148 lines
3.2 KiB
Lua
148 lines
3.2 KiB
Lua
local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
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end
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advtrains.register_wagon("engine_japan", {
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mesh="advtrains_engine_japan.b3d",
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textures = {"advtrains_engine_japan.png"},
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drives_on={default=true},
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max_speed=20,
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seats = {
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{
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name=S("Driver stand"),
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attach_offset={x=0, y=8, z=13},
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view_offset={x=0, y=0, z=0},
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group="dstand",
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},
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{
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name="1",
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attach_offset={x=-4, y=8, z=0},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="2",
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attach_offset={x=4, y=8, z=0},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="3",
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attach_offset={x=-4, y=8, z=-8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="4",
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attach_offset={x=4, y=8, z=-8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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},
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seat_groups = {
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dstand={
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name = "Driver Stand",
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access_to = {"pass"},
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require_doors_open=true,
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driving_ctrl_access=true,
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},
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pass={
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name = "Passenger area",
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access_to = {"dstand"},
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require_doors_open=true,
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},
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},
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assign_to_seat_group = {"dstand", "pass"},
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doors={
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open={
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[-1]={frames={x=0, y=20}, time=1},
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[1]={frames={x=40, y=60}, time=1}
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},
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close={
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[-1]={frames={x=20, y=40}, time=1},
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[1]={frames={x=60, y=80}, time=1}
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}
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},
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door_entry={-1.7},
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visual_size = {x=1, y=1},
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wagon_span=2.5,
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is_locomotive=true,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_japan_horn",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png")
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advtrains.register_wagon("wagon_japan", {
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mesh="advtrains_wagon_japan.b3d",
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textures = {"advtrains_wagon_japan.png"},
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drives_on={default=true},
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max_speed=20,
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seats = {
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{
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name="1",
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attach_offset={x=-4, y=8, z=8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="2",
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attach_offset={x=4, y=8, z=8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="1a",
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attach_offset={x=-4, y=8, z=0},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="2a",
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attach_offset={x=4, y=8, z=0},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="3",
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attach_offset={x=-4, y=8, z=-8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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{
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name="4",
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attach_offset={x=4, y=8, z=-8},
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view_offset={x=0, y=0, z=0},
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group="pass",
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},
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},
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seat_groups = {
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pass={
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name = "Passenger area",
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access_to = {},
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require_doors_open=true,
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},
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},
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assign_to_seat_group = {"pass"},
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doors={
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open={
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[-1]={frames={x=0, y=20}, time=1},
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[1]={frames={x=40, y=60}, time=1}
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},
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close={
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[-1]={frames={x=20, y=40}, time=1},
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[1]={frames={x=60, y=80}, time=1}
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}
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},
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door_entry={-1.7, 1.7},
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visual_size = {x=1, y=1},
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wagon_span=2.3,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")
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