Mobs walk over and fall off edges
As far my understanding goes. MCL calls a path finding function from MT, which returns a list with points on the path. I think mobs should just memorize this path and follow it until they reach…
Align our fluid mechanics to those of Minecraft
I've added an option to the liquid system, that allows liquids to flow to the nearest slope instead of spread out evenly. I've created a pull request. But I fear that it might not get approved.…
Cobweb bugs
I'm working on a new liquid system that acts similar to that of Minecraft. While the liquid is coming about well. The cobwebs spreading all over the place.