Add setting for death behavior and implement damage checks better
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bc31f205cd
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7149137990
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@ -232,6 +232,16 @@ function advtrains.is_creative(name)
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return minetest.settings:get_bool("creative_mode")
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end
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function advtrains.is_damage_enabled(name)
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if not name then
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error("advtrains.is_damage_enabled() called without name parameter!")
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end
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if minetest.check_player_privs(name, "train_admin") then
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return false
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end
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return minetest.settings:get_bool("enable_damage")
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end
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function advtrains.ms_to_kmh(speed)
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return speed * 3.6
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end
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@ -32,4 +32,10 @@ advtrains_prot_range_up (Track protection range [up]) int 3 0 10
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# Track protection range (down)
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# Players without the 'track_builder' privilege can not build within a box around any tracks determined by these range settings
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# This setting determines the lower y bound of the box, a value of 1 means that the rail and 1 node below it are protected
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advtrains_prot_range_down (Track protection range [down]) int 1 0 10
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advtrains_prot_range_down (Track protection range [down]) int 1 0 10
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# Determine what effect "being overrun by a train" has.
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# none: No damage is dealt at all.
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# drop: Player is killed, all items are dropped as items on the tracks.
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# normal: Player is killed, game-defined behavior is applied as if the player died by other means.
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advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal
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@ -1,6 +1,7 @@
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--trainlogic.lua
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--controls train entities stuff about connecting/disconnecting/colliding trains and other things
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local setting_overrun_mode = minetest.settings:get("advtrains_overrun_mode")
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local benchmark=false
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local bm={}
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@ -534,22 +535,25 @@ function advtrains.train_step_c(id, train, dtime)
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collided = true
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end
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--- 8b damage players ---
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if not minetest.settings:get_bool("creative_mode") then
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if setting_overrun_mode=="drop" or setting_overrun_mode=="normal" then
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local testpts = minetest.pos_to_string(testpos)
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local player=advtrains.playersbypts[testpts]
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if player and not minetest.check_player_privs(player, "creative") and train.velocity>3 then
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--instantly kill player
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--drop inventory contents first, to not to spawn bones
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local player_inv=player:get_inventory()
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for i=1,player_inv:get_size("main") do
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minetest.add_item(testpos, player_inv:get_stack("main", i))
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if player and train.velocity>3 and player:get_hp()>0 and advtrains.is_damage_enabled(player:get_player_name()) then
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--atdebug("damage found",player:get_player_name())
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if setting_overrun_mode=="drop" then
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--instantly kill player
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--drop inventory contents first, to not to spawn bones
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local player_inv=player:get_inventory()
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for i=1,player_inv:get_size("main") do
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minetest.add_item(testpos, player_inv:get_stack("main", i))
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end
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for i=1,player_inv:get_size("craft") do
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minetest.add_item(testpos, player_inv:get_stack("craft", i))
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end
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-- empty lists main and craft
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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end
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for i=1,player_inv:get_size("craft") do
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minetest.add_item(testpos, player_inv:get_stack("craft", i))
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end
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-- empty lists main and craft
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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player:set_hp(0)
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end
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end
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