341 lines
12 KiB
Lua
341 lines
12 KiB
Lua
--atan2 counts angles clockwise, minetest does counterclockwise
|
|
local print=function(t) minetest.log("action", t) minetest.chat_send_all(t) end
|
|
|
|
local wagon={
|
|
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
|
--physical = true,
|
|
visual = "mesh",
|
|
mesh = "wagon.b3d",
|
|
visual_size = {x=3, y=3},
|
|
textures = {"black.png"},
|
|
is_wagon=true,
|
|
wagon_span=1,--how many index units of space does this wagon consume
|
|
attach_offset={x=0, y=0, z=0},
|
|
view_offset={x=0, y=0, z=0},
|
|
}
|
|
|
|
|
|
|
|
function wagon:on_rightclick(clicker)
|
|
print("[advtrains] wagon rightclick")
|
|
if not clicker or not clicker:is_player() then
|
|
return
|
|
end
|
|
if not self.initialized then
|
|
print("[advtrains] not initiaalized")
|
|
return
|
|
end
|
|
if clicker:get_player_control().sneak then
|
|
advtrains.split_train_at_wagon(self)
|
|
return
|
|
end
|
|
if clicker:get_player_control().aux1 then
|
|
--advtrains.dumppath(self:train().path)
|
|
--minetest.chat_send_all("at index "..(self:train().index or "nil"))
|
|
--advtrains.invert_train(self.train_id)
|
|
minetest.chat_send_all(dump(self:train()))
|
|
return
|
|
end
|
|
if self.driver and clicker == self.driver then
|
|
advtrains.set_trainhud(self.driver:get_player_name(), "")
|
|
self.driver = nil
|
|
clicker:set_detach()
|
|
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
|
elseif not self.driver then
|
|
self.driver = clicker
|
|
clicker:set_attach(self.object, "", self.attach_offset, {x=0,y=0,z=0})
|
|
clicker:set_eye_offset(self.view_offset, self.view_offset)
|
|
end
|
|
end
|
|
|
|
function wagon:train()
|
|
return advtrains.trains[self.train_id]
|
|
end
|
|
|
|
function wagon:on_activate(staticdata, dtime_s)
|
|
print("[advtrains][wagon "..(self.unique_id or "no-id").."] activated")
|
|
self.object:set_armor_groups({immortal=1})
|
|
if staticdata then
|
|
local tmp = minetest.deserialize(staticdata)
|
|
if tmp then
|
|
self.unique_id=tmp.unique_id
|
|
self.train_id=tmp.train_id
|
|
self.wagon_flipped=tmp.wagon_flipped
|
|
end
|
|
|
|
end
|
|
self.old_pos = self.object:getpos()
|
|
self.old_velocity = self.velocity
|
|
self.initialized_pre=true
|
|
|
|
--same code is in on_step
|
|
--does this object already have an ID?
|
|
if not self.unique_id then
|
|
self.unique_id=os.time()..os.clock()--should be random enough.
|
|
end
|
|
--is my train still here
|
|
if not self.train_id or not self:train() then
|
|
if self.initialized then
|
|
print("[advtrains][wagon "..self.unique_id.."] missing train_id, destroying")
|
|
self.object:remove()
|
|
return
|
|
end
|
|
print("[advtrains][wagon "..self.unique_id.."] missing train_id, but not yet initialized, returning")
|
|
return
|
|
elseif not self.initialized then
|
|
self.initialized=true
|
|
end
|
|
advtrains.update_trainpart_properties(self.train_id)
|
|
end
|
|
|
|
function wagon:get_staticdata()
|
|
--save to table before being unloaded
|
|
advtrains.wagon_save[self.unique_id]=advtrains.merge_tables(self)
|
|
return minetest.serialize({
|
|
unique_id=self.unique_id,
|
|
train_id=self.train_id,
|
|
wagon_flipped=self.wagon_flipped,
|
|
})
|
|
end
|
|
|
|
-- Remove the wagon
|
|
function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
|
if not puncher or not puncher:is_player() then
|
|
return
|
|
end
|
|
|
|
self.object:remove()
|
|
if not self.initialized then return end
|
|
|
|
local inv = puncher:get_inventory()
|
|
if minetest.setting_getbool("creative_mode") then
|
|
if not inv:contains_item("main", "advtrains:locomotive") then
|
|
inv:add_item("main", "advtrains:locomotive")
|
|
end
|
|
else
|
|
inv:add_item("main", "advtrains:locomotive")
|
|
end
|
|
|
|
table.remove(self:train().trainparts, self.pos_in_trainparts)
|
|
advtrains.update_trainpart_properties(self.train_id)
|
|
return
|
|
|
|
|
|
end
|
|
|
|
function wagon:on_step(dtime)
|
|
local pos = self.object:getpos()
|
|
if not self.initialized_pre then
|
|
print("[advtrains] wagon stepping while not yet initialized_pre, returning")
|
|
self.object:setvelocity({x=0,y=0,z=0})
|
|
return
|
|
end
|
|
|
|
--does this object already have an ID?
|
|
if not self.unique_id then
|
|
self.unique_id=os.time()..os.clock()--should be random enough.
|
|
end
|
|
--is my train still here
|
|
if not self.train_id or not self:train() then
|
|
if self.initialized then
|
|
print("[advtrains][wagon "..self.unique_id.."] missing train_id, destroying")
|
|
self.object:remove()
|
|
return
|
|
end
|
|
print("[advtrains][wagon "..self.unique_id.."] missing train_id, but not yet initialized, returning")
|
|
return
|
|
elseif not self.initialized then
|
|
self.initialized=true
|
|
end
|
|
|
|
--driver control
|
|
if self.driver and self.is_locomotive then
|
|
if self.driver:get_player_control_bits()~=self.old_player_control_bits then
|
|
local pc=self.driver:get_player_control()
|
|
if pc.sneak then --stop
|
|
self:train().tarvelocity=0
|
|
elseif (not self.wagon_flipped and pc.up) or (self.wagon_flipped and pc.down) then --faster
|
|
self:train().tarvelocity=math.min(self:train().tarvelocity+1, advtrains.all_traintypes[self:train().traintype].max_speed or 10)
|
|
elseif (not self.wagon_flipped and pc.down) or (self.wagon_flipped and pc.up) then --slower
|
|
self:train().tarvelocity=math.max(self:train().tarvelocity-1, -(advtrains.all_traintypes[self:train().traintype].max_speed or 10))
|
|
elseif pc.aux1 then --slower
|
|
if math.abs(self:train().velocity)<=3 then
|
|
self.driver:set_detach()
|
|
self.driver:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
|
advtrains.set_trainhud(self.driver:get_player_name(), "")
|
|
self.driver = nil
|
|
return--(don't let it crash because of statement below)
|
|
else
|
|
minetest.chat_send_player(self.driver:get_player_name(), "Can't get off driving train!")
|
|
end
|
|
end
|
|
self.old_player_control_bits=self.driver:get_player_control_bits()
|
|
end
|
|
advtrains.set_trainhud(self.driver:get_player_name(), advtrains.hud_train_format(self:train(), self.wagon_flipped))
|
|
end
|
|
|
|
local gp=self:train()
|
|
--for path to be available. if not, skip step
|
|
if not advtrains.get_or_create_path(self.train_id, gp) then
|
|
self.object:setvelocity({x=0, y=0, z=0})
|
|
return
|
|
end
|
|
|
|
local pos_in_train_left=self.pos_in_train+0
|
|
local index=gp.index
|
|
if pos_in_train_left>(index-math.floor(index))*(gp.path_dist[math.floor(index)] or 1) then
|
|
pos_in_train_left=pos_in_train_left - (index-math.floor(index))*(gp.path_dist[math.floor(index)] or 1)
|
|
index=math.floor(index)
|
|
while pos_in_train_left>(gp.path_dist[index-1] or 1) do
|
|
pos_in_train_left=pos_in_train_left - (gp.path_dist[index-1] or 1)
|
|
index=index-1
|
|
end
|
|
index=index-(pos_in_train_left/(gp.path_dist[index-1] or 1))
|
|
else
|
|
index=index-(pos_in_train_left*(gp.path_dist[math.floor(index-1)] or 1))
|
|
end
|
|
--print("trainindex "..gp.index.." wagonindex "..index)
|
|
|
|
--position recalculation
|
|
local first_pos=gp.path[math.floor(index)]
|
|
local second_pos=gp.path[math.floor(index)+1]
|
|
if not first_pos or not second_pos then
|
|
--print("[advtrains] object "..self.unique_id.." path end reached!")
|
|
self.object:setvelocity({x=0,y=0,z=0})
|
|
return
|
|
end
|
|
|
|
--checking for environment collisions(a 3x3 cube around the center)
|
|
if not gp.recently_collided_with_env then
|
|
local collides=false
|
|
for x=-1,1 do
|
|
for y=0,2 do
|
|
for z=-1,1 do
|
|
local node=minetest.get_node_or_nil(vector.add(first_pos, {x=x, y=y, z=z}))
|
|
if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then
|
|
collides=true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if collides then
|
|
gp.recently_collided_with_env=true
|
|
gp.velocity=-0.5*gp.velocity
|
|
gp.tarvelocity=0
|
|
end
|
|
end
|
|
|
|
local velocity=gp.velocity/(gp.path_dist[math.floor(gp.index)] or 1)
|
|
local factor=index-math.floor(index)
|
|
local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,}
|
|
local velocityvec={x=(first_pos.x-second_pos.x)*velocity*-1, z=(first_pos.z-second_pos.z)*velocity*-1, y=(first_pos.y-second_pos.y)*velocity*-1}
|
|
|
|
--some additional positions to determine orientation
|
|
local aposfwd=gp.path[math.floor(index+2)]
|
|
local aposbwd=gp.path[math.floor(index-1)]
|
|
|
|
local yaw
|
|
if aposfwd and aposbwd then
|
|
yaw=advtrains.get_wagon_yaw(aposfwd, second_pos, first_pos, aposbwd, factor)+math.pi--TODO remove when cleaning up
|
|
else
|
|
yaw=math.atan2((first_pos.x-second_pos.x), (second_pos.z-first_pos.z))
|
|
end
|
|
if self.wagon_flipped then
|
|
yaw=yaw+math.pi
|
|
end
|
|
|
|
self.updatepct_timer=(self.updatepct_timer or 0)-dtime
|
|
if true or not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or self.old_yaw~=yaw or self.updatepct_timer<=0 then--only send update packet if something changed
|
|
self.object:setpos(actual_pos)
|
|
self.object:setvelocity(velocityvec)
|
|
self.object:setyaw(yaw)
|
|
self.updatepct_timer=2
|
|
end
|
|
|
|
self.old_velocity_vector=velocityvec
|
|
self.old_yaw=yaw
|
|
end
|
|
|
|
|
|
function advtrains.register_wagon(sysname, traintype, prototype)
|
|
setmetatable(prototype, {__index=wagon})
|
|
minetest.register_entity("advtrains:"..sysname,prototype)
|
|
|
|
minetest.register_craftitem("advtrains:"..sysname, {
|
|
description = sysname,
|
|
inventory_image = prototype.textures[1],
|
|
wield_image = prototype.textures[1],
|
|
stack_max = 1,
|
|
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
if not pointed_thing.type == "node" then
|
|
return
|
|
end
|
|
local le=minetest.env:add_entity(pointed_thing.under, "advtrains:"..sysname):get_luaentity()
|
|
|
|
local node=minetest.env:get_node_or_nil(pointed_thing.under)
|
|
if not node then print("[advtrains]Ignore at placer position") return itemstack end
|
|
local nodename=node.name
|
|
if(not advtrains.is_track_and_drives_on(nodename, advtrains.all_traintypes[traintype].drives_on)) then
|
|
print("[advtrains]no trck here, not placing.")
|
|
return itemstack
|
|
end
|
|
local conn1=advtrains.get_track_connections(node.name, node.param2)
|
|
local id=advtrains.create_new_train_at(pointed_thing.under, advtrains.dirCoordSet(pointed_thing.under, conn1), traintype)
|
|
advtrains.add_wagon_to_train(le, id)
|
|
print(dump(advtrains.trains))
|
|
if not minetest.setting_getbool("creative_mode") then
|
|
itemstack:take_item()
|
|
end
|
|
return itemstack
|
|
|
|
end,
|
|
})
|
|
end
|
|
advtrains.register_train_type("steam", {"regular"})
|
|
|
|
--[[advtrains.register_wagon("blackwagon", "steam",{textures = {"black.png"}})
|
|
advtrains.register_wagon("bluewagon", "steam",{textures = {"blue.png"}})
|
|
advtrains.register_wagon("greenwagon", "steam",{textures = {"green.png"}})
|
|
advtrains.register_wagon("redwagon", "steam",{textures = {"red.png"}})
|
|
advtrains.register_wagon("yellowwagon", "steam",{textures = {"yellow.png"}})
|
|
]]
|
|
advtrains.register_wagon("newlocomotive", "steam",{
|
|
mesh="newlocomotive.b3d",
|
|
textures = {"advtrains_newlocomotive.png"},
|
|
is_locomotive=true,
|
|
attach_offset={x=5, y=10, z=-10},
|
|
view_offset={x=0, y=6, z=18},
|
|
visual_size = {x=1, y=1},
|
|
wagon_span=1.85,
|
|
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
|
})
|
|
advtrains.register_wagon("wagon_default", "steam",{
|
|
mesh="wagon.b3d",
|
|
textures = {"advtrains_wagon.png"},
|
|
attach_offset={x=0, y=10, z=0},
|
|
view_offset={x=0, y=6, z=0},
|
|
visual_size = {x=1, y=1},
|
|
wagon_span=1.8,
|
|
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
|
|
})
|
|
|
|
--[[
|
|
advtrains.register_wagon("wagontype1",{on_rightclick=function(self, clicker)
|
|
if clicker:get_player_control().sneak then
|
|
advtrains.disconnect_train_before_wagon(self)
|
|
return
|
|
end
|
|
--just debugging. look for first active wagon and attach to it.
|
|
for _,v in pairs(minetest.luaentities) do
|
|
if v.is_wagon and v.unique_id and v.unique_id~=self.unique_id then
|
|
self.train_id=v.unique_id
|
|
end
|
|
end
|
|
if not self.train_id then minetest.chat_send_all("not found") return end
|
|
minetest.chat_send_all(self.train_id.." found and attached.")
|
|
end})
|
|
]]
|
|
|
|
|