remove horizontal view offset on engine and try to fix damage when sitting in train
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@ -1,5 +1,8 @@
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--damage.lua
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--a globalstep that damages players overrolled by trains.
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advtrains.player_to_wagon_mapping={}
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local tmr=0
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minetest.register_globalstep(function(dtime)
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tmr=tmr-dtime
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@ -10,7 +13,7 @@ minetest.register_globalstep(function(dtime)
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for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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local le=object:get_luaentity()
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if le and le.is_wagon and le.initialized and le:train() then
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if le.driver~=player and math.abs(le:train().velocity)>2 then
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if (not advtrains.player_to_wagon_mapping[player:get_player_name()] or le.train_id~=advtrains.player_to_wagon_mapping[player:get_player_name()].train_id) and math.abs(le:train().velocity)>2 then
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--player:punch(object, 1000, {damage={fleshy=3*math.abs(le:train().velocity)}})
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player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3)
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end
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@ -37,12 +37,14 @@ function wagon:on_rightclick(clicker)
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return
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end
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if self.driver and clicker == self.driver then
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advtrains.player_to_wagon_mapping[self.driver:get_player_name()]=nil
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advtrains.set_trainhud(self.driver:get_player_name(), "")
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self.driver = nil
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clicker:set_detach()
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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elseif not self.driver then
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self.driver = clicker
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advtrains.player_to_wagon_mapping[clicker:get_player_name()]=self
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clicker:set_attach(self.object, "", self.attach_offset, {x=0,y=0,z=0})
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clicker:set_eye_offset(self.view_offset, self.view_offset)
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end
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@ -355,7 +357,7 @@ advtrains.register_wagon("newlocomotive", "steam",{
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textures = {"advtrains_newlocomotive.png"},
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is_locomotive=true,
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attach_offset={x=5, y=10, z=-10},
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view_offset={x=0, y=6, z=18},
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view_offset={x=0, y=6, z=0},
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visual_size = {x=1, y=1},
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wagon_span=1.85,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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