advtrains/advtrains_train_industrial/init.lua

128 lines
3.7 KiB
Lua

-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
advtrains.register_wagon("engine_industrial", {
mesh="advtrains_engine_industrial.b3d",
textures = {"advtrains_engine_industrial.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name=S("Driver Stand (right)"),
attach_offset={x=5, y=7, z=-8},
view_offset={x=5.2, y=-4, z=0},
driving_ctrl_access=true,
group = "dstand",
},
{
name=S("Driver Stand (left)"),
attach_offset={x=5, y=7, z=-8},
view_offset={x=-5.2, y=-4, z=0},
driving_ctrl_access=true,
group = "dstand",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
driving_ctrl_access = true,
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=2.6,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
horn_sound = "advtrains_industrial_horn",
glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
--big--
advtrains.register_wagon("engine_industrial_big", {
mesh="advtrains_engine_industrial_big.b3d",
textures = {"advtrains_engine_industrial_big.png"},
drives_on={default=true},
max_speed=30,
seats = {
{
name=S("Driver Stand (right)"),
attach_offset={x=5, y=7, z=20},
view_offset={x=5.2, y=-4, z=11},
driving_ctrl_access=true,
group = "dstand",
},
{
name=S("Driver Stand (left)"),
attach_offset={x=5, y=7, z=-8},
view_offset={x=-5.2, y=-4, z=0},
driving_ctrl_access=true,
group = "dstand",
},
},
seat_groups = {
dstand={
name = "Driver Stand",
access_to = {},
driving_ctrl_access = true,
},
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=4,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
horn_sound = "advtrains_industrial_horn",
glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", {
mesh="advtrains_wagon_tank.b3d",
textures = {"advtrains_wagon_tank.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self, pname, invname)
return "size[8,11]"..
"list["..invname..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", {
mesh="advtrains_wagon_wood.b3d",
textures = {"advtrains_wagon_wood.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self, pname, invname)
return "size[8,11]"..
"list["..invname..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")