diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index 41d33e89b0..e558716feb 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -213,12 +213,6 @@ local swim_turn_check = function(self,dtime) return(green_flag_1) end ---this is going to need some more logic gates because birds can flop around ---REMOVE THIS - just dump mobs.flop into where this was -local flop = function(self,dtime) - mobs.flop(self) -end - --this is to swap the built in engine acceleration modifier local swim_physics_swapper = function(self,inside_swim_node) @@ -260,7 +254,7 @@ local swim_state_execution = function(self,dtime) if self.state == "stand" then --do animation - --mobs.set_mob_animation(self, "stand") + mobs.set_mob_animation(self, "stand") mobs.set_swim_velocity(self,0) @@ -281,20 +275,23 @@ local swim_state_execution = function(self,dtime) self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)] end + --do animation + mobs.set_mob_animation(self, "walk") --do a quick turn to make mob continuously move --if in a fish tank or something if swim_turn_check(self,dtime) then quick_rotate(self,dtime) end - mobs.set_swim_velocity(self,self.walk_velocity) end --flop around if not inside swim node else - --print("flopping") - flop(self,dtime) + --do animation + mobs.set_mob_animation(self, "stand") + + mobs.flop(self) end end