Merge PR from mbb - Improve models and textures

This commit is contained in:
MBB 2017-08-24 19:26:40 +02:00 committed by orwell96
parent 6ddf3fed14
commit b75c83ea43
64 changed files with 14 additions and 10 deletions

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@ -1,8 +1,8 @@
Advanced Trains v1.3.0, by orwell and contributors. Also see readme.
Advanced Trains v1.3.8, by orwell and contributors. Also see readme.
Good-looking, realistic trains for minetest.
For crafting recipes, see manual.pdf
Website: http://advtrains.bleipb.de/
Manual: https://github.com/orwell96/advtrains/blob/master/manual.pdf
Forum : https://forum.minetest.net/viewtopic.php?f=11&t=14726
Forum : https://forum.minetest.net/viewtopic.php?f=11&t=14726

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advtrains/advtrains/textures/advtrains_across.png Normal file → Executable file
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advtrains/advtrains/textures/advtrains_across_anim.png Normal file → Executable file
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advtrains/advtrains_train_steam/depends.txt Normal file → Executable file
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advtrains/advtrains_train_steam/init.lua Normal file → Executable file
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@ -35,7 +35,7 @@ advtrains.register_wagon("newlocomotive", {
},
assign_to_seat_group = {"dstand"},
visual_size = {x=1, y=1},
wagon_span=1.85,
wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
@ -149,14 +149,14 @@ advtrains.register_wagon("wagon_default", {
seats = {
{
name="1",
attach_offset={x=-4, y=8, z=8},
view_offset={x=0, y=0, z=0},
attach_offset={x=2, y=6, z=8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
name="2",
attach_offset={x=4, y=8, z=8},
view_offset={x=0, y=0, z=0},
attach_offset={x=-1, y=6, z=8},
view_offset={x=0, y=-4, z=0},
group="pass",
},
{
@ -178,20 +178,23 @@ advtrains.register_wagon("wagon_default", {
access_to = {},
},
},
assign_to_seat_group = {"pass"},
visual_size = {x=1, y=1},
wagon_span=3.1,
wagon_span=2.634,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, S("Passenger Wagon"), "advtrains_wagon_inv.png")
advtrains.register_wagon("wagon_box", {
mesh="advtrains_wagon.b3d",
mesh="advtrains_wagon_box.b3d",
textures = {"advtrains_wagon_box.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.8,
wagon_span=2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,

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advtrains 1.3.8

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