537 lines
17 KiB
Lua
537 lines
17 KiB
Lua
-- Signal API implementation
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--[[
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Signal aspect table:
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asp = {
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main = {
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free = <boolean>,
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speed = <int km/h>,
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},
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shunt = {
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free = <boolean>,
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-- Whether train may proceed as shunt move, on sight
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-- main aspect takes precedence over this
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proceed_as_main = <boolean>,
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-- If an approaching train is a shunt move and "main.free" is set,
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-- the train may proceed as a train move under the "main" aspect
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-- If this is not set, shunt moves are NOT allowed to switch to
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-- a train move, and must stop even if "main.free" is set.
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-- This is intended to be used for "Halt for shunt moves" signs.
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}
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dst = {
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free = <boolean>,
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speed = <int km/h>,
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}
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info = {
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call_on = <boolean>, -- Call-on route, expect train in track ahead (not implemented yet)
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dead_end = <boolean>, -- Route ends on a dead end (e.g. bumper) (not implemented yet)
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w_speed = <integer>,
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-- "Warning speed restriction". Supposed for short-term speed
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-- restrictions which always override any other restrictions
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-- imposed by "speed" fields, until lifted by a value of -1
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-- (Example: german Langsamfahrstellen-Signale)
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}
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}
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-- For "speed" and "w_speed" fields, a value of -1 means that the
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-- restriction is lifted. If they are omitted, the value imposed at
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-- the last aspect received remains valid.
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-- The "dst" subtable can be completely omitted when no explicit dst
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-- aspect should be signalled to the train. In this case, the last
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-- signalled dst aspect remains valid.
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== How signals actually work in here ==
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Each signal (in the advtrains universe) is some node that has at least the
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following things:
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- An "influence point" that is set somewhere on a rail
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- An aspect which trains that pass the "influence point" have to obey
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There can be static and dynamic signals. Static signals are, roughly
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spoken, signs, while dynamic signals are "real" signals which can display
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different things.
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The node definition of a signal node should contain those fields:
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groups = {
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advtrains_signal = 2,
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save_in_at_nodedb = 1,
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}
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advtrains = {
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set_aspect = function(pos, node, asp)
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-- This function gets called whenever the signal should display
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-- a new or changed signal aspect. It is not required that
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-- the signal actually displays the exact same aspect, since
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-- some signals can not do this by design.
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-- Example: pure shunt signals can not display a "main" aspect
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-- and have no effect on train moves, so they will only ever
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-- honor the shunt.free field for their aspect.
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-- In turn, it is not guaranteed that the aspect will fulfill the
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-- criteria put down in supported_aspects.
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-- If set_aspect is present, supported_aspects should also be declared.
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-- The aspect passed in here can always be queried using the
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-- advtrains.interlocking.signal_get_supposed_aspect(pos) function.
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-- It is always DANGER when the signal is not used as route signal.
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-- For static signals, this function should be completely omitted
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-- If this function is omitted, it won't be possible to use
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-- route setting on this signal.
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end,
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supported_aspects = {
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-- A table which tells which different types of aspects this signal
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-- is able to display. It is used to construct the "aspect editing"
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-- formspec for route programming (and others) It should always be
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-- present alongside with set_aspect. If this is not specified but
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-- set_aspect is, the user will be allowed to select any aspect.
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-- Any of the fields marked with <boolean/nil> support 3 types of values:
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nil: if this signal can switch between free/blocked
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false: always shows "blocked", unchangable
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true: always shows "free", unchangable
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-- Any of the "speed" fields should contain a list of possible values
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-- to be set as restriction. If omitted, this signal should never
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-- set the corresponding "speed" field in the aspect, which means
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-- that the previous speed limit stays valid
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-- If your signal can only display a single speed (may it be -1),
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-- always enclose that single value into a list. (such as {-1})
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main = {
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free = <boolean/nil>,
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speed = {<speed1>, ..., <speedn>} or nil,
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},
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dst = {
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free = <boolean/nil>,
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speed = {<speed1>, ..., <speedn>} or nil,
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},
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shunt = {
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free = <boolean/nil>,
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},
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info = {
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call_on = <boolean/nil>,
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dead_end = <boolean/nil>,
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w_speed = {<speed1>, ..., <speedn>} or nil,
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}
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},
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get_aspect = function(pos, node)
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-- This function gets called by the train safety system. It
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should return the aspect that this signal actually displays,
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not preferably the input of set_aspect.
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-- For regular, full-featured light signals, they will probably
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honor all entries in the original aspect, however, e.g.
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simple shunt signals always return main.free=true regardless of
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the set_aspect input because they can not signal "Halt" to
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train moves.
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-- advtrains.interlocking.DANGER contains a default "all-danger" aspect.
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-- If your signal does not cover certain sub-tables of the aspect,
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the following reasonable defaults are automatically assumed:
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main = {
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free = true,
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}
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dst = {
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free = true,
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}
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shunt = {
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free = false,
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proceed_as_main = false,
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}
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end,
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}
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on_rightclick = advtrains.interlocking.signal_rc_handler
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can_dig = advtrains.interlocking.signal_can_dig
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after_dig_node = advtrains.interlocking.signal_after_dig
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(If you need to specify custom can_dig or after_dig_node callbacks,
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please call those functions anyway!)
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Important note: If your signal should support external ways to set its
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aspect (e.g. via mesecons), there are some things that need to be considered:
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- advtrains.interlocking.signal_get_supposed_aspect(pos) won't respect this
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- Whenever you change the signal aspect, and that aspect change
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did not happen through a call to
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advtrains.interlocking.signal_set_aspect(pos, asp), you are
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*required* to call this function:
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advtrains.interlocking.signal_on_aspect_changed(pos)
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in order to notify trains about the aspect change.
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This function will query get_aspect to retrieve the new aspect.
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]]--
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local DANGER = {
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main = {
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free = false,
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speed = 0,
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},
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shunt = {
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free = false,
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},
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dst = {
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free = false,
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speed = 0,
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},
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info = {}
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}
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advtrains.interlocking.DANGER = DANGER
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local function fillout_aspect(asp)
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if not asp.main then
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asp.main = {
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free = true,
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}
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end
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if not asp.dst then
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asp.dst = {
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free = true,
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}
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end
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if not asp.shunt then
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asp.shunt = {
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free = false,
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proceed_as_main = false,
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}
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end
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if not asp.info then
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asp.info = {}
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end
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end
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function advtrains.interlocking.update_signal_aspect(tcbs)
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if tcbs.signal then
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local asp = tcbs.aspect or DANGER
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advtrains.interlocking.signal_set_aspect(tcbs.signal, asp)
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end
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end
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function advtrains.interlocking.signal_can_dig(pos)
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return not advtrains.interlocking.db.get_sigd_for_signal(pos)
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end
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function advtrains.interlocking.signal_after_dig(pos)
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-- clear influence point
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advtrains.interlocking.db.clear_ip_by_signalpos(pos)
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end
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function advtrains.interlocking.signal_set_aspect(pos, asp)
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fillout_aspect(asp)
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local node=advtrains.ndb.get_node(pos)
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local ndef=minetest.registered_nodes[node.name]
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if ndef and ndef.advtrains and ndef.advtrains.set_aspect then
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ndef.advtrains.set_aspect(pos, node, asp)
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advtrains.interlocking.signal_on_aspect_changed(pos)
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end
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end
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-- should be called when aspect has changed on this signal.
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function advtrains.interlocking.signal_on_aspect_changed(pos)
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local ipts, iconn = advtrains.interlocking.db.get_ip_by_signalpos(pos)
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if not ipts then return end
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local ipos = minetest.string_to_pos(ipts)
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local tns = advtrains.occ.get_trains_over(ipos)
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for id, sidx in pairs(tns) do
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-- local train = advtrains.trains[id]
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--if train.index <= sidx then
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minetest.after(0, advtrains.invalidate_path, id)
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--end
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end
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end
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function advtrains.interlocking.signal_rc_handler(pos, node, player, itemstack, pointed_thing)
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local pname = player:get_player_name()
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local sigd = advtrains.interlocking.db.get_sigd_for_signal(pos)
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if sigd then
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advtrains.interlocking.show_signalling_form(sigd, pname)
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else
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local ndef = minetest.registered_nodes[node.name]
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if ndef.advtrains and ndef.advtrains.set_aspect then
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-- permit to set aspect manually
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minetest.show_formspec(pname, "at_il_sigasp_"..minetest.pos_to_string(pos), "field[aspect;Set Aspect ('A' to assign IP);D0D0D]")
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else
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--static signal - only IP
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advtrains.interlocking.show_ip_form(pos, pname)
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end
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local pname = player:get_player_name()
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local pts = string.match(formname, "^at_il_sigasp_(.+)$")
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local pos
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if pts then pos = minetest.string_to_pos(pts) end
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if pos and fields.aspect then
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if fields.aspect == "A" then
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advtrains.interlocking.show_ip_form(pos, pname)
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return
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end
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local mfs, msps, dfs, dsps, shs = string.match(fields.aspect, "^([FD])([-0-9]+)([FD])([-0-9]+)([FD])$")
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local asp = {
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main = {
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free = mfs=="F",
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speed = tonumber(msps),
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},
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shunt = {
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free = shs=="F",
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},
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dst = {
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free = dfs=="F",
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speed = tonumber(dsps),
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},
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info = {
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call_on = false, -- Call-on route, expect train in track ahead
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dead_end = false, -- Route ends on a dead end (e.g. bumper)
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}
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}
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advtrains.interlocking.signal_set_aspect(pos, asp)
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end
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end)
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-- Returns the aspect the signal at pos is supposed to show
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function advtrains.interlocking.signal_get_supposed_aspect(pos)
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local sigd = advtrains.interlocking.db.get_sigd_for_signal(pos)
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if sigd then
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local tcbs = advtrains.interlocking.db.get_tcbs(sigd)
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if tcbs.aspect then
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return tcbs.aspect
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end
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end
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return DANGER;
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end
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-- Returns the actual aspect of the signal at position, as returned by the nodedef.
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-- returns nil when there's no signal at the position
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function advtrains.interlocking.signal_get_aspect(pos)
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local node=advtrains.ndb.get_node(pos)
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local ndef=minetest.registered_nodes[node.name]
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if ndef and ndef.advtrains and ndef.advtrains.get_aspect then
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local asp = ndef.advtrains.get_aspect(pos, node)
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if not asp then asp = DANGER end
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fillout_aspect(asp)
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return asp
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end
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return nil
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end
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-- Returns the "supported_aspects" of the signal at position, as returned by the nodedef.
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-- returns nil when there's no signal at the position
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function advtrains.interlocking.signal_get_supported_aspects(pos)
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local node=advtrains.ndb.get_node(pos)
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local ndef=minetest.registered_nodes[node.name]
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if ndef and ndef.advtrains and ndef.advtrains.supported_aspects then
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local asp = ndef.advtrains.supported_aspects
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return asp
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end
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return nil
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end
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local players_assign_ip = {}
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local function ipmarker(ipos, connid)
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local node_ok, conns, rhe = advtrains.get_rail_info_at(ipos, advtrains.all_tracktypes)
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if not node_ok then return end
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local yaw = advtrains.dir_to_angle(conns[connid].c)
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-- using tcbmarker here
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local obj = minetest.add_entity(vector.add(ipos, {x=0, y=0.2, z=0}), "advtrains_interlocking:tcbmarker")
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if not obj then return end
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obj:set_yaw(yaw)
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obj:set_properties({
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textures = { "at_il_signal_ip.png" },
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})
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end
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-- shows small info form for signal IP state/assignment
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-- only_notset: show only if it is not set yet (used by signal tcb assignment)
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function advtrains.interlocking.show_ip_form(pos, pname, only_notset)
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if not minetest.check_player_privs(pname, "interlocking") then
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return
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end
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local form = "size[7,5]label[0.5,0.5;Signal at "..minetest.pos_to_string(pos).."]"
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local pts, connid = advtrains.interlocking.db.get_ip_by_signalpos(pos)
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if pts then
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form = form.."label[0.5,1.5;Influence point is set at "..pts.."/"..connid.."]"
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form = form.."button_exit[0.5,2.5; 5,1;set;Move]"
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form = form.."button_exit[0.5,3.5; 5,1;clear;Clear]"
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local ipos = minetest.string_to_pos(pts)
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ipmarker(ipos, connid)
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else
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form = form.."label[0.5,1.5;Influence point is not set.]"
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form = form.."label[0.5,2.0;It is recommended to set an influence point.]"
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form = form.."label[0.5,2.5;This is the point where trains will obey the signal.]"
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form = form.."button_exit[0.5,3.5; 5,1;set;Set]"
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end
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if not only_notset or not pts then
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minetest.show_formspec(pname, "at_il_ipassign_"..minetest.pos_to_string(pos), form)
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local pname = player:get_player_name()
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if not minetest.check_player_privs(pname, {train_operator=true, interlocking=true}) then
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return
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end
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local pts = string.match(formname, "^at_il_ipassign_([^_]+)$")
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local pos
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if pts then
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pos = minetest.string_to_pos(pts)
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end
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if pos then
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if fields.set then
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advtrains.interlocking.signal_init_ip_assign(pos, pname)
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elseif fields.clear then
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advtrains.interlocking.db.clear_ip_by_signalpos(pos)
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end
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end
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end)
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-- inits the signal IP assignment process
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function advtrains.interlocking.signal_init_ip_assign(pos, pname)
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if not minetest.check_player_privs(pname, "interlocking") then
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minetest.chat_send_player(pname, "Insufficient privileges to use this!")
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return
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end
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--remove old IP
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--advtrains.interlocking.db.clear_ip_by_signalpos(pos)
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minetest.chat_send_player(pname, "Configuring Signal: Please look in train's driving direction and punch rail to set influence point.")
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players_assign_ip[pname] = pos
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end
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minetest.register_on_punchnode(function(pos, node, player, pointed_thing)
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local pname = player:get_player_name()
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if not minetest.check_player_privs(pname, "interlocking") then
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return
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end
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-- IP assignment
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local signalpos = players_assign_ip[pname]
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if signalpos then
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if vector.distance(pos, signalpos)<=50 then
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local node_ok, conns, rhe = advtrains.get_rail_info_at(pos, advtrains.all_tracktypes)
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if node_ok and #conns == 2 then
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local yaw = player:get_look_horizontal()
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local plconnid = advtrains.yawToClosestConn(yaw, conns)
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-- add assignment if not already present.
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local pts = advtrains.roundfloorpts(pos)
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if not advtrains.interlocking.db.get_ip_signal_asp(pts, plconnid) then
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advtrains.interlocking.db.set_ip_signal(pts, plconnid, signalpos)
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ipmarker(pos, plconnid)
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minetest.chat_send_player(pname, "Configuring Signal: Successfully set influence point")
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else
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minetest.chat_send_player(pname, "Configuring Signal: Influence point of another signal is already present!")
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end
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else
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minetest.chat_send_player(pname, "Configuring Signal: This is not a normal two-connection rail! Aborted.")
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end
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else
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minetest.chat_send_player(pname, "Configuring Signal: Node is too far away. Aborted.")
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end
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players_assign_ip[pname] = nil
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end
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end)
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--== aspect selector ==--
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local players_aspsel = {}
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--[[
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suppasp: "supported_aspects" table
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purpose: form title string
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callback: func(pname, aspect) called on form submit
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]]
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function advtrains.interlocking.show_signal_aspect_selector(pname, p_suppasp, p_purpose, callback, p_isasp)
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local suppasp = p_suppasp or {
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main = {}, dst = {}, shunt = {}, info = {},
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}
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local purpose = p_purpose or ""
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local isasp = p_isasp and fillout_aspect(p_isasp)
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local form = "size[7,5]label[0.5,0.5;Select Signal Aspect:]"
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form = form.."label[0.5,1;"..purpose.."]"
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form = form.."label[0.5,1.5;== Main Signal ==]"
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if suppasp.main.free == nil then
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local st = 2
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if isasp and not isasp.main.free then st=1 end
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form = form.."dropdown[0.5,2;2;main_free;danger,free;"..st.."]"
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end
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if suppasp.main.speed then
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local selid = 1
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if isasp and isasp.main.speed then
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for idx, spv in ipairs(suppasp.main.speed) do
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if spv == isasp.main.speed then
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selid = idx
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break
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end
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end
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end
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form = form.."label[2.3,1;Speed:]"
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form = form.."dropdown[3,2;2;main_speed;"..table.concat(suppasp.main.speed, ",")..";"..selid.."]"
|
|
end
|
|
|
|
form = form.."label[0.5,3;== Shunting ==]"
|
|
if suppasp.shunt.free == nil then
|
|
local st = 1
|
|
if isasp and isasp.shunt.free then st=2 end
|
|
form = form.."dropdown[0.5,3.5;2;shunt_free;---,allowed;"..st.."]"
|
|
end
|
|
|
|
form = form.."button_exit[0.5,4.5; 5,1;save;OK]"
|
|
|
|
local token = advtrains.random_id()
|
|
|
|
minetest.show_formspec(pname, "at_il_sigaspdia_"..token, form)
|
|
|
|
minetest.after(1, function()
|
|
players_aspsel[pname] = {
|
|
suppasp = suppasp,
|
|
callback = callback,
|
|
token = token,
|
|
}
|
|
end)
|
|
end
|
|
|
|
local function usebool(sup, val, free)
|
|
if sup == nil then
|
|
return val==free
|
|
else
|
|
return sup
|
|
end
|
|
end
|
|
local function usespeed(sup, val)
|
|
if sup then
|
|
return tonumber(val)
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
-- TODO use non-hacky way to parse outputs
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local pname = player:get_player_name()
|
|
local psl = players_aspsel[pname]
|
|
if psl then
|
|
if formname == "at_il_sigaspdia_"..psl.token then
|
|
if fields.save then
|
|
local asp = {
|
|
main = {
|
|
free = usebool(psl.suppasp.main.free, fields.main_free, "free"),
|
|
speed = usespeed(psl.suppasp.main.speed, fields.main_speed),
|
|
},
|
|
dst = {
|
|
free = true, speed = -1,
|
|
},
|
|
shunt = {
|
|
free = usebool(psl.suppasp.shunt.free, fields.shunt_free, "allowed"),
|
|
},
|
|
info = {}
|
|
}
|
|
psl.callback(pname, asp)
|
|
end
|
|
else
|
|
players_aspsel[pname] = nil
|
|
end
|
|
end
|
|
|
|
end)
|