added discouple entity
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04e48bab20
commit
8954740dd7
23
couple.lua
23
couple.lua
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@ -5,7 +5,7 @@
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--set into existing trains to split them when punched.
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--set into existing trains to split them when punched.
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--they are attached to the wagons.
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--they are attached to the wagons.
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--[[fields
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--[[fields
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wagon_id
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wagon
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wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near
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wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near
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]]
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]]
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@ -28,14 +28,21 @@ minetest.register_entity("advtrains:discouple", {
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end
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end
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end,
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end,
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get_staticdata=function() return "DISCOUPLE" end,
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get_staticdata=function() return "DISCOUPLE" end,
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on_punch=function()
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on_punch=function(self)
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for _,wagon in pairs(minetest.luaentities) do
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advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua
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if wagon.is_wagon and wagon.initialized and wagon.unique_id==self.wagon_id then
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end,
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advtrains.split_train_at_wagon(wagon)--found in trainlogic.lua
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on_step=function(self, dtime)
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end
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if not self.wagon then
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self.object:remove()
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end
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end
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end
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local velocityvec=self.wagon.object:getvelocity()
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self.updatepct_timer=(self.updatepct_timer or 0)-dtime
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if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or self.updatepct_timer<=0 then--only send update packet if something changed
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self.object:setpos(vector.add(self.wagon.object:getpos(), {y=0, x=-math.sin(self.wagon.object:getyaw())*self.wagon.wagon_span, z=math.cos(self.wagon.object:getyaw())*self.wagon.wagon_span}))
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self.object:setvelocity(velocityvec)
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self.updatepct_timer=2
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end
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end,
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})
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})
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--advtrains:couple
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--advtrains:couple
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@ -473,8 +473,8 @@ end
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function advtrains.split_train_at_wagon(wagon)
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function advtrains.split_train_at_wagon(wagon)
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--get train
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--get train
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local train=advtrains.trains[wagon.train_id]
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local train=advtrains.trains[wagon.train_id]
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local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-0.5)]
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local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train+wagon.wagon_span)]
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local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-1.5)]
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local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-1+wagon.wagon_span)]
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--before doing anything, check if both are rails. else do not allow
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--before doing anything, check if both are rails. else do not allow
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if not pos_for_new_train then
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if not pos_for_new_train then
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25
wagons.lua
25
wagons.lua
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@ -127,6 +127,7 @@ function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direct
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table.remove(self:train().trainparts, self.pos_in_trainparts)
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table.remove(self:train().trainparts, self.pos_in_trainparts)
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advtrains.update_trainpart_properties(self.train_id)
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advtrains.update_trainpart_properties(self.train_id)
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advtrains.wagon_save[self.unique_id]=nil
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advtrains.wagon_save[self.unique_id]=nil
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if self.discouple_id and minetest.object_refs[self.discouple_id] then minetest.object_refs[self.discouple_id]:remove() end
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return
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return
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@ -154,6 +155,28 @@ function wagon:on_step(dtime)
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self.initialized=true
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self.initialized=true
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end
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end
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--DisCouple
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if self.pos_in_trainparts and self.pos_in_trainparts>1 then
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if not self.discouple_id or not minetest.luaentities[self.discouple_id] then
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local object=minetest.add_entity(pos, "advtrains:discouple")
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if object then
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print("spawning discouple")
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local le=object:get_luaentity()
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le.wagon=self
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--box is hidden when attached, so unuseful.
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--object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0})
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--find in object_refs
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for aoi, compare in pairs(minetest.object_refs) do
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if compare==object then
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self.discouple_id=aoi
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end
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end
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else
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print("Couldn't spawn DisCouple")
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end
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end
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end
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--driver control
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--driver control
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if self.driver and self.is_locomotive then
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if self.driver and self.is_locomotive then
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if self.driver:get_player_control_bits()~=self.old_player_control_bits then
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if self.driver:get_player_control_bits()~=self.old_player_control_bits then
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@ -251,7 +274,7 @@ function wagon:on_step(dtime)
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end
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end
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self.updatepct_timer=(self.updatepct_timer or 0)-dtime
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self.updatepct_timer=(self.updatepct_timer or 0)-dtime
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if true or not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or self.old_yaw~=yaw or self.updatepct_timer<=0 then--only send update packet if something changed
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if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or self.old_yaw~=yaw or self.updatepct_timer<=0 then--only send update packet if something changed
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self.object:setpos(actual_pos)
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self.object:setpos(actual_pos)
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self.object:setvelocity(velocityvec)
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self.object:setvelocity(velocityvec)
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self.object:setyaw(yaw)
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self.object:setyaw(yaw)
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