forked from VoxeLibre/VoxeLibre
Add in mobs api swimming animation
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f2e909ab8d
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@ -213,12 +213,6 @@ local swim_turn_check = function(self,dtime)
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return(green_flag_1)
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return(green_flag_1)
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end
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end
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--this is going to need some more logic gates because birds can flop around
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--REMOVE THIS - just dump mobs.flop into where this was
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local flop = function(self,dtime)
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mobs.flop(self)
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end
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--this is to swap the built in engine acceleration modifier
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--this is to swap the built in engine acceleration modifier
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local swim_physics_swapper = function(self,inside_swim_node)
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local swim_physics_swapper = function(self,inside_swim_node)
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@ -260,7 +254,7 @@ local swim_state_execution = function(self,dtime)
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if self.state == "stand" then
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if self.state == "stand" then
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--do animation
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--do animation
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--mobs.set_mob_animation(self, "stand")
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mobs.set_mob_animation(self, "stand")
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mobs.set_swim_velocity(self,0)
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mobs.set_swim_velocity(self,0)
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@ -281,20 +275,23 @@ local swim_state_execution = function(self,dtime)
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self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)]
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self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)]
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end
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end
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--do animation
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mobs.set_mob_animation(self, "walk")
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--do a quick turn to make mob continuously move
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--do a quick turn to make mob continuously move
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--if in a fish tank or something
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--if in a fish tank or something
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if swim_turn_check(self,dtime) then
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if swim_turn_check(self,dtime) then
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quick_rotate(self,dtime)
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quick_rotate(self,dtime)
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end
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end
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mobs.set_swim_velocity(self,self.walk_velocity)
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mobs.set_swim_velocity(self,self.walk_velocity)
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end
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end
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--flop around if not inside swim node
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--flop around if not inside swim node
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else
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else
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--print("flopping")
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--do animation
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flop(self,dtime)
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mobs.set_mob_animation(self, "stand")
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mobs.flop(self)
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end
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end
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end
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end
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