fix unloaded map chunk travelling

This commit is contained in:
orwell96 2016-10-29 21:07:51 +02:00
parent cddc92d1de
commit be37a649f7
2 changed files with 6 additions and 5 deletions

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@ -246,11 +246,12 @@ function advtrains.train_step(id, train, dtime)
--check for any trainpart entities if they have been unloaded. do this only if train is near a player, to not spawn entities into unloaded areas
train.check_trainpartload=(train.check_trainpartload or 0)-dtime
local node_range=(math.max((minetest.setting_get("active_block_range") or 0),1)*16)
if train.check_trainpartload<=0 and posfront and posback then
--print(minetest.pos_to_string(posfront))
if train.check_trainpartload<=0 then
local ori_pos=advtrains.get_real_index_position(path, train.index) --not much to calculate
local should_check=false
for _,p in ipairs(minetest.get_connected_players()) do
should_check=should_check or ((vector.distance(posfront, p:getpos())<node_range) and (vector.distance(posback, p:getpos())<node_range))
should_check=should_check or ((vector.distance(ori_pos, p:getpos())<node_range))
end
if should_check then
--it is better to iterate luaentites only once
@ -274,7 +275,7 @@ function advtrains.train_step(id, train, dtime)
elseif advtrains.wagon_save[w_id] then
--print(w_id.." not loaded, but save available")
--spawn a new and initialize it with the properties from wagon_save
local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].entity_name):get_luaentity()
local le=minetest.env:add_entity(ori_pos, advtrains.wagon_save[w_id].entity_name):get_luaentity()
for k,v in pairs(advtrains.wagon_save[w_id]) do
le[k]=v
end
@ -287,7 +288,7 @@ function advtrains.train_step(id, train, dtime)
end
end
end
train.check_trainpartload=10
train.check_trainpartload=2
end