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orwell96 5fc6cc7f5b Fix multiple track types not working simultaneously
Bug was caused by the drives_on table of every train and advtrains.all_tracktypes
sharing the same reference, which caused advtrains.all_tracktypes to become the
intersection of all train drives_on's in the world.
However, this did become empty, causing nothing to work anymore.
2017-11-22 23:13:42 +01:00
advtrains Fix multiple track types not working simultaneously 2017-11-22 23:13:42 +01:00
advtrains_itrainmap Implement multi-occupation in detector.on_node table to finally fix collisions 2017-10-25 11:49:34 +02:00
advtrains_luaautomation Add missing documentation for set_line 2017-10-25 12:00:30 +02:00
advtrains_train_industrial Moved default train track to separate mod, for integration with advcarts. 2017-10-25 09:52:10 +02:00
advtrains_train_japan Moved default train track to separate mod, for integration with advcarts. 2017-10-25 09:52:10 +02:00
advtrains_train_steam Moved default train track to separate mod, for integration with advcarts. 2017-10-25 09:52:10 +02:00
advtrains_train_subway Fix subway train placer 2017-10-25 13:31:01 +02:00
advtrains_train_track do not register wagons in the advtrains namespace automatically 2017-11-22 22:16:08 +01:00
assets Add Andrew's Cross 2017-04-27 15:33:40 +02:00
.gitignore Ignore Eclipse project files & directories 2017-05-12 23:19:36 -07:00
Makefile Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
advtrains.zip Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
atc_command.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
description.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
license.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
license_media.txt Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
manual.pdf Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00
modpack.txt Turning mod into a modpack and separating the trains from the core mod 2016-12-20 14:17:39 +01:00
readme.txt Update readme.txt 2017-10-25 11:55:42 +02:00
screenshot.png Remove zip release files, move mod to root, exclude assets from Makefile (#92) 2017-09-20 18:05:04 +02:00

readme.txt

## ADVTRAINS ## realistic trains in Minetest!
by orwell96 and contributors(see below)

For up-to-date information, visit https://forum.minetest.net/viewtopic.php?f=9&t=14726


Manual:
See manual.pdf (might not be up to date)
For information on LuaATC see the file inside the advtrains_luaautomation mod directory.

License of code: LGPL 2.1
License of media: CC-BY-SA 3.0

Contributions:

Gravel Texture              : from Minetest Game
Initial rail model/texture  : DS-minetest
Models for signals/bumpers  : mbb
Steam engine / wagon texture: mbb
Detailed Steam engine       : mbb / Krokoschlange(animation)
Industrial engine/wagons    : mbb
Inventory images            : mbb
Small code contributions    : NaruTrey
Major code contributions    : gpcf
Mod Description             : hajo
If I forgot someone please punish me for that.

You can see this mod in action on Linuxworks Next Generation server.