
||||
_doc_items_longdesc = composter_longdesc,
|
||||
_doc_items_usagehelp = composter_usagehelp,
|
||||
paramtype = "light",
|
||||
|
|
|
@ -4,4 +4,4 @@ Composters can convert various organic items into bonemeal.=Les composteurs peuv
|
|||
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter.=Utiliser des objets organiques sur le composteur pour le remplir de couches de compost. Chaque fois qu'un objet est mis dans le composteur, il y a une chance d'ajouter une nouvelle couche de compost au composteur. Certains objets ont une plus grande chance que d'autres d'ajouter une couche supplémentaire. Après l'avoir rempli de 7 couches de compost, le composteur est plein. Après un délai d'approximativement une seconde, le composteur est prêt et on peut récupérer la farine d'os. Cliquer droit le composteur permet de récupérer la farine d'os et de vider le composteur.
|
||||
filled=rempli
|
||||
ready for harvest=prêt pour la récolte
|
||||
Converts organic items into bonemeal=Convertit les objets organiques en farine d'os.
|
||||
Converts organic items into bone meal=Convertit les objets organiques en farine d'os.
|
||||
|
|
|
@ -4,4 +4,4 @@ Composters can convert various organic items into bonemeal.=コンポスター
|
|||
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter."=コンポスターに有機物を入れて、堆肥の層を作りましょう。コンポスターに有機物を入れるたびに、次の堆肥の層が追加されるチャンスが起きます。 追加される確率がより高くなっているアイテムもいくつかあります。 7層分の堆肥が充填されると、コンポスターは満杯となります。その約1秒後に、骨粉を取り出せる準備が完了します。右クリックして骨粉を取り出すと、コンポスターは空になります。
|
||||
filled=充足
|
||||
ready for harvest=収穫可能
|
||||
Converts organic items into bonemeal=有機物を骨粉に変える
|
||||
Converts organic items into bone meal=有機物を骨粉に変える
|
||||
|
|
|
@ -4,4 +4,4 @@ Composters can convert various organic items into bonemeal.=Компостер
|
|||
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter.=Используйте органические предметы на компостере, чтобы заполнить его слоями перегноя. Каждый раз когда в компостер попадает предмет, есть шанс что в компостере появится новый слой перегноя. Некоторые предметы имеют больший шанс на появление нового слоя. После заполнения 7 слоями перегноя, компостер можно опустошить, забрав из него костную муку. После задержки в одну секунду компостер будет готов и костная мука будет извлечена из него. Правым кликом по компостеру чтобы забрать костную муку.
|
||||
filled=заполнен
|
||||
ready for harvest=готов к сбору
|
||||
Converts organic items into bonemeal=Перерабатывает органику в костную муку
|
||||
Converts organic items into bone meal=Перерабатывает органику в костную муку
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# textdomain: mcl_composters
|
||||
Composter=
|
||||
Composters can convert various organic items into bonemeal.=
|
||||
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter.=
|
||||
Composters can convert various organic items into bone meal.=
|
||||
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter.=
|
||||
filled=
|
||||
ready for harvest=
|
||||
Converts organic items into bonemeal=
|
||||
Converts organic items into bone meal=
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_composters
|
||||
author = kabou
|
||||
description = Composters can convert various organic items into bonemeal.
|
||||
depends = mcl_core, mcl_sounds, mcl_dye, mcl_hoppers
|
||||
depends = mcl_core, mcl_sounds, mcl_bone_meal, mcl_hoppers
|
||||
optional_depends = doc
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -280,6 +280,14 @@ function mcl_core.register_sapling(subname, description, longdesc, tt_help, text
|
|||
nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
|
||||
nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
|
||||
end),
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
-- Saplings: 45% chance to advance growth stage
|
||||
if math.random(1,100) <= 45 then
|
||||
return mcl_core.grow_sapling(pos, n)
|
||||
end
|
||||
end,
|
||||
node_placement_prediction = "",
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
|
|
@ -5,6 +5,8 @@ local modpath = minetest.get_modpath(modname)
|
|||
-- by debiankaios
|
||||
-- adapted for mcl2 by cora
|
||||
|
||||
local MAXIMUM_VINE_HEIGHT = 25
|
||||
|
||||
local wood_slab_groups = {handy = 1, axey = 1, material_wood = 1, wood_slab = 1}
|
||||
local wood_stair_groups = {handy = 1, axey = 1, material_wood = 1, wood_stairs = 1}
|
||||
|
||||
|
@ -16,21 +18,36 @@ function generate_crimson_tree(pos)
|
|||
minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
|
||||
end
|
||||
|
||||
function grow_vines(pos, moreontop ,vine, dir)
|
||||
function grow_vines(pos, moreontop, vine, dir)
|
||||
-- Sanity checks
|
||||
if dir == nil then dir = 1 end
|
||||
local n
|
||||
repeat
|
||||
pos = vector.offset(pos,0,dir,0)
|
||||
n = minetest.get_node(pos)
|
||||
if n.name == "air" then
|
||||
for i=0,math.max(moreontop,1) do
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(vector.offset(pos,0,i*dir,0),{name=vine})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
until n.name ~= "air" and n.name ~= vine
|
||||
if not moreontop or moreontop < 1 then return false end
|
||||
|
||||
local allowed_nodes = {}
|
||||
allowed_nodes[vine] = true
|
||||
|
||||
-- Find the root, tip and calculate height
|
||||
local root,_,root_node = mcl_util.trace_nodes(pos, -dir, allowed_nodes, MAXIMUM_VINE_HEIGHT)
|
||||
if not root then return false end
|
||||
local tip,height,tip_node = mcl_util.trace_nodes(vector.offset(root, 0, dir, 0), dir, allowed_nodes, MAXIMUM_VINE_HEIGHT)
|
||||
if not tip then return false end
|
||||
|
||||
local res = false
|
||||
for i = 1,moreontop do
|
||||
-- Check if we can grow into this position
|
||||
if height >= MAXIMUM_VINE_HEIGHT then return res end
|
||||
if tip_node.name ~= "air" then return res end
|
||||
|
||||
-- Update world map data
|
||||
minetest.set_node(tip, {name = vine})
|
||||
|
||||
-- Move to the next position and flag that growth has occured
|
||||
tip = vector.offset(tip, 0, dir, 0)
|
||||
tip_node = minetest.get_node(tip)
|
||||
height = height + 1
|
||||
res = true
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
local nether_plants = {
|
||||
|
@ -83,17 +100,20 @@ minetest.register_node("mcl_crimson:warped_fungus", {
|
|||
light_source = 1,
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
node_placement_prediction = "",
|
||||
on_rightclick = function(pos, node, pointed_thing, player, itemstack)
|
||||
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
local nodepos = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
|
||||
local random = math.random(1, 5)
|
||||
if random == 1 then
|
||||
minetest.remove_node(pos)
|
||||
generate_warped_tree(pos)
|
||||
end
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
|
||||
if nodepos.name == "mcl_crimson:warped_nylium" or nodepos.name == "mcl_nether:netherrack" then
|
||||
local random = math.random(1, 5)
|
||||
if random == 1 then
|
||||
minetest.remove_node(pos)
|
||||
generate_warped_tree(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
@ -102,6 +122,12 @@ mcl_flowerpots.register_potted_flower("mcl_crimson:warped_fungus", {
|
|||
name = "warped_fungus",
|
||||
desc = S("Warped Fungus"),
|
||||
image = "mcl_crimson_warped_fungus.png",
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local n = has_nylium_neighbor(pointed_thing.under)
|
||||
if n then
|
||||
minetest.set_node(pointed_thing.under,n)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_crimson:twisting_vines", {
|
||||
|
@ -121,6 +147,9 @@ minetest.register_node("mcl_crimson:twisting_vines", {
|
|||
fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:twisting_vines")
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local pn = clicker:get_player_name()
|
||||
if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
|
||||
|
@ -141,26 +170,28 @@ minetest.register_node("mcl_crimson:twisting_vines", {
|
|||
end
|
||||
|
||||
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
grow_vines(pos, math.random(1, 3),"mcl_crimson:twisting_vines")
|
||||
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local above = pointed_thing.above
|
||||
local unode = minetest.get_node(under)
|
||||
local unode_def = minetest.registered_nodes[unode.name]
|
||||
|
||||
local above = pointed_thing.above
|
||||
local anode = minetest.get_node(above)
|
||||
local anode_def = minetest.registered_nodes[anode.name]
|
||||
|
||||
if under.y < above.y then
|
||||
minetest.set_node(above, {name = "mcl_crimson:twisting_vines"})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
else
|
||||
if unode.name == "mcl_crimson:twisting_vines" then
|
||||
return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
|
||||
end
|
||||
elseif unode_def and unode_def.on_rightclick then
|
||||
return unode_def.on_rightclick(under, unode, placer, itemstack, pointed_thing)
|
||||
elseif anode_def and anode_def.on_rightclick then
|
||||
return unode_def.on_rightclick(above, anode, placer, itemstack, pointed_thing)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
@ -168,7 +199,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
|
|||
local above = vector.offset(pos,0,1,0)
|
||||
local abovenode = minetest.get_node(above)
|
||||
minetest.node_dig(pos, node, digger)
|
||||
if abovenode.name == node.name and (not mcl_core.check_vines_supported(above, abovenode)) then
|
||||
if abovenode.name == node.name then
|
||||
minetest.registered_nodes[node.name].on_dig(above, node, digger)
|
||||
end
|
||||
end,
|
||||
|
@ -211,6 +242,9 @@ minetest.register_node("mcl_crimson:weeping_vines", {
|
|||
fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local pn = clicker:get_player_name()
|
||||
if clicker:is_player() and minetest.is_protected(vector.offset(pos,0,1,0), pn or "") then
|
||||
|
@ -231,26 +265,28 @@ minetest.register_node("mcl_crimson:weeping_vines", {
|
|||
end
|
||||
|
||||
elseif clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
grow_vines(pos, math.random(1, 3),"mcl_crimson:weeping_vines", -1)
|
||||
return mcl_bone_meal.use_bone_meal(itemstack, clicker, {under=pos, above=pos})
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local above = pointed_thing.above
|
||||
local unode = minetest.get_node(under)
|
||||
local unode_def = minetest.registered_nodes[unode.name]
|
||||
|
||||
local above = pointed_thing.above
|
||||
local anode = minetest.get_node(above)
|
||||
local anode_def = minetest.registered_nodes[anode.name]
|
||||
|
||||
if under.y > above.y then
|
||||
minetest.set_node(above, {name = "mcl_crimson:weeping_vines"})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
else
|
||||
if unode.name == "mcl_crimson:weeping_vines" then
|
||||
return minetest.registered_nodes[unode.name].on_rightclick(under, unode, placer, itemstack, pointed_thing)
|
||||
end
|
||||
elseif unode_def and unode_def.on_rightclick then
|
||||
return unode_def.on_rightclick(under, unode, placer, itemstack, pointed_thing)
|
||||
elseif anode_def and anode_def.on_rightclick then
|
||||
return unode_def.on_rightclick(above, anode, placer, itemstack, pointed_thing)
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
@ -258,7 +294,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
|
|||
local below = vector.offset(pos,0,-1,0)
|
||||
local belownode = minetest.get_node(below)
|
||||
minetest.node_dig(pos, node, digger)
|
||||
if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
|
||||
if belownode.name == node.name then
|
||||
minetest.registered_nodes[node.name].on_dig(below, node, digger)
|
||||
end
|
||||
end,
|
||||
|
@ -393,6 +429,11 @@ minetest.register_node("mcl_crimson:warped_nylium", {
|
|||
_mcl_hardness = 0.4,
|
||||
_mcl_blast_resistance = 0.4,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
spread_nether_plants(pointed_thing.under,node)
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
--Stem bark, stripped stem and bark
|
||||
|
@ -525,17 +566,21 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
|
|||
fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
on_rightclick = function(pos, node, pointed_thing, player)
|
||||
if pointed_thing:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
|
||||
local random = math.random(1, 5)
|
||||
if random == 1 then
|
||||
minetest.remove_node(pos)
|
||||
generate_crimson_tree(pos)
|
||||
end
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
|
||||
local random = math.random(1, 5)
|
||||
if random == 1 then
|
||||
minetest.remove_node(pos)
|
||||
generate_crimson_tree(pos)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Failed to spread nylium
|
||||
return false
|
||||
end,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
@ -682,6 +727,11 @@ minetest.register_node("mcl_crimson:crimson_nylium", {
|
|||
_mcl_hardness = 0.4,
|
||||
_mcl_blast_resistance = 0.4,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
spread_nether_plants(pointed_thing.under,node)
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -723,19 +773,6 @@ minetest.register_craft({
|
|||
mcl_stairs.register_stair("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", wood_stair_groups, false, S("Crimson Stair"))
|
||||
mcl_stairs.register_slab("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", wood_slab_groups, false, S("Crimson Slab"))
|
||||
|
||||
mcl_dye.register_on_bone_meal_apply(function(pt,user)
|
||||
if not pt.type == "node" then return end
|
||||
local node = minetest.get_node(pt.under)
|
||||
if node.name == "mcl_nether:netherrack" then
|
||||
local n = has_nylium_neighbor(pt.under)
|
||||
if n then
|
||||
minetest.set_node(pt.under,n)
|
||||
end
|
||||
elseif node.name == "mcl_crimson:warped_nylium" or node.name == "mcl_crimson:crimson_nylium" then
|
||||
spread_nether_plants(pt.under,node)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Turn Crimson Nylium and Warped Nylium below solid block into Netherrack",
|
||||
nodenames = {"mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium"},
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
# mcl_dye
|
||||
|
||||
# Bone meal API
|
||||
Callback and particle functions.
|
||||
|
||||
## mcl_dye.add_bone_meal_particle(pos, def)
|
||||
Spawns standard or custom bone meal particles.
|
||||
* `pos`: position, is ignored if you define def.minpos and def.maxpos
|
||||
* `def`: (optional) particle definition
|
||||
|
||||
## mcl_dye.register_on_bone_meal_apply(function(pointed_thing, user))
|
||||
Called when the bone meal is applied anywhere.
|
||||
* `pointed_thing`: exact pointing location (see Minetest API), where the bone meal is applied
|
||||
* `user`: ObjectRef of the player who aplied the bone meal, can be nil!
|
|
@ -15,7 +15,6 @@ mcl_dye = {}
|
|||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local math = math
|
||||
local string = string
|
||||
|
||||
-- Base color groups:
|
||||
|
@ -115,328 +114,23 @@ for _, row in pairs(dyes) do
|
|||
})
|
||||
end
|
||||
|
||||
-- Bone meal code to be moved into its own mod.
|
||||
-- Legacy support for things now in mcl_bone_meal.
|
||||
-- These shims will at some time in the future be removed.
|
||||
--
|
||||
function mcl_dye.add_bone_meal_particle(pos, def)
|
||||
if not def then
|
||||
def = {}
|
||||
minetest.log("warning", "mcl_dye.add_bone_meal_particles() is deprecated. Read mcl_bone_meal/API.md!")
|
||||
local lines = string.split(debug.traceback(),"\n")
|
||||
for _,line in ipairs(lines) do
|
||||
minetest.log("warning",line)
|
||||
end
|
||||
minetest.add_particlespawner({
|
||||
amount = def.amount or 10,
|
||||
time = def.time or 0.1,
|
||||
minpos = def.minpos or vector.subtract(pos, 0.5),
|
||||
maxpos = def.maxpos or vector.add(pos, 0.5),
|
||||
minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
|
||||
maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
|
||||
minacc = def.minacc or vector.new(0, 0, 0),
|
||||
maxacc = def.maxacc or vector.new(0, 0, 0),
|
||||
minexptime = def.minexptime or 1,
|
||||
maxexptime = def.maxexptime or 4,
|
||||
minsize = def.minsize or 0.7,
|
||||
maxsize = def.maxsize or 2.4,
|
||||
texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
|
||||
glow = def.glow or 1,
|
||||
})
|
||||
mcl_bone_meal.add_bone_meal_particle(pos, def)
|
||||
end
|
||||
|
||||
mcl_dye.bone_meal_callbacks = {}
|
||||
|
||||
function mcl_dye.register_on_bone_meal_apply(func)
|
||||
table.insert(mcl_dye.bone_meal_callbacks, func)
|
||||
minetest.log("warning", "mcl_dye.register_on_bone_meal_apply() is deprecated. Read mcl_bone_meal/API.md!")
|
||||
mcl_bone_meal.register_on_bone_meal_apply(func)
|
||||
end
|
||||
|
||||
local function apply_bone_meal(pointed_thing, user)
|
||||
-- Bone meal currently spawns all flowers found in the plains.
|
||||
local flowers_table_plains = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
|
||||
"mcl_flowers:oxeye_daisy",
|
||||
"mcl_flowers:tulip_orange",
|
||||
"mcl_flowers:tulip_red",
|
||||
"mcl_flowers:tulip_white",
|
||||
"mcl_flowers:tulip_pink",
|
||||
"mcl_flowers:azure_bluet",
|
||||
}
|
||||
local flowers_table_simple = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
}
|
||||
local flowers_table_swampland = {
|
||||
"mcl_flowers:blue_orchid",
|
||||
}
|
||||
local flowers_table_flower_forest = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
"mcl_flowers:oxeye_daisy",
|
||||
"mcl_flowers:tulip_orange",
|
||||
"mcl_flowers:tulip_red",
|
||||
"mcl_flowers:tulip_white",
|
||||
"mcl_flowers:tulip_pink",
|
||||
"mcl_flowers:azure_bluet",
|
||||
"mcl_flowers:allium",
|
||||
}
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == "" then return false end
|
||||
|
||||
if mcl_util.check_area_protection(pos, pointed_thing.above, user) then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, func in pairs(mcl_dye.bone_meal_callbacks) do
|
||||
if func(pointed_thing, user) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_item_group(n.name, "sapling") >= 1 then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Saplings: 45% chance to advance growth stage
|
||||
if math.random(1, 100) <= 45 then
|
||||
if n.name == "mcl_cherry_blossom:cherrysapling" then
|
||||
return mcl_cherry_blossom.generate_cherry_tree(pos) -- If cherry blossom sapling, run that callback instead.
|
||||
else
|
||||
return mcl_core.grow_sapling(pos, n)
|
||||
end
|
||||
end
|
||||
elseif minetest.get_item_group(n.name, "mushroom") == 1 then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Try to grow huge mushroom
|
||||
|
||||
-- Must be on a dirt-type block
|
||||
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Select schematic
|
||||
local schematic, offset, height
|
||||
if n.name == "mcl_mushrooms:mushroom_brown" then
|
||||
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts"
|
||||
offset = { x = -3, y = -1, z = -3 }
|
||||
height = 8
|
||||
elseif n.name == "mcl_mushrooms:mushroom_red" then
|
||||
schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts"
|
||||
offset = { x = -2, y = -1, z = -2 }
|
||||
height = 8
|
||||
else
|
||||
return false
|
||||
end
|
||||
-- 40% chance
|
||||
if math.random(1, 100) <= 40 then
|
||||
-- Check space requirements
|
||||
for i=1,3 do
|
||||
local cpos = vector.add(pos, {x=0, y=i, z=0})
|
||||
if minetest.get_node(cpos).name ~= "air" then
|
||||
return false
|
||||
end
|
||||
end
|
||||
local yoff = 3
|
||||
local minp, maxp = {x=pos.x-3, y=pos.y+yoff, z=pos.z-3}, {x=pos.x+3, y=pos.y+yoff+(height-3), z=pos.z+3}
|
||||
local diff = vector.subtract(maxp, minp)
|
||||
diff = vector.add(diff, {x=1,y=1,z=1})
|
||||
local totalnodes = diff.x * diff.y * diff.z
|
||||
local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"})
|
||||
if #goodnodes < totalnodes then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Place the huge mushroom
|
||||
minetest.remove_node(pos)
|
||||
local place_pos = vector.add(pos, offset)
|
||||
local ok = minetest.place_schematic(place_pos, schematic, 0, nil, false)
|
||||
return ok ~= nil
|
||||
end
|
||||
return false
|
||||
-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
|
||||
elseif string.find(n.name, "mcl_farming:wheat_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
|
||||
elseif string.find(n.name, "mcl_farming:potato_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
|
||||
elseif string.find(n.name, "mcl_farming:carrot_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
|
||||
elseif string.find(n.name, "mcl_farming:pumpkin_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
|
||||
elseif string.find(n.name, "mcl_farming:melontige_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
|
||||
elseif string.find(n.name, "mcl_farming:beetroot_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Beetroot: 75% chance to advance to next stage
|
||||
if math.random(1, 100) <= 75 then
|
||||
return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
|
||||
end
|
||||
elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
if n.name == "mcl_farming:sweet_berry_bush_3" then
|
||||
return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry")
|
||||
else
|
||||
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true)
|
||||
end
|
||||
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Cocoa: Advance by 1 stage
|
||||
mcl_cocoas.grow(pos)
|
||||
return true
|
||||
elseif minetest.get_item_group(n.name, "grass_block") == 1 then
|
||||
-- Grass Block: Generate tall grass and random flowers all over the place
|
||||
for i = -7, 7 do
|
||||
for j = -7, 7 do
|
||||
for y = -1, 1 do
|
||||
pos = vector.offset(pointed_thing.above, i, y, j)
|
||||
n = minetest.get_node(pos)
|
||||
local n2 = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
|
||||
if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
|
||||
-- Randomly generate flowers, tall grass or nothing
|
||||
if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then
|
||||
-- 90% tall grass, 10% flower
|
||||
mcl_dye.add_bone_meal_particle(pos, {amount = 4})
|
||||
if math.random(1,100) <= 90 then
|
||||
local col = n2.param2
|
||||
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
|
||||
else
|
||||
local flowers_table
|
||||
if mg_name == "v6" then
|
||||
flowers_table = flowers_table_plains
|
||||
else
|
||||
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
|
||||
if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
|
||||
flowers_table = flowers_table_swampland
|
||||
elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
|
||||
flowers_table = flowers_table_flower_forest
|
||||
elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
|
||||
flowers_table = flowers_table_plains
|
||||
else
|
||||
flowers_table = flowers_table_simple
|
||||
end
|
||||
end
|
||||
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
|
||||
-- Double flowers: Drop corresponding item
|
||||
elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
minetest.add_item(pos, "mcl_flowers:rose_bush")
|
||||
return true
|
||||
elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
minetest.add_item(pos, "mcl_flowers:peony")
|
||||
return true
|
||||
elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
minetest.add_item(pos, "mcl_flowers:lilac")
|
||||
return true
|
||||
elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
minetest.add_item(pos, "mcl_flowers:sunflower")
|
||||
return true
|
||||
|
||||
elseif n.name == "mcl_flowers:tallgrass" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Tall Grass: Grow into double tallgrass
|
||||
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
|
||||
local topnode = minetest.get_node(toppos)
|
||||
if minetest.registered_nodes[topnode.name].buildable_to then
|
||||
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
|
||||
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
|
||||
return true
|
||||
end
|
||||
|
||||
--[[
|
||||
Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo.
|
||||
-- Handle applying bonemeal to bamboo.
|
||||
elseif mcl_bamboo.is_bamboo(n.name) then
|
||||
local success = mcl_bamboo.grow_bamboo(pos, true)
|
||||
if success then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
end
|
||||
return success
|
||||
--]]
|
||||
elseif n.name == "mcl_flowers:fern" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Fern: Grow into large fern
|
||||
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
|
||||
local topnode = minetest.get_node(toppos)
|
||||
if minetest.registered_nodes[topnode.name].buildable_to then
|
||||
minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 })
|
||||
minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 })
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_dye.apply_bone_meal = apply_bone_meal
|
||||
|
||||
-- Bone meal item registration.
|
||||
--
|
||||
-- To be moved into its own mod.
|
||||
--
|
||||
minetest.register_craftitem(":mcl_bone_meal:bone_meal", {
|
||||
inventory_image = "mcl_bone_meal_bone_meal.png",
|
||||
description = S("Bone Meal"),
|
||||
_tt_help = S("Speeds up plant growth"),
|
||||
_doc_items_longdesc = S("Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants."),
|
||||
_doc_items_usagehelp = S("Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place."),
|
||||
stack_max = 64,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if user and not user:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- Use the bone meal on the ground
|
||||
if (apply_bone_meal(pointed_thing, user) and (not minetest.is_creative_enabled(user:get_player_name()))) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||
-- Apply bone meal, if possible
|
||||
local pointed_thing
|
||||
if dropnode.name == "air" then
|
||||
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
||||
else
|
||||
pointed_thing = { above = pos, under = droppos }
|
||||
end
|
||||
local success = apply_bone_meal(pointed_thing, nil)
|
||||
if success then
|
||||
stack:take_item()
|
||||
end
|
||||
return stack
|
||||
end,
|
||||
_dispense_into_walkable = true
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bone_meal:bone_meal 3",
|
||||
recipe = {{"mcl_mobitems:bone"}},
|
||||
})
|
||||
|
||||
|
||||
-- Dye creation recipes.
|
||||
--
|
||||
minetest.register_craft({
|
||||
|
@ -609,19 +303,16 @@ minetest.register_craft({
|
|||
output = "mcl_dye:magenta 2",
|
||||
recipe = {"mcl_dye:violet", "mcl_dye:pink"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_dye:pink 2",
|
||||
recipe = {"mcl_dye:red", "mcl_dye:white"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_dye:cyan 2",
|
||||
recipe = {"mcl_dye:blue", "mcl_dye:dark_green"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_dye:violet 2",
|
||||
|
|
|
@ -17,11 +17,3 @@ Magenta Dye=Magenta Farbstoff
|
|||
Pink Dye=Rosa Farbstoff
|
||||
This item is a dye which is used for dyeing and crafting.=Dieser Gegenstand ist ein Farbstoff, der zum Einfärben und in der Herstellung benutzt werden kann.
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Rechtsklicken Sie auf ein Schaf, um seine Wolle zu färben. Andere Dinge werden mit der Fertigung eingefärbt.
|
||||
Bone Meal=Knochenmehl
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Knochenmehl ist ein weißer Farbstoff und auch nützlich als Dünger, um das Wachstum vieler Pflanzen zu beschleunigen.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Rechtsklicken Sie auf ein Schaf, um die Wolle weiß einzufärben. Rechtsklicken Sie auf eine Pflanze, um ihr Wachstum zu beschleunigen. Beachten Sie, dass nicht alle Pflanzen darauf ansprechen. Benutzen Sie es auf einem Grasblock, wächst viel hohes Gras und vielleicht auch ein paar Blumen.
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=Kakaobohnen sind ein brauner Farbstoff und werden benutzt, um Kakao anzupflanzen.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie auf ein Schaf, um die Wolle braun einzufärben. Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
|
||||
Cocoa Beans=Kakaobohnen
|
||||
Grows at the side of jungle trees=Wächst an der Seite von Dschungelbäumen
|
||||
Speeds up plant growth=Beschleunigt Pflanzenwachstum
|
||||
|
|
|
@ -17,9 +17,3 @@ Magenta Dye=Tinte magenta
|
|||
Pink Dye=Tinte rosado
|
||||
This item is a dye which is used for dyeing and crafting.=Este artículo es un tinte que se utiliza para teñir y elaborar.
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Haga clic derecho sobre una oveja para teñir su lana. Otras cosas pueden ser teñidas mediante la elaboración.
|
||||
Bone Meal=Harina de hueso
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La harina de hueso es un tinte blanco y también es útil como fertilizante para acelerar el crecimiento de muchas plantas.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=RHaga clic derecho en una oveja para volver su lana blanca. Haga clic derecho en una planta para acelerar su crecimiento. Tenga en cuenta que no todas las plantas pueden ser fertilizadas de esta manera. Cuando haces clic derecho en un bloque de hierba, crecerán hierba alta y flores por todo el lugar.
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=Los granos de cacao son un tinte marrón y se pueden usar para plantar cacao.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en una oveja para convertir su lana en marrón. Haga clic derecho en el costado del tronco de un árbol de jungla para plantar un cacao joven.
|
||||
Cocoa Beans=Granos de cacao
|
||||
|
|
|
@ -17,11 +17,3 @@ Magenta Dye=Teinture Magenta
|
|||
Pink Dye=Teinture Rose
|
||||
This item is a dye which is used for dyeing and crafting.=Cet objet est un colorant utilisé pour la teinture et l'artisanat.
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Clic droit sur un mouton pour teindre sa laine. D'autres choses sont teintes par l'artisanat.
|
||||
Bone Meal=Farine d'Os
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La farine d'os est une teinture blanche et également utile comme engrais pour accélérer la croissance de nombreuses plantes.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Cliquez avec le bouton droit sur un mouton pour blanchir sa laine. Cliquez avec le bouton droit sur une plante pour accélérer sa croissance. Notez que toutes les plantes ne peuvent pas être fertilisées comme ça. Lorsque vous cliquez avec le bouton droit sur un bloc d'herbe, les hautes herbes et les fleurs poussent partout.
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=Les fèves de cacao ont une teinture brune et peuvent être utilisées pour planter du cacao.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Faites un clic droit sur un mouton pour brunir sa laine. Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacao.
|
||||
Cocoa Beans=Fèves de Cacao
|
||||
Grows at the side of jungle trees=Pousse à côté des arbres de la jungle
|
||||
Speeds up plant growth=Accélère la croissance des plantes
|
||||
|
|
|
@ -17,11 +17,3 @@ Magenta Dye=Karmazynowa farba
|
|||
Pink Dye=Różowa farba
|
||||
This item is a dye which is used for dyeing and crafting.=Ten przedmiot to farba wykorzystywana to farbowania i wytwarzania.
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=Kliknij prawym na owcę aby zafarbować jej wełnę. Inne rzeczy mogą być zafarbowane przy wytwarzaniu.
|
||||
Bone Meal=Mączka kostna
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Mączka kostna to biała farba i przydatny nawóz, który przyspiesza rośnięcie wielu roślin.
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Kliknij prawym na owcę, aby wybielić jej wełnę. Kliknij prawym na roślinę aby przyspieszyć jej wzrost. Zważ, że nie na wszystkie rośliny to tak działa. Gdy klikniesz prawym na blok trawy, wysoka trawa wyrośnie wokół.
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=Ziarna kakaowe mogą być wykorzystane do sadzenia kakao.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym aby zafarbować wełnę owcy na brązowo. Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
|
||||
Cocoa Beans=Ziarna kakaowe
|
||||
Grows at the side of jungle trees=Rośnie na boku tropikalnych drzew
|
||||
Speeds up plant growth=Przyspiesza wzrost roślin
|
||||
|
|
|
@ -22,6 +22,3 @@ Bone meal is a white dye and also useful as a fertilizer to speed up the growth
|
|||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Кликните правой по овце, чтобы сделать её шерсть белой. Кликните правой по растению, чтобы ускорить его рост. Имейте в виду, что не все растения можно удобрять таким способом. Если вы кликнете по травяному блоку, то на этом месте вырастет высокая трава и цветы.
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=Какао-бобы являются коричневым красителем. Их также можно использовать, чтобы посадить какао.
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по овце, чтобы сделать её шерсть коричневой. Кликните правой по боковой части ствола тропического дерева, чтобы посадить молодое какао.
|
||||
Cocoa Beans=Какао-бобы
|
||||
Grows at the side of jungle trees=Растут на стволах тропических деревьев
|
||||
Speeds up plant growth=Ускоряет рост растений
|
||||
|
|
|
@ -17,9 +17,3 @@ Magenta Dye=洋紅色染料
|
|||
Pink Dye=粉紅色染料
|
||||
This item is a dye which is used for dyeing and crafting.=這個物品是一種用於染色和合成的染料。
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=右鍵單擊綿羊以染它的毛。其他東西是通過合成染色的。
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=骨粉是一種白色染料,也可作為肥料,加速許多植物的生長。
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=右鍵點擊一隻羊,使其羊毛變白。右鍵點擊一株植物以加快其生長速度。注意,不是所有的植物都能像這樣施肥。當你右鍵點擊一個草方時,高高的草和花會到處生長。
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=可可豆是一種棕色染料,也可用於種植可可。
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊一隻羊,使其羊毛變成褐色。右鍵點擊叢林木的一側,可以種植一個可可。
|
||||
Grows at the side of jungle trees=在叢林木側生長
|
||||
Speeds up plant growth=加速植物生長
|
||||
|
|
|
@ -17,11 +17,3 @@ Magenta Dye=
|
|||
Pink Dye=
|
||||
This item is a dye which is used for dyeing and crafting.=
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=
|
||||
Bone Meal=
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
|
||||
Cocoa Beans=
|
||||
Grows at the side of jungle trees=
|
||||
Speeds up plant growth=
|
||||
|
|
|
@ -1,2 +1,3 @@
|
|||
name = mcl_dye
|
||||
depends = mcl_core, mcl_flowers, mcl_mobitems, mcl_cocoas
|
||||
description = Adds color to your world!
|
||||
depends = mcl_bone_meal, mcl_cocoas
|
||||
|
|
|
@ -13,78 +13,44 @@ minetest.register_craftitem("mcl_farming:beetroot_seeds", {
|
|||
end
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_farming:beetroot_0", {
|
||||
description = S("Premature Beetroot Plant (Stage 1)"),
|
||||
_doc_items_longdesc = S("Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature."),
|
||||
_doc_items_entry_name = S("Premature Beetroot Plant"),
|
||||
paramtype = "light",
|
||||
paramtype2 = "meshoptions",
|
||||
sunlight_propagates = true,
|
||||
place_param2 = 3,
|
||||
walkable = false,
|
||||
drawtype = "plantlike",
|
||||
drop = "mcl_farming:beetroot_seeds",
|
||||
tiles = {"mcl_farming_beetroot_0.png"},
|
||||
inventory_image = "mcl_farming_beetroot_0.png",
|
||||
wield_image = "mcl_farming_beetroot_0.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
local size = {[0]=-5, -4, -3}
|
||||
|
||||
minetest.register_node("mcl_farming:beetroot_1", {
|
||||
description = S("Premature Beetroot Plant (Stage 2)"),
|
||||
_doc_items_create_entry = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "meshoptions",
|
||||
sunlight_propagates = true,
|
||||
place_param2 = 3,
|
||||
walkable = false,
|
||||
drawtype = "plantlike",
|
||||
drop = "mcl_farming:beetroot_seeds",
|
||||
tiles = {"mcl_farming_beetroot_1.png"},
|
||||
inventory_image = "mcl_farming_beetroot_1.png",
|
||||
wield_image = "mcl_farming_beetroot_1.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -4/16, 0.5}
|
||||
for i = 0, 2 do
|
||||
minetest.register_node("mcl_farming:beetroot_".. i, {
|
||||
description = S("Premature Beetroot Plant (Stage ".. i + 1 ..")"),
|
||||
_doc_items_longdesc = S("Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature."),
|
||||
_doc_items_entry_name = S("Premature Beetroot Plant"),
|
||||
paramtype = "light",
|
||||
paramtype2 = "meshoptions",
|
||||
sunlight_propagates = true,
|
||||
place_param2 = 3,
|
||||
walkable = false,
|
||||
drawtype = "plantlike",
|
||||
drop = "mcl_farming:beetroot_seeds",
|
||||
tiles = {"mcl_farming_beetroot_".. i ..".png"},
|
||||
inventory_image = "mcl_farming_beetroot_".. i ..".png",
|
||||
wield_image = "mcl_farming_beetroot_".. i ..".png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { {-0.5, -0.5, -0.5, 0.5, size[i]/16, 0.5} },
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_farming:beetroot_2", {
|
||||
description = S("Premature Beetroot Plant (Stage 3)"),
|
||||
_doc_items_create_entry = false,
|
||||
paramtype = "light",
|
||||
paramtype2 = "meshoptions",
|
||||
sunlight_propagates = true,
|
||||
place_param2 = 3,
|
||||
walkable = false,
|
||||
drawtype = "plantlike",
|
||||
drop = "mcl_farming:beetroot_seeds",
|
||||
tiles = {"mcl_farming_beetroot_2.png"},
|
||||
inventory_image = "mcl_farming_beetroot_2.png",
|
||||
wield_image = "mcl_farming_beetroot_2.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -3/16, 0.5}
|
||||
groups = {
|
||||
dig_immediate=3, not_in_creative_inventory=1,
|
||||
plant=1, attached_node=1, dig_by_water=1,
|
||||
destroy_by_lava_flow=1,dig_by_piston=1
|
||||
},
|
||||
},
|
||||
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
-- 75% chance to advance to next stage
|
||||
if math.random(1, 100) <= 75 then
|
||||
return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_farming:beetroot", {
|
||||
description = S("Mature Beetroot Plant"),
|
||||
|
@ -171,7 +137,8 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
mcl_farming:add_plant("plant_beetroot", "mcl_farming:beetroot", {"mcl_farming:beetroot_0", "mcl_farming:beetroot_1", "mcl_farming:beetroot_2"}, 68, 3)
|
||||
-- beetroots grow at 2/3rd of the default speed
|
||||
mcl_farming:add_plant("plant_beetroot", "mcl_farming:beetroot", {"mcl_farming:beetroot_0", "mcl_farming:beetroot_1", "mcl_farming:beetroot_2"}, 8.7012, 35)
|
||||
|
||||
if minetest.get_modpath("doc") then
|
||||
for i = 1, 2 do
|
||||
|
|
|
@ -45,6 +45,12 @@ for i=1, 7 do
|
|||
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -118,7 +124,7 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
mcl_farming:add_plant("plant_carrot", "mcl_farming:carrot", {"mcl_farming:carrot_1", "mcl_farming:carrot_2", "mcl_farming:carrot_3", "mcl_farming:carrot_4", "mcl_farming:carrot_5", "mcl_farming:carrot_6", "mcl_farming:carrot_7"}, 25, 20)
|
||||
mcl_farming:add_plant("plant_carrot", "mcl_farming:carrot", {"mcl_farming:carrot_1", "mcl_farming:carrot_2", "mcl_farming:carrot_3", "mcl_farming:carrot_4", "mcl_farming:carrot_5", "mcl_farming:carrot_6", "mcl_farming:carrot_7"}, 5.8013, 35)
|
||||
|
||||
if minetest.get_modpath("doc") then
|
||||
for i=2,7 do
|
||||
|
|
|
@ -109,6 +109,12 @@ for s=1,7 do
|
|||
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, plant_melon_stem=s},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -123,10 +129,10 @@ local stem_def = {
|
|||
}
|
||||
|
||||
-- Register stem growth
|
||||
mcl_farming:add_plant("plant_melon_stem", "mcl_farming:melontige_unconnect", {"mcl_farming:melontige_1", "mcl_farming:melontige_2", "mcl_farming:melontige_3", "mcl_farming:melontige_4", "mcl_farming:melontige_5", "mcl_farming:melontige_6", "mcl_farming:melontige_7"}, 30, 5)
|
||||
mcl_farming:add_plant("plant_melon_stem", "mcl_farming:melontige_unconnect", {"mcl_farming:melontige_1", "mcl_farming:melontige_2", "mcl_farming:melontige_3", "mcl_farming:melontige_4", "mcl_farming:melontige_5", "mcl_farming:melontige_6", "mcl_farming:melontige_7"}, 5.8014, 35)
|
||||
|
||||
-- Register actual melon, connected stems and stem-to-melon growth
|
||||
mcl_farming:add_gourd("mcl_farming:melontige_unconnect", "mcl_farming:melontige_linked", "mcl_farming:melontige_unconnect", stem_def, stem_drop, "mcl_farming:melon", melon_base_def, 25, 15, "mcl_farming_melon_stem_connected.png^[colorize:#FFA800:127")
|
||||
mcl_farming:add_gourd("mcl_farming:melontige_unconnect", "mcl_farming:melontige_linked", "mcl_farming:melontige_unconnect", stem_def, stem_drop, "mcl_farming:melon", melon_base_def, 5.8015, 35, "mcl_farming_melon_stem_connected.png^[colorize:#FFA800:127")
|
||||
|
||||
-- Items and crafting
|
||||
minetest.register_craftitem("mcl_farming:melon_item", {
|
||||
|
|
|
@ -49,6 +49,12 @@ for i=1, 7 do
|
|||
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -135,7 +141,7 @@ minetest.register_craft({
|
|||
cooktime = 10,
|
||||
})
|
||||
|
||||
mcl_farming:add_plant("plant_potato", "mcl_farming:potato", {"mcl_farming:potato_1", "mcl_farming:potato_2", "mcl_farming:potato_3", "mcl_farming:potato_4", "mcl_farming:potato_5", "mcl_farming:potato_6", "mcl_farming:potato_7"}, 19.75, 20)
|
||||
mcl_farming:add_plant("plant_potato", "mcl_farming:potato", {"mcl_farming:potato_1", "mcl_farming:potato_2", "mcl_farming:potato_3", "mcl_farming:potato_4", "mcl_farming:potato_5", "mcl_farming:potato_6", "mcl_farming:potato_7"}, 5.8016, 35)
|
||||
|
||||
minetest.register_on_item_eat(function (hp_change, replace_with_item, itemstack, user, pointed_thing)
|
||||
|
||||
|
|
|
@ -79,6 +79,12 @@ for s=1,7 do
|
|||
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -180,10 +186,10 @@ if minetest.get_modpath("mcl_armor") then
|
|||
end
|
||||
|
||||
-- Register stem growth
|
||||
mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 30, 5)
|
||||
mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 5.8017, 35)
|
||||
|
||||
-- Register actual pumpkin, connected stems and stem-to-pumpkin growth
|
||||
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
|
||||
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 5.8018, 35, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
|
||||
|
||||
-- Steal function to properly disconnect a carved pumpkin
|
||||
pumpkin_face_base_def.after_destruct = minetest.registered_nodes["mcl_farming:pumpkin"].after_destruct
|
||||
|
|
|
@ -5,73 +5,99 @@
|
|||
--
|
||||
local math = math
|
||||
local vector = vector
|
||||
local random = math.random
|
||||
local floor = math.floor
|
||||
|
||||
local plant_lists = {}
|
||||
mcl_farming.plant_lists = plant_lists -- export
|
||||
local plant_nodename_to_id_list = {}
|
||||
local plant_nodename_to_id = {} -- map nodes to plants
|
||||
local plant_step_from_name = {} -- map nodes to growth steps
|
||||
|
||||
local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
|
||||
local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0
|
||||
local growth_factor = tonumber(minetest.settings:get("vl_plant_growth")) or 1.0
|
||||
|
||||
local function get_intervals_counter(pos, interval, chance)
|
||||
if time_multiplier == 0 then return 0 end
|
||||
-- "wall clock time", so plants continue to grow while sleeping
|
||||
local current_game_time = (minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier
|
||||
local approx_interval = math.max(interval, 1) * math.max(chance, 1)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local last_game_time = meta:get_float("last_gametime")
|
||||
if last_game_time < 1 then
|
||||
last_game_time = current_game_time - approx_interval * 0.5
|
||||
elseif last_game_time == current_game_time then
|
||||
current_game_time = current_game_time + approx_interval
|
||||
-- wetness of the surroundings
|
||||
-- dry farmland = 1 point
|
||||
-- wet farmland = 3 points
|
||||
-- center point gives + 1 point, so 2 resp. 4
|
||||
-- neighbors only 25%
|
||||
local function get_moisture_level(pos)
|
||||
local n = vector.offset(pos, 0, -1, 0)
|
||||
local totalm = 1
|
||||
for z = -1,1 do
|
||||
n.z = pos.z + z
|
||||
for x = -1,1 do
|
||||
n.x = pos.x + x
|
||||
local ndef = minetest.registered_nodes[minetest.get_node(n).name]
|
||||
local soil = ndef and ndef.groups.soil
|
||||
if soil and soil >= 2 then
|
||||
local m = soil > 2 and 3 or 1
|
||||
-- corners have less weight
|
||||
if x ~= 0 or z ~= 0 then m = m * 0.25 end
|
||||
totalm = totalm + m
|
||||
end
|
||||
end
|
||||
end
|
||||
meta:set_float("last_gametime", current_game_time)
|
||||
return (current_game_time - last_game_time) / approx_interval
|
||||
return totalm
|
||||
end
|
||||
|
||||
local function get_avg_light_level(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
-- EWMA would use a single variable:
|
||||
-- local avg = meta:get_float("avg_light")
|
||||
-- avg = avg + (node_light - avg) * 0.985
|
||||
-- meta.set_float("avg_light", avg)
|
||||
local summary = meta:get_int("avg_light_summary")
|
||||
local counter = meta:get_int("avg_light_count")
|
||||
if counter > 99 then
|
||||
summary, counter = math.ceil(summary * 0.5), 50
|
||||
-- moisture penalty function:
|
||||
-- 0.5 if both on the x axis and the z axis at least one of the same plants grows
|
||||
-- 0.5 if at least one diagonal neighbor is the same
|
||||
-- 1.0 otherwise
|
||||
-- we cannot use the names directly, because growth is encoded in the names
|
||||
local function get_same_crop_penalty(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
local plant = plant_nodename_to_id[name]
|
||||
if not plant then return 1 end
|
||||
local n = vector.copy(pos)
|
||||
-- check adjacent positions, avoid vector allocations and reduce node accesses
|
||||
n.x = pos.x - 1
|
||||
local dx = plant_nodename_to_id[minetest.get_node(n).name] == plant
|
||||
n.x = pos.x + 1
|
||||
dx = dx or plant_nodename_to_id[minetest.get_node(n).name] == plant
|
||||
if dx then -- no need to check z otherwise
|
||||
n.x = pos.x
|
||||
n.z = pos.z - 1
|
||||
local dz = plant_nodename_to_id[minetest.get_node(n).name] == plant
|
||||
n.z = pos.z + 1
|
||||
dz = dz or plant_nodename_to_id[minetest.get_node(n).name] == plant
|
||||
if dz then return 0.5 end
|
||||
end
|
||||
local node_light = minetest.get_node_light(pos)
|
||||
if node_light ~= nil then
|
||||
summary, counter = summary + node_light, counter + 1
|
||||
meta:set_int("avg_light_summary", summary)
|
||||
meta:set_int("avg_light_count", counter)
|
||||
end
|
||||
return math.ceil(summary / counter)
|
||||
-- check diagonals, clockwise
|
||||
n.x, n.z = pos.x - 1, pos.z - 1
|
||||
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
|
||||
n.x = pos.x + 1
|
||||
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
|
||||
n.z = pos.z + 1
|
||||
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
|
||||
n.x = pos.x - 1
|
||||
if plant_nodename_to_id[minetest.get_node(n).name] == plant then return 0.5 end
|
||||
return 1
|
||||
end
|
||||
|
||||
function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
|
||||
interval = growth_factor > 0 and (interval / growth_factor) or 0
|
||||
local plant_info = {}
|
||||
plant_info.full_grown = full_grown
|
||||
plant_info.names = names
|
||||
plant_info.interval = interval
|
||||
plant_info.chance = chance
|
||||
plant_nodename_to_id[full_grown] = identifier
|
||||
for _, nodename in pairs(names) do
|
||||
plant_nodename_to_id_list[nodename] = identifier
|
||||
plant_nodename_to_id[nodename] = identifier
|
||||
end
|
||||
plant_info.step_from_name = {}
|
||||
for i, name in ipairs(names) do
|
||||
plant_info.step_from_name[name] = i
|
||||
plant_step_from_name[name] = i
|
||||
end
|
||||
plant_lists[identifier] = plant_info
|
||||
if interval == 0 then return end -- growth disabled
|
||||
minetest.register_abm({
|
||||
label = string.format("Farming plant growth (%s)", identifier),
|
||||
nodenames = names,
|
||||
interval = interval,
|
||||
chance = chance,
|
||||
action = function(pos, node)
|
||||
local low_speed = minetest.get_node(vector.offset(pos, 0, -1, 0)).name ~= "mcl_farming:soil_wet"
|
||||
mcl_farming:grow_plant(identifier, pos, node, 1, false, low_speed)
|
||||
mcl_farming:grow_plant(identifier, pos, node, 1, false)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
@ -81,40 +107,30 @@ end
|
|||
-- pos: Position
|
||||
-- node: Node table
|
||||
-- stages: Number of stages to advance (optional, defaults to 1)
|
||||
-- ignore_light: if true, ignore light requirements for growing
|
||||
-- low_speed: grow more slowly (not wet), default false
|
||||
-- ignore_light_water: if true, ignore light and water requirements for growing
|
||||
-- Returns true if plant has been grown by 1 or more stages.
|
||||
-- Returns false if nothing changed.
|
||||
function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low_speed)
|
||||
stages = stages or 1
|
||||
function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light_water)
|
||||
-- number of missed interval ticks, for catch-up in block loading
|
||||
local plant_info = plant_lists[identifier]
|
||||
local intervals_counter = get_intervals_counter(pos, plant_info.interval, plant_info.chance)
|
||||
if stages > 0 then intervals_counters = intervals_counter - 1 end
|
||||
if low_speed then -- 10% speed approximately
|
||||
if intervals_counter < 1.01 and math.random(0, 9) > 0 then return false end
|
||||
intervals_counter = intervals_counter / 10
|
||||
end
|
||||
if not ignore_light and intervals_counter < 1.5 then
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light or light < 10 then return false end
|
||||
end
|
||||
|
||||
if intervals_counter >= 1.5 then
|
||||
local average_light_level = get_avg_light_level(pos)
|
||||
if average_light_level < 0.1 then return false end
|
||||
if average_light_level < 10 then
|
||||
intervals_counter = intervals_counter * average_light_level / 10
|
||||
if not plant_info then return end
|
||||
if not ignore_light_water then
|
||||
if (minetest.get_node_light(pos, 0.5) or 0) < 0 then return false end -- day light
|
||||
local odds = floor(25 / (get_moisture_level(pos) * get_same_crop_penalty(pos))) + 1
|
||||
for i = 1,stages do
|
||||
-- compared to info from the MC wiki, our ABM runs a third as often, hence we use triple the chance
|
||||
if random() * odds >= 3 then stages = stages - 1 end
|
||||
end
|
||||
end
|
||||
|
||||
local step = plant_info.step_from_name[node.name]
|
||||
if step == nil then return false end
|
||||
stages = stages + math.floor(intervals_counter)
|
||||
if stages == 0 then return false end
|
||||
local new_node = { name = plant_info.names[step + stages] or plant_info.full_grown }
|
||||
new_node.param = node.param
|
||||
new_node.param2 = node.param2
|
||||
minetest.set_node(pos, new_node)
|
||||
local step = plant_step_from_name[node.name]
|
||||
if step == nil then return false end
|
||||
minetest.set_node(pos, {
|
||||
name = plant_info.names[step + stages] or plant_info.full_grown,
|
||||
param = node.param,
|
||||
param2 = node.param2,
|
||||
})
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -157,40 +173,13 @@ end
|
|||
|
||||
|
||||
function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stem_itemstring, stem_def, stem_drop, gourd_itemstring, gourd_def, grow_interval, grow_chance, connected_stem_texture)
|
||||
grow_interval = growth_factor > 0 and (grow_interval / growth_factor) or 0
|
||||
local connected_stem_names = {
|
||||
connected_stem_basename .. "_r",
|
||||
connected_stem_basename .. "_l",
|
||||
connected_stem_basename .. "_t",
|
||||
connected_stem_basename .. "_b" }
|
||||
|
||||
-- Connect the stem at stempos to the first neighboring gourd block.
|
||||
-- No-op if not a stem or no gourd block found
|
||||
local function try_connect_stem(stempos)
|
||||
local stem = minetest.get_node(stempos)
|
||||
if stem.name ~= full_unconnected_stem then return false end
|
||||
-- four directions, but avoid table allocation
|
||||
local neighbor = vector.offset(stempos, 1, 0, 0)
|
||||
if minetest.get_node(neighbor).name == gourd_itemstring then
|
||||
minetest.swap_node(stempos, { name = connected_stem_names[1] })
|
||||
return true
|
||||
end
|
||||
local neighbor = vector.offset(stempos, -1, 0, 0)
|
||||
if minetest.get_node(neighbor).name == gourd_itemstring then
|
||||
minetest.swap_node(stempos, { name = connected_stem_names[2] })
|
||||
return true
|
||||
end
|
||||
local neighbor = vector.offset(stempos, 0, 0, 1)
|
||||
if minetest.get_node(neighbor).name == gourd_itemstring then
|
||||
minetest.swap_node(stempos, { name = connected_stem_names[3] })
|
||||
return true
|
||||
end
|
||||
local neighbor = vector.offset(stempos, 0, 0, -1)
|
||||
if minetest.get_node(neighbor).name == gourd_itemstring then
|
||||
minetest.swap_node(stempos, { name = connected_stem_names[4] })
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Register gourd
|
||||
if not gourd_def.after_destruct then
|
||||
gourd_def.after_destruct = function(blockpos, oldnode)
|
||||
|
@ -200,34 +189,21 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
|||
local stempos = vector.offset(blockpos, -1, 0, 0)
|
||||
if minetest.get_node(stempos).name == connected_stem_names[1] then
|
||||
minetest.swap_node(stempos, { name = full_unconnected_stem })
|
||||
try_connect_stem(stempos)
|
||||
end
|
||||
local stempos = vector.offset(blockpos, 1, 0, 0)
|
||||
if minetest.get_node(stempos).name == connected_stem_names[2] then
|
||||
minetest.swap_node(stempos, { name = full_unconnected_stem })
|
||||
try_connect_stem(stempos)
|
||||
end
|
||||
local stempos = vector.offset(blockpos, 0, 0, -1)
|
||||
if minetest.get_node(stempos).name == connected_stem_names[3] then
|
||||
minetest.swap_node(stempos, { name = full_unconnected_stem })
|
||||
try_connect_stem(stempos)
|
||||
end
|
||||
local stempos = vector.offset(blockpos, 0, 0, 1)
|
||||
if minetest.get_node(stempos).name == connected_stem_names[4] then
|
||||
minetest.swap_node(stempos, { name = full_unconnected_stem })
|
||||
try_connect_stem(stempos)
|
||||
end
|
||||
end
|
||||
end
|
||||
if not gourd_def.on_construct then
|
||||
function gourd_def.on_construct(blockpos)
|
||||
-- Connect all unconnected stems at full size
|
||||
try_connect_stem(vector.offset(blockpos, 1, 0, 0))
|
||||
try_connect_stem(vector.offset(blockpos, -1, 0, 0))
|
||||
try_connect_stem(vector.offset(blockpos, 0, 0, 1))
|
||||
try_connect_stem(vector.offset(blockpos, 0, 0, -1))
|
||||
end
|
||||
end
|
||||
minetest.register_node(gourd_itemstring, gourd_def)
|
||||
|
||||
-- Register unconnected stem
|
||||
|
@ -243,8 +219,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
|||
stem_def.drop = stem_def.drop or stem_drop
|
||||
stem_def.groups = stem_def.groups or { dig_immediate = 3, not_in_creative_inventory = 1, plant = 1, attached_node = 1, dig_by_water = 1, destroy_by_lava_flow = 1 }
|
||||
stem_def.sounds = stem_def.sounds or mcl_sounds.node_sound_leaves_defaults()
|
||||
stem_def.on_construct = stem_def.on_construct or try_connect_stem
|
||||
minetest.register_node(stem_itemstring, stem_def)
|
||||
plant_nodename_to_id[stem_itemstring] = stem_itemstring
|
||||
|
||||
-- Register connected stems
|
||||
|
||||
|
@ -307,22 +283,14 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
|||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
plant_nodename_to_id[connected_stem_names[i]] = stem_itemstring
|
||||
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("nodes", full_unconnected_stem, "nodes", connected_stem_names[i])
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for a suitable spot to grow
|
||||
local function check_neighbor_soil(blockpos)
|
||||
if minetest.get_node(blockpos).name ~= "air" then return false end
|
||||
local floorpos = vector.offset(blockpos, 0, -1, 0)
|
||||
local floorname = minetest.get_node(floorpos).name
|
||||
if floorname == "mcl_core:dirt" then return true end
|
||||
local floordef = minetest.registered_nodes[floorname]
|
||||
return floordef.groups.grass_block or floordef.groups.dirt or (floordef.groups.soil or 0) >= 2
|
||||
end
|
||||
|
||||
if grow_interval == 0 then return end
|
||||
minetest.register_abm({
|
||||
label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. " → " .. gourd_itemstring .. ")",
|
||||
nodenames = { full_unconnected_stem },
|
||||
|
@ -330,39 +298,27 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
|||
interval = grow_interval,
|
||||
chance = grow_chance,
|
||||
action = function(stempos)
|
||||
local light = minetest.get_node_light(stempos)
|
||||
if not light or light <= 10 then return end
|
||||
-- Check the four neighbors and filter out neighbors where gourds can't grow
|
||||
local neighbor, dir, nchance = nil, -1, 1 -- reservoir sampling
|
||||
if nchance == 1 or math.random(1, nchance) == 1 then
|
||||
local blockpos = vector.offset(stempos, 1, 0, 0)
|
||||
if check_neighbor_soil(blockpos) then
|
||||
neighbor, dir, nchance = blockpos, 1, nchance + 1
|
||||
end
|
||||
end
|
||||
if nchance == 1 or math.random(1, nchance) == 1 then
|
||||
local blockpos = vector.offset(stempos, -1, 0, 0)
|
||||
if check_neighbor_soil(blockpos) then
|
||||
neighbor, dir, nchance = blockpos, 2, nchance + 1
|
||||
end
|
||||
end
|
||||
if nchance == 1 or math.random(1, nchance) == 1 then
|
||||
local blockpos = vector.offset(stempos, 0, 0, 1)
|
||||
if check_neighbor_soil(blockpos) then
|
||||
neighbor, dir, nchance = blockpos, 3, nchance + 1
|
||||
end
|
||||
end
|
||||
if nchance == 1 or math.random(1, nchance) == 1 then
|
||||
local blockpos = vector.offset(stempos, 0, 0, -1)
|
||||
if check_neighbor_soil(blockpos) then
|
||||
neighbor, dir, nchance = blockpos, 4, nchance + 1
|
||||
end
|
||||
end
|
||||
local light = minetest.get_node_light(stempos, 0.5)
|
||||
if not light or light < 9 then return end
|
||||
-- Pick one neighbor and check if it can be used to grow
|
||||
local dir = random(1, 4) -- pick direction at random
|
||||
local neighbor = (dir == 1 and vector.offset(stempos, 1, 0, 0))
|
||||
or (dir == 2 and vector.offset(stempos, -1, 0, 0))
|
||||
or (dir == 3 and vector.offset(stempos, 0, 0, 1))
|
||||
or vector.offset(stempos, 0, 0, -1)
|
||||
if minetest.get_node(neighbor).name ~= "air" then return end -- occupied
|
||||
-- check for suitable floor -- in contrast to MC, we think everything solid is fine
|
||||
local floorpos = vector.offset(neighbor, 0, -1, 0)
|
||||
local floorname = minetest.get_node(floorpos).name
|
||||
local floordef = minetest.registered_nodes[floorname]
|
||||
if not floordef or not floordef.walkable then return end
|
||||
|
||||
-- check moisture level
|
||||
local odds = floor(25 / (get_moisture_level(stempos) * get_same_crop_penalty(stempos))) + 1
|
||||
-- we triple the odds, and rather call the ABM less often
|
||||
if random() * odds >= 3 then return end
|
||||
|
||||
-- Gourd needs at least 1 free neighbor to grow
|
||||
if not neighbor then return end
|
||||
minetest.swap_node(stempos, { name = connected_stem_names[dir] })
|
||||
-- Place the gourd
|
||||
if gourd_def.paramtype2 == "facedir" then
|
||||
local p2 = (dir == 1 and 3) or (dir == 2 and 1) or (dir == 3 and 2) or 0
|
||||
minetest.add_node(neighbor, { name = gourd_itemstring, param2 = p2 })
|
||||
|
@ -371,8 +327,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
|||
end
|
||||
|
||||
-- Reset farmland, etc. to dirt when the gourd grows on top
|
||||
local floorpos = vector.offset(neighbor, 0, -1, 0)
|
||||
if minetest.get_item_group(minetest.get_node(floorpos).name, "dirtifies_below_solid") == 1 then
|
||||
if (floordef.groups.dirtifies_below_solid or 0) > 0 then
|
||||
minetest.set_node(floorpos, { name = "mcl_core:dirt" })
|
||||
end
|
||||
end,
|
||||
|
@ -409,10 +364,21 @@ minetest.register_lbm({
|
|||
nodenames = { "group:plant" },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node, dtime_s)
|
||||
local identifier = plant_nodename_to_id_list[node.name]
|
||||
local identifier = plant_nodename_to_id[node.name]
|
||||
if not identifier then return end
|
||||
local low_speed = minetest.get_node(vector.offset(pos, 0, -1, 0)).name ~= "mcl_farming:soil_wet"
|
||||
mcl_farming:grow_plant(identifier, pos, node, 0, false, low_speed)
|
||||
|
||||
local plant_info = plant_lists[identifier]
|
||||
if not plant_info then return end
|
||||
local rolls = floor(dtime_s / plant_info.interval)
|
||||
if rolls <= 0 then return end
|
||||
-- simulate how often the block will be ticked
|
||||
local stages = 0
|
||||
for i = 1,rolls do
|
||||
if random(1, plant_info.chance) == 1 then stages = stages + 1 end
|
||||
end
|
||||
if stages > 0 then
|
||||
mcl_farming:grow_plant(identifier, pos, node, stages, false)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -15,10 +15,6 @@ minetest.register_node("mcl_farming:soil", {
|
|||
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("wet", 0)
|
||||
end,
|
||||
groups = {handy=1,shovely=1, dirtifies_below_solid=1, dirtifier=1, soil=2, soil_sapling=1, deco_block=1 },
|
||||
sounds = mcl_sounds.node_sound_dirt_defaults(),
|
||||
_mcl_blast_resistance = 0.6,
|
||||
|
@ -38,10 +34,6 @@ minetest.register_node("mcl_farming:soil_wet", {
|
|||
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("wet", 7)
|
||||
end,
|
||||
groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, dirtifier=1, soil=3, soil_sapling=1 },
|
||||
sounds = mcl_sounds.node_sound_dirt_defaults(),
|
||||
_mcl_blast_resistance = 0.6,
|
||||
|
@ -51,75 +43,54 @@ minetest.register_node("mcl_farming:soil_wet", {
|
|||
minetest.register_abm({
|
||||
label = "Farmland hydration",
|
||||
nodenames = {"mcl_farming:soil", "mcl_farming:soil_wet"},
|
||||
interval = 15,
|
||||
chance = 4,
|
||||
interval = 2.73,
|
||||
chance = 25,
|
||||
action = function(pos, node)
|
||||
-- Get wetness value
|
||||
local meta = minetest.get_meta(pos)
|
||||
local wet = meta:get_int("wet")
|
||||
if not wet then
|
||||
if node.name == "mcl_farming:soil" then
|
||||
wet = 0
|
||||
else
|
||||
wet = 7
|
||||
end
|
||||
end
|
||||
|
||||
-- Turn back into dirt when covered by solid node
|
||||
local above_node = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if above_node then
|
||||
if minetest.get_item_group(above_node.name, "solid") ~= 0 then
|
||||
node.name = "mcl_core:dirt"
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
local above_node = minetest.get_node_or_nil(vector.offset(pos, 0, 1, 0))
|
||||
if above_node and minetest.get_item_group(above_node.name, "solid") ~= 0 then
|
||||
node.name = "mcl_core:dirt"
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
|
||||
-- Check an area of 9×2×9 around the node for nodename (9×9 on same level and 9×9 below)
|
||||
local function check_surroundings(pos, nodename)
|
||||
local nodes = minetest.find_nodes_in_area({x=pos.x-4,y=pos.y,z=pos.z-4}, {x=pos.x+4,y=pos.y+1,z=pos.z+4}, {nodename})
|
||||
return #nodes > 0
|
||||
end
|
||||
|
||||
if check_surroundings(pos, "group:water") then
|
||||
if node.name ~= "mcl_farming:soil_wet" then
|
||||
-- Make it wet
|
||||
-- in rain, become wet, do not decay
|
||||
if mcl_weather and mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
if node.name == "mcl_farming:soil" then
|
||||
node.name = "mcl_farming:soil_wet"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
else -- No water nearby.
|
||||
-- The decay branch (make farmland dry or turn back to dirt)
|
||||
return
|
||||
end
|
||||
|
||||
-- Don't decay while it's raining
|
||||
if mcl_weather.rain.raining then
|
||||
if mcl_weather.is_outdoor(pos) then
|
||||
return
|
||||
end
|
||||
end
|
||||
-- No decay near unloaded areas since these might include water.
|
||||
if not check_surroundings(pos, "ignore") then
|
||||
if wet <= 0 then
|
||||
--local n_def = minetest.registered_nodes[node.name] or nil
|
||||
local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if not nn or not nn.name then
|
||||
return
|
||||
end
|
||||
local nn_def = minetest.registered_nodes[nn.name] or nil
|
||||
-- Check an area of 9x2x9 around the node for nodename (9x9 on same level and 9x9 above)
|
||||
-- include "ignore" to detect unloaded blocks
|
||||
local nodes, counts = minetest.find_nodes_in_area(vector.offset(pos, -4, 0, -4), vector.offset(pos, 4, 1, 4), {"group:water", "ignore"})
|
||||
local ignore = counts.ignore or 0
|
||||
local has_water, fully_loaded = #nodes > ignore, ignore == 0
|
||||
|
||||
if nn_def and minetest.get_item_group(nn.name, "plant") == 0 then
|
||||
node.name = "mcl_core:dirt"
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
else
|
||||
if wet == 7 then
|
||||
node.name = "mcl_farming:soil"
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
-- Slowly count down wetness
|
||||
meta:set_int("wet", wet-1)
|
||||
end
|
||||
-- Hydrate by rain or water, do not decay
|
||||
if has_water then
|
||||
if node.name == "mcl_farming:soil" then
|
||||
node.name = "mcl_farming:soil_wet"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
return
|
||||
end
|
||||
-- No decay near unloaded areas (ignore) since these might include water.
|
||||
if not fully_loaded then return end
|
||||
|
||||
-- Decay: make wet farmland dry up
|
||||
if node.name == "mcl_farming:soil_wet" then
|
||||
node.name = "mcl_farming:soil"
|
||||
minetest.set_node(pos, node)
|
||||
return
|
||||
end
|
||||
-- Revert to dirt if wetness is 0, and no plant above
|
||||
local above = minetest.get_node_or_nil(vector.offset(pos, 0, 1, 0))
|
||||
if minetest.get_item_group(above.name, "plant") == 0 then
|
||||
node.name = "mcl_core:dirt"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -12,6 +12,25 @@ for i=0, 3 do
|
|||
local drop_berries = (i >= 2)
|
||||
local berries_to_drop = drop_berries and {i - 1, i} or nil
|
||||
|
||||
local on_bonemealing = nil
|
||||
local function do_berry_drop(pos)
|
||||
for j=1, berries_to_drop[math.random(2)] do
|
||||
minetest.add_item(pos, "mcl_farming:sweet_berry")
|
||||
end
|
||||
minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"})
|
||||
end
|
||||
if i ~= 3 then
|
||||
on_bonemealing = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, node, 0, true)
|
||||
end
|
||||
else
|
||||
on_bonemealing = function(itemstack, placer, pointed_thing)
|
||||
do_berry_drop(pointed_thing.under)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node(node_name, {
|
||||
drawtype = "plantlike",
|
||||
tiles = {texture},
|
||||
|
@ -45,6 +64,7 @@ for i=0, 3 do
|
|||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
_on_bone_meal = on_bonemealing,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local pn = clicker:get_player_name()
|
||||
if clicker:is_player() and minetest.is_protected(pos, pn) then
|
||||
|
@ -60,11 +80,13 @@ for i=0, 3 do
|
|||
return
|
||||
end
|
||||
|
||||
if drop_berries then
|
||||
for j=1, berries_to_drop[math.random(2)] do
|
||||
minetest.add_item(pos, "mcl_farming:sweet_berry")
|
||||
if i >= 2 then
|
||||
do_berry_drop(pos)
|
||||
else
|
||||
-- Use bonemeal
|
||||
if mcl_bone_meal and clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
|
||||
return mcl_bone_meal.use_bone_meal(itemstack, clicker, pointed_thing)
|
||||
end
|
||||
minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"})
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
@ -99,8 +121,8 @@ minetest.register_craftitem("mcl_farming:sweet_berry", {
|
|||
})
|
||||
minetest.register_alias("mcl_sweet_berry:sweet_berry", "mcl_farming:sweet_berry")
|
||||
|
||||
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages.
|
||||
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 68, 3)
|
||||
-- TODO: Find proper interval and chance values for sweet berry bushes. Current interval and chance values are copied from mcl_farming:beetroot which has similar growth stages, 2/3rd of the default.
|
||||
mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3", {"mcl_farming:sweet_berry_bush_0", "mcl_farming:sweet_berry_bush_1", "mcl_farming:sweet_berry_bush_2"}, 8.7019, 35)
|
||||
|
||||
local function berry_damage_check(obj)
|
||||
local p = obj:get_pos()
|
||||
|
|
|
@ -60,6 +60,12 @@ for i=1,7 do
|
|||
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
local stages = math.random(2, 5)
|
||||
return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -99,7 +105,7 @@ minetest.register_node("mcl_farming:wheat", {
|
|||
}
|
||||
})
|
||||
|
||||
mcl_farming:add_plant("plant_wheat", "mcl_farming:wheat", {"mcl_farming:wheat_1", "mcl_farming:wheat_2", "mcl_farming:wheat_3", "mcl_farming:wheat_4", "mcl_farming:wheat_5", "mcl_farming:wheat_6", "mcl_farming:wheat_7"}, 25, 20)
|
||||
mcl_farming:add_plant("plant_wheat", "mcl_farming:wheat", {"mcl_farming:wheat_1", "mcl_farming:wheat_2", "mcl_farming:wheat_3", "mcl_farming:wheat_4", "mcl_farming:wheat_5", "mcl_farming:wheat_6", "mcl_farming:wheat_7"}, 5.8020, 35)
|
||||
|
||||
minetest.register_craftitem("mcl_farming:wheat_item", {
|
||||
description = S("Wheat"),
|
||||
|
|
|
@ -0,0 +1,136 @@
|
|||
-- bonemealing grass nodes
|
||||
--
|
||||
-- When bonemealing "mcl_core:dirt_with_grass", it spawns grass and flowers
|
||||
-- over a 7x7 patch of adjacent grassy nodes.
|
||||
--
|
||||
-- Because of potential dependency complications it is not advisable to add
|
||||
-- callbacks to mcl_core that create dependencies on mods that depend on
|
||||
-- mcl_core, such as mcl_flowers.
|
||||
--
|
||||
-- To work around this restriction, the bonemealing callback is defined here
|
||||
-- and the _on_bone_meal callback in "mcl_core:dirt_with_grass" node
|
||||
-- definition is overwritten with it.
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local flowers_table_simple = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
}
|
||||
local flowers_table_plains = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
"mcl_flowers:oxeye_daisy",
|
||||
"mcl_flowers:tulip_orange",
|
||||
"mcl_flowers:tulip_red",
|
||||
"mcl_flowers:tulip_white",
|
||||
"mcl_flowers:tulip_pink",
|
||||
"mcl_flowers:azure_bluet",
|
||||
}
|
||||
local flowers_table_swampland = {
|
||||
"mcl_flowers:blue_orchid",
|
||||
}
|
||||
local flowers_table_flower_forest = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
"mcl_flowers:oxeye_daisy",
|
||||
"mcl_flowers:tulip_orange",
|
||||
"mcl_flowers:tulip_red",
|
||||
"mcl_flowers:tulip_white",
|
||||
"mcl_flowers:tulip_pink",
|
||||
"mcl_flowers:azure_bluet",
|
||||
"mcl_flowers:allium",
|
||||
}
|
||||
|
||||
local biome_flowers_tables = {
|
||||
["Plains"] = flowers_table_plains,
|
||||
["Plains_beach"] = flowers_table_plains,
|
||||
["Plains_ocean"] = flowers_table_plains,
|
||||
["Plains_deep_ocean"] = flowers_table_plains,
|
||||
["Plains_underground"] = flowers_table_plains,
|
||||
["SunflowerPlains"] = flowers_table_plains,
|
||||
["SunflowerPlains_ocean"] = flowers_table_plains,
|
||||
["SunflowerPlains_deep_ocean"] = flowers_table_plains,
|
||||
["SunflowerPlains_underground"] = flowers_table_plains,
|
||||
["Swampland"] = flowers_table_swampland,
|
||||
["Swampland_shore"] = flowers_table_swampland,
|
||||
["Swampland_ocean"] = flowers_table_swampland,
|
||||
["Swampland_deep_ocean"] = flowers_table_swampland,
|
||||
["Swampland_underground"] = flowers_table_swampland,
|
||||
["FlowerForest"] = flowers_table_flower_forest,
|
||||
["FlowerForest_beach"] = flowers_table_flower_forest,
|
||||
["FlowerForest_ocean"] = flowers_table_flower_forest,
|
||||
["FlowerForest_deep_ocean"] = flowers_table_flower_forest,
|
||||
["FlowerForest_underground"] = flowers_table_flower_forest,
|
||||
}
|
||||
|
||||
-- Randomly generate flowers, tall grass or nothing
|
||||
-- pos: node to place into
|
||||
-- color: param2 value for tall grass
|
||||
--
|
||||
local function add_random_flower(pos, color)
|
||||
-- 90% tall grass, 10% flower
|
||||
local rnd = math.random(1,100)
|
||||
if rnd <= 60 then
|
||||
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color})
|
||||
elseif rnd <= 80 then
|
||||
-- double tallgrass
|
||||
local toppos = vector.offset(pos, 0, 1, 0)
|
||||
local topnode = minetest.get_node(toppos)
|
||||
if minetest.registered_nodes[topnode.name].buildable_to then
|
||||
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = color })
|
||||
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = color })
|
||||
return true
|
||||
end
|
||||
else
|
||||
local flowers_table
|
||||
if mg_name == "v6" then
|
||||
flowers_table = flowers_table_plains
|
||||
else
|
||||
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
|
||||
flowers_table = biome_flowers_tables[biome] or flowers_table_simple
|
||||
end
|
||||
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
|
||||
end
|
||||
end
|
||||
|
||||
--- Generate tall grass and random flowers in a 7x7 area
|
||||
-- Bonemealing callback handler for "mcl_core:dirt_with_grass"
|
||||
--
|
||||
local function bonemeal_grass(pointed_thing, placer)
|
||||
local pos, below, r, color
|
||||
for i = -7, 7 do for j = -7, 7 do for y = -1, 1 do
|
||||
pos = vector.offset(pointed_thing.above, i, y, j)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
below = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
r = ((math.abs(i) + math.abs(j)) / 2)
|
||||
if (minetest.get_item_group(below.name, "grass_block_no_snow") == 1) and
|
||||
math.random(1, 100) <= 90 / r then
|
||||
color = below.param2
|
||||
add_random_flower(pos, color)
|
||||
if math.random(1,5) == 1 then
|
||||
mcl_bone_meal.add_bone_meal_particle(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
end end end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Override "mcl_core:dirt_with_grass" bonemealing handler.
|
||||
local nodename = "mcl_core:dirt_with_grass"
|
||||
local olddef = minetest.registered_nodes[nodename]
|
||||
if not olddef then
|
||||
minetest.log("warning", "'mcl_core:dirt_with_grass' not registered, cannot add override!")
|
||||
else
|
||||
local oldhandler = olddef._on_bone_meal
|
||||
local newhandler = function(itemstack, placer, pointed_thing)
|
||||
local res = bonemeal_grass(pointed_thing, placer)
|
||||
if oldhandler then
|
||||
res = oldhandler(itemstack, placer, pointed_thing) or res
|
||||
end
|
||||
return res
|
||||
end
|
||||
minetest.override_item(nodename, {_on_bone_meal = newhandler})
|
||||
end
|
|
@ -162,6 +162,18 @@ local def_tallgrass = {
|
|||
_mcl_fortune_drop = fortune_wheat_seed_drop,
|
||||
node_placement_prediction = "",
|
||||
on_place = on_place_flower,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
-- Grow into double tallgrass
|
||||
local toppos = vector.offset(pos, 0, 1, 0)
|
||||
local topnode = minetest.get_node(toppos)
|
||||
if minetest.registered_nodes[topnode.name].buildable_to then
|
||||
minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 })
|
||||
minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 })
|
||||
return true
|
||||
end
|
||||
end,
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
}
|
||||
|
@ -180,6 +192,18 @@ def_fern.selection_box = {
|
|||
fixed = { -6/16, -0.5, -6/16, 6/16, 5/16, 6/16 },
|
||||
}
|
||||
def_fern.groups.compostability = 65
|
||||
def_fern._on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local n = minetest.get_node(pos)
|
||||
-- Grow into double fern.
|
||||
local toppos = vector.offset(pos, 0, 1, 0)
|
||||
local topnode = minetest.get_node(toppos)
|
||||
if minetest.registered_nodes[topnode.name].buildable_to then
|
||||
minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 })
|
||||
minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 })
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_flowers:fern", def_fern)
|
||||
|
||||
|
@ -243,10 +267,16 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
|||
if name == "double_grass" then
|
||||
bottom_groups.compostability = 50
|
||||
end
|
||||
local on_bonemealing
|
||||
if is_flower then
|
||||
bottom_groups.flower = 1
|
||||
bottom_groups.place_flowerlike = 1
|
||||
bottom_groups.dig_immediate = 3
|
||||
on_bonemealing = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
minetest.add_item(pos, "mcl_flowers:"..name)
|
||||
return true
|
||||
end
|
||||
else
|
||||
bottom_groups.place_flowerlike = 2
|
||||
bottom_groups.handy = 1
|
||||
|
@ -381,6 +411,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
|||
minetest.remove_node(top)
|
||||
end
|
||||
end,
|
||||
_on_bone_meal = on_bonemealing,
|
||||
groups = bottom_groups,
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
mesh = mesh
|
||||
|
@ -419,6 +450,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
|
|||
minetest.remove_node(bottom)
|
||||
end
|
||||
end,
|
||||
_on_bone_meal = on_bonemealing,
|
||||
groups = top_groups,
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
@ -572,3 +604,6 @@ if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
|
|||
end
|
||||
|
||||
dofile(modpath.."/register.lua")
|
||||
|
||||
-- Bonemealing handler and override for "mcl_core:dirt_with_grass":
|
||||
dofile(modpath.."/bonemealing.lua")
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name=mcl_flowers
|
||||
depends=mcl_core, mcl_util, mcl_sounds
|
||||
optional_depends=screwdriver, doc, mcl_flowerpots
|
||||
depends=mcl_core, mcl_util, mcl_sounds, mcl_bone_meal
|
||||
optional_depends=screwdriver, doc, mcl_flowerpots
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
local schempath = modpath .. "/schematics/"
|
||||
|
||||
local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
|
||||
local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
|
||||
if not soil_node then return false end
|
||||
|
@ -16,6 +19,40 @@ local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, p
|
|||
return ((snn == "mcl_core:podzol" or snn == "mcl_core:podzol_snow" or snn == "mcl_core:mycelium" or snn == "mcl_core:mycelium_snow") or (light_ok and minetest.get_item_group(snn, "solid") == 1 and minetest.get_item_group(snn, "opaque") == 1))
|
||||
end)
|
||||
|
||||
-- Try to grow huge mushroom
|
||||
local function apply_bonemeal(pos, schematic, offset)
|
||||
-- Must be on a dirt-type block
|
||||
local below = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
if minetest.get_item_group(below.name, "grass_block") ~= 1
|
||||
and below.name ~= "mcl_core:mycelium"
|
||||
and below.name ~= "mcl_core:dirt"
|
||||
and below.name ~= "mcl_core:coarse_dirt"
|
||||
and below.name ~= "mcl_core:podzol" then
|
||||
return false
|
||||
end
|
||||
-- 40% chance
|
||||
if math.random(1, 100) <= 40 then
|
||||
-- Check space requirements
|
||||
for i= 1, 3 do
|
||||
local cpos = vector.offset(pos, 0, i, 0)
|
||||
if minetest.get_node(cpos).name ~= "air" then
|
||||
return false
|
||||
end
|
||||
end
|
||||
local minp = vector.offset(pos, -3, 3, -3)
|
||||
local maxp = vector.offset(pos, 3, 8, 3)
|
||||
local diff = maxp - minp
|
||||
local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"})
|
||||
if #goodnodes < (diff.x + 1) * (diff.y + 1) * (diff.z + 1) then
|
||||
return false
|
||||
end
|
||||
-- Place the huge mushroom
|
||||
minetest.remove_node(pos)
|
||||
return minetest.place_schematic(pos + offset, schematic, 0, nil, false)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local longdesc_intro_brown = S("Brown mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.")
|
||||
local longdesc_intro_red = S("Red mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.")
|
||||
|
||||
|
@ -51,6 +88,11 @@ minetest.register_node("mcl_mushrooms:mushroom_brown", {
|
|||
},
|
||||
node_placement_prediction = "",
|
||||
on_place = on_place,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local schematic = schempath .. "mcl_mushrooms_huge_brown.mts"
|
||||
local offset = vector.new(-3, -1, -3)
|
||||
return apply_bonemeal(pointed_thing.under, schematic, offset)
|
||||
end,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
|
@ -78,6 +120,11 @@ minetest.register_node("mcl_mushrooms:mushroom_red", {
|
|||
},
|
||||
node_placement_prediction = "",
|
||||
on_place = on_place,
|
||||
_on_bone_meal = function(itemstack, placer, pointed_thing)
|
||||
local schematic = schempath .. "mcl_mushrooms_huge_red.mts"
|
||||
local offset = vector.new(-2, -1, -2)
|
||||
return apply_bonemeal(pointed_thing.under, schematic, offset)
|
||||
end,
|
||||
_mcl_blast_resistance = 0,
|
||||
})
|
||||
|
||||
|
|
|
@ -211,16 +211,37 @@ local function set_interact(player, interact)
|
|||
return
|
||||
end
|
||||
local meta = player:get_meta()
|
||||
if meta:get_int("mcl_privs:interact_revoked") ~= 1 then
|
||||
privs.interact = interact
|
||||
minetest.set_player_privs(player_name, privs)
|
||||
meta:set_int("mcl_privs:interact_revoked",0)
|
||||
|
||||
if interact and meta:get_int("mcl_shields:interact_revoked") ~= 0 then
|
||||
meta:set_int("mcl_shields:interact_revoked", 0)
|
||||
privs.interact = true
|
||||
elseif not interact then
|
||||
meta:set_int("mcl_shields:interact_revoked", privs.interact and 1 or 0)
|
||||
privs.interact = nil
|
||||
end
|
||||
|
||||
minetest.set_player_privs(player_name, privs)
|
||||
end
|
||||
|
||||
-- Prevent player from being able to circumvent interact privilage removal by
|
||||
-- using shield.
|
||||
minetest.register_on_priv_revoke(function(name, revoker, priv)
|
||||
if priv == "interact" and revoker then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local meta = player:get_meta()
|
||||
meta:set_int("mcl_shields:interact_revoked", 0)
|
||||
end
|
||||
end)
|
||||
|
||||
local shield_hud = {}
|
||||
|
||||
local function remove_shield_hud(player)
|
||||
set_interact(player, true)
|
||||
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
|
||||
|
||||
if not shield_hud[player] then return end --this function takes a long time. only run it when necessary
|
||||
player:hud_remove(shield_hud[player])
|
||||
shield_hud[player] = nil
|
||||
|
@ -231,9 +252,6 @@ local function remove_shield_hud(player)
|
|||
if not hf.wielditem then
|
||||
player:hud_set_flags({wielditem = true})
|
||||
end
|
||||
|
||||
playerphysics.remove_physics_factor(player, "speed", "shield_speed")
|
||||
set_interact(player, true)
|
||||
end
|
||||
|
||||
local function add_shield_entity(player, i)
|
||||
|
@ -251,6 +269,11 @@ local function remove_shield_entity(player, i)
|
|||
end
|
||||
end
|
||||
|
||||
local function is_rmb_conflicting_node(nodename)
|
||||
local nodedef = minetest.registered_nodes[nodename] or {}
|
||||
return nodedef.on_rightclick
|
||||
end
|
||||
|
||||
local function handle_blocking(player)
|
||||
local player_shield = mcl_shields.players[player]
|
||||
local rmb = player:get_player_control().RMB
|
||||
|
@ -259,14 +282,25 @@ local function handle_blocking(player)
|
|||
return
|
||||
end
|
||||
|
||||
local pointed_thing = mcl_util.get_pointed_thing(player, true)
|
||||
local wielded_stack = player:get_wielded_item()
|
||||
|
||||
local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
|
||||
local shield_in_hand = mcl_shields.wielding_shield(player)
|
||||
local not_blocking = player_shield.blocking == 0
|
||||
|
||||
local pos = player:get_pos()
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
local pointed_node = minetest.get_node(pointed_thing.under)
|
||||
if minetest.get_item_group(pointed_node.name, "container") > 1
|
||||
or is_rmb_conflicting_node(pointed_node.name)
|
||||
or wielded_stack:get_definition().type == "node" then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if shield_in_hand then
|
||||
if not_blocking then
|
||||
minetest.after(0.25, function()
|
||||
minetest.after(0.05, function()
|
||||
if (not_blocking or not shield_in_offhand) and shield_in_hand and rmb then
|
||||
player_shield.blocking = 2
|
||||
set_shield(player, true, 2)
|
||||
|
@ -276,22 +310,15 @@ local function handle_blocking(player)
|
|||
player_shield.blocking = 2
|
||||
end
|
||||
elseif shield_in_offhand then
|
||||
local pointed_thing = mcl_util.get_pointed_thing(player, true)
|
||||
local offhand_can_block = (wielded_item(player) == "" or not pointed_thing)
|
||||
and (minetest.get_item_group(wielded_item(player), "bow") ~= 1 and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
|
||||
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "container") > 1 then
|
||||
return
|
||||
end
|
||||
end
|
||||
local offhand_can_block = minetest.get_item_group(wielded_item(player), "cannot_block") ~= 1
|
||||
|
||||
if not offhand_can_block then
|
||||
return
|
||||
end
|
||||
if not_blocking then
|
||||
minetest.after(0.25, function()
|
||||
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
|
||||
minetest.after(0.05, function()
|
||||
if (not_blocking or not shield_in_hand) and shield_in_offhand
|
||||
and rmb and offhand_can_block then
|
||||
player_shield.blocking = 1
|
||||
set_shield(player, true, 1)
|
||||
end
|
||||
|
@ -344,7 +371,7 @@ local function add_shield_hud(shieldstack, player, blocking)
|
|||
z_index = -200,
|
||||
})
|
||||
playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5)
|
||||
set_interact(player, nil)
|
||||
set_interact(player, false)
|
||||
end
|
||||
|
||||
local function update_shield_hud(player, blocking, shieldstack)
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_signs
|
||||
description = New and Improved signs - can be colored and made to glow.
|
||||
depends = mcl_core, mcl_sounds, mcl_dye, mcl_colors, mcl_util
|
||||
depends = mcl_core, mcl_sounds, mcl_dye, mcl_colors, mcl_util, mesecons_mvps
|
||||
optional_depends = doc
|
||||
|
|
|
@ -167,6 +167,12 @@ minetest.register_node("mcl_smithing_table:table", {
|
|||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
end
|
||||
|
||||
local stackname = stack:get_name()
|
||||
local def = stack:get_definition()
|
||||
if
|
||||
|
@ -187,6 +193,16 @@ minetest.register_node("mcl_smithing_table:table", {
|
|||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
|
|
|
@ -6,6 +6,7 @@ minetest.register_tool("mcl_spyglass:spyglass",{
|
|||
inventory_image = "mcl_spyglass.png",
|
||||
stack_max = 1,
|
||||
_mcl_toollike_wield = true,
|
||||
touch_interaction = "short_dig_long_place",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
|
@ -36,7 +36,11 @@ else
|
|||
end
|
||||
end
|
||||
|
||||
tsm_railcorridors.carts = { "mcl_minecarts:chest_minecart" }
|
||||
tsm_railcorridors.carts = {
|
||||
"mcl_minecarts:minecart", "mcl_minecarts:minecart",
|
||||
"mcl_minecarts:chest_minecart", "mcl_minecarts:chest_minecart",
|
||||
"mcl_minecarts:tnt_minecart"
|
||||
}
|
||||
|
||||
-- This is called after a spawner has been placed by the game.
|
||||
-- Use this to properly set up the metadata and stuff.
|
||||
|
@ -54,9 +58,11 @@ end
|
|||
function tsm_railcorridors.on_construct_cart(_, cart, pr_carts)
|
||||
local l = cart:get_luaentity()
|
||||
local inv = mcl_entity_invs.load_inv(l,27)
|
||||
local items = tsm_railcorridors.get_treasures(pr_carts)
|
||||
mcl_loot.fill_inventory(inv, "main", items, pr_carts)
|
||||
mcl_entity_invs.save_inv(l)
|
||||
if inv then -- otherwise probably not a chest minecart
|
||||
local items = tsm_railcorridors.get_treasures(pr_carts)
|
||||
mcl_loot.fill_inventory(inv, "main", items, pr_carts)
|
||||
mcl_entity_invs.save_inv(l)
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback function. Returns a random treasure. This function is called for chests
|
||||
|
|
|
@ -397,7 +397,9 @@ end
|
|||
-- This is a workaround thanks to the fact that minetest.add_entity is unreliable as fuck
|
||||
-- See: https://github.com/minetest/minetest/issues/4759
|
||||
-- FIXME: Kill this horrible hack with fire as soon you can.
|
||||
local function RecheckCartHack(params)
|
||||
local RecheckCartHack = nil
|
||||
if not minetest.features.random_state_restore then -- proxy for minetest > 5.9.0, this feature will not be removed
|
||||
RecheckCartHack = function(params)
|
||||
local pos = params[1]
|
||||
local cart_id = params[2]
|
||||
-- Find cart
|
||||
|
@ -412,6 +414,7 @@ local function RecheckCartHack(params)
|
|||
end
|
||||
minetest.log("info", "[tsm_railcorridors] Cart spawn FAILED: "..minetest.pos_to_string(pos))
|
||||
end
|
||||
end
|
||||
|
||||
-- Try to place a cobweb.
|
||||
-- pos: Position of cobweb
|
||||
|
@ -935,13 +938,17 @@ local function spawn_carts()
|
|||
-- See <https://github.com/minetest/minetest/issues/4759>
|
||||
local cart_id = tsm_railcorridors.carts[cart_type]
|
||||
minetest.log("info", "[tsm_railcorridors] Cart spawn attempt: "..minetest.pos_to_string(cpos))
|
||||
minetest.add_entity(cpos, cart_id)
|
||||
local obj = minetest.add_entity(cpos, cart_id)
|
||||
|
||||
-- This checks if the cart is actually spawned, it's a giant hack!
|
||||
-- Note that the callback function is also called there.
|
||||
-- TODO: Move callback function to this position when the
|
||||
-- minetest.add_entity bug has been fixed (supposedly in 5.9.0?)
|
||||
minetest.after(3, RecheckCartHack, {cpos, cart_id})
|
||||
if RecheckCartHack then
|
||||
minetest.after(3, RecheckCartHack, {cpos, cart_id})
|
||||
else
|
||||
tsm_railcorridors.on_construct_cart(cpos, obj, pr_carts)
|
||||
end
|
||||
end
|
||||
end
|
||||
carts_table = {}
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
bonemeal = {
|
||||
item_list = {
|
||||
bucket_water = "mcl_buckets:bucket_water",
|
||||
bucket_empty = "mcl_buckets:bucket_empty",
|
||||
dirt = "mcl_core:dirt",
|
||||
torch = "mcl_torches:torch",
|
||||
coral = "mcl_ocean:dead_horn_coral_block"
|
||||
}
|
||||
}
|
||||
|
||||
function bonemeal:on_use(pos, strength, node)
|
||||
-- Fake itemstack for bone meal
|
||||
local itemstack = ItemStack("mcl_bone_meal:bone_meal")
|
||||
|
||||
local pointed_thing = {
|
||||
above = pos,
|
||||
under = vector.offset(pos, 0, -1, 0)
|
||||
}
|
||||
mcl_bone_meal.use_bone_meal(itemstack, nil, pointed_thing)
|
||||
end
|
||||
|
||||
function bonemeal:is_creative(player_name)
|
||||
return minetest.is_creative_enabled(player_name)
|
||||
end
|
||||
|
||||
function bonemeal:add_deco(list)
|
||||
minetest.log("TODO: implement bonemeal:add_deco("..dump(list).."..)")
|
||||
for i = 1,#list do
|
||||
local item = list[i]
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_alias("bonemeal:bone", "mcl_mobitems:bone")
|
|
@ -0,0 +1,4 @@
|
|||
name = bonemeal
|
||||
author = teknomunk
|
||||
description = Compatibility shim for WorldEdit-Additions bonemeal support
|
||||
depends = mcl_bone_meal, mcl_mobitems, mcl_flowers
|
|
@ -30,17 +30,5 @@ for _, action in pairs({"grant", "revoke"}) do
|
|||
if priv == "fly" then
|
||||
meta:set_int("mcl_privs:fly_changed", 1)
|
||||
end
|
||||
|
||||
--[[
|
||||
so e.g. hackers who have been revoked of the interact privilege
|
||||
will not automatically get the interact privilege through the mcl shields code back
|
||||
]]
|
||||
if priv == "interact" then
|
||||
if action == "revoke" then
|
||||
meta:set_int("mcl_privs:interact_revoked", 1)
|
||||
else
|
||||
meta:set_int("mcl_privs:interact_revoked", 0)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -18,7 +18,9 @@ local valley_of_ghosts = "exhale_and_tim_unwin-valley_of_ghosts"
|
|||
local farmer = "exhale_and_tim_unwin-farmer"
|
||||
|
||||
local dimension_to_base_track = {
|
||||
["overworld"] = {pianowtune, never_grow_up, flock_of_one, gift, hailing_forest, lonely_blossom, farmer},
|
||||
["overworld"] = {
|
||||
"Fief-Soul_of_a_Nameless_Bard"
|
||||
},
|
||||
["nether"] = {nether_tune, valley_of_ghosts},
|
||||
["end"] = {end_tune},
|
||||
["mining"] = {odd_block},
|
||||
|
@ -132,6 +134,7 @@ local function play()
|
|||
local track = pick_track(dimension, underground)
|
||||
if track then
|
||||
play_song(track, player_name, dimension, day_count)
|
||||
minetest.log("action", "[mcl_music] Play song '" .. track .. "' for player: " .. player_name)
|
||||
else
|
||||
--minetest.log("no track found. weird")
|
||||
end
|
||||
|
@ -215,8 +218,8 @@ minetest.register_chatcommand("music", {
|
|||
meta:set_int("mcl_music:disable", 1)
|
||||
display_new_state = S("off")
|
||||
end
|
||||
|
||||
|
||||
stop_music_for_listener_name(playername)
|
||||
minetest.chat_send_player(sender_name, S("Set music for @1 to: @2", playername, display_new_state))
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
|
Binary file not shown.
|
@ -45,6 +45,9 @@ mcl_disabled_structures (Disabled structures) string
|
|||
# Comma separated list of disabled event names
|
||||
mcl_disabled_events (Disabled events) string
|
||||
|
||||
# Control the relative plant growth speed (default: 1)
|
||||
vl_plant_growth (Plant growth factor) float 1.0 0 100
|
||||
|
||||
[Players]
|
||||
# If enabled, players respawn at the bed they last lay on instead of normal
|
||||
# spawn.
|
||||
|
|
Before Width: | Height: | Size: 244 B After Width: | Height: | Size: 244 B |
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Reference in New Issue