Fix route programming lock-placement
This commit is contained in:
parent
07ecc44130
commit
8e70c070c1
|
@ -258,16 +258,12 @@ minetest.register_on_punchnode(function(pos, node, player, pointed_thing)
|
|||
advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname, rp.tmp_lcks, pname)
|
||||
return
|
||||
end
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if ndef and ndef.luaautomation and ndef.luaautomation.getstate then
|
||||
if advtrains.is_passive(pos) then
|
||||
local pts = advtrains.roundfloorpts(pos)
|
||||
if rp.tmp_lcks[pts] then
|
||||
clear_lock(rp.tmp_lcks, pname, pts)
|
||||
else
|
||||
local state = ndef.luaautomation.getstate
|
||||
if type(state)=="function" then
|
||||
state = state(pos, node)
|
||||
end
|
||||
local state = advtrains.getstate(pos)
|
||||
rp.tmp_lcks[pts] = state
|
||||
chat(pname, pts.." is held in "..state.." position when this route is set and freed ")
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue