Wagon iterator, lookup by id, and use them in code
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@ -142,13 +142,8 @@ minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
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local id=advtrains.player_to_train_mapping[pname]
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if id then
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.id then
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local wdata = advtrains.wagons[wagon.id]
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if wdata and wdata.train_id == id then
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wagon:reattach_all()
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end
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end
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for _, wagon in advtrains.wagon_entity_pairs_in_train(id) do
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wagon:reattach_all()
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end
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end
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end)
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@ -160,12 +155,10 @@ minetest.register_on_dieplayer(function(player)
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if id then
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local train=advtrains.trains[id]
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if not train then advtrains.player_to_train_mapping[pname]=nil return end
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
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--when player dies, detach him from the train
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--call get_off_plr on every wagon since we don't know which one he's on.
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wagon:get_off_plr(pname)
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end
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for _, wagon in advtrains.wagon_entity_pairs_in_train(id) do
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--when player dies, detach him from the train
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--call get_off_plr on every wagon since we don't know which one he's on.
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wagon:get_off_plr(pname)
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end
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-- just in case no wagon felt responsible for this player: clear train mapping
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advtrains.player_to_train_mapping[pname] = nil
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@ -1103,12 +1103,11 @@ function wagon:handle_bordcom_fields(pname, formname, fields)
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for i, tpid in ipairs(train.trainparts) do
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if fields["dcpl_"..i] then
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advtrains.safe_decouple_wagon(tpid, pname)
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elseif fields["wgprp"..i] then
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.id==tpid and data.owner==pname then
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wagon:show_wagon_properties(pname)
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return
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end
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elseif fields["wgprp"..i] and data.owner==pname then
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local wagon = advtrains.get_wagon_entity(tpid)
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if wagon then
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wagon:show_wagon_properties(pname)
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return
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end
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end
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end
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@ -1154,44 +1153,48 @@ end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local uid=string.match(formname, "^advtrains_geton_(.+)$")
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if uid then
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.id==uid then
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local data = advtrains.wagons[wagon.id]
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if fields.inv then
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if wagon.has_inventory and wagon.get_inventory_formspec then
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minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name(), make_inv_name(uid)))
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end
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elseif fields.seat then
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local val=minetest.explode_textlist_event(fields.seat)
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if val and val.type~="INV" and not data.seatp[player:get_player_name()] then
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--get on
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wagon:get_on(player, val.index)
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--will work with the new close_formspec functionality. close exactly this formspec.
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minetest.show_formspec(player:get_player_name(), formname, "")
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end
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local wagon = advtrains.get_wagon_entity(uid)
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if wagon then
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local data = advtrains.wagons[wagon.id]
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if fields.inv then
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if wagon.has_inventory and wagon.get_inventory_formspec then
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minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name(), make_inv_name(uid)))
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end
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elseif fields.seat then
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local val=minetest.explode_textlist_event(fields.seat)
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if val and val.type~="INV" and not data.seatp[player:get_player_name()] then
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--get on
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wagon:get_on(player, val.index)
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--will work with the new close_formspec functionality. close exactly this formspec.
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minetest.show_formspec(player:get_player_name(), formname, "")
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end
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end
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end
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return true
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end
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uid=string.match(formname, "^advtrains_seating_(.+)$")
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if uid then
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.id==uid then
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local pname=player:get_player_name()
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local no=wagon:get_seatno(pname)
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if no then
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if wagon.seat_groups then
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wagon:seating_from_key_helper(pname, fields, no)
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end
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local wagon = advtrains.get_wagon_entity(uid)
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if wagon then
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local pname=player:get_player_name()
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local no=wagon:get_seatno(pname)
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if no then
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if wagon.seat_groups then
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wagon:seating_from_key_helper(pname, fields, no)
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end
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end
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end
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return true
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end
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uid=string.match(formname, "^advtrains_prop_(.+)$")
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if uid then
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local pname=player:get_player_name()
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local data = advtrains.wagons[uid]
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if pname~=data.owner and not minetest.check_player_privs(pname, {train_admin = true}) then
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if not data then
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return true
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elseif pname~=data.owner and not minetest.check_player_privs(pname, {train_admin = true}) then
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return true
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end
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if fields.save or not fields.quit then
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@ -1213,29 +1216,32 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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wagon.show_wagon_properties({id=uid}, pname)
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end
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end
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return true
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end
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uid=string.match(formname, "^advtrains_bordcom_(.+)$")
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if uid then
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.id==uid then
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wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
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end
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local wagon = advtrains.get_wagon_entity(uid)
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if wagon then
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wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
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end
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return true
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end
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uid=string.match(formname, "^advtrains_inv_(.+)$")
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if uid then
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local pname=player:get_player_name()
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local data = advtrains.wagons[uid]
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if fields.prop and data.owner==pname then
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for _,wagon in pairs(minetest.luaentities) do
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if wagon.is_wagon and wagon.initialized and wagon.id==uid and data.owner==pname then
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wagon:show_wagon_properties(pname)
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--wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
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end
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local wagon = advtrains.get_wagon_entity(uid)
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if wagon then
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wagon:show_wagon_properties(pname)
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--wagon:handle_bordcom_fields(player:get_player_name(), formname, fields)
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end
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end
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return true
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end
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end)
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function wagon:seating_from_key_helper(pname, fields, no)
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local data = advtrains.wagons[self.id]
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local sgr=self.seats[no].group
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@ -1507,3 +1513,27 @@ function advtrains.get_wagon_at_index(train_id, w_index)
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-- nothing found, dist must be further back
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return nil
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end
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function advtrains.get_wagon_entity(wagon_id)
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if not advtrains.wagons[wagon_id] then return end
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local object = advtrains.wagon_objects[wagon_id]
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if object then
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return object:get_luaentity()
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end
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end
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function advtrains.next_wagon_entity_in_train(train, i)
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local wagon_id = train.trainparts[i + 1]
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if wagon_id then
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local wagon = advtrains.get_wagon_entity(wagon_id)
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if wagon then
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return i + 1, wagon
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end
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end
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end
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function advtrains.wagon_entity_pairs_in_train(train_id)
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local train = advtrains.trains[train_id]
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if not train then return function() end end
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return advtrains.next_wagon_entity_in_train, train, 0
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end
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