Discard get_node_or_nil() for area-loaded check and use either a distance-based approach or minetest.is_block_active() if available
See also https://github.com/minetest/minetest/pull/10897
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@ -106,7 +106,7 @@ minetest.register_entity("advtrains:couple", {
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end,
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on_step=function(self, dtime)
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return advtrains.pcall(function()
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if advtrains.outside_range(self.object:getpos()) then
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if advtrains.wagon_outside_range(self.object:getpos()) then
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self.object:remove()
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return
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end
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@ -445,3 +445,28 @@ atdebug("pts",os.clock()-t1,"s")
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]]
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-- Function to check whether a position is near (within range of) any player
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function advtrains.position_in_range(pos, range)
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if not pos then
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return true
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end
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),pos)<=range then
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return true
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end
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end
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return false
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end
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local active_node_range = tonumber(minetest.settings:get("active_block_range"))*16 + 16
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-- Function to check whether node at position(pos) is "loaded"/"active"
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-- That is, whether it is within the active_block_range to a player
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if minetest.is_block_active then -- define function differently whether minetest.is_block_active is available or not
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advtrains.is_node_loaded = minetest.is_block_active
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else
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function advtrains.is_node_loaded(pos)
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if advtrains.position_in_range(pos, active_node_range) then
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return true
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end
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end
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end
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@ -223,7 +223,7 @@ end
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function ndb.swap_node(pos, node, no_inval)
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if minetest.get_node_or_nil(pos) then
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if advtrains.is_node_loaded(pos) then
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minetest.swap_node(pos, node)
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end
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ndb.update(pos, node)
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@ -527,7 +527,7 @@ function advtrains.train_step_c(id, train, dtime)
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local collpos = advtrains.path_get(train, atround(collindex))
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if collpos then
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local rcollpos=advtrains.round_vector_floor_y(collpos)
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local is_loaded_area = minetest.get_node_or_nil(rcollpos) ~= nil
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local is_loaded_area = advtrains.is_node_loaded(rcollpos)
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for x=-train.extent_h,train.extent_h do
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for z=-train.extent_h,train.extent_h do
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local testpos=vector.add(rcollpos, {x=x, y=0, z=z})
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@ -870,14 +870,7 @@ function advtrains.spawn_wagons(train_id)
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local index = advtrains.path_get_index_by_offset(train, train.index, -data.pos_in_train)
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local pos = advtrains.path_get(train, atfloor(index))
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local spawn = false
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),pos)<=ablkrng then
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spawn = true
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end
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end
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if spawn then
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if advtrains.position_in_range(pos, ablkrng) then
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--atdebug("wagon",w_id,"spawning")
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local wt = advtrains.get_wagon_prototype(data)
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local wagon = minetest.add_entity(pos, wt):get_luaentity()
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@ -1032,7 +1025,7 @@ function advtrains.train_check_couples(train)
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if not train.cpl_front then
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-- recheck front couple
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local front_trains, pos = advtrains.occ.get_occupations(train, atround(train.index) + CPL_CHK_DST)
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if minetest.get_node_or_nil(pos) then -- if the position is loaded...
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if advtrains.is_node_loaded(pos) then -- if the position is loaded...
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for tid, idx in pairs(front_trains) do
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local other_train = advtrains.trains[tid]
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if not advtrains.train_ensure_init(tid, other_train) then
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@ -1062,7 +1055,7 @@ function advtrains.train_check_couples(train)
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if not train.cpl_back then
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-- recheck back couple
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local back_trains, pos = advtrains.occ.get_occupations(train, atround(train.end_index) - CPL_CHK_DST)
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if minetest.get_node_or_nil(pos) then -- if the position is loaded...
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if advtrains.is_node_loaded(pos) then -- if the position is loaded...
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for tid, idx in pairs(back_trains) do
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local other_train = advtrains.trains[tid]
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if not advtrains.train_ensure_init(tid, other_train) then
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@ -15,19 +15,8 @@ advtrains.wagon_prototypes = {}
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advtrains.wagon_objects = {}
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local unload_wgn_range = advtrains.wagon_load_range + 32
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function advtrains.outside_range(pos) -- returns true if the object is outside of unload_wgn_range of any player
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-- this is part of a workaround until mintest core devs decide to fix a bug with static_save=false.
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local outofrange = true
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if not pos then
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return true
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end
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),pos)<=unload_wgn_range then
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outofrange = false
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break
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end
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end
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return outofrange
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function advtrains.wagon_outside_range(pos) -- returns true if the object is outside of unload_wgn_range of any player
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return not advtrains.position_in_range(pos, unload_wgn_range)
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end
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local setting_show_ids = minetest.settings:get_bool("advtrains_show_ids")
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@ -300,6 +289,8 @@ function wagon:on_step(dtime)
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local train=self:train()
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local is_in_loaded_area = advtrains.is_node_loaded(pos)
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--custom on_step function
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if self.custom_on_step then
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self:custom_on_step(dtime, data, train)
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@ -453,7 +444,7 @@ function wagon:on_step(dtime)
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end
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--checking for environment collisions(a 3x3 cube around the center)
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if not train.recently_collided_with_env then
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if is_in_loaded_area and not train.recently_collided_with_env then
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local collides=false
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local exh = self.extent_h or 1
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local exv = self.extent_v or 2
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@ -477,7 +468,7 @@ function wagon:on_step(dtime)
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--DisCouple
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-- FIX: Need to do this after the yaw calculation
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if data.pos_in_trainparts and data.pos_in_trainparts>1 then
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if is_in_loaded_area and data.pos_in_trainparts and data.pos_in_trainparts>1 then
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if train.velocity==0 then
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if not self.discouple or not self.discouple.object:getyaw() then
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atprint(self.id,"trying to spawn discouple")
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@ -530,7 +521,7 @@ function wagon:on_step(dtime)
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end
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end
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if not players_in then
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if advtrains.outside_range(pos) then
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if advtrains.wagon_outside_range(pos) then
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--atdebug("wagon",self.id,"unloading (too far away)")
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-- Workaround until minetest engine deletes attached sounds
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if self.sound_loop_handle then
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@ -101,7 +101,7 @@ function ac.run_in_env(pos, evtdata, customfct_p)
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end
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local meta
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if minetest.get_node_or_nil(pos) then
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if advtrains.is_node_loaded(pos) then
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meta=minetest.get_meta(pos)
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end
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