luaatc: Train event: also remember arrow connection in enter callback, remove obsolete code
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@ -18,49 +18,34 @@ function r.fire_event(pos, evtdata, appr_internal)
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return
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end
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local arrowconn = railtbl.arrowconn
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if not arrowconn then
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atwarn("LuaAutomation ATC interface rail at",ph,": Incomplete Data! Please visit position and click 'Save'!")
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return
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end
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--prepare ingame API for ATC. Regenerate each time since pos needs to be known
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--If no train, then return false.
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local train_id=advtrains.get_train_at_pos(pos)
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-- try to get the train from the event data
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-- This workaround is required because the callback is one step delayed, and a fast train may have already left the node.
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if not train_id then
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train_id = evtdata._train_id
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end
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local train, atc_arrow, tvel
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if train_id then train=advtrains.trains[train_id] end
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-- Also used for approach callback
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local train_id = evtdata._train_id
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local atc_arrow = evtdata._train_arrow
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local train, tvel
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if not train and appr_internal then
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-- also use the train when called as an approach callback
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train_id = appr_internal.train_id
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train = appr_internal.train
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end
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if train then
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if not train.path then
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--we happened to get in between an invalidation step
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--delay
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atlatc.interrupt.add(0,pos,evtdata)
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return
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end
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local index = advtrains.path_lookup(train, pos)
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local iconnid = 1
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if index then
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iconnid = train.path_cn[index]
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else
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atwarn("ATC rail at", pos, ": Rail not on train's path! Can't determine arrow direction. Assuming +!")
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end
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atc_arrow = iconnid == 1
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if train_id then
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train=advtrains.trains[train_id]
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-- speed
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tvel=train.velocity
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-- if still no train_id available, try to get the train at my position
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else
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train_id=advtrains.get_train_at_pos(pos)
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if train_id then
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train=advtrains.trains[train_id]
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advtrains.train_ensure_init(train_id, train)
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-- look up atc_arrow
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local index = advtrains.path_lookup(train, pos)
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atc_arrow = (train.path_cn[index] == 1)
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-- speed
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tvel=train.velocity
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end
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end
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local customfct={
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atc_send = function(cmd)
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if not train_id then return false end
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@ -200,9 +185,10 @@ advtrains.register_tracks("default", {
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end,
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advtrains = {
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on_train_enter = function(pos, train_id)
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on_train_enter = function(pos, train_id, train, index)
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--do async. Event is fired in train steps
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atlatc.interrupt.add(0, pos, {type="train", train=true, id=train_id, _train_id = train_id})
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atlatc.interrupt.add(0, pos, {type="train", train=true, id=train_id,
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_train_id = train_id, _train_arrow = (train.path_cn[index] == 1)})
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end,
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on_train_approach = function(pos, train_id, train, index, has_entered, lzbdata)
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-- Insert an event only if the rail indicated that it supports approach callbacks
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@ -212,8 +198,10 @@ advtrains.register_tracks("default", {
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-- This hack is necessary because code might not be prepared to get approach events...
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if railtbl and railtbl.data and railtbl.data.__approach_callback_mode then
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local acm = railtbl.data.__approach_callback_mode
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if acm==2 or (acm==1 and train.path_cn[index] == 1) then
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local evtdata = {type="approach", approach=true, id=train_id, has_entered = has_entered}
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local in_arrow = (train.path_cn[index] == 1)
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if acm==2 or (acm==1 and in_arrow) then
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local evtdata = {type="approach", approach=true, id=train_id, has_entered = has_entered,
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_train_id = train_id, _train_arrow = in_arrow} -- reuses code from train_enter
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-- This event is *required* to run synchronously, because it might set the ars_disable flag on the train and add LZB checkpoints,
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-- although this is generally discouraged because this happens right in a train step
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-- At this moment, I am not aware whether this may cause side effects, and I must encourage users not to do expensive calculations here.
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