Remove fullbright (H#140)
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@ -41,7 +41,6 @@ advtrains.register_wagon("engine_industrial", {
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_industrial_horn",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
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--big--
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advtrains.register_wagon("engine_industrial_big", {
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@ -79,7 +78,6 @@ advtrains.register_wagon("engine_industrial_big", {
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_industrial_horn",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
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advtrains.register_wagon("wagon_tank", {
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mesh="advtrains_wagon_tank.b3d",
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@ -101,7 +99,6 @@ advtrains.register_wagon("wagon_tank", {
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inventory_list_sizes = {
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box=8*3,
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},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
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advtrains.register_wagon("wagon_wood", {
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mesh="advtrains_wagon_wood.b3d",
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@ -123,5 +120,4 @@ advtrains.register_wagon("wagon_wood", {
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inventory_list_sizes = {
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box=8*3,
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},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")
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@ -73,7 +73,6 @@ advtrains.register_wagon("engine_japan", {
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_japan_horn",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Japanese Train Engine"), "advtrains_engine_japan_inv.png")
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advtrains.register_wagon("wagon_japan", {
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@ -142,6 +141,5 @@ advtrains.register_wagon("wagon_japan", {
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wagon_span=2.3,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 4"},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Japanese Train Wagon"), "advtrains_wagon_japan_inv.png")
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@ -75,7 +75,6 @@ advtrains.register_wagon("newlocomotive", {
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end,
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drops={"default:steelblock 1"},
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horn_sound = "advtrains_steam_whistle",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Steam Engine"), "advtrains_engine_steam_inv.png")
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advtrains.register_wagon("detailed_steam_engine", {
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@ -158,8 +157,6 @@ advtrains.register_wagon("detailed_steam_engine", {
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end,
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drops={"default:steelblock 1"},
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horn_sound = "advtrains_steam_whistle",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Detailed Steam Engine"), "advtrains_detailed_engine_steam_inv.png")
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advtrains.register_wagon("wagon_default", {
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@ -205,7 +202,6 @@ advtrains.register_wagon("wagon_default", {
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wagon_span=2.634,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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drops={"default:steelblock 1"},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Passenger Wagon"), "advtrains_wagon_inv.png")
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@ -229,7 +225,6 @@ advtrains.register_wagon("wagon_box", {
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inventory_list_sizes = {
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box=8*3,
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},
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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}, S("Box Wagon"), "advtrains_wagon_box_inv.png")
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minetest.register_craft({
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@ -76,7 +76,6 @@ advtrains.register_wagon("subway_wagon", {
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is_locomotive=true,
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drops={"default:steelblock 4"},
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horn_sound = "advtrains_subway_horn",
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glow = -1, --supposed to disable effect of light to texture color, so that the entity always appears as full-bright
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custom_on_velocity_change = function(self, velocity, old_velocity, dtime)
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if not velocity or not old_velocity then return end
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if old_velocity == 0 and velocity > 0 then
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