Added getting on and off by walking in and out. Default seat on subway is now passenger seat.
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@ -15,7 +15,9 @@ minetest.register_globalstep(function(dtime)
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if le and le.is_wagon and le.initialized and le:train() then
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if (not advtrains.player_to_train_mapping[player:get_player_name()] or le.train_id~=advtrains.player_to_train_mapping[player:get_player_name()]) and math.abs(le:train().velocity)>2 then
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--player:punch(object, 1000, {damage={fleshy=3*math.abs(le:train().velocity)}})
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player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3)
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player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3)
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elseif (not advtrains.player_to_train_mapping[player:get_player_name()] or le.train_id~=advtrains.player_to_train_mapping[player:get_player_name()]) and le:train().door_open~=0 then
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le:on_rightclick(player)
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end
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end
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end
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@ -257,6 +257,14 @@ function wagon:on_step(dtime)
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advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped)
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end
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end
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else
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local pass = self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
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if pass and self:train().door_open~=0 then
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local pc=pass:get_player_control()
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if pc.up or pc.down then
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self:get_off(seatno)
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end
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end
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end
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end
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@ -744,7 +752,7 @@ function advtrains.register_wagon(sysname, prototype, desc, inv_img)
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return
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end
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local node=minetest.get_node_or_nil(pointed_thing.under)
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if not node then atprint("[advtrains]Ignore at placer position") return itemstack end
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local nodename=node.name
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@ -55,7 +55,7 @@ advtrains.register_wagon("subway_wagon", {
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require_doors_open=true,
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},
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},
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assign_to_seat_group = {"dstand", "pass"},
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assign_to_seat_group = {"pass","dstand"},
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doors={
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open={
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[-1]={frames={x=0, y=20}, time=1},
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@ -68,7 +68,7 @@ advtrains.register_wagon("subway_wagon", {
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},
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visual_size = {x=1, y=1},
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wagon_span=2,
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collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
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collisionbox = {-1.0,-0.5,-1.8, 1.0,2.5,1.8},
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is_locomotive=true,
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drops={"default:steelblock 4"},
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--custom_on_activate = function(self, dtime_s)
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