Punch non-player objects when they get overridden by a train.
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@ -595,6 +595,13 @@ function advtrains.train_step_b(id, train, dtime)
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end
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end
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end
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--- 8c damage other objects ---
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local objs = minetest.get_objects_inside_radius(rcollpos, 2)
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for _,obj in ipairs(objs) do
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if not obj:is_player() and not obj:get_armor_groups().immortal==1 then
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obj:punch(nil, 1, { full_punch_interval = 1.0, damage_groups = {fleshy = 1000}, }, nil)
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end
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end
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end
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end
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end
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