870 lines
29 KiB
Lua
870 lines
29 KiB
Lua
--trainlogic.lua
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--controls train entities stuff about connecting/disconnecting/colliding trains and other things
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--local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end
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local print=function() end
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local benchmark=false
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--printbm=function(str, t) print("[advtrains]"..str.." "..((os.clock()-t)*1000).."ms") end
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local bm={}
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local bmlt=0
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local bmsteps=0
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local bmstepint=200
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printbm=function(action, ta)
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if not benchmark then return end
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local t=(os.clock()-ta)*1000
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if not bm[action] then
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bm[action]=t
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else
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bm[action]=bm[action]+t
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end
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bmlt=bmlt+t
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end
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function endstep()
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if not benchmark then return end
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bmsteps=bmsteps-1
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if bmsteps<=0 then
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bmsteps=bmstepint
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for key, value in pairs(bm) do
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minetest.chat_send_all(key.." "..(value/bmstepint).." ms avg.")
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end
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minetest.chat_send_all("Total time consumed by all advtrains actions per step: "..(bmlt/bmstepint).." ms avg.")
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bm={}
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bmlt=0
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end
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end
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advtrains.train_accel_force=2--per second and divided by number of wagons
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advtrains.train_brake_force=3--per second, not divided by number of wagons
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advtrains.train_emerg_force=10--for emergency brakes(when going off track)
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advtrains.audit_interval=30
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advtrains.all_traintypes={}
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function advtrains.register_train_type(name, drives_on, max_speed)
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advtrains.all_traintypes[name]={}
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advtrains.all_traintypes[name].drives_on=drives_on
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advtrains.all_traintypes[name].max_speed=max_speed or 10
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end
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advtrains.trains={}
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advtrains.wagon_save={}
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--load initially
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advtrains.fpath=minetest.get_worldpath().."/advtrains"
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local file, err = io.open(advtrains.fpath, "r")
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if not file then
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local er=err or "Unknown Error"
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print("[advtrains]Failed loading advtrains save file "..er)
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else
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local tbl = minetest.deserialize(file:read("*a"))
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if type(tbl) == "table" then
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advtrains.trains=tbl
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end
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file:close()
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end
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advtrains.fpath_ws=minetest.get_worldpath().."/advtrains_wagon_save"
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local file, err = io.open(advtrains.fpath_ws, "r")
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if not file then
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local er=err or "Unknown Error"
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print("[advtrains]Failed loading advtrains save file "..er)
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else
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local tbl = minetest.deserialize(file:read("*a"))
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if type(tbl) == "table" then
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advtrains.wagon_save=tbl
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end
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file:close()
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end
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advtrains.save = function()
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--print("[advtrains]saving")
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advtrains.invalidate_all_paths()
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local datastr = minetest.serialize(advtrains.trains)
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if not datastr then
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minetest.log("error", "[advtrains] Failed to serialize train data!")
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return
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end
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local file, err = io.open(advtrains.fpath, "w")
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if err then
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return err
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end
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file:write(datastr)
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file:close()
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-- update wagon saves
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized then
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wagon:get_staticdata()
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end
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end
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--cross out userdata
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for w_id, data in pairs(advtrains.wagon_save) do
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data.name=nil
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data.object=nil
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if data.driver then
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data.driver_name=data.driver:get_player_name()
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data.driver=nil
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else
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data.driver_name=nil
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end
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if data.discouple then
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data.discouple.object:remove()
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data.discouple=nil
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end
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end
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--print(dump(advtrains.wagon_save))
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datastr = minetest.serialize(advtrains.wagon_save)
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if not datastr then
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minetest.log("error", "[advtrains] Failed to serialize train data!")
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return
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end
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file, err = io.open(advtrains.fpath_ws, "w")
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if err then
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return err
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end
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file:write(datastr)
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file:close()
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advtrains.save_trackdb()
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end
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minetest.register_on_shutdown(advtrains.save)
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advtrains.save_and_audit_timer=advtrains.audit_interval
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minetest.register_globalstep(function(dtime)
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advtrains.save_and_audit_timer=advtrains.save_and_audit_timer-dtime
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if advtrains.save_and_audit_timer<=0 then
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local t=os.clock()
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--print("[advtrains] audit step")
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--clean up orphaned trains
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for k,v in pairs(advtrains.trains) do
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--advtrains.update_trainpart_properties(k)
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if #v.trainparts==0 then
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print("[advtrains][train "..k.."] has empty trainparts, removing.")
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advtrains.trains[k]=nil
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end
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end
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--save
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advtrains.save()
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advtrains.save_and_audit_timer=advtrains.audit_interval
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printbm("saving", t)
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end
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--regular train step
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local t=os.clock()
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for k,v in pairs(advtrains.trains) do
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advtrains.train_step(k, v, dtime)
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end
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--see tracks.lua
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if advtrains.detector.clean_step_before then
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advtrains.detector.finalize_restore()
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end
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printbm("trainsteps", t)
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endstep()
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end)
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function advtrains.train_step(id, train, dtime)
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--TODO check for all vars to be present
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if not train.velocity then
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train.velocity=0
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end
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--very unimportant thing: check if couple is here
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if train.couple_eid_front and (not minetest.luaentities[train.couple_eid_front] or not minetest.luaentities[train.couple_eid_front].is_couple) then train.couple_eid_front=nil end
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if train.couple_eid_back and (not minetest.luaentities[train.couple_eid_back] or not minetest.luaentities[train.couple_eid_back].is_couple) then train.couple_eid_back=nil end
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--skip certain things (esp. collision) when not moving
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local train_moves=(train.velocity~=0)
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--if not train.last_pos then advtrains.trains[id]=nil return end
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if not advtrains.pathpredict(id, train) then
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print("pathpredict failed(returned false)")
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train.velocity=0
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train.tarvelocity=0
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return
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end
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local path=advtrains.get_or_create_path(id, train)
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if not path then
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train.velocity=0
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train.tarvelocity=0
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print("train has no path for whatever reason")
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return
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end
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local train_end_index=advtrains.get_train_end_index(train)
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--apply off-track handling:
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local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
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local back_off_track=train.min_index_on_track and train_end_index<train.min_index_on_track
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if front_off_track and back_off_track then--allow movement in both directions
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if train.tarvelocity>1 then train.tarvelocity=1 end
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if train.tarvelocity<-1 then train.tarvelocity=-1 end
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elseif front_off_track then--allow movement only backward
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if train.tarvelocity>0 then train.tarvelocity=0 end
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if train.tarvelocity<-1 then train.tarvelocity=-1 end
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elseif back_off_track then--allow movement only forward
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if train.tarvelocity>1 then train.tarvelocity=1 end
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if train.tarvelocity<0 then train.tarvelocity=0 end
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end
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--update advtrains.detector
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if not train.detector_old_index then
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train.detector_old_index = math.floor(train_end_index)
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train.detector_old_end_index = math.floor(train_end_index)
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end
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local ifo, ifn, ibo, ibn = train.detector_old_index, math.floor(train.index), train.detector_old_end_index, math.floor(train_end_index)
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if ifn>ifo then
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for i=ifo, ifn do
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if path[i] then
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advtrains.detector.enter_node(path[i], id)
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end
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end
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elseif ifn<ifo then
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for i=ifn, ifo do
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if path[i] then
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advtrains.detector.leave_node(path[i], id)
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end
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end
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end
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if ibn<ibo then
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for i=ibn, ibn do
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if path[i] then
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advtrains.detector.enter_node(path[i], id)
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end
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end
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elseif ibn>ibo then
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for i=ibo, ibn do
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if path[i] then
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advtrains.detector.leave_node(path[i], id)
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end
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end
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end
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train.detector_old_index = math.floor(train.index)
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train.detector_old_end_index = math.floor(train_end_index)
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if train_moves then
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--check for collisions by finding objects
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--front
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local search_radius=4
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--coupling
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local couple_outward=1
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local posfront=advtrains.get_real_index_position(path, train.index+couple_outward)
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local posback=advtrains.get_real_index_position(path, train_end_index-couple_outward)
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for _,pos in ipairs({posfront, posback}) do
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if pos then
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local objrefs=minetest.get_objects_inside_radius(pos, search_radius)
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for _,v in pairs(objrefs) do
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local le=v:get_luaentity()
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if le and le.is_wagon and le.initialized and le.train_id~=id then
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advtrains.try_connect_trains(id, le.train_id)
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end
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end
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end
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end
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--heh, new collision again.
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--this time, based on NODES and the advtrains.detector.on_node table.
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local collpos
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local coll_grace=1
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if train.velocity>0 then
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collpos=advtrains.get_real_index_position(path, train.index-coll_grace)
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elseif train.velocity<0 then
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collpos=advtrains.get_real_index_position(path, train_end_index+coll_grace)
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end
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if collpos then
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local rcollpos=advtrains.round_vector_floor_y(collpos)
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for x=-1,1 do
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for z=-1,1 do
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local testpts=minetest.pos_to_string(vector.add(rcollpos, {x=x, y=0, z=z}))
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if advtrains.detector.on_node[testpts] and advtrains.detector.on_node[testpts]~=id then
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--collides
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train.recently_collided_with_env=true
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train.velocity=-0.5*train.velocity
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train.tarvelocity=0
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end
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end
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end
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end
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end
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--check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
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train.check_trainpartload=(train.check_trainpartload or 0)-dtime
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local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
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if train.check_trainpartload<=0 then
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local ori_pos=advtrains.get_real_index_position(path, train.index) --not much to calculate
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print("[advtrains][train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos)))
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local should_check=false
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for _,p in ipairs(minetest.get_connected_players()) do
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should_check=should_check or ((vector.distance(ori_pos, p:getpos())<node_range))
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end
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if should_check then
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--it is better to iterate luaentites only once
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--print("check_trainpartload")
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local found_uids={}
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
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if found_uids[wagon.unique_id] then
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--duplicate found, delete it
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if wagon.object then wagon.object:remove() end
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else
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found_uids[wagon.unique_id]=true
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end
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end
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end
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--print("found_uids: "..dump(found_uids))
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--now iterate trainparts and check. then cross them out to see if there are wagons over for any reason
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for pit, w_id in ipairs(train.trainparts) do
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if found_uids[w_id] then
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--print(w_id.." still loaded")
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elseif advtrains.wagon_save[w_id] then
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--print(w_id.." not loaded, but save available")
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--spawn a new and initialize it with the properties from wagon_save
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local le=minetest.env:add_entity(ori_pos, advtrains.wagon_save[w_id].entity_name):get_luaentity()
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le:init_from_wagon_save(w_id)
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else
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print(w_id.." not loaded and no save available")
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--what the hell...
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table.remove(train.trainparts, pit)
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end
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end
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end
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train.check_trainpartload=2
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end
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--handle collided_with_env
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if train.recently_collided_with_env then
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train.tarvelocity=0
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if not train_moves then
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train.recently_collided_with_env=false--reset status when stopped
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end
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end
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if train.locomotives_in_train==0 then
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train.tarvelocity=0
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end
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--apply tarvel(but with physics in mind!)
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if train.velocity~=train.tarvelocity then
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local applydiff=0
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local mass=#train.trainparts
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local diff=math.abs(train.tarvelocity)-math.abs(train.velocity)
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if diff>0 then--accelerating, force will be brought on only by locomotives.
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--print("accelerating with default force")
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applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff)))
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else--decelerating
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if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass.
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--print("braking with emergency force")
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applydiff=(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
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else
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--print("braking with default force")
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applydiff=(math.min((advtrains.train_brake_force*dtime), math.abs(diff)))
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end
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end
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train.last_accel=(applydiff*math.sign(train.tarvelocity-train.velocity))
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train.velocity=train.velocity+train.last_accel
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else
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train.last_accel=0
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end
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--move
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--TODO 3,5 + 0.7
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train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
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end
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--structure of train table:
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--[[
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trains={
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[train_id]={
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trainparts={
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[n]=wagon_id
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}
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path={path}
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velocity
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tarvelocity
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index
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trainlen
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path_inv_level
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last_pos |
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last_dir | for pathpredicting.
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}
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}
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--a wagon itself has the following properties:
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wagon={
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unique_id
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train_id
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pos_in_train (is index difference, including train_span stuff)
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pos_in_trainparts (is index in trainparts tabel of trains)
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}
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inherited by metatable:
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wagon_proto={
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wagon_span
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}
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]]
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--returns new id
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function advtrains.create_new_train_at(pos, pos_prev, traintype)
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local newtrain_id=os.time()..os.clock()
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while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
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advtrains.trains[newtrain_id]={}
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advtrains.trains[newtrain_id].last_pos=pos
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advtrains.trains[newtrain_id].last_pos_prev=pos_prev
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advtrains.trains[newtrain_id].traintype=traintype
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advtrains.trains[newtrain_id].tarvelocity=0
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advtrains.trains[newtrain_id].velocity=0
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advtrains.trains[newtrain_id].trainparts={}
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return newtrain_id
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end
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--returns false on failure. handle this case!
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function advtrains.pathpredict(id, train)
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--print("pos ",x,y,z)
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--::rerun::
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if not train.index then train.index=0 end
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if not train.path or #train.path<2 then
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if not train.last_pos then
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--no chance to recover
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print("[advtrains]train hasn't saved last-pos, removing train.")
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advtrains.train[id]=nil
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return false
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end
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local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.traintype)
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if node_ok==nil then
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--block not loaded, do nothing
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return nil
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elseif node_ok==false then
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print("[advtrains]no track here, (fail) removing train.")
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advtrains.trains[id]=nil
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return false
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end
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if not train.last_pos_prev then
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--no chance to recover
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print("[advtrains]train hasn't saved last-pos_prev, removing train.")
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advtrains.trains[id]=nil
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return false
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end
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local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.traintype)
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if prevnode_ok==nil then
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--block not loaded, do nothing
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return nil
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elseif prevnode_ok==false then
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print("[advtrains]no track at prev, (fail) removing train.")
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advtrains.trains[id]=nil
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return false
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end
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train.index=(train.restore_add_index or 0)+(train.savedpos_off_track_index_offset or 0)
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--restore_add_index is set by save() to prevent trains hopping to next round index. should be between -0.5 and 0.5
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--savedpos_off_track_index_offset is set if train went off track. see below.
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train.path={}
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train.path_dist={}
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train.path[0]=train.last_pos
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train.path[-1]=train.last_pos_prev
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|
train.path_dist[-1]=vector.distance(train.last_pos, train.last_pos_prev)
|
|
end
|
|
|
|
local maxn=advtrains.maxN(train.path)
|
|
while (maxn-train.index) < 2 do--pregenerate
|
|
--print("[advtrains]maxn conway for ",maxn,minetest.pos_to_string(path[maxn]),maxn-1,minetest.pos_to_string(path[maxn-1]))
|
|
local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.traintype)
|
|
if conway then
|
|
train.path[maxn+1]=conway
|
|
train.max_index_on_track=maxn
|
|
else
|
|
--do as if nothing has happened and preceed with path
|
|
--but do not update max_index_on_track
|
|
--print("over-generating path max to index "..maxn+1)
|
|
train.path[maxn+1]=vector.add(train.path[maxn], vector.subtract(train.path[maxn], train.path[maxn-1]))
|
|
end
|
|
train.path_dist[maxn]=vector.distance(train.path[maxn+1], train.path[maxn])
|
|
maxn=advtrains.maxN(train.path)
|
|
end
|
|
|
|
local minn=advtrains.minN(train.path)
|
|
while (train.index-minn) < (train.trainlen or 0) + 2 do --post_generate. has to be at least trainlen. (we let go of the exact calculation here since this would be unuseful here)
|
|
--print("[advtrains]minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
|
|
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.traintype)
|
|
if conway then
|
|
train.path[minn-1]=conway
|
|
train.min_index_on_track=minn
|
|
else
|
|
--do as if nothing has happened and preceed with path
|
|
--but do not update min_index_on_track
|
|
--print("over-generating path min to index "..minn-1)
|
|
train.path[minn-1]=vector.add(train.path[minn], vector.subtract(train.path[minn], train.path[minn+1]))
|
|
end
|
|
train.path_dist[minn-1]=vector.distance(train.path[minn], train.path[minn-1])
|
|
minn=advtrains.minN(train.path)
|
|
end
|
|
if not train.min_index_on_track then train.min_index_on_track=0 end
|
|
if not train.max_index_on_track then train.max_index_on_track=0 end
|
|
|
|
--make pos/yaw available for possible recover calls
|
|
if train.max_index_on_track<train.index then --whoops, train went too far. the saved position will be the last one that lies on a track, and savedpos_off_track_index_offset will hold how far to go from here
|
|
train.savedpos_off_track_index_offset=train.index-train.max_index_on_track
|
|
train.last_pos=train.path[train.max_index_on_track]
|
|
train.last_pos_prev=train.path[train.max_index_on_track-1]
|
|
--print("train is off-track (front), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
|
|
elseif train.min_index_on_track+1>train.index then --whoops, train went even more far. same behavior
|
|
train.savedpos_off_track_index_offset=train.index-train.min_index_on_track
|
|
train.last_pos=train.path[train.min_index_on_track+1]
|
|
train.last_pos_prev=train.path[train.min_index_on_track]
|
|
--print("train is off-track (back), last positions kept at "..minetest.pos_to_string(train.last_pos).." / "..minetest.pos_to_string(train.last_pos_prev))
|
|
else --regular case
|
|
train.savedpos_off_track_index_offset=nil
|
|
train.last_pos=train.path[math.floor(train.index+0.5)]
|
|
train.last_pos_prev=train.path[math.floor(train.index-0.5)]
|
|
end
|
|
return train.path
|
|
end
|
|
function advtrains.get_train_end_index(train)
|
|
return advtrains.get_real_path_index(train, train.trainlen or 2)--this function can be found inside wagons.lua since it's more related to wagons. we just set trainlen as pos_in_train
|
|
end
|
|
|
|
function advtrains.get_or_create_path(id, train)
|
|
if not train.path then return advtrains.pathpredict(id, train) end
|
|
return train.path
|
|
end
|
|
|
|
function advtrains.add_wagon_to_train(wagon, train_id, index)
|
|
local train=advtrains.trains[train_id]
|
|
if index then
|
|
table.insert(train.trainparts, index, wagon.unique_id)
|
|
else
|
|
table.insert(train.trainparts, wagon.unique_id)
|
|
end
|
|
--this is not the usual case!!!
|
|
--we may set initialized because the wagon has no chance to step()
|
|
wagon.initialized=true
|
|
--TODO is this art or can we throw it away?
|
|
advtrains.update_trainpart_properties(train_id)
|
|
end
|
|
function advtrains.update_trainpart_properties(train_id, invert_flipstate)
|
|
local train=advtrains.trains[train_id]
|
|
local rel_pos=0
|
|
local count_l=0
|
|
for i, w_id in ipairs(train.trainparts) do
|
|
local any_loaded=false
|
|
for _,wagon in pairs(minetest.luaentities) do
|
|
if wagon.is_wagon and wagon.initialized and wagon.unique_id==w_id then
|
|
rel_pos=rel_pos+wagon.wagon_span
|
|
wagon.train_id=train_id
|
|
wagon.pos_in_train=rel_pos
|
|
wagon.pos_in_trainparts=i
|
|
wagon.old_velocity_vector=nil
|
|
if wagon.is_locomotive then
|
|
count_l=count_l+1
|
|
end
|
|
if invert_flipstate then
|
|
wagon.wagon_flipped = not wagon.wagon_flipped
|
|
end
|
|
rel_pos=rel_pos+wagon.wagon_span
|
|
any_loaded=true
|
|
end
|
|
end
|
|
if not any_loaded then
|
|
print("update_trainpart_properties wagon "..w_id.." not loaded, ignoring it.")
|
|
end
|
|
end
|
|
train.trainlen=rel_pos
|
|
train.locomotives_in_train=count_l
|
|
end
|
|
|
|
function advtrains.split_train_at_wagon(wagon)
|
|
--get train
|
|
local train=advtrains.trains[wagon.train_id]
|
|
local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train)
|
|
local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train+wagon.wagon_span)]
|
|
local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train-1+wagon.wagon_span)]
|
|
|
|
--before doing anything, check if both are rails. else do not allow
|
|
if not pos_for_new_train then
|
|
print("split_train: pos_for_new_train not set")
|
|
return false
|
|
end
|
|
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
|
|
if not node_ok then
|
|
print("split_train: pos_for_new_train "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
|
|
return false
|
|
end
|
|
|
|
if not train.last_pos_prev then
|
|
print("split_train: pos_for_new_train_prev not set")
|
|
return false
|
|
end
|
|
|
|
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
|
|
if not prevnode_ok then
|
|
print("split_train: pos_for_new_train_prev "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
|
|
return false
|
|
end
|
|
|
|
--create subtrain
|
|
local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev, train.traintype)
|
|
local newtrain=advtrains.trains[newtrain_id]
|
|
--insert all wagons to new train
|
|
for k,v in ipairs(train.trainparts) do
|
|
if k>=wagon.pos_in_trainparts then
|
|
table.insert(newtrain.trainparts, v)
|
|
train.trainparts[k]=nil
|
|
end
|
|
end
|
|
--update train parts
|
|
advtrains.update_trainpart_properties(wagon.train_id)--atm it still is the desierd id.
|
|
advtrains.update_trainpart_properties(newtrain_id)
|
|
train.tarvelocity=0
|
|
newtrain.velocity=train.velocity
|
|
newtrain.tarvelocity=0
|
|
end
|
|
|
|
--there are 4 cases:
|
|
--1/2. F<->R F<->R regular, put second train behind first
|
|
--->frontpos of first train will match backpos of second
|
|
--3. F<->R R<->F flip one of these trains, take the other as new train
|
|
--->backpos's will match
|
|
--4. R<->F F<->R flip one of these trains and take it as new parent
|
|
--->frontpos's will match
|
|
function advtrains.try_connect_trains(id1, id2)
|
|
local train1=advtrains.trains[id1]
|
|
local train2=advtrains.trains[id2]
|
|
if not train1 or not train2 then return end
|
|
if not train1.path or not train2.path then return end
|
|
if #train1.trainparts==0 or #train2.trainparts==0 then return end
|
|
|
|
local frontpos1=advtrains.get_real_index_position(train1.path, train1.index)
|
|
local backpos1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1))
|
|
--couple logic
|
|
if train1.traintype==train2.traintype then
|
|
local frontpos2=advtrains.get_real_index_position(train2.path, train2.index)
|
|
local backpos2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2))
|
|
|
|
if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end
|
|
|
|
--case 1 (first train is front)
|
|
if vector.distance(frontpos2, backpos1)<0.5 then
|
|
advtrains.spawn_couple_if_neccessary(backpos1, frontpos2, id1, id2, true, false)
|
|
--case 2 (second train is front)
|
|
elseif vector.distance(frontpos1, backpos2)<0.5 then
|
|
advtrains.spawn_couple_if_neccessary(backpos2, frontpos1, id2, id1, true, false)
|
|
--case 3
|
|
elseif vector.distance(backpos2, backpos1)<0.5 then
|
|
advtrains.spawn_couple_if_neccessary(backpos1, backpos2, id1, id2, true, true)
|
|
--case 4
|
|
elseif vector.distance(frontpos2, frontpos1)<0.5 then
|
|
advtrains.spawn_couple_if_neccessary(frontpos1, frontpos2, id1, id2, false, false)
|
|
end
|
|
end
|
|
end
|
|
--true when trains are facing each other. needed on colliding.
|
|
-- check done by iterating paths and checking their direction
|
|
--returns nil when not on the same track at all OR when required path items are not generated. this distinction may not always be needed.
|
|
function advtrains.trains_facing(train1, train2)
|
|
local sr_pos=train1.path[math.floor(train1.index)]
|
|
local sr_pos_p=train1.path[math.floor(train1.index)-1]
|
|
|
|
for i=advtrains.minN(train2.path), advtrains.maxN(train2.path) do
|
|
if vector.equals(sr_pos, train2.path[i]) then
|
|
if train2.path[i+1] and vector.equals(sr_pos_p, train2.path[i+1]) then return true end
|
|
if train2.path[i-1] and vector.equals(sr_pos_p, train2.path[i-1]) then return false end
|
|
return nil
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
--order of trains may be irrelevant in some cases. check opposite cases. TODO does this work?
|
|
--pos1 and pos2 are just needed to form a median.
|
|
function advtrains.spawn_couple_if_neccessary(pos1, pos2, tid1, tid2, train1_is_backpos, train2_is_backpos)
|
|
--print("spawn_couple_if_neccessary..."..dump({pos1=pos1, pos2=pos2, train1_is_backpos=train1_is_backpos, train2_is_backpos=train2_is_backpos}))
|
|
local train1=advtrains.trains[tid1]
|
|
local train2=advtrains.trains[tid2]
|
|
local t1_has_couple
|
|
if train1_is_backpos then
|
|
t1_has_couple=train1.couple_eid_back
|
|
else
|
|
t1_has_couple=train1.couple_eid_front
|
|
end
|
|
local t2_has_couple
|
|
if train2_is_backpos then
|
|
t2_has_couple=train2.couple_eid_back
|
|
else
|
|
t2_has_couple=train2.couple_eid_front
|
|
end
|
|
|
|
if t1_has_couple and t2_has_couple then
|
|
if t1_has_couple~=t2_has_couple then--what the hell
|
|
if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end
|
|
if train2_is_backpos then
|
|
train2.couple_eid_back=t1_has_couple
|
|
else
|
|
train2.couple_eid_front=t1_has_couple
|
|
end
|
|
end
|
|
--[[elseif t1_has_couple and not t2_has_couple then
|
|
if train2_is_backpos then
|
|
train2.couple_eid_back=t1_has_couple
|
|
else
|
|
train2.couple_eid_front=t1_has_couple
|
|
end
|
|
elseif not t1_has_couple and t2_has_couple then
|
|
if train1_is_backpos then
|
|
train1.couple_eid_back=t2_has_couple
|
|
else
|
|
train1.couple_eid_front=t2_has_couple
|
|
end]]
|
|
else
|
|
local pos=advtrains.pos_median(pos1, pos2)
|
|
local obj=minetest.add_entity(pos, "advtrains:couple")
|
|
if not obj then print("failed creating object") return end
|
|
local le=obj:get_luaentity()
|
|
le.train_id_1=tid1
|
|
le.train_id_2=tid2
|
|
le.train1_is_backpos=train1_is_backpos
|
|
le.train2_is_backpos=train2_is_backpos
|
|
--find in object_refs
|
|
for aoi, compare in pairs(minetest.object_refs) do
|
|
if compare==obj then
|
|
if train1_is_backpos then
|
|
train1.couple_eid_back=aoi
|
|
else
|
|
train1.couple_eid_front=aoi
|
|
end
|
|
if train2_is_backpos then
|
|
train2.couple_eid_back=aoi
|
|
else
|
|
train2.couple_eid_front=aoi
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function advtrains.do_connect_trains(first_id, second_id)
|
|
local first_wagoncnt=#advtrains.trains[first_id].trainparts
|
|
local second_wagoncnt=#advtrains.trains[second_id].trainparts
|
|
|
|
for _,v in ipairs(advtrains.trains[second_id].trainparts) do
|
|
table.insert(advtrains.trains[first_id].trainparts, v)
|
|
end
|
|
--kick it like physics (with mass being #wagons)
|
|
local new_velocity=((advtrains.trains[first_id].velocity*first_wagoncnt)+(advtrains.trains[second_id].velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
|
|
advtrains.trains[second_id]=nil
|
|
advtrains.update_trainpart_properties(first_id)
|
|
advtrains.trains[first_id].velocity=new_velocity
|
|
advtrains.trains[first_id].tarvelocity=0
|
|
end
|
|
|
|
function advtrains.invert_train(train_id)
|
|
local train=advtrains.trains[train_id]
|
|
|
|
local old_path=advtrains.get_or_create_path(train_id, train)
|
|
train.path={}
|
|
train.index= - advtrains.get_train_end_index(train)
|
|
train.velocity=-train.velocity
|
|
train.tarvelocity=-train.tarvelocity
|
|
for k,v in pairs(old_path) do
|
|
train.path[-k]=v
|
|
end
|
|
local old_trainparts=train.trainparts
|
|
train.trainparts={}
|
|
for k,v in ipairs(old_trainparts) do
|
|
table.insert(train.trainparts, 1, v)--notice insertion at first place
|
|
end
|
|
advtrains.update_trainpart_properties(train_id, true)
|
|
end
|
|
|
|
function advtrains.is_train_at_pos(pos)
|
|
--print("istrainat: pos "..minetest.pos_to_string(pos))
|
|
local checked_trains={}
|
|
local objrefs=minetest.get_objects_inside_radius(pos, 2)
|
|
for _,v in pairs(objrefs) do
|
|
local le=v:get_luaentity()
|
|
if le and le.is_wagon and le.initialized and le.train_id and not checked_trains[le.train_id] then
|
|
--print("istrainat: checking "..le.train_id)
|
|
checked_trains[le.train_id]=true
|
|
local path=advtrains.get_or_create_path(le.train_id, le:train())
|
|
if path then
|
|
--print("has path")
|
|
for i=math.floor(advtrains.get_train_end_index(le:train())+0.5),math.floor(le:train().index+0.5) do
|
|
if path[i] then
|
|
--print("has pathitem "..i.." "..minetest.pos_to_string(path[i]))
|
|
if vector.equals(advtrains.round_vector_floor_y(path[i]), pos) then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
function advtrains.invalidate_all_paths()
|
|
--print("invalidating all paths")
|
|
for k,v in pairs(advtrains.trains) do
|
|
if v.index then
|
|
v.restore_add_index=v.index-math.floor(v.index+0.5)
|
|
end
|
|
v.path=nil
|
|
v.path_dist=nil
|
|
v.index=nil
|
|
v.min_index_on_track=nil
|
|
v.max_index_on_track=nil
|
|
|
|
advtrains.detector.setup_restore()
|
|
v.detector_old_index=nil
|
|
v.detector_old_end_index=nil
|
|
end
|
|
end
|
|
|
|
--not blocking trains group
|
|
function advtrains.train_collides(node)
|
|
if node and minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].walkable then
|
|
if not minetest.registered_nodes[node.name].groups.not_blocking_trains then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local nonblocknodes={
|
|
"default:fence_wood",
|
|
"default:fence_acacia_wood",
|
|
"default:fence_aspen_wood",
|
|
"default:fence_pine_wood",
|
|
"default:fence_junglewood",
|
|
"default:torch",
|
|
|
|
"default:sign_wall",
|
|
"signs:sign_wall",
|
|
"signs:sign_wall_blue",
|
|
"signs:sign_wall_brown",
|
|
"signs:sign_wall_orange",
|
|
"signs:sign_wall_green",
|
|
"signs:sign_yard",
|
|
"signs:sign_wall_white_black",
|
|
"signs:sign_wall_red",
|
|
"signs:sign_wall_white_red",
|
|
"signs:sign_wall_yellow",
|
|
"signs:sign_post",
|
|
"signs:sign_hanging",
|
|
|
|
|
|
}
|
|
minetest.after(0, function()
|
|
for _,name in ipairs(nonblocknodes) do
|
|
if minetest.registered_nodes[name] then
|
|
minetest.registered_nodes[name].groups.not_blocking_trains=1
|
|
end
|
|
end
|
|
end)
|