Bloodaxe
  • Joined on 2024-01-24
Bloodaxe pushed to norwegian-bokmål-localization at Bloodaxe/VoxeLibre 2024-11-15 00:48:47 +01:00
2b3d055ca7 Merge branch 'master' into norwegian-bokmål-localization
4dc5d0939c Whitespace fix in translation (#4701)
32b334322b Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' (#4685) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
88c3c4558b Fix for VoxeLibre
3954acdfb7 Creative inventory: padding[-0.015,-0.015] on mobile
Compare 98 commits »
Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4665 2024-11-14 14:54:51 +01:00
Optimize finding lightning rods

Seems to work as intended? I don't see anything out of the ordinary when running it at least. The entry appears in the mod_storage.sqlite as well, so yeah 👍

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4433 2024-11-14 14:04:38 +01:00
Projectile Refactor
  • The Ender Dragon can hit itself with it's projectiles, if it fires a projectile and then decides to chase the player afterwards.

And again, that just shows how slow-moving they are 😂

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4433 2024-11-14 13:57:11 +01:00
Projectile Refactor

Are you standing on the ground when you throw the potions? The potions will hit the ground and apply affects to everything nearby, which would include yourself.

I'm flying, so I'm not hitting…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4566 2024-11-14 10:12:12 +01:00
Some optimizations for mapgen

I can't speak on the optimization itself, but from my testing terrain is generating as expected.

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4285 2024-11-14 10:01:01 +01:00
Fix indestructable blocks provided by mods

The mod that led me to making this in the first place is https://content.luanti.org/packages/GreenXenith/mesecons_wireless/

I can't use this mod, it says I'm missing "default" as a dependency.

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4433 2024-11-14 09:49:33 +01:00
Projectile Refactor
  • Thrown potions still hit you when thrown at a downward angle
  • Ender Dragon projectiles do not hurt you at all
  • Ghast, Wither and Blaze projectiles hurts the player, but does not destroy/ignit…
Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4213 2024-11-13 20:08:42 +01:00
Minecart Update

I was able to levitate inside solid blocks by putting the minecart like this in a corner and then jumping on top of it. Couldn't quite do it every time, but I think a more experienced player could…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4479 2024-11-12 04:34:59 +01:00
Improve mob smartness (cliffs, paths) part 1

The pathfinding included with Luanti (the engine) is quite fast, but not that great. As far as I can tell, it will treat flowers, grass, torches, etc., that can be navigated as solid blocks. It…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4213 2024-11-12 04:31:39 +01:00
Minecart Update

That's what you get with the default Luanti entity physics. 🤷 I'm open to suggestions, though. Is there no way to increase their friction, so they stop a bit faster when off-rails? I'm not a…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4443 2024-11-12 03:51:37 +01:00
Thunder/rain inconsistencies, sunburn and flashes of fire

On my end Rovers just seemingly disappear when they get hit by rain. No "hit" effect, no sound effect of them teleporting away... just gone!

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4285 2024-11-12 03:37:38 +01:00
Fix indestructable blocks provided by mods

Sooo, wanna test this to help out, but do you guys have any easy examples of "Mods that don't use VoxeLibre groups"? 👼

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4213 2024-11-12 03:10:54 +01:00
Minecart Update

I'm experiencing that the physics of the minecarts freeze for a second, and then it resumes.

Also, not sure how similar you want this to Minecraft's minecarts, but holding W to push let's you…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4479 2024-11-12 02:38:53 +01:00
Improve mob smartness (cliffs, paths) part 1

Also, are animals following a food item the exact same code as the Villager Hamburger stuff? They don't seem to do any pathfinding at all, they just walk in a total straight line with no regards…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4479 2024-11-12 02:33:50 +01:00
Improve mob smartness (cliffs, paths) part 1

I had a zombie chase me in a flower-forest biome. He follows me up and down slopes in a very zig-zaggy way? Looks a little unnatural. He does pathfind to me, but it takes longer than the "straight…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4611 2024-11-09 06:23:30 +01:00
WIP: BIG mapgen update for structures and villages, needs testing

A Pillager-tower spawned inside a village (or the village spawned inside it perhaps?). Looks werid, and made it initially spawn Pillagers inside of the village itself 😆

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4611 2024-11-09 06:17:07 +01:00
WIP: BIG mapgen update for structures and villages, needs testing

When following an Eye of Ender, I end up at locations with abandoned mineshafts, but seemingly no stronghold/portal room? I tried 2 different locations, no luck chuck.

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4611 2024-11-09 05:51:07 +01:00
WIP: BIG mapgen update for structures and villages, needs testing

Does resource spawning take the terrain into account? I don't see any iron spawning in mountain biomes or the likes. Would make sense for these resources to be "pushed" upwards in such areas. Is…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4611 2024-11-09 05:42:45 +01:00
WIP: BIG mapgen update for structures and villages, needs testing

WOW! I am truly impressed with this, exploring this world-gen feels soooo much better than the current game. The villages generating with paths and stuff looks great, and all structures feel much…

Bloodaxe commented on pull request VoxeLibre/VoxeLibre#4221 2024-11-09 04:50:08 +01:00
bonemeal API update

Seems to be working as intended! Only thing I didn't get to test was the worldedit thingy, all else works!