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Author SHA1 Message Date
nixnoxus 760fe1aa68 more items usable to smelt (#4184)
- group:bee_nest
- group:beehive
- mcl_cartography_table:cartography_table
- mcl_core:deadbush
- mcl_fletching_table:fletching_table
- mcl_lectern:lectern
- mcl_loom:loom
- mcl_mangrove:mangrove_roots
- mcl_smithing_table:table

Reviewed-on: MineClone2/MineClone2#4184
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-30 14:26:10 +00:00
Eliy21 f78ad93fd3 Make destroying boats with punch easier (#4159)
Reviewed-on: MineClone2/MineClone2#4159
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-04-30 14:24:24 +00:00
the-real-herowl d321b166ea Merge pull request 'trading gives the player experience' (#4210) from nixnoxus/MineClone2:add-trading-xp into master
Reviewed-on: MineClone2/MineClone2#4210
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-04-30 10:47:17 +00:00
JoseDouglas26 18342e44c8 Change lectern wdir check to allow placement on node sides (#4263)
Reviewed-on: MineClone2/MineClone2#4263
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:45:00 +00:00
JoseDouglas26 2430953a81 Set use_texture_alpha for some nodes (#4262)
* Tall flowers with mesh drawtype (sunflower)
* Clovers
* End rod and its colored variants

Reviewed-on: MineClone2/MineClone2#4262
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:41:23 +00:00
SmokeyDope 538c206985 Remove stray pixels in leather cap texture (#4256)
Reviewed-on: MineClone2/MineClone2#4256
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-04-29 16:14:46 +00:00
Doods 31facbd902 Texture converter add signs (#4238)
Reviewed-on: MineClone2/MineClone2#4238
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-29 15:50:32 +00:00
the-real-herowl 5f70189e08 Don't touch description if tt snippets did nothing (#4264)
This should prevent problems like the ones described in MineClone2/MineClone2#4196 (comment) or MineClone2/MineClone2#4130 (comment)

Reviewed-on: MineClone2/MineClone2#4264
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-04-28 15:04:39 +00:00
the-real-herowl 4e12c6747c Merge pull request 'Fix #4189 - Make hoppers move items if there is space for one item' (#4190) from teknomunk/MineClone2:hopper-changes into master
Reviewed-on: MineClone2/MineClone2#4190
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 13:51:34 +00:00
the-real-herowl 1d8fc7abac Merge pull request 'Bed Fixes' (#4253) from teknomunk/MineClone2:bed-fixes into master
Reviewed-on: MineClone2/MineClone2#4253
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 12:35:14 +00:00
teknomunk 09c595c363 Fix two hopper clocks 2024-04-27 08:41:09 +00:00
teknomunk 6fbe60f1ac Fix crash with undefined nodes 2024-04-27 08:41:09 +00:00
teknomunk 3705be24d7 Fix 'Undeclared global variable' warning 2024-04-27 08:41:09 +00:00
teknomunk 681075df5a Correct null -> nil 2024-04-27 08:41:09 +00:00
teknomunk 6ecb304946 make hoppers behave the same say regardless of the order the server processes the nodes by following a chain of hoppers to the end and processing back to the starting node and marking all those nodes as processed 2024-04-27 08:41:09 +00:00
teknomunk 034b0142c6 Make sure the inventory slot has at least the number of items requsted in it before selecting it 2024-04-27 08:41:09 +00:00
teknomunk e02d1c0e27 Update to comply with coding guidelines 2024-04-27 08:41:09 +00:00
teknomunk bdcd89e1bf Modify mcl_util.select_stack to allow specifying the number of items that will be moved, modify hopper on_try_push functions to specify only 1 item will be moved at a time, general cleanup of touched code (reduce indent - 1 place, break filter functions out of function call parameter - 4 places) 2024-04-27 08:41:09 +00:00
teknomunk 62ab68637a Stop beds from dropping as items when players in creative mode dig them 2024-04-27 07:17:24 +00:00
teknomunk 0839f35a12 Add additional bed placing attempts 2024-04-27 10:42:20 +00:00
teknomunk 84d6b593b2 Fix bed duplication bug when destroyed by TNT 2024-04-27 10:42:20 +00:00
the-real-herowl 3bcbb99878 Merge pull request 'The Pull Request that Fixed the Creative Inventory' (#4237) from creative_inv_fixes into master
Reviewed-on: MineClone2/MineClone2#4237
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 06:19:11 +00:00
the-real-herowl 9e8661ae95 Merge pull request 'Added eating animation' (#4169) from eating_animation into master
Reviewed-on: MineClone2/MineClone2#4169
2024-04-22 01:18:11 +00:00
SOS-Games 4f37c1600f Able to see all mobs in the lookup help menu (#4186)
added a Mobs category that has pages for all mobs

Co-authored-by: SOS-Games <101518564+SOS-Games@users.noreply.github.com>
Reviewed-on: MineClone2/MineClone2#4186
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SOS-Games <gruberscomplete@gmail.com>
Co-committed-by: SOS-Games <gruberscomplete@gmail.com>
2024-04-21 08:16:15 +00:00
Doods bd4337a2dc Make Editorconfig compliant with the spec. (#4245)
Reviewed-on: MineClone2/MineClone2#4245
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-20 15:23:59 +00:00
MysticTempest 57409973b9 Fix creative inv tabs showing item tooltips. 2024-04-17 16:53:59 +07:00
Mikita Wiśniewski 312ad5b63b Fix creative inventory search not working on Android (fixes #3402) 2024-04-17 16:53:59 +07:00
Mikita Wiśniewski 46ed6a6dda Fix switching items in the creative inventory (fixes #3941) 2024-04-17 16:53:59 +07:00
the-real-herowl 0f20e18e53 Merge pull request 'fix_xp_reload_bug' (#4226) from teknomunk/MineClone2:fix_xp_reload_bug into master
Reviewed-on: MineClone2/MineClone2#4226
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:10:33 +00:00
the-real-herowl 69d3fa5f85 Merge pull request 'Added a check for the bone meal's applied position.' (#4201) from CyberMango/MineClone2:dev/mango/add_bone_meal_protection_check into master
Reviewed-on: MineClone2/MineClone2#4201
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 07:07:21 +00:00
the-real-herowl 5e673b8fee Merge pull request 'Add partial item stack pickup' (#4193) from teknomunk/MineClone2:grouped-item-pickup into master
Reviewed-on: MineClone2/MineClone2#4193
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 06:53:37 +00:00
Araca 596c56d31f Add possibility to edit a sign (#4188)
We can edit a sign by right-clicking in it. If in hand you have a color or a glow ink, the behaviour didn't change. Also some refactorization.

Reviewed-on: MineClone2/MineClone2#4188
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2024-04-14 06:50:19 +00:00
the-real-herowl e582c3bb97 Improved look on the mobile device
Now the food doesn't cover the full screen on mobile devices...
...at the cost of stretching at ultrawide or portrait aspect ratios.
2024-04-14 08:34:41 +02:00
the-real-herowl b5b8d4f336 Merge pull request 'more piglin bartering items (and drop stack instead of single items)' (#4181) from nixnoxus/MineClone2:piglin-bartering into master
Reviewed-on: MineClone2/MineClone2#4181
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-14 00:01:13 +00:00
Doods c1971b662a Fireproof certain wood nodes & add planks crafting recipes (#4166)
* Make Crimson and Warped Planks, Double Slab Planks, Fences, Fence Gates, Doors, Trapdoors, Pressure Plates, Wood, Bark, Stripped Wood, Stripped Bark, and Stairs Immune to fire by removing them from the 'flammable', 'fire_encouragement', and 'fire_flammability' groups.
* Add crafting recipes which allow Cherry, Mangrove, Crimson, and Warped planks to be crafted from Wood, Bark, Stripped Wood, and Stripped Bark variants, to make them consistent with with all other planks.

Reviewed-on: MineClone2/MineClone2#4166
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-13 23:52:46 +00:00
nixnoxus a86e8e2c8e fix strider breeding & increase riding speed (#4096)
- Striders follow `mcl_crimson:warped_fungus`
- Striders can be bred with `mcl_crimson:warped_fungus`
- Riding speed increased to 2 m/s
- Warning fixed

Reviewed-on: MineClone2/MineClone2#4096
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-13 23:38:46 +00:00
Doods a3db7bd504 Fix texture converter for sandstone (#4233)
Reviewed-on: MineClone2/MineClone2#4233
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-08 19:02:43 +00:00
ancientmarinerdev ac4aff12ea Enable custom biome check in spawning. This allows mods to overide the check in singlenode and other mapgens that do not support biome API. (#4217)
Some older mapgens do not support the MT biome API. Singlenode and I think v6 also. This allows mods to overide the biomecheck in mob spawning to return valid biomenames and customise this.

Reviewed-on: MineClone2/MineClone2#4217
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-04-01 15:40:14 +00:00
emptyshore 003288bc80 Update comments in the nether portals script (#4227)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4227
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-04-01 00:30:06 +00:00
teknomunk 13ce4f9092 Additional cleanup, impelemnt partial item stack pickup 2024-03-31 02:32:24 +00:00
teknomunk 0a294c55a1 Move object pickup code to try_object_pickup(...) and refactor to remove most indentation for readability 2024-03-31 02:32:24 +00:00
teknomunk 44bb07507d Cleanup comment, whitespace for readability 2024-03-31 02:28:46 +00:00
cora 3509b85a3e Fix possible crash due to engine bug reloading XP orbs 2024-03-31 02:28:46 +00:00
emptyshore 55653fe37b Nether portals rewrite (#4128)
See MineClone2/MineClone2#4120

Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4128
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-03-31 02:20:23 +00:00
the-real-herowl 0170619866 Merge pull request 'Imported the tga_encoder as subtree' (#4222) from tga_encoder_update into master
Reviewed-on: MineClone2/MineClone2#4222
2024-03-27 00:31:39 +00:00
ancientmarinerdev 0b521ef92b Fix - New game load crashes. Add defensive check. (#4216)
Reviewed-on: MineClone2/MineClone2#4216
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-committed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2024-03-27 00:22:22 +00:00
nixnoxus 8931576c50 fix 'WARNING[Main]: Undeclared global variable ' in mcl_colorblocks (#4203)
fix WARNING: Undeclared global variable

Reviewed-on: MineClone2/MineClone2#4203
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-27 00:20:12 +00:00
the-real-herowl c65176af81 Merge pull request 'Added clovers' (#4224) from clovers into master
Reviewed-on: MineClone2/MineClone2#4224
2024-03-27 00:15:32 +00:00
the-real-herowl a71a634168 Merge pull request 'Make end rods use a mesh model' (#4177) from end_rod_model into master
Reviewed-on: MineClone2/MineClone2#4177
2024-03-27 00:14:13 +00:00
the-real-herowl 89e8cf0213 Merge branch 'skeleton_sounds' 2024-03-24 06:38:35 +01:00
nixnoxus 08b41a3b39 accelerate non-moving carts on `mcl_minecarts:golden_rail_on` (#4097)
accelerate a non-moving minecart away from a solid opaque block the powered rail is facing

Reviewed-on: MineClone2/MineClone2#4097
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-03-24 05:29:44 +00:00
the-real-herowl 26fc0cd4d8 Merge pull request 'update melon and pumpkin biomes' (#4037) from michaljmalinowski/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4037
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-03-24 05:17:20 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 e50ad7d6de Merge pull request 'Fix a crash with rocket explosion' (#4178) from fix_rocket_crash into master
Reviewed-on: MineClone2/MineClone2#4178
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-03-21 00:15:50 +00:00
the-real-herowl 4b6d63739c Fix a crash with rocket explosion
Defensive check
2024-03-20 19:13:44 -05:00
the-real-herowl c6a112d200 Clovers now generate
Also added a way to alter flower rarity
2024-03-20 22:29:03 +01:00
the-real-herowl ade2a1a6a2 Add clovers and four-leaf clovers 2024-03-20 22:18:47 +01:00
the-real-herowl b04493dcb6 Add 'mods/CORE/tga_encoder/' from commit 'aad231f5e406a7c1eaafe6595a64b9c55f230692'
git-subtree-dir: mods/CORE/tga_encoder
git-subtree-mainline: a5740f8edf
git-subtree-split: aad231f5e4
2024-03-19 19:28:16 +01:00
the-real-herowl a5740f8edf Remove old tga_encoder 2024-03-19 19:27:12 +01:00
nixnoxus 9809c627dc trading gives the player experience 2024-03-09 15:06:38 +01:00
syl 21dbc25f13 Improve french translation (#4194)
Made a few improvements in the french translation.
Revert a change (oeil->œil) which make harder to search items by typing theirs names. Because "œ" is not in the AZERTY keyboard.

Reviewed-on: MineClone2/MineClone2#4194
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: syl <syl@gresille.org>
Co-committed-by: syl <syl@gresille.org>
2024-03-07 20:04:02 +00:00
CyberMango 4a22287eb6 Added a check for the bone meal's applied position.
protection the position above as well to prevent growing high grass on
areas in which you are not allowed to place blocks. Because, if you cant
place a block there, why should you be able to grow grass/flowers there?
2024-02-29 13:36:02 +02:00
nixnoxus 497f1dcd80 drop stack instead of items 2024-02-05 00:24:27 +01:00
nixnoxus 01cace413f update bartering items 2024-02-05 00:11:22 +01:00
Eliy21 7bfbaac772 Fix damage animation and player invul crash in mcl_playerplus (#4176)
Reviewed-on: MineClone2/MineClone2#4176
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-02-04 17:31:11 +00:00
the-real-herowl 8d5c9996a2 Centered the eating animation 2024-02-02 04:28:20 +01:00
the-real-herowl 87abd0f4dc Merge pull request 'Colored Leather Armor' (#4024) from AFCMS/MineClone2:colored-leather-2 into master
Reviewed-on: MineClone2/MineClone2#4024
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-02-02 03:25:08 +00:00
the-real-herowl 03b8ad15e3 Privs for colorizing command and comment cleanup 2024-02-02 04:07:41 +01:00
the-real-herowl fc6fe3f1ed Crafting colorized leather armor 2024-02-02 03:05:57 +00:00
the-real-herowl 3fa4cf6d52 Cauldron leather armor washing 2024-02-02 03:05:57 +00:00
the-real-herowl 3d799266c3 Finished leather armor colorizing 2024-02-02 03:05:57 +00:00
AFCMS caa82c40c9 Colored Leather Armor 2024-02-02 03:05:57 +00:00
the-real-herowl 8c19d4b9b8 Merge pull request 'Add glazed terracotta pillars' (#4117) from Potiron/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#4117
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-02-02 02:50:36 +00:00
the-real-herowl 1476c7ae59 Make end rods use a mesh model
* merged the 3 textures of the end rod into one
* made a proper image mask for the colored end rods
* (used to be hardcoded & didn't work for higher-res texture packs)
2024-02-02 02:31:57 +01:00
the-real-herowl 13825763b0 Added eating animation 2024-01-29 04:24:39 +01:00
the-real-herowl c31226041f Merge pull request 'Fixed ghast hitbox' (#4156) from ghast_fix into master
Reviewed-on: MineClone2/MineClone2#4156
2024-01-28 12:56:06 +00:00
the-real-herowl b3bcd949b9 Merge pull request 'Change on scaffolding placement checking' (#4164) from JoseDouglas26/MineClone2:scaffolding_bug_fix into master
Reviewed-on: MineClone2/MineClone2#4164
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 13:30:41 +00:00
the-real-herowl a8ad631864 Added ghast achievement and nerfed ghast
* ghast now attacks less frequently
* killing ghast with a ghast fireball now awards an achievement
2024-01-25 14:29:08 +01:00
the-real-herowl 1478960b7f Improved ghast combat
* ghast fireballs can now hit the shooter (used to just fly through)
* improved ghast aim
* increased ghast fireball lifetime
* mob projectile lifetime is now counted in seconds (was in ticks)
* improved variable naming
* improved default mob projectile deflecting (applies to ghast fireball)
2024-01-25 02:51:36 +00:00
the-real-herowl f41990c1d0 Fixed ghast hitbox 2024-01-25 02:51:36 +00:00
José Douglas da Silva Souza 77a6ac1ef3 Protection check 2024-01-25 02:23:15 +00:00
José Douglas da Silva Souza 9b9271e5df Change on scaffolding placement checking 2024-01-25 02:23:15 +00:00
the-real-herowl 1175be45fb Merge pull request 'Add MC hold to eat delay' (#4144) from Eliy21/MineClone2:eating_delay into master
Reviewed-on: MineClone2/MineClone2#4144
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 02:06:14 +00:00
the-real-herowl f444efbb03 Merge pull request 'Make cactus be able to damage mobs' (#4149) from Eliy21/MineClone2:cactus_mob_damage into master
Reviewed-on: MineClone2/MineClone2#4149
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-25 01:57:22 +00:00
chmodsayshello a2a38b7b3d Merge pull request 'Fixed a crash' (#4154) from fix_capes_crash into master
Reviewed-on: MineClone2/MineClone2#4154
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-01-22 20:20:31 +00:00
Eliy21 aa4f8ba6cc Add medium size mob distinction in the cactus mob damage area reach code 2024-01-21 09:18:43 +00:00
Eliy21 b645a2ab67 Remove commented out cactus mob damage code 2024-01-21 09:18:43 +00:00
Eliy21 d41d29be58 Add distinction between regular sized mobs and large mobs in the cactus mob damage area reach 2024-01-21 09:18:43 +00:00
Eliy21 434bb33f72 Add mob cactus damage logic to /mcl_mobs/physics.lua 2024-01-21 09:18:43 +00:00
Eliy21 d37840e022 Comment out cactus mob damage logic in preperation to move code logic to /mcl_mobs/physics.lua 2024-01-21 09:18:43 +00:00
Eliy21 aea5c6f7be Make cactus be able to damage mobs 2024-01-21 09:18:43 +00:00
Eliy21 5154dce8d0 Use table.update() on mcl_hunger.eat_internal[name] in the item eat code 2024-01-21 09:03:27 +00:00
Eliy21 c0a5c63601 Fix sus stew item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 473c85c543 Fix bucket milk item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 86c10002a6 Fix golden apple item frame duplication bug 2024-01-21 09:03:27 +00:00
Eliy21 b56424a0b6 Integrate mcl_hunger.is_eating(name) API into item eat code 2024-01-21 09:03:27 +00:00
Eliy21 93dff87a5e Add mcl_hunger.is_eating(name) API 2024-01-21 09:03:27 +00:00
Eliy21 be711ea727 Change beetroot soup food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 7b42779fe2 Change rabbit stew food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 11d0062255 Change mushroom stew food group to not be categorized as a drink and be eaten with particles 2024-01-21 09:03:27 +00:00
Eliy21 4dd04b4c91 Fix sus stew not leaving bowl after use 2024-01-21 09:03:27 +00:00
Eliy21 109aed75df Fix sus stew not having eating particle & sound effects and eating slow speed getting stuck on login 2024-01-21 09:03:27 +00:00
James Clarke 184f1575ee Added mcl_eating_delay setting in settingtypes.txt 2024-01-21 09:03:27 +00:00
Eliy21 7561e1dc95 Make sus stew handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 bee44f41b6 Make milk bucket handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 b2b2dc4090 Make golden apples handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 a78b308a75 Make potions handle delayed eating 2024-01-21 09:03:27 +00:00
Eliy21 cc7a2e0b41 Add eating delay entry to changelog.txt 2024-01-21 09:03:27 +00:00
Eliy21 996a5a6d47 Integrate delayed eating to item eat code 2024-01-21 09:03:27 +00:00
Eliy21 4c8efca4e6 Add eating delay code 2024-01-21 09:03:27 +00:00
SmokeyDope 2d2b64006b add nether vine placement checks for top and bottom of nodes (#4129)
This adds placement checks to weeping and twisting vines, weeping vines should only be placed on bottom of nodes and twisting vines should only be placed on top of nodes.

Most of the work for this was done by JoseDouglas26. This was made with their permission, I just had to tweak the code a bit to get twisting vines to place right. Thank you Jose!

Reviewed-on: MineClone2/MineClone2#4129
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-01-21 06:28:41 +00:00
emptyshore 8e103cf615 Mobs should not anger towards the player if damage is disabled. (#4114)
Co-authored-by: Mateusz Uzdowski <mateusz@silverstripe.com>
Reviewed-on: MineClone2/MineClone2#4114
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: emptyshore <emptyshore@noreply.git.minetest.land>
Co-committed-by: emptyshore <emptyshore@noreply.git.minetest.land>
2024-01-21 05:37:54 +00:00
the-real-herowl d1ac98a019 Fixed a crash
Crash when the cape field is not set.
It is not set when joining an old world with the capes PR applied.
Also trimmed trailing.
2024-01-21 03:09:11 +00:00
codiac d3c591915f Fix light check and limit Y level for slime chunk spawn. (#4139)
Reviewed-on: MineClone2/MineClone2#4139
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: codiac <codiac@inbox.lv>
Co-committed-by: codiac <codiac@inbox.lv>
2024-01-21 02:52:36 +00:00
the-real-herowl b507838e13 Merge pull request 'Overhaul Texture_Converter.py and Conversion_Table.csv' (#4133) from Impulse/MineClone2:texture-conversion-120 into master
Reviewed-on: MineClone2/MineClone2#4133
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-21 02:25:22 +00:00
Doods b944a70059 added piglin (did I fix git?) 2024-01-21 02:19:29 +00:00
Doods 9397e736a8 just a hotfix, doesn't count (true finish (at least for the conversion table.csv) 2024-01-21 02:19:29 +00:00
Doods b7ea609422 last minute changes 4 (hopefully final) 2024-01-21 02:19:29 +00:00
Doods 23a3d53ca6 last minute change 3 2024-01-21 02:19:29 +00:00
Doods 7e31f015fe Last minute changes #2 2024-01-21 02:19:29 +00:00
Doods f1fda9b412 last minute changes 2024-01-21 02:19:29 +00:00
James Clarke 1a2b9e5930 More fixes 2024-01-21 02:19:29 +00:00
Doods bb29dade32 Added: trapdoors (partial), berrels, blackstone, basalt, beehive, bee nest, bell item, soul soil, light items (0 to 15), honey(comb) and things I forgot 2024-01-21 02:19:29 +00:00
James Clarke 961ee13ba1 Converted utils os.system commands to useing the more pythonic: wand, library. And partially converted armor os.system commands to wand too. 2024-01-21 02:19:29 +00:00
James Clarke efd19bd0ee Added requirements.txt 2024-01-21 02:19:29 +00:00
James Clarke fe8612d944 Made terms clearer in gui.py 2024-01-21 02:19:29 +00:00
James Clarke c586e480ed Fixed crash bug with GUI 2024-01-21 02:19:29 +00:00
James Clarke 0da8428eef Made minetest directory handling, platform indiependent 2024-01-21 02:19:29 +00:00
James Clarke ddfbd331c9 Refactor convert_textures code, seperated special cases into its own module 2024-01-21 02:19:29 +00:00
James Clarke 47b6bd5539 GUI Now functional 2024-01-21 02:19:29 +00:00
James Clarke 16cdc9fd12 Seperated common convert code from CLI and GUI so they can both use it 2024-01-21 02:19:29 +00:00
James Clarke 2904e3119f Started on GUI and seperating code so GUI and CLI can share it 2024-01-21 02:19:29 +00:00
James Clarke e04f4d3b2a Added --all flag. 2024-01-21 02:19:29 +00:00
James Clarke 0584fc4ebf Fixed find_highest_minecraft_version, got rid of hardcoded major-minor version string. 2024-01-21 02:19:29 +00:00
James Clarke 1147a9715a Added --default flag 2024-01-21 02:19:29 +00:00
James Clarke e05e46bc59 Added Conversion Table validator. 2024-01-21 02:19:29 +00:00
Doods 7793a31f0e Added: stripped logs, planks, recovery compass, amethyst, netherite stuff 2024-01-21 02:19:29 +00:00
James Clarke a6753806cc Refactored code: split up into different functions and modules. 2024-01-21 02:19:29 +00:00
Doods a25bdfbc90 added: loom, lodestone, tropical fish patterens, trim templates, fletching table (partial), craftguide seach icon, renamed armor stand item, renames dyes 2024-01-21 02:19:29 +00:00
James Clarke 254fe4d98e Replace getopt code with argparse as its more modern. 2024-01-21 02:19:29 +00:00
James Clarke 6324c805eb Added PIL dependency and added pixel dimentions autodetection 2024-01-21 02:19:29 +00:00
James Clarke 3103969bdc Got rid of redundent "Target path" field as its always "./textures" 2024-01-21 02:19:29 +00:00
Doods 7cb17eefa1 testing to make sure I know how to use git + adding 10 textures 2024-01-21 02:19:29 +00:00
James Clarke 4f0ad6de6d Extra tools 2024-01-21 02:19:29 +00:00
James Clarke 59ffda6e86 Added my internal tools 2024-01-21 02:19:29 +00:00
James Clarke 1b7cde697a Updated Grass,Fern,Vine,Lily Pad and leaves to MC 1.19+ 2024-01-21 02:19:29 +00:00
James Clarke bae95fea09 Updated rails to MC1.19+ 2024-01-21 02:19:29 +00:00
James Clarke 5f6173b999 Some fixes to the conversion script to make rails work in MC1.9+ Packs 2024-01-21 02:19:29 +00:00
James Clarke bd113dd902 Added Missing textures to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke 557ea75c5d Added more textures to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke 98a5f07ef8 Added support for cherry blossoms MC 1.20+ 2024-01-21 02:19:29 +00:00
James Clarke 29fe5e5b40 Added more entries and modified existing to Conversion_Table.csv 2024-01-21 02:19:29 +00:00
James Clarke a5573aab26 Updated Conversion Table 2024-01-21 02:19:29 +00:00
James Clarke 17da379269 Changed 108 textures to work with 1.19 MC 2024-01-21 02:19:29 +00:00
James Clarke 566bc8a02b Added support for MC1.19 Resource Packs 2024-01-21 02:19:29 +00:00
Eliy21 44bd1c7b71 Reduce sweet berry bush slowdown (#4150)
Reviewed-on: MineClone2/MineClone2#4150
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-01-21 01:07:14 +00:00
the-real-herowl ac8ff800ec Merge pull request 'Farming fortune drop bug fix' (#4121) from JoseDouglas26/MineClone2:mcl_farming_fortune into master
Reviewed-on: MineClone2/MineClone2#4121
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:46:02 +00:00
JoseDouglas26 3b60a8eb18 Farming fortune drop bug fix 2024-01-20 04:03:25 +00:00
the-real-herowl 681175c463 Merge pull request 'Show elytra animation when using elytra' (#4108) from elytra into master
Reviewed-on: MineClone2/MineClone2#4108
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:02:44 +00:00
the-real-herowl 3dafeb7505 Merge pull request 'Set all mob spawn chance weights according to mc now that weights are actually taken into account' (#4035) from Bakawun/MineClone2:mob_chance into master
Reviewed-on: MineClone2/MineClone2#4035
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 04:00:13 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 4c0bad754e Show elytra animation when using elytra 2024-01-20 03:41:38 +00:00
PrWalterB 899c45534f Adding occitan translation for CORE and ENTITIES 2024-01-20 04:28:46 +01:00
the-real-herowl cfd41d458a Merge pull request 'Add capes' (#4046) from capes into master
Reviewed-on: MineClone2/MineClone2#4046
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 03:26:10 +00:00
the-real-herowl 41c6773fd4 Merge pull request 'Spawning: fix random weighted choice' (#4025) from Bakawun/MineClone2:random_select into master
Reviewed-on: MineClone2/MineClone2#4025
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-20 03:15:24 +00:00
the-real-herowl 27c3760da1 Merge pull request 'Ghast: align attributes with mc' (#4014) from Bakawun/MineClone2:ghast into master
Reviewed-on: MineClone2/MineClone2#4014
2024-01-20 03:14:16 +00:00
James Clarke aa4d5738c7 Fix Survival Inventory Tab API (#4147)
* restored some old code that had gone missing
* fixed the survival inventory tab API not working
* fixed some grammar

Reviewed-on: MineClone2/MineClone2#4147
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: James David Clarke <james@jamesdavidclarke.com>
Co-committed-by: James David Clarke <james@jamesdavidclarke.com>
2024-01-20 00:42:56 +00:00
the-real-herowl 59ad110e6b Merge pull request 'Fix mcl_shields is_blocking crash when object not found under player' (#4134) from Impulse/MineClone2:mcl-shields-crash-fix into master
Reviewed-on: MineClone2/MineClone2#4134
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-15 14:22:33 +00:00
James Clarke ee24b24c68 Fix indentation 2024-01-15 14:19:51 +00:00
James Clarke f94e7fc52f Fix mcl_shields is_blocking crash when object not found under player 2024-01-15 14:19:51 +00:00
chmodsayshello 45c84b1f1d fix formspec 2024-01-13 19:50:09 +01:00
chmodsayshello 96dbcc45d0 fix cape being registered twice 2024-01-13 19:50:09 +01:00
chmodsayshello bfe333ef60 fix cape rendering conflicts
The elytra and the normal cape were able to render at the same time while wearing an elytra.
2024-01-13 19:50:09 +01:00
chmodsayshello 89eb0f9b3e remove test selector_func 2024-01-13 19:50:09 +01:00
chmodsayshello 146b0ade37 update elytra cape instantly 2024-01-13 19:50:09 +01:00
chmodsayshello 0f91b763e9 add cape api 2024-01-13 19:50:09 +01:00
chmodsayshello aeccc94687 remove sha1 unlocking for minetest cape 2024-01-13 19:50:09 +01:00
the-real-herowl d3881fc1d1 Fix crash and trim trailing 2024-01-13 19:50:09 +01:00
chmodsayshello b47fae0ed4 fix string length method call 2024-01-13 19:50:08 +01:00
chmodsayshello 180c8fb73e add capes 2024-01-13 19:50:04 +01:00
the-real-herowl c70ae8e535 Merge pull request 'Add hunger debug setting' (#4127) from add-hunger-debug-setting into master
Reviewed-on: MineClone2/MineClone2#4127
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-13 03:47:41 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 c1115c9cef Merge pull request 'Fixed an invalid player object crash' (#4131) from player_crash_fix into master
Reviewed-on: MineClone2/MineClone2#4131
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
2024-01-11 20:00:02 +00:00
pineaulo 7af5e79afc Colors rework 2024-01-11 09:11:27 +01:00
the-real-herowl 12b3e34f88 Fix a crash
Defensive check for nonexistent player
2024-01-11 03:45:10 +00:00
bakawun 4d90dfab0e Spawning: add a comment to clarify what the random select is doing 2024-01-10 11:22:13 +01:00
bakawun b2b63266b7 Spawning: break mob selection loop when out of bounds 2024-01-10 11:22:13 +01:00
bakawun d151e79fb9 Spawning: remove unused summary_chance 2024-01-10 11:22:13 +01:00
bakawun e419e6d63b Spawning: remove another unused perlin var 2024-01-10 11:22:13 +01:00
cora 55517154bd Mob spawning: Remove unused vars 2024-01-10 11:22:13 +01:00
bakawun 402e4e7b79 Spawning: fix random weighted choice 2024-01-10 11:22:13 +01:00
the-real-herowl 59c5d54cbe Merge pull request 'Add and fix some german translations' (#4132) from Tuxilio/MineClone2:german-translation into master
Reviewed-on: MineClone2/MineClone2#4132
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 13:54:55 +00:00
tuxilio 4b5afee4bb Add and fix some german translations 2024-01-08 13:35:41 +00:00
the-real-herowl 3c2247d7c8 Merge pull request 'mobs:piglin: use (alt) zombified piglin sounds' (#4083) from Bakawun/MineClone2:piglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4083
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:47:16 +00:00
the-real-herowl 324fd0dc4a Merge pull request 'Add missing Hoglin/Zoglin sounds' (#4082) from Bakawun/MineClone2:hoglin_sounds into master
Reviewed-on: MineClone2/MineClone2#4082
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 08:45:33 +00:00
bakawun cd033aa4ff mobs:zoglin:sounds: adress review comment 2024-01-08 09:30:12 +01:00
bakawun 1f3c7913dd mobs:piglin:sounds: adress review comment 2024-01-08 09:26:03 +01:00
bakawun 49aa32d2ee mobs:skeletons:sounds: fix code review issue and add todo 2024-01-08 09:16:05 +01:00
the-real-herowl 18db66c431 Merge pull request 'Changes in mcl_util.rotate_axis_and_place and bamboo on_place callback' (#4123) from JoseDouglas26/MineClone2:bamboo_rotation into master
Reviewed-on: MineClone2/MineClone2#4123
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 07:14:12 +00:00
JoseDouglas26 cc3f092185 Changes in rotation code and bamboo rotation 2024-01-08 05:55:36 +00:00
the-real-herowl 9f64facbf9 Merge pull request 'Nylium can be turned into netherrack' (#4124) from JoseDouglas26/MineClone2:nylium_into_netherrack into master 2024-01-08 03:12:54 +01:00
JoseDouglas26 6694babbde nylium can be turned into netherrack 2024-01-08 03:08:56 +01:00
SmokeyDope fc204c8717 Merge pull request 'Fix typo in pumpkin.lua' (#4122) from fix_pumpkin_typo_pumkin into master
Reviewed-on: MineClone2/MineClone2#4122
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 02:02:20 +00:00
SmokeyDope c664216104 Merge pull request 'Compressed Cobblestone' (#4119) from mcl_compressed_blocks into master
Reviewed-on: MineClone2/MineClone2#4119
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-01-08 01:20:14 +00:00
SmokeyDope cd3426b5ce Adjust hardness & blast resistance for compressed cobblestone blocks 2024-01-08 01:07:46 +00:00
the-real-herowl 9867c73eb3 Merge pull request 'Added colored end rod variants' (#4111) from end_rods_variants into master
Reviewed-on: MineClone2/MineClone2#4111
2024-01-08 00:57:31 +00:00
the-real-herowl 3db02bb022 Merge pull request 'Added colored redstone lamps' (#4115) from redstone_lamp_variants into master
Reviewed-on: MineClone2/MineClone2#4115
2024-01-08 00:56:36 +00:00
SmokeyDope 3c7597b75e Add hunger debug to settingtypes.txt 2024-01-06 22:50:40 +00:00
SmokeyDope 7bf3fbf13c Fix typo in pumpkin.lua 2024-01-05 17:06:22 +00:00
SmokeyDope fc7133f1a8 compressed cobblestone textures pt 2 2024-01-03 18:23:17 +00:00
SmokeyDope 05eb3bb8aa compressed cobblestone textures pt 1 2024-01-03 18:22:47 +00:00
SmokeyDope 7583caca9b mcl_compressed_blocks initial comit 2024-01-03 18:21:51 +00:00
pineaulo 411e3e161f Add terracotta pillars 2024-01-02 21:03:39 +01:00
the-real-herowl 882531b9fc Refactored end rod coloring code 2024-01-01 02:53:20 +01:00
the-real-herowl 0b5c15d05f Updated translation files 2024-01-01 02:18:01 +01:00
the-real-herowl cd930365b0 Added colored redstone lamps 2024-01-01 02:07:06 +01:00
the-real-herowl 24eca01c3f Added translations for colored end rods 2023-12-31 00:20:15 +01:00
the-real-herowl 4e3cf9e04b Added colored end rod variants 2023-12-31 00:07:16 +01:00
cora 29d40ef553 Mix down new mob sounds to mono 2023-12-23 09:39:12 +01:00
bakawun a786b66d9e mobs:skeletons: add sounds to skeleton
and stray, fix random sound for wither skeleton
2023-12-18 11:17:25 +01:00
bakawun cc470b9d88 mobs:hoglin: fix conversion of tabs to spaces 2023-12-18 11:08:09 +01:00
bakawun ee51a500b2 mobs:piglin: use (alt) zombified piglin sounds 2023-12-18 10:57:39 +01:00
bakawun 7f823f0155 mobs:hoglin:add licence information 2023-12-18 10:38:23 +01:00
bakawun f5ba0b7981 mobs:zoglin: use hoglin sound .2 2023-12-18 10:31:08 +01:00
bakawun e202f20869 mobs:hoglin: use sound .1 for random and
reuse hurt sound for death
2023-12-18 09:58:37 +01:00
bakawun 692b101212 mobs:hoglin: add missing sounds
these were made by epCode and lincenced under
LGPL-3.0.
downloaded from
49a838e733
2023-12-18 09:51:58 +01:00
Bakawun 5f3c901f11 Ghast: align attributes with mc
Ghast should spawn much more rarely than they currently do
I set the value to 1/4th of the original value before 72000 was set as an attempt to lower spawn rates, it actually increased them.

Align View distance, sound distance and shot interval with mc wiki.
https://minecraft.fandom.com/wiki/Ghast

Align fireball velocity with mc issue tracker
https://bugs.mojang.com/browse/MC-238286
2023-12-11 09:58:41 +01:00
michaljmalinowski 9be5de980e Update mods/MAPGEN/mcl_biomes/init.lua
update melon and pumpkin biomes
2023-11-28 20:26:24 +00:00
bakawun 25fa21ddbd Set all mob spawn chance weights according to mc now that weights are actually taken into account 2023-11-27 10:47:55 +01:00
Nils Dagsson Moskopp aad231f5e4
Generate test textures with scanline order “top-bottom” 2023-10-16 21:40:51 +02:00
Nils Dagsson Moskopp 10022c93ef
Explicitly state scanline order in test texture script 2023-10-16 21:38:19 +02:00
Nils Dagsson Moskopp 01bcbbf927
Allow encoding with top-bottom scanline order 2023-10-16 21:15:40 +02:00
Nils Dagsson Moskopp 12a33e458f
Add hashbang to script to generate TGA test textures 2023-10-16 20:34:47 +02:00
Nils Dagsson Moskopp 5dcf714cd1
Partially slice 3D rendered donut along its polodial direction 2023-10-16 19:20:30 +02:00
Nils Dagsson Moskopp 0c6d9a4d85
Partially slice 3D rendered donut along its torodial direction 2023-10-16 19:16:29 +02:00
Nils Dagsson Moskopp ef65de54c0
Make 3D rendered donut appear solid 2023-10-16 19:05:56 +02:00
Nils Dagsson Moskopp 4d57ba62bf
Add code to generate TGA type 1 test textures 2023-10-15 20:49:11 +02:00
Nils Dagsson Moskopp 4064333b06
Adjust TGA test texture file names 2023-10-15 20:11:28 +02:00
Nils Dagsson Moskopp e87a8fc332
Add script to generate TGA test textures 2023-10-15 17:02:19 +02:00
Nils Dagsson Moskopp bb68ceb38d
Do not encode images with illegal colormap indexes 2023-09-22 20:06:21 +02:00
Nils Dagsson Moskopp 4dd3833f3b
Move encoding format heuristics from image:save() to image:encode() 2023-09-18 16:45:31 +02:00
Nils Dagsson Moskopp 3029147ed7
Add example code for rendering a 3D shape using a Z-buffer 2023-09-18 15:21:17 +02:00
Nils Dagsson Moskopp 5bf0e79c6f
Add example code to generate TGA logo
The tiny logo is a 12×12 TGA image.
The huge logo is a 1200×1200 TGA image.
2023-08-27 15:12:47 +02:00
Nils Dagsson Moskopp e9862f5f24
Add example code for node colormap generation 2022-07-31 00:24:34 +02:00
Nils Dagsson Moskopp 685bdcb379
Allow encoding with B8G8R8A8 colormap 2022-05-19 18:26:41 +02:00
Nils Dagsson Moskopp 7446a275b5
Remove author from mod.conf
ContentDB sets this field automatically
2022-05-16 22:18:01 +02:00
Nils Dagsson Moskopp 83348bf3ac
Document use cases, image type support, plans 2022-05-16 20:34:33 +02:00
Nils Dagsson Moskopp 45e405982a
Allow encoding with A1R5G5B5 colormap 2022-05-16 18:48:18 +02:00
Nils Dagsson Moskopp e83894fcfa
Treat empty colormap as no colormap 2022-05-16 17:56:53 +02:00
Nils Dagsson Moskopp 9f9b78eed9
Allow color-mapped encoding for RGB images 2022-05-16 17:28:16 +02:00
Nils Dagsson Moskopp ed061e68ff
Allow RLE encoding for RGBA images 2022-05-16 13:16:23 +02:00
Nils Dagsson Moskopp 1f9c446a98
Assert that pixel data is encoded 2022-05-16 03:21:52 +02:00
Nils Dagsson Moskopp 7b94fc026d
Allow to specify color format 2022-05-16 02:48:51 +02:00
Nils Dagsson Moskopp fa23775bf9
Measure pixel_depth in bits everywhere 2022-05-16 01:54:21 +02:00
Nils Dagsson Moskopp 36ee45ebe3
Add RGBA support (only RAW encoding) 2022-05-16 01:39:33 +02:00
Nils Dagsson Moskopp 2112637faf
Use HSP for RGB-to-BW8 conversion 2022-05-15 19:58:19 +02:00
Nils Dagsson Moskopp 5b79bc6fb7
Set default encoding to R8G8B8 RAW
This the most trivial RGB encoding the encoder supports. Setting
it prevents a crash related to BW8 only supporting RAW encoding.
2022-05-15 19:31:24 +02:00
Nils Dagsson Moskopp 759b0a188f
Allow saving R8G8B8 images as BW8 2022-05-15 19:23:26 +02:00
Nils Dagsson Moskopp 376b6404b2
Allow RAW or RLE encoding for true-color images 2022-05-15 15:56:18 +02:00
Nils Dagsson Moskopp 9bd1702d60
Encode image only when saving it to a file 2022-05-15 14:58:12 +02:00
Nils Dagsson Moskopp 5640e19c94
Add fractal example 2022-05-15 03:10:53 +02:00
Nils Dagsson Moskopp 25b7b30945
Allow encoding grayscale images as BW8 2022-05-14 22:41:52 +02:00
Nils Dagsson Moskopp 9af0719df8
Allow encoding RGB images as B8G8R8 2022-05-14 21:56:42 +02:00
Nils Dagsson Moskopp 1b48c3f539
Use raw packets in RLE compression in tga_encoder 2022-05-14 21:52:08 +02:00
Nils Dagsson Moskopp 13552f16f2
Reduce TGA filesize by 25% by using 16-bit colors 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp 4f6ea5d035
Add credits to README 2022-05-14 21:52:07 +02:00
Nils Dagsson Moskopp c00b0d50c6
Add usage examples 2022-05-14 21:52:00 +02:00
Nils Dagsson Moskopp adb8e45d67
Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-05-14 20:21:59 +02:00
Nils Dagsson Moskopp 3f60b5baa6
Speed up TGA encoding by creating fewer strings 2022-05-14 20:21:58 +02:00
Nils Dagsson Moskopp 52e5c955f0
Use RLE compression in tga_encoder 2022-05-14 20:21:58 +02:00
Lizzy Fleckenstein b88579b52e
Add updated tga_encoder 2022-05-14 20:21:58 +02:00
Lizzy Fleckenstein eaa4dc99d7
Initial import 2022-05-14 20:21:52 +02:00
243 changed files with 8970 additions and 2543 deletions

View File

@ -4,7 +4,7 @@ root = true
end_of_line = lf
[*.lua]
charset = utf8
charset = utf-8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

4
.gitignore vendored
View File

@ -5,4 +5,6 @@
*.blend3
/.idea/
*.xcf
.Rproj.user
.Rproj.user
prompt.txt
__pycache__

View File

@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 z-es mòrt dins una explosion

View File

@ -36,6 +36,8 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE

View File

@ -160,7 +160,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
return
end
local undef = minetest.registered_nodes[unode.name]
if undef and undef.on_rightclick then
if undef and undef.on_rightclick and not invert_wall then
undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
return
@ -198,25 +198,11 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
p2 = 0
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
p2 = 12
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
p2 = 6
end
minetest.set_node(pos, {name = wield_name, param2 = p2})
@ -271,12 +257,21 @@ end
---@param dst_inventory InvRef Destination inventory to push to
---@param dst_list string Name of destination inventory list to push to
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
---@param count? integer Number of items to try to transfer at once
---@return integer Item stack number to be transfered
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition)
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
local src_size = src_inventory:get_size(src_list)
local stack
for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i)
-- Allow for partial stack movement
if count and stack:get_count() >= count then
local new_stack = ItemStack(stack)
new_stack:set_count(count)
stack = new_stack
end
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i
end
@ -294,21 +289,22 @@ end
-- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
if not source_inventory:is_empty(source_list) then
local stack = source_inventory:get_stack(source_list, source_stack_id)
if not stack:is_empty() then
local new_stack = ItemStack(stack)
new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then
return false
end
stack:take_item()
source_inventory:set_stack(source_list, source_stack_id, stack)
destination_inventory:add_item(destination_list, new_stack)
return true
end
-- Can't move items we don't have
if source_inventory:is_empty(source_list) then return false end
-- Can't move from an empty stack
local stack = source_inventory:get_stack(source_list, source_stack_id)
if stack:is_empty() then return false end
local new_stack = ItemStack(stack)
new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then
return false
end
return false
stack:take_item()
source_inventory:set_stack(source_list, source_stack_id, stack)
destination_inventory:add_item(destination_list, new_stack)
return true
end
--- Try pushing item from hopper inventory to destination inventory
@ -328,25 +324,23 @@ function mcl_util.hopper_push(pos, dst_pos)
local dst_list = 'main'
local dst_inv, stack_id
-- Find a inventory stack in the destination
if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else
local dst_meta = minetest.get_meta(dst_pos)
dst_inv = dst_meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list)
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
end
if not stack_id then return false end
-- Move the item
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos)
end
if stack_id ~= nil then
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos)
end
if ok then
return true
end
end
return false
return ok
end
-- Try pulling from source inventory to hopper inventory
@ -371,7 +365,7 @@ function mcl_util.hopper_pull(pos, src_pos)
else
local src_meta = minetest.get_meta(src_pos)
src_inv = src_meta:get_inventory()
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list)
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
end
if stack_id ~= nil then

View File

@ -0,0 +1,674 @@
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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state the exclusion of warranty; and each file should have at least
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<one line to give the program's name and a brief idea of what it does.>
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You should have received a copy of the GNU General Public License
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -1,4 +1,87 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann.
May be used as a Minetest mod.
See `examples.lua` for example code and usage hints.
## Use Cases for `tga_encoder`
### Encoding Textures for Editing
TGA images of types 1/2/3 consist of header data followed by a pixel array.
This makes it trivial to parse TGA files and even edit pixels in-place.
No checksums need to be updated on any kind of in-place texture editing.
**Tip**: When storing an editable image in item meta, use zlib compression.
### Legacy Minetest Texture Encoding
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
Since `tga_encoder` is written in pure Lua, it does not need engine support.
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
### Advanced Texture Format Control
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
For generating maps from terrain, color-mapped formats can be more useful.
### Encoding Very Small Textures
Images of size 8×8 or below are often smaller than an equivalent PNG file.
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
Therefore, saving bytes on files up to a few 100 bytes is often useless.
### Encoding Reference Textures
TGA is a simple format, which makes it easy to create reference textures.
Using a hex editor, one can trivially see how all the pixels are stored.
## Supported Image Types
For all types, images are encoded in a fast single pass (i.e. append-only).
### Color-Mapped Images (Type 1)
These images contain a palette, followed by pixel data.
* `A1R5G5B5` (8bpp RGB)
* `B8G8R8` (8bpp RGB)
* `B8G8R8A8` (8bpp RGBA)
### True-Color Images (Type 2)
These images contain uncompressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
### Grayscale Images (Type 3)
* `Y8` (8bpp grayscale)
### Run-Length Encoded (RLE), True-Color Images (Type 10)
These images contain compressed RGB(A) pixel data.
* `A1R5G5B5` (16bpp RGBA)
* `B8G8R8` (24bpp RGB)
* `B8G8R8A8` (32bpp RGBA)
## TODO
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
* Add both zoomable and explorable maps to `mcl_maps`.

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@ -0,0 +1,32 @@
dofile("init.lua")
-- This generates images necessary to colorize 16 Minetest nodes in 4096 colors.
-- It serves as a demonstration of what you can achieve using colormapped nodes.
-- It is be useful for grass or beam or glass nodes that need to blend smoothly.
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 4) - 1
local max_sample_out = math.pow(2, 8) - 1
for r = 0,15 do
local pixels = {}
for g = 0,15 do
if nil == pixels[g + 1] then
pixels[g + 1] = {}
end
for b = 0,15 do
local color = {
math.floor((r * max_sample_out / max_sample_in) + 0.5),
math.floor((g * max_sample_out / max_sample_in) + 0.5),
math.floor((b * max_sample_out / max_sample_in) + 0.5),
}
pixels[g + 1][b + 1] = color
end
end
local filename = "colormap_" .. tostring(r) .. ".tga"
tga_encoder.image(pixels):save(
filename,
{ color_format="A1R5G5B5" } -- waste less bits
)
end

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@ -0,0 +1,105 @@
#!/usr/bin/env lua5.1
-- -*- coding: utf-8 -*-
-- 3D “donut” shape rendering using floating-point math
-- see <https://www.a1k0n.net/2011/07/20/donut-math.html>
-- cargo-culted by erle 2023-09-18
local theta_spacing = 0.01 -- 0.07
local phi_spacing = 0.002 -- 0.02
local R1 = 1
local R2 = 2
local K2 = 5
local screen_height = 256
local screen_width = 256
local K1 = screen_width * K2 * 3 / ( 8 * ( R1 + R2 ) )
local output = {}
local zbuffer = {}
local grey = { 120, 120, 120 }
local gray = { 136, 136, 136 }
for y = 1,screen_height,1 do
output[y] = {}
zbuffer[y] = {}
for x = 1,screen_width,1 do
local hori = math.floor( ( (y - 1) / 32 ) % 2 )
local vert = math.floor( ( (x - 1) / 32 ) % 2 )
output[y][x] = hori ~= vert and grey or gray
zbuffer[y][x] = 0
end
end
function render_frame(A, B)
-- precompute sines and cosines of A and B
local cosA = math.cos(A)
local sinA = math.sin(A)
local cosB = math.cos(B)
local sinB = math.sin(B)
-- theta goas around the cross-sectional circle of a torus
local theta = 0
while theta <= 2*math.pi do
if ( theta < 2*math.pi * 1/8 ) or ( theta > 2*math.pi * 7/8 ) then
theta = theta + (theta_spacing * 16)
else
theta = theta + theta_spacing
end
-- precompute sines and cosines of theta
local costheta = math.cos(theta)
local sintheta = math.sin(theta)
-- phi goes around the center of revolution of a torus
local phi = 0
while phi <= 2*math.pi do
if ( phi > 2*math.pi * 3/8 ) and ( phi < 2*math.pi * 5/8 ) then
phi = phi + (phi_spacing * 128)
else
phi = phi + phi_spacing
end
-- precompute sines and cosines of phi
local cosphi = math.cos(phi)
local sinphi = math.sin(phi)
-- 2D (x, y) coordinates of the circle, before revolving
local circlex = R2 + R1*costheta
local circley = R1*sintheta
-- 3D (x, y, z) coordinates after rotation
local x = circlex*(cosB*cosphi + sinA*sinB*sinphi) - circley*cosA*sinB
local y = circlex*(sinB*cosphi - sinA*cosB*sinphi) + circley*cosA*cosB
local z = K2 + cosA*circlex*sinphi + circley*sinA
local ooz = 1/z
-- x and y projection
local xp = math.floor(screen_width/2 + K1*ooz*x)
local yp = math.floor(screen_height/2 + K1*ooz*y)
-- calculate luminance
local L = cosphi*costheta*sinB - cosA*costheta*sinphi - sinA*sintheta + cosB*( cosA*sintheta - costheta*sinA*sinphi )
-- if (L > 0) then
if (true) then
if (ooz > zbuffer[yp][xp]) then
zbuffer[yp][xp] = ooz
local luminance = math.max( math.ceil( L * 180 ), 0 )
-- luminance is now in the range 0 to 255
r = math.ceil( (luminance + xp) / 2 )
g = math.ceil( (luminance + yp) / 2 )
b = math.ceil( (luminance + xp + yp) / 3 )
output[yp][xp] = { r, g, b }
end
end
end
end
end
dofile('init.lua')
render_frame(-0.7, 0.7)
tga_encoder.image(output):save("donut.tga")

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@ -0,0 +1,181 @@
dofile("init.lua")
-- encode a bitmap
local _ = { 0, 0, 0 }
local R = { 255, 127, 127 }
local pixels = {
{ _, _, _, _, _, _, _ },
{ _, _, _, R, _, _, _ },
{ _, _, R, R, R, _, _ },
{ _, R, R, R, R, R, _ },
{ _, R, R, R, R, R, _ },
{ _, _, R, _, R, _, _ },
{ _, _, _, _, _, _, _ },
}
tga_encoder.image(pixels):save("bitmap_small.tga")
-- test that image can be encoded
local bitmap_small_0 = tga_encoder.image(pixels)
bitmap_small_0:encode()
assert(191 == #bitmap_small_0.data)
-- test that imbage can be encoded with parameters
local bitmap_small_1 = tga_encoder.image(pixels)
bitmap_small_1:encode(
{
colormap = {},
color_format = "B8G8R8",
compression = "RAW",
}
)
assert(191 == #bitmap_small_1.data)
-- change a single pixel, then rescale the bitmap
local pixels_orig = pixels
pixels_orig[4][4] = { 255, 255, 255 }
local pixels = {}
for x = 1,56,1 do
local x_orig = math.ceil(x/8)
for z = 1,56,1 do
local z_orig = math.ceil(z/8)
local color = pixels_orig[z_orig][x_orig]
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("bitmap_large.tga")
-- note that the uncompressed grayscale TGA file written in this
-- example is 80 bytes but an optimized PNG file is 81 bytes …
local pixels = {}
for x = 1,6,1 do -- left to right
for z = 1,6,1 do -- bottom to top
local color = { math.min(x * z * 4 - 1, 255) }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
local pixels = {}
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local r = math.min(x * 32 - 1, 255)
local g = math.min(z * 32 - 1, 255)
local b = 0
-- blue rectangle in top right corner
if x > 8 and z > 8 then
r = 0
g = 0
b = math.min(z * 16 - 1, 255)
end
local color = { r, g, b }
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
local gradients = tga_encoder.image(pixels)
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
for x = 1,16,1 do -- left to right
for z = 1,16,1 do -- bottom to top
local color = pixels[z][x]
color[#color+1] = ((x * x) + (z * z)) % 256
pixels[z][x] = color
end
end
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
-- the RLE-compressed file is larger than just dumping pixels because
-- the gradients in this picture can not be compressed well using RLE
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
local pixels = {}
for x = 1,512,1 do -- left to right
for z = 1,512,1 do -- bottom to top
local oz = (z - 256) / 256 + 0.75
local ox = (x - 256) / 256
local px, pz, i = 0, 0, 0
while (px * px) + (pz * pz) <= 4 and i < 128 do
px = (px * px) - (pz * pz) + oz
pz = (2 * px * pz) + ox
i = i + 1
end
local color = {
math.max(0, math.min(255, math.floor(px * 64))),
math.max(0, math.min(255, math.floor(pz * 64))),
math.max(0, math.min(255, math.floor(i))),
}
pixels[z] = pixels[z] or {}
pixels[z][x] = color
end
end
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
-- encode a colormapped bitmap
local K = { 0 }
local B = { 1 }
local R = { 2 }
local G = { 3 }
local W = { 4 }
local colormap = {
{ 1, 2, 3 }, -- K
{ 0, 0, 255 }, -- B
{ 255, 0, 0 }, -- R
{ 0, 255, 0 }, -- G
{ 253, 254, 255 }, -- W
}
local pixels = {
{ W, K, W, K, W, K, W },
{ R, G, B, R, G, B, K },
{ K, W, K, W, K, W, K },
{ G, B, R, G, B, R, W },
{ W, W, W, K, K, K, W },
{ B, R, G, B, R, G, K },
{ B, R, G, B, R, G, W },
}
-- note that the uncompressed colormapped TGA file written in this
-- example is 108 bytes but an optimized PNG file is 121 bytes …
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
-- encode a colormapped bitmap with transparency
local _ = { 0 }
local K = { 1 }
local W = { 2 }
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
{ 255, 255, 255, 255 },
}
local pixels = {
{ _, K, K, K, K, K, _ },
{ _, K, W, W, W, K, _ },
{ K, K, W, W, W, K, K },
{ K, W, W, W, W, W, K },
{ _, K, W, W, W, K, _ },
{ _, _, K, W, K, _, _ },
{ _, _, _, K, _, _, _ },
}
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
-- encoding a colormapped image with illegal colormap indexes should error out
local colormap = {
{ 0, 0, 0, 0 },
{ 0, 0, 0, 255 },
}
local status, message = pcall(
function ()
tga_encoder.image(pixels):encode({colormap=colormap})
end
)
assert(
false == status and
"init.lua:36: colormap index 2 not in colormap of size 2" == message
)

View File

@ -9,60 +9,566 @@ local image = setmetatable({}, {
})
function image:constructor(pixels)
self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
self:encode()
end
function image:encode_colormap_spec()
self.data = self.data
.. string.char(0, 0) -- first entry index
.. string.char(0, 0) -- number of entries
.. string.char(0) -- bits per pixel
local pixel_depth_by_color_format = {
["Y8"] = 8,
["A1R5G5B5"] = 16,
["B8G8R8"] = 24,
["B8G8R8A8"] = 32,
}
function image:encode_colormap_spec(properties)
local colormap = properties.colormap
local colormap_pixel_depth = 0
if 0 ~= #colormap then
colormap_pixel_depth = pixel_depth_by_color_format[
properties.color_format
]
-- ensure that each pixel references a legal colormap entry
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colormap_index = pixel[1]
if colormap_index >= #colormap then
error(
"colormap index " .. colormap_index ..
" not in colormap of size " .. #colormap
)
end
end
end
end
local colormap_spec =
string.char(0, 0) .. -- first entry index
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
string.char(colormap_pixel_depth) -- bits per pixel
self.data = self.data .. colormap_spec
end
function image:encode_image_spec()
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
.. string.char(0) -- image descriptor
function image:encode_image_spec(properties)
local color_format = properties.color_format
assert(
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
)
local scanline_order = properties.scanline_order
assert (
"bottom-top" == scanline_order or
"top-bottom" == scanline_order
)
local pixel_depth
if 0 ~= #properties.colormap then
pixel_depth = self.pixel_depth
else
pixel_depth = pixel_depth_by_color_format[color_format]
end
assert( nil ~= pixel_depth)
-- the origin is the bottom left corner of the image (always)
local x_origin_lo = 0
local x_origin_hi = 0
local y_origin_lo = 0
local y_origin_hi = 0
local image_descriptor = 0 -- equal to bottom-top scanline order
local width_lo = self.width % 256
local width_hi = math.floor(self.width / 256)
local height_lo = self.height % 256
local height_hi = math.floor(self.height / 256)
if "top-bottom" == scanline_order then
image_descriptor = 32
y_origin_lo = height_lo
y_origin_hi = height_hi
end
self.data = self.data .. string.char (
x_origin_lo, x_origin_hi,
y_origin_lo, y_origin_hi,
width_lo, width_hi,
height_lo, height_hi,
pixel_depth,
image_descriptor
)
end
function image:encode_header()
function image:encode_colormap(properties)
local colormap = properties.colormap
if 0 == #colormap then
return
end
local color_format = properties.color_format
assert (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
)
local colors = {}
if "A1R5G5B5" == color_format then
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for i = 1,#colormap,1 do
local color = colormap[i]
local colorword = 32768 +
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local color_bytes = string.char(
colorword % 256,
math.floor(colorword / 256)
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1] -- R
)
colors[#colors + 1] = color_bytes
end
elseif "B8G8R8A8" == color_format then
for i = 1,#colormap,1 do
local color = colormap[i]
local color_bytes = string.char(
color[3], -- B
color[2], -- G
color[1], -- R
color[4] -- A
)
colors[#colors + 1] = color_bytes
end
end
assert( 0 ~= #colors )
self.data = self.data .. table.concat(colors)
end
function image:encode_header(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local colormap_type
local image_type
if "Y8" == color_format and "RAW" == compression then
colormap_type = 0
image_type = 3 -- grayscale
elseif (
"A1R5G5B5" == color_format or
"B8G8R8" == color_format or
"B8G8R8A8" == color_format
) then
if "RAW" == compression then
if 0 ~= #colormap then
colormap_type = 1
image_type = 1 -- colormapped RGB(A)
else
colormap_type = 0
image_type = 2 -- RAW RGB(A)
end
elseif "RLE" == compression then
colormap_type = 0
image_type = 10 -- RLE RGB
end
end
assert( nil ~= colormap_type )
assert( nil ~= image_type )
self.data = self.data
.. string.char(0) -- image id
.. string.char(0) -- color map type
.. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
.. string.char(colormap_type)
.. string.char(image_type)
self:encode_colormap_spec(properties) -- color map specification
self:encode_image_spec(properties) -- image specification
self:encode_colormap(properties)
end
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local rle_packet = ''
function image:encode_data(properties)
local color_format = properties.color_format
local colormap = properties.colormap
local compression = properties.compression
local data_length_before = #self.data
if "Y8" == color_format and "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
elseif 24 == self.pixel_depth then
self:encode_data_R8G8B8_as_Y8_raw()
end
elseif "A1R5G5B5" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
end
end
elseif "B8G8R8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8_as_B8G8R8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8_as_B8G8R8_rle()
end
end
elseif "B8G8R8A8" == color_format then
if 0 ~= #colormap then
if "RAW" == compression then
if 8 == self.pixel_depth then
self:encode_data_Y8_as_Y8_raw()
end
end
else
if "RAW" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
elseif "RLE" == compression then
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
end
end
end
local data_length_after = #self.data
assert(
data_length_after ~= data_length_before,
"No data encoded for color format: " .. color_format
)
end
function image:encode_data_Y8_as_Y8_raw()
assert(8 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
local raw_pixel = string.char(pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_Y8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
-- the HSP RGB to brightness formula is
-- sqrt( 0.299 r² + .587 g² + .114 b² )
-- see <https://alienryderflex.com/hsp.html>
local gray = math.floor(
math.sqrt(
0.299 * pixel[1]^2 +
0.587 * pixel[2]^2 +
0.114 * pixel[3]^2
) + 0.5
)
local raw_pixel = string.char(gray)
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local colorword = 32768 +
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
assert(24 == self.pixel_depth)
local colorword = nil
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
-- Sample depth rescaling is done according to the algorithm presented in:
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
local max_sample_in = math.pow(2, 8) - 1
local max_sample_out = math.pow(2, 5) - 1
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
end
count = 1
previous_pixel = current_pixel
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
packets[#packets +1] = rle_packet
colorword = 32768 +
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
if 1 == count then
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8_as_B8G8R8_raw()
assert(24 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8_as_B8G8R8_rle()
assert(24 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
assert(32 == self.pixel_depth)
local raw_pixels = {}
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
raw_pixels[#raw_pixels + 1] = raw_pixel
end
end
self.data = self.data .. table.concat(raw_pixels)
end
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
assert(32 == self.pixel_depth)
local previous_r = nil
local previous_g = nil
local previous_b = nil
local previous_a = nil
local raw_pixel = ''
local raw_pixels = {}
local count = 1
local packets = {}
local raw_packet = ''
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
if nil ~= previous_r then
if 1 == count then
-- remember pixel verbatim for raw encoding
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
if 128 == #raw_pixels then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
end
count = 1
previous_r = pixel[1]
previous_g = pixel[2]
previous_b = pixel[3]
previous_a = pixel[4]
else
count = count + 1
end
end
end
if 1 == count then
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
raw_pixels[#raw_pixels + 1] = raw_pixel
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
else
-- encode raw pixels, if any
if #raw_pixels > 0 then
raw_packet = string.char(#raw_pixels - 1)
packets[#packets + 1] = raw_packet
for i=1, #raw_pixels do
packets[#packets +1] = raw_pixels[i]
end
raw_pixels = {}
end
-- RLE encoding
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
packets[#packets +1] = rle_packet
end
self.data = self.data .. table.concat(packets)
end
@ -75,15 +581,45 @@ function image:encode_footer()
.. string.char(0)
end
function image:encode()
self:encode_header() -- header
function image:encode(properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
properties.scanline_order = properties.scanline_order or "bottom-top"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self.data = ""
self:encode_header(properties) -- header
-- no color map and image id data
self:encode_data() -- encode data
self:encode_data(properties) -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename)
function image:save(filename, properties)
self:encode(properties)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()

View File

@ -0,0 +1,51 @@
dofile("init.lua")
local colormap = {
{ 0, 0, 0 }, -- black
{ 255, 255, 255 }, -- white
{ 255, 0, 0 }, -- red
{ 0, 255, 0 }, -- green
{ 0, 0, 255 }, -- blue
}
local _ = { 0 }
local W = { 1 }
local R = { 2 }
local G = { 3 }
local B = { 4 }
local pixels_tiny = {
{ W, W, W, W, W, W, W, W, W, W, W, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, B, _, B, _, W, },
{ W, _, _, _, _, _, _, B, B, B, _, W, },
{ W, _, _, _, G, G, G, B, _, B, _, W, },
{ W, _, _, _, G, _, G, B, B, B, _, W, },
{ W, _, _, R, G, _, _, _, _, _, _, W, },
{ W, _, _, R, G, G, G, _, _, _, _, W, },
{ W, _, _, R, _, _, _, _, _, _, _, W, },
{ W, _, R, R, R, _, _, _, _, _, _, W, },
{ W, _, _, _, _, _, _, _, _, _, _, W, },
{ W, W, W, W, W, W, W, W, W, W, W, W, },
}
local pixels_huge = {}
local size_tiny = #pixels_tiny
local size_huge = 1200
local scale = size_huge / size_tiny
for x_huge = 1,size_huge,1 do
local x_tiny = math.ceil( x_huge / scale )
for z_huge = 1,size_huge,1 do
local z_tiny = math.ceil( z_huge / scale )
if nil == pixels_huge[z_huge] then
pixels_huge[z_huge] = {}
end
pixels_huge[z_huge][x_huge] = pixels_tiny[z_tiny][x_tiny]
end
end
tga_encoder.image(pixels_tiny):save("logo_tiny.tga", {colormap=colormap})
tga_encoder.image(pixels_huge):save("logo_huge.tga", {colormap=colormap})

View File

@ -1,3 +1,2 @@
name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -0,0 +1,180 @@
#!/usr/bin/env lua5.1
dofile("../init.lua")
local _ = { 0 }
local R = { 1 }
local G = { 2 }
local B = { 3 }
local pixels_colormapped_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_colormapped_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_colormapped_bt = tga_encoder.image(pixels_colormapped_bt)
image_colormapped_tb = tga_encoder.image(pixels_colormapped_tb)
colormap_32bpp = {
{ 0, 0, 0, 128 },
{ 255, 0, 0, 255 },
{ 0, 255, 0, 255 },
{ 0, 0, 255, 255 },
}
image_colormapped_bt:save(
"type1_32bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_32bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8A8", scanline_order = "top-bottom" }
)
image_colormapped_bt:save(
"type1_16bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_16bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "A1R5G5B5", scanline_order = "top-bottom" }
)
colormap_24bpp = {
{ 0, 0, 0 },
{ 255, 0, 0 },
{ 0, 255, 0 },
{ 0, 0, 255 },
}
image_colormapped_bt:save(
"type1_24bpp_bt.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "bottom-top" }
)
image_colormapped_tb:save(
"type1_24bpp_tb.tga",
{ colormap = colormap_32bpp, color_format = "B8G8R8", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0, 128 }
local R = { 255, 0, 0, 255 }
local G = { 0, 255, 0, 255 }
local B = { 0, 0, 255, 255 }
local pixels_rgba_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgba_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgba_bt = tga_encoder.image(pixels_rgba_bt)
image_rgba_tb = tga_encoder.image(pixels_rgba_tb)
image_rgba_bt:save(
"type2_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type2_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgba_bt:save(
"type10_32bpp_bt.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgba_tb:save(
"type10_32bpp_tb.tga",
{ color_format="B8G8R8A8", compression="RLE", scanline_order = "top-bottom" }
)
local _ = { 0, 0, 0 }
local R = { 255, 0, 0 }
local G = { 0, 255, 0 }
local B = { 0, 0, 255 }
local pixels_rgb_bt = {
{ _, _, _, _, _, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, G, _, G, B, B, B, },
{ _, R, G, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ R, R, R, _, _, _, _, _, },
}
local pixels_rgb_tb = {
{ R, R, R, _, _, _, _, _, },
{ _, R, _, _, _, _, _, _, },
{ _, R, G, G, G, _, _, _, },
{ _, R, G, _, _, _, _, _, },
{ _, _, G, _, G, B, B, B, },
{ _, _, G, G, G, B, _, B, },
{ _, _, _, _, _, B, B, B, },
{ _, _, _, _, _, B, _, B, },
}
image_rgb_bt = tga_encoder.image(pixels_rgb_bt)
image_rgb_tb = tga_encoder.image(pixels_rgb_tb)
image_rgb_bt:save(
"type2_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_24bpp_bt.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_24bpp_tb.tga",
{ color_format="B8G8R8", compression="RLE", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type2_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type2_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RAW", scanline_order = "top-bottom" }
)
image_rgb_bt:save(
"type10_16bpp_bt.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "bottom-top" }
)
image_rgb_tb:save(
"type10_16bpp_tb.tga",
{ color_format="A1R5G5B5", compression="RLE", scanline_order = "top-bottom" }
)

View File

@ -168,7 +168,7 @@ end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 100})
self.object:set_armor_groups({fleshy = 125})
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._v = data.v

View File

@ -0,0 +1,21 @@
# textdomain: mcl_boats
Acacia Boat=Barca de Cacèir
Birch Boat=Barca de Beç
Boat=Barca
Boats are used to travel on the surface of water.=Las barcas son utilizadas per voiatja per aigas.
Dark Oak Boat=Barca de Ròure Nèir
Jungle Boat=Barca d'Acajó
Oak Boat=Barca de Ròure
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per plaça la barca. Fasetz un clic dreit sobre la barca per rintrar. Utilizatz [Gaucha] e [Dreita] per menar, [Davant] per accelerar e [Darrèir] per ralentir o racuolar. Utilizatz [Sneak] per z-o quitar, tustatz la barca per z-o faire tombar coma objècte.
Spruce Boat=Barca de Sap
Water vehicle=Veïcule per aiga
Sneak to dismount=Se baissar per descendre
Obsidian Boat=Barca d'Obsidiana
Mangrove Boat=Barca de Paletuvèir
Oak Chest Boat=Barca de Ròure embei una Mala
Spruce Chest Boat=Barca de Sap embei una Mala
Birch Chest Boat=Barca de Beç embei una Mala
Jungle Chest Boat=Barca d'Acajó embei una Mala
Acacia Chest Boat=Barca de Cacèir embei una Mala
Dark Oak Chest Boat=Barca de Ròure Nèir embei una Mala
Mangrove Chest Boat=Barca de Paletuvèir embei una Mala

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 a estat espotit per un enclutge
@1 was smashed by a falling block.=@1 a estat espotit per un blòc

View File

@ -113,6 +113,55 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
end
end
local function try_object_pickup(player, inv, object, checkpos)
if not inv then return end
local le = object:get_luaentity()
-- Check magnet timer
if not (le._magnet_timer >= 0) then return end
if not (le._magnet_timer < item_drop_settings.magnet_time) then return end
-- Don't try to collect again
if le._removed then return end
-- Ignore if itemstring is not set yet
if le.itemstring == "" then return end
-- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring)
local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player)
if leftovers:is_empty() then
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
le.target = checkpos
le._removed = true
-- Stop the object
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
-- Update sound pool
local name = player:get_player_name()
pool[name] = ( pool[name] or 0 ) + 1
-- Make sure the object gets removed
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
else
-- Update entity itemstring
le.itemstring = leftovers:to_string()
end
end
minetest.register_globalstep(function(_)
tick = not tick
@ -147,40 +196,7 @@ minetest.register_globalstep(function(_)
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
if object:get_luaentity()._magnet_timer >= 0 and
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:set_velocity(vector.zero())
object:set_acceleration(vector.zero())
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
end
end
try_object_pickup( player, inv, object, checkpos )
elseif not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mcl_experience:orb" then
local entity = object:get_luaentity()
entity.collector = player:get_player_name()

View File

@ -134,4 +134,34 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
end
end
return {x=0, y=0, z=0}
end
end
local plane_adjacents = {
vector.new(-1,0,0),
vector.new(1,0,0),
vector.new(0,0,-1),
vector.new(0,0,1),
}
function mcl_minecarts:get_start_direction(pos)
local dir
local i = 0
while (not dir and i < #plane_adjacents) do
i = i+1
local node = minetest.get_node_or_nil(vector.add(pos, plane_adjacents[i]))
if node ~= nil
and minetest.get_item_group(node.name, "rail") == 0
and minetest.get_item_group(node.name, "solid") == 1
and minetest.get_item_group(node.name, "opaque") == 1
then
dir = mcl_minecarts:check_front_up_down(pos, vector.multiply(plane_adjacents[i], -1), true)
end
end
return dir
end
function mcl_minecarts:set_velocity(obj, dir, factor)
obj._velocity = vector.multiply(dir, factor or 3)
obj._old_pos = nil
obj._punched = true
end

View File

@ -241,9 +241,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
self._velocity = vector.multiply(cart_dir, 3)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir)
return
end
@ -300,9 +298,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self._velocity = vector.multiply(cart_dir, f)
self._old_pos = nil
self._punched = true
mcl_minecarts:set_velocity(self, cart_dir, f)
end
cart.on_activate_by_rail = on_activate_by_rail
@ -470,7 +466,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return
end
local dir, last_switch = nil, nil
local dir, last_switch, restart_pos = nil, nil, nil
if not pos then
pos = self.object:get_pos()
end
@ -497,6 +493,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node.name == "mcl_minecarts:golden_rail_on" then
restart_pos = rou_pos
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
@ -647,6 +646,14 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then
self.object:set_pos(pos)
end
-- stopped on "mcl_minecarts:golden_rail_on"
if vector.equals(vel, {x=0, y=0, z=0}) and restart_pos then
local dir = mcl_minecarts:get_start_direction(restart_pos)
if dir then
mcl_minecarts:set_velocity(self, dir)
end
end
end
function cart:get_staticdata()
@ -687,7 +694,15 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if le then
le._railtype = railtype
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
local cart_dir
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = ""

View File

@ -0,0 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Vagonet
Minecarts can be used for a quick transportion on rails.=Los vagonet pòdon èsser utilizats per un transpòrt rapide per ralhs.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Los vagonets ròtlon mas per ralhs e seguisson totjorn la pista. A una joncion T embei ren davant, tòrnon a gaucha.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Podètz plaçar le vagonet per ralhs. Fasetz un clic dreit dessobre per çai rentrar. Tustatz z-o per z-o faire bojar.
To obtain the minecart, punch it while holding down the sneak key.=Per aver le vagonet, tustatz z-o embei la tocha sneak enfonçada.
A minecart with TNT is an explosive vehicle that travels on rail.=Un vagonet embei TNT z-es un vagonet explosiu que voiatja per ralhs.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Plaçatz z-o per ralhs. Tustatz z-o per z-o desplaçar. La TNT z-es atubada embei un batifuòc o quand le vagonet z-es per un ralh d'activacion atubat.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Per obtenèr le vagonet e la TNT, tustatz z-o embei la tocha sneak enfonçada. Podètz pas faire quo si la TNT z-es atubada.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Un vagonet embei un fornil z-es un veïcule que voiatja per ralhs. Pòt se propulsar embei dau carburant.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Plaçatz z-o per ralhs. Si li balhatz dau charbon, le fornil vai començar de borlar lòngtemps e porà rotlar. Tustatz z-o per z-o faire bojar.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Per obtener le vagonet e le fornil, tustatz z-o embei la tocha sneak enfonçada.
Minecart with Chest=Vagonet embei una Mala
Minecart with Furnace=Vagonet embei un Fornil
Minecart with Command Block=Vagonet embei un Blòc de Comandas
Minecart with Hopper=Vagonet embei un Embure
Minecart with TNT=Vagonet embei de la TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Plaçatz z-o per sòu per construrre vostre chamin de fèrre, los ralhs se conectaron entre ilhs e faron de las corbas, de las junccions en T, en traversadas et en pentas au besonh.
Rail=Ralh
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs normaus ralentissons gentament los vagonet per causa de friccion.
Powered Rail=Ralh Atubat
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs atubats son per faire accelerar o frenar los vagonets.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Sens energia de pèirotge, le ralh vai frenar los vagonets. Per que le ralh accelera los vagonets, alimentatz z-o embei de l'energia de pèirotge.
Activator Rail=Ralh d'Activacion
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Los ralhs pòdon èsser utilizats per construrre los chamins de transpòrt per los vagonets. Los ralhs d'activacion son utilizats per activar daus vagonets speciaus.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Per activar le ralh, alimentatz z-o embei de l'energia de pèirotge e fasetz rotlar un vagonet per aqueste ralh.
Detector Rail=Ralh de Deteccion
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Los ralhs pòdon èsser utilizats per construirre los chamins de transpòrt per los vagonets. Los ralhs de deteccion pòdon detectar un vagonet per ilhs e atubar un mecanisme de pèirotge.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Per detectar un vagonet e produrre de l'energia de pèirotge, conectatz le ralh a de la pèirotge e fasetz rotlar un vagonet per i-aul.
Track for minecarts=Pista per vagonets
Speed up when powered, slow down when not powered=Acceleratz quand z-es atubat, ralentissetz quand z-es pas atubat.
Activates minecarts when powered=Activa los vagonets quand pas atubat.
Emits redstone power when a minecart is detected=Emeta de l'energia de pèirotge quand un vagonet z-es detectat.
Vehicle for fast travel on rails=Veicule per voiatjar vistament per ralhs.
Can be ignited by tools or powered activator rail=Pòt èsser atubat embei daus otilhs o un ralh d'activacion
Sneak to dismount=Se baissar per descendre

View File

@ -112,6 +112,22 @@ register_rail("mcl_minecarts:golden_rail_on",
onstate = "mcl_minecarts:golden_rail_on",
rules = rail_rules_long,
},
effector = {
action_on = function(pos, node)
local dir = mcl_minecarts:get_start_direction(pos)
if not dir then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _, o in pairs(objs) do
local l = o:get_luaentity()
local v = o:get_velocity()
if l and string.sub(l.name, 1, 14) == "mcl_minecarts:"
and v and vector.equals(v, vector.zero())
then
mcl_minecarts:set_velocity(l, dir)
end
end
end,
},
},
drop = "mcl_minecarts:golden_rail",
},

View File

@ -322,7 +322,7 @@ function mob_class:toggle_sit(clicker,p)
particle = "mobs_mc_wolf_icon_roam.png"
self.order = "roam"
self.state = "stand"
self.walk_chance = default_walk_chance
self.walk_chance = 50
self.jump = true
self:set_animation("stand")
-- TODO: Add sitting model

View File

@ -35,14 +35,19 @@ function mob_class:day_docile()
end
end
-- attack player/mob
function mob_class:do_attack(player)
-- get this mob to attack the object
function mob_class:do_attack(object)
if self.state == "attack" or self.state == "die" then
return
end
self.attack = player
if object:is_player() and not minetest.settings:get_bool("enable_damage") then
return
end
self.attack = object
self.state = "attack"
-- TODO: Implement war_cry sound without being annoying

View File

@ -325,12 +325,19 @@ function mcl_mobs.register_mob(name, def)
_spawner = def._spawner,
}
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function
@ -362,12 +369,13 @@ function mcl_mobs.register_arrow(name, def)
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
_lifetime = def._lifetime or 150,
_lifetime = def._lifetime or 7,
owner_id = def.owner_id,
rotate = def.rotate,
on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local vel = self.object:get_velocity():length()
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
self._puncher = puncher
end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = def.rotate
@ -377,7 +385,7 @@ function mcl_mobs.register_arrow(name, def)
on_step = def.on_step or function(self, dtime)
self.timer = self.timer + 1
self.timer = self.timer + dtime
local pos = self.object:get_pos()
@ -443,24 +451,24 @@ function mcl_mobs.register_arrow(name, def)
if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
if self.hit_player
and player:is_player() then
and object:is_player() then
self.hit_player(self, player)
self.hit_player(self, object)
self.object:remove();
return
end
local entity = player:get_luaentity()
local entity = object:get_luaentity()
if entity
and self.hit_mob
and entity.is_mob == true
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_mob(self, player)
self.hit_mob(self, object)
self.object:remove();
return
end
@ -468,9 +476,9 @@ function mcl_mobs.register_arrow(name, def)
if entity
and self.hit_object
and (not entity.is_mob)
and tostring(player) ~= self.owner_id
and (tostring(object) ~= self.owner_id or self.timer > 2)
and entity.name ~= self.object:get_luaentity().name then
self.hit_object(self, player)
self.hit_object(self, object)
self.object:remove();
return
end

View File

@ -0,0 +1,13 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Mòde tranquile actiu! Gis de mostre vai aparèisser.
This allows you to place a single mob.=Quo permet de plaça una creatura.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Plaçatz z-o a l'endreit que volètz veire la creatura aparèisser. Las bèstias seron dejà domesticadas, defòra si laissatz la tocha se baissar enfonçada. Si z-o plaçatz sobre un generator de creaturas, chamjatz la creatura generada.
You need the “maphack” privilege to change the mob spawner.=Avètz besonh dau privilègi "maphack" per chamjar le generator de creaturas.
Name Tag=Étiquette de nom
A name tag is an item to name a mob.=Una etiqueta z-es un otilh per chamjar le nom de la creatura.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Davant d'utilizar l'etiqueta, vos fau li botar un nom embei una enclutge. Après, podètz utilizar l'etiqueta per nomar una creatura. L'etiqueta pòt èsser utilizada un còp.
Only peaceful mobs allowed!=Mas las creaturas pacificas son autorizadas!
Give names to mobs=Balha daus noms a las creaturas
Set name at anvil=Botar le nom embei l'enclutge
Removes specified mobs except nametagged and tamed ones. For the second parameter, use nametagged/tamed to select only nametagged/tamed mobs, or a range to specify a maximum distance from the player.=Lèva las creaturas specifiadas defòra de las que son nomadas o domesticadas. Per le paramètre segònd, utilizar nomat/domesticat per mas seleccionar las creaturas nomadas/domesticadas, o una distança per specifiar la distança maximum embei li joairi.
Default usage. Clearing hostile mobs. For more options please type: /help clearmobs=Usage par défaut. Lèva las creaturas ostilas. Per mai d'opcions, escriure : /help clearmobs

View File

@ -761,6 +761,61 @@ function mob_class:do_env_damage()
end
end
-- Cactus damage
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
if not near and near ~= nil then
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
end
if near then
-- is mob touching the cactus?
local dist = vector.distance(pos, near)
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
local large_mob = false
local medium_mob = false
if self.name == "mobs_mc:ender_dragon" or
self.name == "mobs_mc:ghast" or
self.name == "mobs_mc:guardian_elder" or
self.name == "mobs_mc:slime_big" or
self.name == "mobs_mc:magma_cube_big" or
self.name == "mobs_mc:wither" then
large_mob = true
elseif self.name == "mobs_mc:hoglin" or
self.name == "mobs_mc:zoglin" or
self.name == "mobs_mc:horse" or
self.name == "mobs_mc:skeleton_horse" or
self.name == "mobs_mc:zombie_horse" or
self.name == "mobs_mc:donkey" or
self.name == "mobs_mc:mule" or
self.name == "mobs_mc:iron_golem" or
self.name == "mobs_mc:polar_bear" or
self.name == "mobs_mc:spider" or
self.name == "mobs_mc:cave_spider" or
self.name == "mobs_mc:strider" then
medium_mob = true
end
if (not large_mob and not medium_mob and (dist < 1.03 or dist_feet < 1.6)) or (medium_mob and (dist < 1.165 or dist_feet < 1.73)) or (large_mob and (dist < 1.25 or dist_feet < 1.9)) then
if self.health ~= 0 then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
end
end
-- is mob standing on the cactus?
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
self:damage_mob("cactus", 2)
if self:check_for_death("cactus", {type = "environment",
pos = pos, node = self.standing_in}) then
return true
end
end
-- Drowning damage
if self.breath_max ~= -1 then
local drowning = false

98
mods/ENTITIES/mcl_mobs/spawning.lua Normal file → Executable file
View File

@ -13,10 +13,9 @@ local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local mt_get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random
local math_floor = math.floor
@ -97,19 +96,6 @@ local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
@ -446,7 +432,6 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
local spawn_dictionary = {}
--this is where all of the spawning information is kept for mobs that don't naturally spawn
local non_spawn_dictionary = {}
local summary_chance = 0
function mcl_mobs:spawn_setup(def)
if not mobs_spawn then return end
@ -508,7 +493,6 @@ function mcl_mobs:spawn_setup(def)
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mcl_mobs:mob_light_lvl(mob_name, dimension)
@ -612,10 +596,8 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["check_position"] = check_position
summary_chance = summary_chance + chance
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
-- TODO We should consider spawning something a little further away sporadically.
@ -682,7 +664,29 @@ local function has_room(self,pos)
return true
end
mcl_mobs.custom_biomecheck = nil
function mcl_mobs.register_custom_biomecheck(custom_biomecheck)
mcl_mobs.custom_biomecheck = custom_biomecheck
end
local function get_biome_name(pos)
if mcl_mobs.custom_biomecheck then
return mcl_mobs.custom_biomecheck (pos)
else
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_biome then
return
end
gotten_biome = mt_get_biome_name(gotten_biome.biome)
--minetest.log ("biome: " .. dump(gotten_biome))
return gotten_biome
end
end
local function spawn_check(pos, spawn_def)
if not spawn_def or not pos then return end
@ -692,11 +696,10 @@ local function spawn_check(pos, spawn_def)
local mob_def = minetest.registered_entities[spawn_def.name]
local mob_type = mob_def.type
local gotten_node = get_node(pos).name
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_node then return end
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local biome_name = get_biome_name(pos)
if not biome_name then return end
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then
@ -714,8 +717,9 @@ local function spawn_check(pos, spawn_def)
if pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome) then
and biome_check(spawn_def.biomes, biome_name) then
mcl_log("Spawn level 1 check - Passed")
if (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (not is_farm_animal(spawn_def.name) or is_grass)
@ -725,6 +729,7 @@ local function spawn_check(pos, spawn_def)
and (spawn_def.check_position and spawn_def.check_position(pos) or spawn_def.check_position == nil)
and ( not spawn_protected or not minetest.is_protected(pos, "") ) then
mcl_log("Spawn level 2 check - Passed")
local gotten_light = get_node_light(pos)
if modern_lighting then
@ -875,8 +880,6 @@ minetest.register_chatcommand("spawn_mob",{
if mobs_spawn then
local perlin_noise
-- Get pos to spawn, x and z are randomised, y is range
@ -973,9 +976,21 @@ if mobs_spawn then
return spawning_position
end
local cumulative_chance = nil
local mob_library_worker_table = nil
local function initialize_spawn_data()
if not mob_library_worker_table then
mob_library_worker_table = table_copy(spawn_dictionary)
end
if not cumulative_chance then
cumulative_chance = 0
for k, v in pairs(mob_library_worker_table) do
cumulative_chance = cumulative_chance + v.chance
end
end
end
local function spawn_a_mob(pos, cap_space_hostile, cap_space_non_hostile)
--create a disconnected clone of the spawn dictionary, prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
if not spawning_position then
@ -988,22 +1003,25 @@ if mobs_spawn then
--output_mob_stats(mob_counts_wide)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
--use random weighted choice with replacement to grab a mob, don't exclude any possibilities
--shuffle table once every loop to provide equal inclusion probability to all mobs
--repeat grabbing a mob to maintain existing spawn rates
local spawn_loop_counter = #mob_library_worker_table
table.shuffle(mob_library_worker_table)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
while spawn_loop_counter > 0 do
table.shuffle(mob_library_worker_table)
local mob_chance_offset = math_random(1, cumulative_chance)
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
if mob_index <= #mob_library_worker_table then
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
else
break
end
end
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
@ -1088,8 +1106,7 @@ if mobs_spawn then
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
spawn_loop_counter = spawn_loop_counter - 1
end
end
@ -1101,6 +1118,7 @@ if mobs_spawn then
timer = timer + dtime
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
initialize_spawn_data()
timer = 0
local players = get_connected_players()

View File

@ -0,0 +1,2 @@
# textdomain:mcl_paintings
Painting=Quadre

View File

@ -305,6 +305,9 @@ Origin of those models:
* `mobs_mc_rabbit_random.*.ogg` (CC0)
* Changes were made.
* Source: <https://freesound.org/people/Alshred/>
* [epCode]
* `extra_mobs_hoglin*.ogg` (LGPL 3.0)
* Source: <https://git.minetest.land/epCode/extra_mobs/src/branch/master/sounds>
Note: Many of these sounds have been more or less modified to fit the game.

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = {
description = S("Axolotl"),
type = "animal",
spawn_class = "axolotl",
can_despawn = true,
@ -171,7 +172,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
100,
3,
water-16,
water+1)

View File

@ -150,7 +150,7 @@ mcl_mobs:spawn_specific(
0,
maxlight,
20,
5000,
100,
2,
mcl_vars.mg_overworld_min,
mobs_mc.water_level-1)

View File

@ -151,7 +151,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
5000,
1000,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -157,7 +157,7 @@ mcl_mobs:spawn_specific(
},
9,
minetest.LIGHT_MAX+1,
30, 17000,
30, 100,
3,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local cod = {
description = S("Cod"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,
@ -266,7 +267,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
750,
3,
water-16,
water+1)

View File

@ -207,7 +207,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
17000,
80,
10,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)
@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
17000,
80,
5,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -136,7 +136,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
})
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
description = S("Creeper"),
description = S("Charged Creeper"),
type = "monster",
spawn_class = "hostile",
hp_min = 20,
@ -407,7 +407,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
16500,
1000,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local dolphin = {
description = S("Dolphin"),
type = "animal",
spawn_class = "water",
can_despawn = true,
@ -244,7 +245,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
70,
3,
water-16,
water+1)

View File

@ -668,7 +668,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
3000,
100,
12,
mcl_vars.mg_end_min,
mcl_vars.mg_end_max)
@ -816,7 +816,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
19000,
100,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -833,7 +833,7 @@ mcl_mobs:spawn_specific(
0,
11,
30,
27500,
100,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -849,7 +849,7 @@ mcl_mobs:spawn_specific(
0,
11,
30,
5000,
100,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -20,7 +20,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
hp_max = 10,
xp_min = 5,
xp_max = 5,
collisionbox = {-2, 5, -2, 2, 9, 2},
collisionbox = {-2, 0, -2, 2, 4, 2, rotate=true},
visual = "mesh",
mesh = "mobs_mc_ghast.b3d",
spawn_in_group = 1,
@ -33,7 +33,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
death = "mobs_mc_zombie_death",
attack = "mobs_fireball",
random = "mobs_eerie",
distance = 16,
distance = 80,
-- TODO: damage
-- TODO: better death
},
@ -50,11 +50,11 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
run_start = 0, run_end = 40,
},
fall_damage = 0,
view_range = 100,
view_range = 64,
attack_type = "dogshoot",
arrow = "mobs_mc:fireball",
shoot_interval = 3.5,
shoot_offset = -5,
shoot_interval = 5,
shoot_offset = -0.5,
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
@ -97,7 +97,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
72000,
400,
2,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -107,8 +107,9 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"},
velocity = 15,
velocity = 5,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
_lifetime = 10,
_is_fireball = true,
hit_player = function(self, player)
@ -130,6 +131,10 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
damage_groups = {fleshy = 6},
}, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity()
if not ent or ent.health <= 0 then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end
end,
hit_node = function(self, pos, node)

View File

@ -30,6 +30,7 @@ for i=1,4 do
end
mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal",
spawn_class = "water_underground",
can_despawn = true,
@ -237,7 +238,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX + 1,
30,
10000,
100,
3,
water - 16,
water)

View File

@ -31,8 +31,9 @@ local hoglin = {
} },
visual_size = {x=3, y=3},
sounds = {
random = "extra_mobs_hoglin",
random = "extra_mobs_hoglin.1",
damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16,
},
jump = true,
@ -92,6 +93,12 @@ local zoglin = table.copy(hoglin)
zoglin.description = S("Zoglin")
zoglin.fire_resistant = 1
zoglin.textures = {"extra_mobs_zoglin.png"}
sounds = {
random = "extra_mobs_hoglin.2",
damage = "extra_mobs_hoglin_hurt",
death = "extra_mobs_hoglin_hurt",
distance = 16,
}
zoglin.do_custom = function()
return
end
@ -129,7 +136,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
200,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -609,7 +609,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
40,
4,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)
@ -632,7 +632,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
10,
4,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)

View File

@ -291,7 +291,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
50,
5,
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)

View File

@ -0,0 +1,73 @@
# textdomain: mobs_mc
Agent=Agent
Axolotl=Axolòtl
Bat=Ratapenada
Blaze=Flamor
Chicken=Polet
Cow=Vacha
Mooshroom=Vachairòla
Creeper=Creeper
Ender Dragon=Dragon de Finuèit
Enderman=Finuèairi
Endermite=Finuèibau
Ghast=Òrra
Elder Guardian=Ancian Gardian
Guardian=Gardian
Horse=Ega
Skeleton Horse=Ega Squeleta
Zombie Horse=Ega Zombia
Donkey=Asne
Mule=Miule
Iron Golem=Golem de Fèrre
Llama=Lamà
Ocelot=Ocelòt
Parrot=Papagai
Pig=Cochon
Polar Bear=Ors Blanc
Rabbit=Lapin
Killer Bunny=Lapin Tuaire
Sheep=Moton
Shulker=Coirafin
Silverfish=Peiçon d'Argent
Skeleton=Squeleta
Stray=Trainabiaça
Wither Skeleton=Squeleta Sechaire
Magma Cube=Cube de Magmà
Slime=Slime
Snow Golem=Golem d'Ivèrn
Spider=Aranha
Cave Spider=Aranha Venimósa
Squid=Pofre
Vex=Vex
Evoker=Invocataire
Illusioner=Fisiciaire
Villager=Vialatgés
Vindicator=Vindicataire
Zombie Villager=Vialatgés Zombia
Witch=Fachinèira
Wither=Le Sechaire
Wolf=Lop
Husk=Zombia Momificat
Zombie=Zombia
Zombie Piglin=Porcadés Zombia
Farmer=Boriaire
Fisherman=Peschaire
Fletcher=Archèir
Shepherd=Bergèir
Librarian=Bibliotecaire
Cartographer=Cartografe
Armorer=Armurèir
Leatherworker=Tanaire
Butcher=Maselèir
Weapon Smith=Farjaire d'Armas
Tool Smith=Farjaire d'Otilhs
Cleric=Clerc
Nitwit=Simple
Cod=Merluça
Salmon=Saumon
Dolphin=Daufin
Pillager=Pilhard
Tropical fish=Peiçon tropicau
Hoglin=Porcard
Strider=Trèva
Glow Squid=Pofre Lusent

View File

@ -186,7 +186,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
15000,
300,
5,
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)

View File

@ -235,7 +235,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
7,
30000,
400,
1,
mobs_mc.water_level+7,
mcl_vars.mg_overworld_max)

View File

@ -258,7 +258,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
100,
8,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -16,6 +16,13 @@ local trading_items = {
{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_enchanting:book_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:boots_iron_enchanted", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_blackstone:blackstone", amount_min = 8, amount_max = 16 },
{ itemstring = "mcl_bows:arrow", amount_min = 6, amount_max = 12 },
{ itemstring = "mcl_core:crying_obsidian", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_fire:fire_charge", amount_min = 1, amount_max = 1 },
--{ itemstring = "FIXME:spectral_arrow", amount_min = 6, amount_max = 12 },
}
local S = minetest.get_translator("mobs_mc")
@ -61,8 +68,10 @@ local piglin = {
} },
visual_size = {x=1, y=1},
sounds = {
random = "extra_mobs_piglin",
damage = "extra_mobs_piglin_hurt",
random = "mobs_mc_zombiepig_random",
war_cry = "mobs_mc_zombiepig_war_cry", death = "mobs_mc_zombiepig_death",
damage = "mobs_mc_zombiepig_hurt.2",
death = "mobs_mc_zombiepig_death.2",
distance = 16,
},
jump = true,
@ -140,14 +149,18 @@ local piglin = {
local c_pos = self.object:get_pos()
if c_pos then
self.what_traded = trading_items[math.random(#trading_items)]
for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, self.what_traded.itemstring)
local stack = ItemStack(self.what_traded.itemstring)
stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
local enchantment = "soul_speed"
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
local p = c_pos
local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
if nn and #nn > 0 then
p = vector.offset(nn[math.random(#nn)],0,1,0)
end
minetest.add_item(p, stack)
end
end)
end
@ -330,8 +343,13 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias?
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin)
local pigman_unused = table.copy(zombified_piglin)
pigman_unused.unused = true
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
-- Piglin Brute --
@ -397,7 +415,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
150,
3,
mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max)
@ -413,7 +431,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
150,
3,
mcl_vars.mg_lava_nether_max,
mcl_vars.mg_nether_max)
@ -429,7 +447,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
6000,
1000,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -446,7 +464,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
100000,
50,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -86,7 +86,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
7000,
50,
3,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -148,7 +148,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
40,
8,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -10,6 +10,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--###################
local salmon = {
description = S("Salmon"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,
@ -220,7 +221,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
260,
3,
water-16,
water+1)

View File

@ -379,7 +379,7 @@ mcl_mobs:spawn_specific(
9,
minetest.LIGHT_MAX+1,
30,
15000,
120,
3,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -44,6 +44,13 @@ local skeleton = {
"mcl_bows_bow_0.png", -- wielded_item
}
},
-- TODO: change random to new api when min minetest version is 5.8
sounds = {
random = "mobs_mc_skeleton_random.2",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
walk_velocity = 1.2,
run_velocity = 2.0,
damage = 2,
@ -299,7 +306,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
17000,
800,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -316,7 +323,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
10000,
800,
3,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
@ -336,7 +343,7 @@ mcl_mobs:spawn_specific(
0,
7,
20,
19000,
1200,
2,
mobs_mc.water_level,
mcl_vars.mg_overworld_max)

View File

@ -37,7 +37,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
visual_size = {x=1.2, y=1.2},
makes_footstep_sound = true,
sounds = {
random = "mobs_mc_skeleton_random",
random = "mobs_mc_skeleton_random.1",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
@ -116,7 +116,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
5000,
500,
5,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)

View File

@ -6,6 +6,7 @@ local MAPBLOCK_SIZE = 16
local seed = minetest.get_mapgen_setting("seed")
local slime_chunk_match
local slime_chunk_spawn_max = mcl_worlds.layer_to_y(40)
local x_modifier
local z_modifier
@ -166,16 +167,16 @@ local swamp_light_max = 7
local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
local maxlight = swamp_light_max
if is_slime_chunk(pos) then
if pos.y <= slime_chunk_spawn_max and is_slime_chunk(pos) then
maxlight = minetest.LIGHT_MAX + 1
end
return artificial_light <= maxlight
return math.max(artificial_light, sky_light) <= maxlight
end
-- Slime
local slime_big = {
description = S("Slime"),
description = S("Slime - big"),
type = "monster",
spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -230,6 +231,7 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4
slime_small.hp_max = 4
@ -247,6 +249,7 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1
slime_tiny.hp_max = 1
@ -321,7 +324,7 @@ cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
12000,
1000,
4,
cave_min,
cave_max,
@ -335,7 +338,7 @@ swampy_biomes,
0,
swamp_light_max,
30,
12000,
1000,
4,
swamp_min,
swamp_max)
@ -348,7 +351,7 @@ cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
8500,
1000,
4,
cave_min,
cave_max,
@ -362,7 +365,7 @@ swampy_biomes,
0,
swamp_light_max,
30,
8500,
1000,
4,
swamp_min,
swamp_max)
@ -375,7 +378,7 @@ cave_biomes,
0,
minetest.LIGHT_MAX+1,
30,
10000,
1000,
4,
cave_min,
cave_max,
@ -389,14 +392,14 @@ swampy_biomes,
0,
swamp_light_max,
30,
10000,
1000,
4,
swamp_min,
swamp_max)
-- Magma cube
local magma_cube_big = {
description = S("Magma Cube"),
description = S("Magma Cube - big"),
type = "monster",
spawn_class = "hostile",
hp_min = 16,
@ -457,6 +460,7 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4
@ -478,6 +482,7 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25
@ -512,7 +517,7 @@ magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
15000,
100,
4,
nether_min,
nether_max)
@ -525,7 +530,7 @@ magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
15500,
100,
4,
nether_min,
nether_max)
@ -538,7 +543,7 @@ magma_cube_biomes,
0,
minetest.LIGHT_MAX+1,
30,
16000,
100,
4,
nether_min,
nether_max)

Binary file not shown.

Binary file not shown.

View File

@ -287,7 +287,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
17000,
1000,
2,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -211,7 +211,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
5500,
80,
3,
water-16,
water+1)

View File

@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
local strider = {
description = S("Strider"),
type = "animal",
passive = true,
spawn_class = "passive",
@ -30,6 +31,8 @@ local strider = {
} },
visual_size = {x=3, y=3},
sounds = {
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
jump = true,
makes_footstep_sound = true,
@ -51,6 +54,7 @@ local strider = {
walk_start = 1,
walk_end = 20,
},
follow = { "mcl_crimson:warped_fungus" },
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
@ -67,8 +71,13 @@ local strider = {
do_custom = function(self, dtime)
if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
self.walk_velocity = 2
self.run_velocity = 4
if self.driver then
self.walk_velocity = 4
self.run_velocity = 8
else
self.walk_velocity = 2
self.run_velocity = 4
end
self.base_texture[1] = "extra_mobs_strider.png"
self.shaking = false
else
@ -122,7 +131,7 @@ local strider = {
local wielditem = clicker:get_wielded_item()
if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
if wielditem:get_name() == "mcl_crimson:warped_fungus" then
if self:feed_tame(clicker, 1, true, true) then return end
end
@ -197,6 +206,7 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider.
local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13
baby_strider.xp_max = 13
@ -206,7 +216,7 @@ textures = { {
} }
baby_strider.walk_velocity = 1.2
baby_strider.run_velocity = 2.4
baby_strider.child = 1
baby_strider.child = true
mcl_mobs.register_mob("mobs_mc:baby_strider", baby_strider)
@ -225,7 +235,7 @@ mcl_mobs:spawn_setup({
},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 2000,
chance = 200,
})
mcl_mobs:spawn_setup({
@ -241,7 +251,7 @@ mcl_mobs:spawn_setup({
},
min_height = mcl_vars.mg_nether_min,
max_height = mcl_vars.mg_nether_max,
chance = 100,
chance = 20,
})
-- spawn eggs

View File

@ -58,6 +58,7 @@ local function set_textures(self)
end
local tropical_fish = {
description = S("Tropical Fish"),
type = "animal",
spawn_class = "water_ambient",
can_despawn = true,
@ -183,7 +184,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
4000,
750,
3,
water-16,
water+1)

View File

@ -1989,6 +1989,17 @@ local trade_inventory = {
-- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true
end
-- calculate xp based on the price
local emeralds = 0
if wanted1:get_name() == "mcl_core:emerald" then
emeralds = wanted1:get_count()
elseif wanted2:get_name() == "mcl_core:emerald" then
emeralds = wanted2:get_count()
else
local offered = inv:get_stack("offered", 1)
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
end
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
local update_formspec = false
if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier
@ -2000,6 +2011,7 @@ local trade_inventory = {
set_textures(trader)
update_max_tradenum(trader)
update_formspec = true
xp = xp + 5
end
for t=1, #trades do
trades[t].locked = false
@ -2010,6 +2022,7 @@ local trade_inventory = {
-- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4)
end
mcl_experience.add_xp(player, xp)
trade.trade_counter = trade.trade_counter + 1
mcl_log("Trade counter is: ".. trade.trade_counter)
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
@ -2047,6 +2060,7 @@ local trade_inventory = {
if update_formspec then
show_trade_formspec(name, trader, tradenum)
end
else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end
@ -2336,7 +2350,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
20,
2,
4,
mobs_mc.water_level+1,
mcl_vars.mg_overworld_max)

View File

@ -225,7 +225,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
4090,
50,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -463,7 +463,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
},
velocity = 7,
rotate = 90,
_lifetime = 350,
_lifetime = 15,
on_punch = function(self) end,
-- direct hit
@ -516,7 +516,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
},
velocity = 4,
rotate = 90,
_lifetime = 500,
_lifetime = 25,
on_punch = function(self) end,
-- direct hit

View File

@ -135,6 +135,7 @@ end
-- Tamed wolf (aka “dog”)
local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false
dog.passive = true
dog.hp_min = 20
@ -224,7 +225,7 @@ mcl_mobs:spawn_specific(
0,
minetest.LIGHT_MAX+1,
30,
9000,
80,
7,
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)

View File

@ -243,7 +243,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
6000,
1000,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -332,7 +332,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
60000,
50,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -348,7 +348,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
6500,
2400,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
@ -362,7 +362,7 @@ mcl_mobs:spawn_specific(
0,
7,
30,
65000,
120,
4,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)

View File

@ -53,7 +53,7 @@ doc.data = {}
doc.data.categories = {}
doc.data.aliases = {}
-- Default order (includes categories of other mods from the Docuentation System modpack)
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced"}
doc.data.category_order = {"basics", "nodes", "tools", "craftitems", "advanced", "mobs"}
doc.data.category_count = 0
doc.data.players = {}

View File

@ -116,7 +116,11 @@ function doc_identifier.identify(itemstack, user, pointed_thing)
end
-- A known registered object
elseif ro then
doc.show_entry(username, ro.category, ro.entry, true)
if doc.entry_exists("mobs", le.name) then
doc.show_entry(username, "mobs", le.name, true)
else
doc.show_entry(username, ro.category, ro.entry, true)
end
-- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name)

View File

@ -1136,6 +1136,86 @@ doc.add_category("craftitems", {
end
})
doc.add_category("mobs", {
name = S("Mobs"),
description = S("different mobs"),
build_formspec = function(data, playername)
if data then
local datastring = ""
if data.description then
datastring = datastring .. S("Description: @1", data.description)
datastring = newline2(datastring)
end
if data.type then
datastring = datastring .. S("Type: @1", data.type)
datastring = newline2(datastring)
end
if data.spawn_class then
datastring = datastring .. S("spawn class: @1", data.spawn_class)
datastring = newline2(datastring)
end
if data.jump then
datastring = datastring .. S("Can Jump")
datastring = newline2(datastring)
end
if data.fly then
datastring = datastring .. S("Can Fly")
datastring = newline2(datastring)
end
if data.drops then
count = 0
for _,item in ipairs(data.drops) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S("drops: ")
datastring = newline(datastring)
for _,item in ipairs(data.drops) do
local itemDescription = ItemStack(item.name):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
datastring = newline2(datastring)
end
end
if data.follow then
datastring = datastring .. S("follows player when these items are held:")
datastring = newline(datastring)
if type(data.follow) == "string" then
datastring = datastring .. data.follow
datastring = newline(datastring)
else
for i=1, #data.follow do
local itemstring = data.follow[i]
local itemDescription = ItemStack(itemstring):get_short_description()
datastring = datastring .. itemDescription
datastring = newline(datastring)
end
end
datastring = newline2(datastring)
end
local formstring = doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!]"
end
end
})
-- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names
-- for better understanding

View File

@ -447,8 +447,8 @@ The values for X, Y and Z work like this:=Les valeurs pour X, Y et Z fonctionnen
You can view your current position in the debug screen (open with [F5]).=Vous pouvez afficher votre position actuelle dans l'écran de débogage (ouvrir avec [F5]).
# MCL2 extensions
Creative Mode=Mode Creatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes:
Creative Mode=Mode créatif
Enabling Creative Mode in MineClone 2 applies the following changes:=L'activation du mode créatif dans MineClone 2 applique les modifications suivantes :
• You keep the things you've placed=• Vous gardez les choses que vous avez placées
• Creative inventory is available to obtain most items easily=• Un inventaire créatif est disponible pour obtenir facilement la plupart des objets
• Hand breaks all default blocks instantly=• La main brise instantanément tous les blocs par défaut

View File

@ -76,6 +76,7 @@ function tt.reload_itemstack_description(itemstack)
orig_desc = minetest.colorize(tt.NAME_COLOR, meta:get_string("name"))
end
local desc = apply_snippets(orig_desc, itemstring, toolcaps or def.tool_capabilities, itemstack)
if desc == def.description and meta:get_string("description") == "" then return end
meta:set_string("description", desc)
end
end

View File

@ -550,6 +550,13 @@ awards.register_achievement("mcl:obsidian", {
type = "Advancement",
group = "Overworld",
})
awards.register_achievement("mcl:fireball_redir_serv", {
title = S("Fireball Redirection Service"),
description = S("Defeat a ghast with his own weapon."),
icon = "mcl_fire_fire_charge.png",
type = "Advancement",
group = "Nether",
})
awards.register_achievement("mcl:hero_of_the_village", {
title = S("Hero of the Village"),

View File

@ -15,7 +15,7 @@ Eat a cooked porkchop.=Mangez du porc cuit.
Eat a cooked rabbit.=Mangez du lapin cuit.
Get really desperate and eat rotten flesh.=Soyez vraiment désespéré et mangez de la chair pourrie.
Getting Wood=Obtenir du bois
Getting an Upgrade=Obtenir une augmentation de niveau
Getting an Upgrade=Obtenir une amélioration
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
Hot Topic=Sujet brûlant
Into Fire=Dans le feu

View File

@ -177,7 +177,6 @@ minetest.register_entity("mcl_experience:orb", {
delete_timer = 0,
radius = 4,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(),
@ -187,10 +186,14 @@ minetest.register_entity("mcl_experience:orb", {
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity)
local xp = tonumber(staticdata)
-- Assign 0 xp in case the entity was persisted even though it should not have been (static_save = false)
-- This was a minetest bug for a while: https://github.com/minetest/minetest/issues/14420
local xp = tonumber(staticdata) or 0
self._xp = xp
size = xp_to_size(xp)
self.object:set_properties({
size = xp_to_size(xp)
self.object:set_properties({
visual_size = {x = size, y = size},
glow = 14,
})

View File

@ -204,7 +204,8 @@ local function init(player)
local playername = player:get_player_name()
minetest.create_detached_inventory("creative_" .. playername, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if minetest.is_creative_enabled(playername) then
if minetest.is_creative_enabled(playername) and
from_list ~= to_list then
return count
else
return 0
@ -541,7 +542,6 @@ function mcl_inventory.set_creative_formspec(player)
"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
})
end
@ -570,20 +570,33 @@ function mcl_inventory.set_creative_formspec(player)
listrings,
tab(name, "blocks"),
tab(name, "deco"),
tab(name, "redstone"),
tab(name, "rail"),
tab(name, "misc"),
tab(name, "nix"),
tab(name, "blocks") ..
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
tab(name, "deco") ..
"tooltip[deco;"..F(filtername["deco"]).."]"..
tab(name, "redstone") ..
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
tab(name, "rail") ..
"tooltip[rail;"..F(filtername["rail"]).."]"..
tab(name, "misc") ..
"tooltip[misc;"..F(filtername["misc"]).."]"..
tab(name, "nix") ..
"tooltip[nix;"..F(filtername["nix"]).."]"..
tab(name, "food"),
tab(name, "tools"),
tab(name, "combat"),
tab(name, "mobs"),
tab(name, "brew"),
tab(name, "matr"),
tab(name, "inv"),
tab(name, "food") ..
"tooltip[food;"..F(filtername["food"]).."]"..
tab(name, "tools") ..
"tooltip[tools;"..F(filtername["tools"]).."]"..
tab(name, "combat") ..
"tooltip[combat;"..F(filtername["combat"]).."]"..
tab(name, "mobs") ..
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
tab(name, "brew") ..
"tooltip[brew;"..F(filtername["brew"]).."]"..
tab(name, "matr") ..
"tooltip[matr;"..F(filtername["matr"]).."]"..
tab(name, "inv") ..
"tooltip[inv;"..F(filtername["inv"]).."]"
})
if name == "nix" then
@ -594,6 +607,7 @@ function mcl_inventory.set_creative_formspec(player)
formspec = formspec .. table.concat({
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
"field_close_on_enter[search;false]",
"field_enter_after_edit[search;true]",
"set_focus[search;true]",
})
end

View File

@ -3,6 +3,19 @@ mcl_inventory = {}
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/creative.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/survival.lua")
local old_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name)
if old_is_creative_enabled(name) then return true end
if not name then return false end
assert(type(name) == "string", "minetest.is_creative_enabled requires a string (the playername) argument.")
local p = minetest.get_player_by_name(name)
if p then
return p:get_meta():get_string("gamemode") == "creative"
end
return false
end
---@param player mt.PlayerObjectRef
---@param armor_change_only? boolean
local function set_inventory(player, armor_change_only)
@ -73,12 +86,14 @@ end)
---@param player mt.PlayerObjectRef
function mcl_inventory.update_inventory(player)
local player_gamemode = mcl_gamemode.get_gamemode(player)
if player_gamemode == "creative" then
local player_name = player:get_player_name()
local is_gamemode_creative = minetest.is_creative_enabled(player_name)
if is_gamemode_creative then
mcl_inventory.set_creative_formspec(player)
elseif player_gamemode == "survival" then
elseif not is_gamemode_creative then
player:set_inventory_formspec(mcl_inventory.build_survival_formspec(player))
end
mcl_meshhand.update_player(player)
end
mcl_gamemode.register_on_gamemode_change(function(player, old_gamemode, new_gamemode)

View File

@ -1,18 +1,15 @@
---@diagnostic disable need-check-nil
local table = table
local ipairs = ipairs
local S = minetest.get_translator("mcl_inventory")
local F = minetest.formspec_escape
---@type {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}[]
mcl_inventory.registered_survival_inventory_tabs = {}
---@param def {id: string, description: string, item_icon: string, build: (fun(player: ObjectRef): string), handle: fun(player: ObjectRef, fields: table), access: (fun(player): boolean), show_inventory: boolean}
function mcl_inventory.register_survival_inventory_tab(def)
if #mcl_inventory.registered_survival_inventory_tabs == 7 then
error("Too much tabs registered!")
error("Too many tabs registered!")
end
assert(def.id)
@ -134,10 +131,10 @@ local main_page_static = table.concat({
--Listring
"listring[current_player;main]",
"listring[current_player;armor]",
"listring[current_player;main]",
"listring[current_player;craft]",
"listring[current_player;main]",
"listring[current_player;armor]",
"listring[current_player;main]",
})
mcl_inventory.register_survival_inventory_tab({
@ -204,13 +201,14 @@ function mcl_inventory.build_survival_formspec(player)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if formname == "" and #mcl_inventory.registered_survival_inventory_tabs ~= 1 and
mcl_gamemode.get_gamemode(player) == "survival" then
not minetest.is_creative_enabled(player_name) then
for _, d in ipairs(mcl_inventory.registered_survival_inventory_tabs) do
if fields["tab_" .. d.id] and d.access(player) then
player_current_tab[player] = d.id
mcl_inventory.update_inventory(player)
return
break
end
end

View File

@ -2,7 +2,24 @@ local S = minetest.get_translator(minetest.get_current_modname())
local light = minetest.LIGHT_MAX
minetest.register_node("mesecons_lightstone:lightstone_off", {
local function generate_action_on(color)
local n = "mesecons_lightstone:lightstone_on"
if color then n = n .. "_" .. color end
return function(pos, node)
minetest.swap_node(pos, {name=n, param2 = node.param2})
end
end
local function generate_action_off(color)
local n = "mesecons_lightstone:lightstone_off"
if color then n = n .. "_" .. color end
return function(pos, node)
minetest.swap_node(pos, {name=n, param2 = node.param2})
end
end
local ls_off_name = "mesecons_lightstone:lightstone_off"
local ls_off_def = {
tiles = {"jeija_lightstone_gray_off.png"},
groups = {handy=1, mesecon_effector_off = 1, mesecon = 2},
is_ground_content = false,
@ -11,16 +28,16 @@ minetest.register_node("mesecons_lightstone:lightstone_off", {
_doc_items_longdesc = S("Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.", light),
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {effector = {
action_on = function(pos, node)
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_on", param2 = node.param2})
end,
action_on = generate_action_on(),
rules = mesecon.rules.alldirs,
}},
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
})
}
minetest.register_node(ls_off_name, ls_off_def)
minetest.register_node("mesecons_lightstone:lightstone_on", {
local ls_on_name = "mesecons_lightstone:lightstone_on"
local ls_on_def = {
tiles = {"jeija_lightstone_gray_on.png"},
groups = {handy=1, not_in_creative_inventory=1, mesecon = 2, opaque = 1},
drop = "node mesecons_lightstone:lightstone_off",
@ -29,14 +46,59 @@ minetest.register_node("mesecons_lightstone:lightstone_on", {
light_source = light,
sounds = mcl_sounds.node_sound_glass_defaults(),
mesecons = {effector = {
action_off = function(pos, node)
minetest.swap_node(pos, {name="mesecons_lightstone:lightstone_off", param2 = node.param2})
end,
action_off = generate_action_off(),
rules = mesecon.rules.alldirs,
}},
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
})
}
minetest.register_node(ls_on_name, ls_on_def)
local colored_lamps = {
{"white", S("White Redstone Lamp"), "white"},
{"grey", S("Grey Redstone Lamp"), "dark_grey"},
{"silver", S("Light Grey Redstone Lamp"), "grey"},
{"black", S("Black Redstone Lamp"), "black"},
{"red", S("Red Redstone Lamp"), "red"},
{"yellow", S("Yellow Redstone Lamp"), "yellow"},
{"green", S("Green Redstone Lamp"), "dark_green"},
{"cyan", S("Cyan Redstone Lamp"), "cyan"},
{"blue", S("Blue Redstone Lamp"), "blue"},
{"magenta", S("Magenta Redstone Lamp"), "magenta"},
{"orange", S("Orange Redstone Lamp"), "orange"},
{"purple", S("Purple Redstone Lamp"), "violet"},
{"brown", S("Brown Redstone Lamp"), "brown"},
{"pink", S("Pink Redstone Lamp"), "pink"},
{"lime", S("Lime Redstone Lamp"), "green"},
{"lightblue", S("Light Blue Redstone Lamp"), "lightblue"},
}
for _, row in ipairs(colored_lamps) do
local name = row[1]
local desc = row[2]
local dye = row[3]
local mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[opacity:100)"
if name == "lightblue" then
mask = "^[hsl:0:-100^(mcl_lightstone_mask.png^[multiply:" .. name .. "^[hsl:0:200^[opacity:100)"
end
local name_off = ls_off_name .. "_" .. name
local def_off = table.copy(ls_off_def)
def_off.description = desc
def_off._doc_items_longdesc = nil
def_off._doc_items_create_entry = false
def_off.mesecons.effector.action_on = generate_action_on(name)
def_off.tiles[1] = def_off.tiles[1] .. mask
local def_on = table.copy(ls_on_def)
def_on.drop = name_off
def_on.tiles[1] = def_on.tiles[1] .. mask
def_on.mesecons.effector.action_off = generate_action_off(name)
minetest.register_node(name_off, def_off)
minetest.register_node(ls_on_name.."_"..name, def_on)
minetest.register_craft({
type = "shapeless",
output = name_off,
recipe = {ls_off_name, "mcl_dye:" .. dye}
})
end
minetest.register_craft({
output = "mesecons_lightstone:lightstone_off",

View File

@ -2,3 +2,19 @@
Redstone Lamp=Redstonelampe
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
Glows when powered by redstone power=Leuchtet, wenn mit Redstoneenergie versorgt
White Redstone Lamp=Weiße Redstonelampe
Grey Redstone Lamp=Graue Redstonelampe
Light Grey Redstone Lamp=Hellgraue Redstonelampe
Black Redstone Lamp=Schwartze Redstonelampe
Red Redstone Lamp=Rote Redstonelampe
Yellow Redstone Lamp=Gelbe Redstonelampe
Green Redstone Lamp=Grüne Redstonelampe
Cyan Redstone Lamp=Türkise Redstonelampe
Blue Redstone Lamp=Blaue Redstonelampe
Magenta Redstone Lamp=Magenta Redstonelampe
Orange Redstone Lamp=Orange Redstonelampe
Purple Redstone Lamp=Violette Redstonelampe
Brown Redstone Lamp=Braune Redstonelampe
Pink Redstone Lamp=Rosa Redstonelampe
Lime Redstone Lamp=Lindgrüne Redstonelampe
Light Blue Redstone Lamp=Hellblaue Redstonelampe

View File

@ -2,3 +2,19 @@
Redstone Lamp=Lampa czerwienitowa
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Lampy czerwienitowe to mechanizmy czerwienitowe, które jasno świecą (poziom światła @1), gdy są zasilone energią czerwienitową.
Glows when powered by redstone power=Świeci gdy zasilana czerwienitem
White Redstone Lamp=Biała lampa czerwienitowa
Grey Redstone Lamp=Szara lampa czerwienitowa
Light Grey Redstone Lamp=Jasnoszara lampa czerwienitowa
Black Redstone Lamp=Czarna lampa czerwienitowa
Red Redstone Lamp=Czerwona lampa czerwienitowa
Yellow Redstone Lamp=Żółta lampa czerwienitowa
Green Redstone Lamp=Zielona lampa czerwienitowa
Cyan Redstone Lamp=Błękitna lampa czerwienitowa
Blue Redstone Lamp=Niebieska lampa czerwienitowa
Magenta Redstone Lamp=Karmazynowa lampa czerwienitowa
Orange Redstone Lamp=Pomarańczowa lampa czerwienitowa
Purple Redstone Lamp=Fioletowa lampa czerwienitowa
Brown Redstone Lamp=Brązowa lampa czerwienitowa
Pink Redstone Lamp=Różowa lampa czerwienitowa
Lime Redstone Lamp=Jasnozielona lampa czerwienitowa
Light Blue Redstone Lamp=Jasnoniebieska lampa czerwienitowa

View File

@ -2,3 +2,19 @@
Redstone Lamp=
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
Glows when powered by redstone power=
White Redstone Lamp=
Grey Redstone Lamp=
Light Grey Redstone Lamp=
Black Redstone Lamp=
Red Redstone Lamp=
Yellow Redstone Lamp=
Green Redstone Lamp=
Cyan Redstone Lamp=
Blue Redstone Lamp=
Magenta Redstone Lamp=
Orange Redstone Lamp=
Purple Redstone Lamp=
Brown Redstone Lamp=
Pink Redstone Lamp=
Lime Redstone Lamp=
Light Blue Redstone Lamp=

View File

@ -0,0 +1,19 @@
# textdomain: mcl_amethyst
Amethyst Cluster=Amethysthaufen
Amethyst Cluster is the final growth of amethyst bud.=Der Amethysthaufen ist das endgültige Wachstum der Amethystknospe.
Amethyst Shard=Amethystsplitter
An amethyst shard is a crystalline mineral.=Ein Amethystsplitter ist ein kristallines Mineral.
Block of Amethyst=Amethystblock
Budding Amethyst=Amethystknospe
Calcite=Kalzit
Calcite can be found as part of amethyst geodes.=Kalzit kann als Teil von Amethystgeoden gefunden werden.
Large Amethyst Bud=Große Amethystknospe
Large Amethyst Bud is the third growth of amethyst bud.=Die große Amethystknospe ist die dritte Wachstumsstufe der Amethystknospe.
Medium Amethyst Bud=Mittelgroße Amethystknospe
Medium Amethyst Bud is the second growth of amethyst bud.=Die mittelgroße Amethystknospe ist die zweite Wachstumsstufe der Amethystknospe.
Small Amethyst Bud=Kleine Amethystknospe
Small Amethyst Bud is the first growth of amethyst bud.=Die kleine Amethystknospe ist die erste Wachstumsstufe der Amethystknospe.
The Block of Amethyst is a decoration block crafted from amethyst shards.=Der Amethystblock ist ein aus Amethystsplittern gefertigter Dekorationsblock.
The Budding Amethyst can grow amethyst=Knospender Amethyst kann Amethyst wachsen lassen.
Tinted Glass=Getöntes Glas
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Getöntes Glas ist eine Art von Glas, das Licht blockiert, während es visuell transparent ist.

View File

@ -103,10 +103,10 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring)
end
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
return core_armor_texture .. overlay
end
return func
end
@ -129,6 +129,7 @@ function mcl_armor.register_set(def)
local groups = table.copy(groups)
groups["armor_" .. name] = 1
groups["combat_armor_" .. name] = 1
groups["armor_" .. def.name] = 1
groups.armor = 1
groups.combat_armor = 1
groups.mcl_armor_points = def.points[name]
@ -326,12 +327,12 @@ end
tt.register_snippet(function(itemstring, toolcaps, stack)
if not stack then return nil end
local meta = stack:get_meta()
if not mcl_armor.is_trimmed(stack) then return nil end
if not mcl_armor.is_trimmed(stack) then return nil end
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
local trim_name = full_overlay:match("%((.-)%_")
local trim_name = full_overlay:match("%((.-)%_")
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
end)
@ -339,4 +340,4 @@ function mcl_armor.is_trimmed(itemstack)
-- this meta value will be there for every trimmed armor piece
-- remember, get_string returns "" if the key doesn't exist
return itemstack:get_meta():get_string("mcl_armor:trim_overlay") ~= ""
end
end

View File

@ -71,5 +71,6 @@ dofile(modpath .. "/api.lua")
dofile(modpath .. "/player.lua")
dofile(modpath .. "/damage.lua")
dofile(modpath .. "/register.lua")
dofile(modpath .. "/leather.lua")
dofile(modpath .. "/alias.lua")
dofile(modpath .. "/trims.lua")

View File

@ -0,0 +1,207 @@
local C = minetest.colorize
local colors = {
-- { ID, decription, wool, dye }
{ "red", "Red", "mcl_dye:red", "#951d1d" },
{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
{ "black", "Black", "mcl_dye:black", "#020307" },
{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
{ "white", "White", "mcl_dye:white", "#d1d7d8" },
}
local function color_string_to_table(colorstring)
return {
r = tonumber(colorstring:sub(2,3), 16), -- 16 as second parameter allows hexadecimal
g = tonumber(colorstring:sub(4,5), 16),
b = tonumber(colorstring:sub(6,7), 16),
}
end
local function av(a, b)
return (a + b)/2
end
local function calculate_color(first, last)
return {
r = av(first.r, last.r),
g = av(first.g, last.g),
b = av(first.b, last.b),
}
end
local function get_texture_function(texture)
local function get_texture(_, itemstack)
local out
local color = itemstack:get_meta():get_string("mcl_armor:color")
if color == "" or color == nil then
out = texture
else
out = texture.."^[hsl:0:100:50^[multiply:"..color
end
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
return out..mcl_enchanting.overlay
else
return out
end
end
return get_texture
end
function mcl_armor.colorize_leather_armor(itemstack, colorstring)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local color = color_string_to_table(colorstring)
colorstring = minetest.colorspec_to_colorstring(color)
local meta = itemstack:get_meta()
local old_color = meta:get_string("mcl_armor:color")
if old_color == colorstring then return
elseif old_color ~= "" then
color = calculate_color(
color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
color
)
colorstring = minetest.colorspec_to_colorstring(color)
end
meta:set_string("mcl_armor:color", colorstring)
meta:set_string("inventory_image",
itemstack:get_definition().inventory_image .. "^[hsl:0:100:50^[multiply:" .. colorstring
)
tt.reload_itemstack_description(itemstack)
return itemstack
end
function mcl_armor.wash_leather_armor(itemstack)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local meta = itemstack:get_meta()
meta:set_string("mcl_armor:color", "")
meta:set_string("inventory_image", "")
tt.reload_itemstack_description(itemstack)
return itemstack
end
mcl_armor.register_set({
name = "leather",
description = "Leather",
descriptions = {
head = "Cap",
torso = "Tunic",
legs = "Pants",
},
durability = 80,
enchantability = 15,
points = {
head = 1,
torso = 3,
legs = 2,
feet = 1,
},
textures = {
head = get_texture_function("mcl_armor_helmet_leather.png"),
torso = get_texture_function("mcl_armor_chestplate_leather.png"),
legs = get_texture_function("mcl_armor_leggings_leather.png"),
feet = get_texture_function("mcl_armor_boots_leather.png"),
},
craft_material = "mcl_mobitems:leather",
})
tt.register_priority_snippet(function(_, _, itemstack)
if not itemstack or minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local color = itemstack:get_meta():get_string("mcl_armor:color")
if color and color ~= "" then
local text = C(mcl_colors.GRAY, "Dyed: "..color)
return text, false
end
end)
for name, element in pairs(mcl_armor.elements) do
local modname = minetest.get_current_modname()
local itemname = modname .. ":" .. element.name .. "_leather"
minetest.register_craft({
type = "shapeless",
output = itemname,
recipe = {
itemname,
"group:dye",
},
})
local ench_itemname = itemname .. "_enchanted"
minetest.register_craft({
type = "shapeless",
output = ench_itemname,
recipe = {
ench_itemname,
"group:dye",
},
})
end
local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local found_la = nil
local dye_color = nil
for _, item in pairs(old_craft_grid) do
local name = item:get_name()
if name == "" then
-- continue
elseif minetest.get_item_group(name, "armor_leather") > 0 then
if found_la then return end
found_la = item
elseif minetest.get_item_group(name, "dye") > 0 then
if dye_color then return end
for _, row in pairs(colors) do
if row[3] == name then dye_color = row[4] end
end
else return end
end
return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
end
minetest.register_craft_predict(colorizing_crafting)
minetest.register_on_craft(colorizing_crafting)
minetest.register_chatcommand("color_leather", {
params = "<color>",
description = "Colorize a piece of leather armor, or wash it",
privs = {debug = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
local item = player:get_wielded_item()
if not item or minetest.get_item_group(item:get_name(), "armor_leather") == 0 then
return false, "Not leather armor."
end
if param == "wash" then
player:set_wielded_item(mcl_armor.wash_leather_armor(item))
return true, "Washed."
end
local colorstring = minetest.colorspec_to_colorstring(param)
if not colorstring then return false, "Invalid color" end
player:set_wielded_item(mcl_armor.colorize_leather_armor(item, colorstring))
return true, "Done: " .. colorstring
else
return false, "Player isn't online"
end
end,
})

View File

@ -1,6 +1,6 @@
# textdomain: mcl_armor
This is a piece of equippable armor which reduces the amount of damage you receive.=Dies ist ein Teil einer tragbaren Rüstung, die die Menge an Schaden, den Sie erleiden, reduziert.
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in ihrem Inventarmenü.
To equip it, put it on the corresponding armor slot in your inventory menu.=Um es zu tragen, legen Sie es in den passenden Rüstungsplatz in Ihrem Inventarmenü.
Leather Cap=Lederkappe
Iron Helmet=Eisenhelm
Golden Helmet=Goldhelm

View File

@ -1,5 +1,5 @@
name = mcl_armor
author = stu
description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_colors, mcl_grindstone
optional_depends = mcl_fire, ethereal, bakedclay

View File

@ -1,24 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
mcl_armor.register_set({
name = "leather",
description = "Leather",
descriptions = {
head = "Cap",
torso = "Tunic",
legs = "Pants",
},
durability = 80,
enchantability = 15,
points = {
head = 1,
torso = 3,
legs = 2,
feet = 1,
},
craft_material = "mcl_mobitems:leather",
})
mcl_armor.register_set({
name = "gold",
description = "Golden",
@ -227,5 +208,27 @@ minetest.register_tool("mcl_armor:elytra", {
on_place = mcl_armor.equip_on_use,
on_secondary_use = mcl_armor.equip_on_use,
_mcl_armor_element = "torso",
_mcl_armor_texture = "mcl_armor_elytra.png"
_mcl_armor_texture = function(obj, itemstack)
if obj:is_player() then
local cape = mcl_skins.player_skins[obj].cape
if cape ~= "blank.png" then
return cape:gsub("_body", "_elytra")
end
end
return "mcl_armor_elytra.png"
end,
_on_equip = function(obj, itemstack)
if not obj:is_player() then return end
local cape = mcl_skins.player_skins[obj].cape
if cape ~= "blank.png" then
local skinval = mcl_player.player_get_skin(obj)
skinval = skinval:gsub("%^" .. cape, "")
mcl_player.player_set_skin(obj, skinval)
-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
end
end,
_on_unequip = function(obj, itemstack)
if not obj:is_player() then return end
mcl_skins.update_player_skin(obj)
end
})

View File

@ -280,31 +280,7 @@ local bamboo_block_def = {
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
return itemstack
end
local pos = pointed_thing.under
if mcl_bamboo.is_protected(pos, placer) then
return
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_place = mcl_util.rotate_axis,
}
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)

View File

@ -316,10 +316,15 @@ minetest.register_node(SCAFFOLDING_NAME, {
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir)
local anode = minetest.get_node(pointed.above).name
if wdir == 1 then
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1)
if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1)
end
else
return
end
return itemstack
else

View File

@ -77,16 +77,31 @@ local function rotate(pos, node, user, mode, new_param2)
end
local creative_dig = {}
local function destruct_bed(pos, oldnode)
local node = oldnode or minetest_get_node_or_nil(pos)
if not node then return end
local pos2, node2, bottom = get_bed_next_node(pos, oldnode)
-- Check creative dig flags and don't drop an item if the bed was dug by a player in
-- creative mode
local pos_hash = minetest.hash_node_position(pos)
local pos2_hash = minetest.hash_node_position(pos2)
local creative_mode = creative_dig[pos_hash] or creative_dig[pos2_hash]
if bottom then
if node2 and string.sub(node2.name, -4) == "_top" then
minetest_remove_node(pos2)
end
-- Drop the bed only when removing the top to prevent duplication and only if
-- it wasn't dug by a player in creative mode
local bed_node_def = minetest.registered_nodes[node.name]
if bed_node_def and bed_node_def._mcl_beds_drop and not creative_mode then
local stack = ItemStack(bed_node_def._mcl_beds_drop)
minetest.add_item(pos2, stack)
end
else
if node2 and string.sub(node2.name, -7) == "_bottom" then
minetest_remove_node(pos2)
@ -94,6 +109,29 @@ local function destruct_bed(pos, oldnode)
end
end
local function dig_bed(pos, node, digger)
local pos_hash = minetest.hash_node_position(pos)
if digger then
local name = digger:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
-- Set creative dig flags to stop dropping items
if minetest.is_creative_enabled(name) then
creative_dig[pos_hash] = true
end
end
-- Trigger the destruct_bed function
minetest.remove_node(pos)
-- Clean up creative dig flag
creative_dig[pos_hash] = nil
end
local function kick_player_after_destruct(destruct_pos)
for name, player_bed_pos in pairs(mcl_beds.bed_pos) do
if vector.distance(destruct_pos, player_bed_pos) < 0.1 then
@ -126,6 +164,26 @@ if minetest.get_modpath("mcl_sounds") then
})
end
local function place_bed(name, placer, pos, dir)
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return false
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return false
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
return true
end
function mcl_beds.register_bed(name, def)
local common_box = {
type = "fixed",
@ -156,7 +214,8 @@ function mcl_beds.register_bed(name, def)
sounds = def.sounds or default_sounds,
selection_box = common_box,
collision_box = common_box,
drop = def.recipe and name or "",
_mcl_beds_drop = def.recipe and name or "",
drop = "",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
@ -189,30 +248,23 @@ function mcl_beds.register_bed(name, def)
return itemstack
end
-- Try to place in three directions: inline with the view and rotated to
-- the right and left
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local botpos = vector_add(pos, minetest_facedir_to_dir(dir))
if minetest.is_protected(botpos, placer:get_player_name()) and
not minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(botpos, placer:get_player_name())
return itemstack
end
local botdef = minetest.registered_nodes[minetest_get_node(botpos).name]
if not botdef or not botdef.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
if place_bed(name, placer, pos, dir) or
place_bed(name, placer, pos, (dir+1)%4) or
place_bed(name, placer, pos, (dir+3)%4) or
place_bed(name, placer, pos, (dir+2)%4) then
-- Bed was places
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end,
after_destruct = destruct_bed,
on_dig = dig_bed,
on_destruct = kick_player_after_destruct,
@ -239,7 +291,7 @@ function mcl_beds.register_bed(name, def)
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds,
drop = def.recipe and name or "",
drop = "",
selection_box = common_box,
collision_box = common_box,
@ -250,6 +302,7 @@ function mcl_beds.register_bed(name, def)
on_rotate = rotate,
after_destruct = destruct_bed,
on_dig = dig_bed,
})
minetest.register_alias(name, name .. "_bottom")

View File

@ -191,6 +191,18 @@ minetest.register_craft({
},
})
minetest.register_craft({
type = "fuel",
recipe = "group:bee_nest",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:beehive",
burntime = 15,
})
-- Temporary ABM to update honey levels
minetest.register_abm({
label = "Update Beehive Honey Levels",

View File

@ -475,8 +475,11 @@ minetest.register_node("mcl_books:bookshelf", {
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main",
function(stack) return minetest.get_item_group(stack:get_name(), "book") == 1 or stack:get_name() == "mcl_enchanting:book_enchanted" end)
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "book") == 1 or
stack:get_name() == "mcl_enchanting:book_enchanted"
end
return inv, "main", mcl_util.select_stack(hop_inv, hop_list, inv, "main", filter, 1)
end,
})

View File

@ -27,11 +27,11 @@ local function damage_explosion(self, damagemulitplier)
for _,obj in pairs(objects) do
if obj:is_player() then
mcl_util.deal_damage(obj, damagemulitplier - vector.distance(p, obj:get_pos()), {type = "explosion"})
elseif obj:get_luaentity().is_mob then
elseif obj:get_luaentity() and obj:get_luaentity().is_mob then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damagemulitplier - vector.distance(p, obj:get_pos())},
}, self.object:get_velocity())
}, self.object:get_velocity()) -- TODO possibly change the punch dir to be outwards instead of rocket velocity
end
end
end

View File

@ -379,16 +379,27 @@ end
local function hoppers_on_try_push(pos, hop_pos, hop_inv, hop_list)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z) then
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input",
function(stack) return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and minetest.get_item_group(stack:get_name(), "bottle") == 0 end)
if math.abs(pos.y - hop_pos.y) > math.abs(pos.x - hop_pos.x) and math.abs(pos.y - hop_pos.y) > math.abs(pos.z - hop_pos.z)
then
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "brewitem") == 1 and
minetest.get_item_group(stack:get_name(), "bottle") == 0
end
return inv, "input", mcl_util.select_stack(hop_inv, hop_list, inv, "input", filter, 1)
else
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", function(stack) return stack:get_name() == "mcl_mobitems:blaze_powder" end)
local filter = function(stack)
return stack:get_name() == "mcl_mobitems:blaze_powder"
end
local stack = mcl_util.select_stack(hop_inv, hop_list, inv, "fuel", filter, 1 )
if stack then
return inv, "fuel", stack
else
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand",
function(stack) return minetest.get_item_group(stack:get_name(), "bottle") == 1 end)
local function filter(stack)
return minetest.get_item_group(stack:get_name(), "bottle") == 1
end
return inv, "stand", mcl_util.select_stack(hop_inv, hop_list, inv, "stand", filter, 1)
end
end
end

View File

@ -26,3 +26,9 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_cartography_table:cartography_table",
burntime = 15,
})

View File

@ -94,6 +94,14 @@ local function register_filled_cauldron(water_level, description, liquid)
drop = "mcl_cauldrons:cauldron",
_mcl_hardness = 2,
_mcl_blast_resistance = 2,
on_rightclick = function(pos, node, player, itemstack)
local outcome = mcl_armor.wash_leather_armor(itemstack)
if outcome then
minetest.sound_play("mcl_potions_bottle_pour",
{pos=pos, gain=0.5, max_hear_range=16},true)
end
return outcome
end,
})
-- Add entry aliases for the Help

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