re-attach players to train when they left the game or the server was shut down

This commit is contained in:
orwell96 2016-06-09 22:24:33 +02:00
parent 4e6c147d56
commit bf83ec7ff1
1 changed files with 14 additions and 0 deletions

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@ -40,6 +40,7 @@ function wagon:on_rightclick(clicker)
advtrains.player_to_wagon_mapping[self.driver:get_player_name()]=nil advtrains.player_to_wagon_mapping[self.driver:get_player_name()]=nil
advtrains.set_trainhud(self.driver:get_player_name(), "") advtrains.set_trainhud(self.driver:get_player_name(), "")
self.driver = nil self.driver = nil
self.driver_name = nil
clicker:set_detach() clicker:set_detach()
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
elseif not self.driver then elseif not self.driver then
@ -158,6 +159,17 @@ function wagon:on_step(dtime)
self.initialized=true self.initialized=true
end end
--re-attach driver if he got lost
if not self.driver and self.driver_name then
local clicker=minetest.get_player_by_name(self.driver_name)
if clicker then
self.driver = clicker
advtrains.player_to_wagon_mapping[clicker:get_player_name()]=self
clicker:set_attach(self.object, "", self.attach_offset, {x=0,y=0,z=0})
clicker:set_eye_offset(self.view_offset, self.view_offset)
end
end
--driver control --driver control
if self.driver and self.is_locomotive then if self.driver and self.is_locomotive then
if self.driver:get_player_control_bits()~=self.old_player_control_bits then if self.driver:get_player_control_bits()~=self.old_player_control_bits then
@ -170,10 +182,12 @@ function wagon:on_step(dtime)
self:train().tarvelocity=math.max(self:train().tarvelocity-1, -(advtrains.all_traintypes[self:train().traintype].max_speed or 10)) self:train().tarvelocity=math.max(self:train().tarvelocity-1, -(advtrains.all_traintypes[self:train().traintype].max_speed or 10))
elseif pc.aux1 then --slower elseif pc.aux1 then --slower
if true or math.abs(self:train().velocity)<=3 then--TODO debug if true or math.abs(self:train().velocity)<=3 then--TODO debug
advtrains.player_to_wagon_mapping[self.driver:get_player_name()]=nil
self.driver:set_detach() self.driver:set_detach()
self.driver:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) self.driver:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
advtrains.set_trainhud(self.driver:get_player_name(), "") advtrains.set_trainhud(self.driver:get_player_name(), "")
self.driver = nil self.driver = nil
self.driver_name = nil
return--(don't let it crash because of statement below) return--(don't let it crash because of statement below)
else else
minetest.chat_send_player(self.driver:get_player_name(), "Can't get off driving train!") minetest.chat_send_player(self.driver:get_player_name(), "Can't get off driving train!")