cora
672e44bbb1
Don't spawn multiple mobs at the same position
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this was originally intended to simulate group spawning i think
2022-10-29 11:50:45 +02:00
cora
b3553fe3b8
Merge pull request 'Grand mapgen cleanup 3 - end portal to structure api' ( #2849 ) from mapgen_cleanup_3 into master
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Reviewed-on: MineClone2/MineClone2#2849
Reviewed-by: NO11 <no11@noreply.git.minetest.land>
2022-10-28 19:32:15 +00:00
cora
c850c0dfbb
move remaining api code to mcl_structures/api.lua
2022-10-28 21:25:43 +02:00
cora
9aaa13408a
Remove get_structure_data_construct
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the positions are available from the registered structure
2022-10-28 21:25:43 +02:00
cora
c30e2c33b9
Move end portal shrine generation to structure api
2022-10-28 21:25:43 +02:00
cora
146e2de1a5
Structure-api: add initial rotation support
2022-10-28 21:25:43 +02:00
cora
c1174360d1
Merge pull request 'Remove potentially copyrighted music track and replace by cc music' ( #2874 ) from fix_copyrighted_music into master
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Reviewed-on: MineClone2/MineClone2#2874
2022-10-28 03:07:07 +00:00
cora
11cc8745a2
Remove potentially copyrighted music track and replace by cc music
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Soaring over the sea by mactonite (cc-by)
http://ccmixter.org/files/mactonite/65379
2022-10-28 05:00:17 +02:00
cora
4f191754b8
Merge pull request 'Mob animation/head/jumping improvments/fixes' ( #2865 ) from mob_head_code_improvments into master
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Reviewed-on: MineClone2/MineClone2#2865
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-27 02:19:18 +00:00
epCode
ef923deff1
Merge branch 'master' into mob_head_code_improvments
2022-10-27 01:34:39 +00:00
epCode
ee9301467c
give zombie's the ability to wear armor.
2022-10-27 01:32:40 +00:00
epCode
239eca8988
make mob's not switch armor lying on the ground if they are already equiped.
2022-10-27 01:14:04 +00:00
epCode
86eef8827a
Add working mob armor api
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TODO: make mobs only put on a piece if they don't already have it.
2022-10-27 01:08:36 +00:00
cora
e6b3458018
Merge pull request 'Add sweet berries from mcl5' ( #2842 ) from sweet_berries into master
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Reviewed-on: MineClone2/MineClone2#2842
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2022-10-26 22:50:22 +00:00
cora
9e3163ec42
Drop sweet berry item when bone mealing mature bush
2022-10-27 00:19:38 +02:00
cora
ba9d10055e
always advance growth stage by 1 on bonemeal
2022-10-26 23:40:06 +02:00
epCode
6c0e29891d
Fix a problem with smooth turning
2022-10-26 19:03:33 +00:00
PrairieWind
e8b983bcc5
Place sweet berries on wet farmland and bonemeal the sweet berries to progress growth
2022-10-26 15:57:17 +00:00
cora
ae91640234
Add missing biomes, correct saturation
2022-10-26 15:57:17 +00:00
cora
d6c0561d5a
Only do damage from stage 1 and up
2022-10-26 15:57:17 +00:00
cora
2664fb871b
sweet berries plantable not only on farming soil
2022-10-26 15:57:17 +00:00
cora
2b08f9ac53
Slow down player movement while inside sweet berry
2022-10-26 15:57:17 +00:00
cora
8d456d8ff9
implement sweet berry damage
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0.5 per second while moving inside it
2022-10-26 15:57:17 +00:00
cora
b00f2784ff
Sweet berry bushes are flammable
2022-10-26 15:57:17 +00:00
cora
280bcddcb2
Move sweet berry decoration to mcl_biomes
2022-10-26 15:57:17 +00:00
balazsszalab
495378b85e
Register sweet berry bush by add_plant function to enable plant growth
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Without calling the add_plant function, sweet berry bushes will not go through growth stages and it is impossible to farm them. Sweet berry bush and beetroot have the same number of growth stages, so I used beetroot's interval and chance values here. If somebody has a better approximation of these values, feel free to change them.
2022-10-26 15:57:16 +00:00
cora
5f4d7774ae
Add sweet berry compostability
2022-10-26 15:57:16 +00:00
kay27
a7c3878cae
[mineclone5] Tune sweet berries a bit
2022-10-26 15:57:16 +00:00
kay27
eb313f9482
[mineclone5] Move sweet berries into farming as a quick fix
2022-10-26 15:57:16 +00:00
cora
63a360674d
Merge pull request 'Villagers will now path through doors. Villagers don't stand around whne not working.' ( #2864 ) from feature/villagers_pt2 into master
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Reviewed-on: MineClone2/MineClone2#2864
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-26 09:32:39 +00:00
epCode
306db6b609
make shooting mobs calculate raycast bool for shooting with shoot_offset
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Basically makes skeletons accurately when to shoot and when not to.
2022-10-25 23:52:16 +00:00
ancientmarinerdev
f8ee473383
Fix villager work times
2022-10-26 00:17:29 +01:00
ancientmarinerdev
eebea4a7a9
Clean up and add pathfinding constant
2022-10-26 00:11:55 +01:00
ancientmarinerdev
37e4dd5556
Villagers will now path through doors. Villagers don't stand around whne not working.
2022-10-26 00:11:55 +01:00
epCode
65289de86e
Mobs jump over 1-2 block pits
2022-10-25 23:00:03 +00:00
epCode
6fa85a3a0c
fix passive mobs twisting their heads unnaturally
2022-10-25 19:18:08 +00:00
epCode
de4c40f60a
When mobs stop, don't stop animations easier
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fixes mob punch animation.
2022-10-25 18:57:58 +00:00
epCode
636e5545a7
Attacking mobs don't care if they cant make a jump.
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they try anyway
2022-10-25 18:54:57 +00:00
epCode
70beaf6b3d
Give mobs more room to judge a jump
2022-10-25 18:52:51 +00:00
epCode
b89a9375da
Some performance improvements
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also add a bit to make mobs look at any player getting too close
2022-10-25 18:51:40 +00:00
cora
6a512139c9
Merge pull request 'Make `mcl_dripping` API public + fix code style' ( #2861 ) from mcl-dripping-api-public into master
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Reviewed-on: MineClone2/MineClone2#2861
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-25 10:05:24 +00:00
AFCMS
4d6e79b07f
Rewrite mcl_dripping README to Markdown, add API exemple and update infos
2022-10-25 12:00:03 +02:00
AFCMS
3432734c37
Refactor mcl_dripping
2022-10-25 12:00:03 +02:00
cora
8b566cddf3
Merge pull request 'make mob constant for velocity rotate with mob.' ( #2855 ) from fix_runaway_mobs_sliding into master
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Reviewed-on: MineClone2/MineClone2#2855
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-25 09:57:18 +00:00
epCode
970011e02b
make mob constant for velocity rotate with mob.
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this simply makes the constant value for continually adding velocity to a mob rotate when the mob rotates. this is because the constant velocity value was not called often enough.
2022-10-25 00:15:13 +00:00
cora
8778ee6e9e
Merge pull request 'fix cave spiders not the correct size/eyes being damagable' ( #2856 ) from cave_spider_scale into master
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Reviewed-on: MineClone2/MineClone2#2856
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-24 20:39:57 +00:00
epCode
97c062a1ef
fix cave spiders not the correct size/eyes being damageable
2022-10-24 20:14:37 +00:00
cora
cb0b618d39
Merge pull request 'Set signs debug output to default to false' ( #2848 ) from signs_debug_default into master
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Reviewed-on: MineClone2/MineClone2#2848
2022-10-24 00:51:59 +00:00
cora
58a4a9d048
Set signs debug output to default to false
2022-10-24 02:47:56 +02:00
cora
ae0b5381e4
Merge pull request 'Villagers - Work, sleep and wander. Check and claim beds etc.' ( #2816 ) from ancientmarinerdev/MineClone2:feature/villager_improvement_rb into master
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Reviewed-on: MineClone2/MineClone2#2816
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-10-23 23:36:49 +00:00