Do not punch signs
For some reason, a sign text gets removed by a train when it drives by. This should fix it.
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@ -598,7 +598,8 @@ function advtrains.train_step_b(id, train, dtime)
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--- 8c damage other objects ---
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--- 8c damage other objects ---
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local objs = minetest.get_objects_inside_radius(rcollpos, 2)
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local objs = minetest.get_objects_inside_radius(rcollpos, 2)
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for _,obj in ipairs(objs) do
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for _,obj in ipairs(objs) do
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if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 then
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if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0
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and obj:get_luaentity() and obj:get_luaentity().name~="signs:text" then
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obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
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obj:punch(obj, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
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end
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end
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end
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end
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