Fix player_to_train_mapping (H#74)
Entries were not inserted, thus neither damage protection nor teleport-to-train did work
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@ -108,7 +108,7 @@ function advtrains.tp_player_to_train(player)
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--set the player to the train position.
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--set the player to the train position.
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--minetest will emerge the area and load the objects, which then will call reattach_all().
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--minetest will emerge the area and load the objects, which then will call reattach_all().
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--because player is in mapping, it will not be subject to dying.
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--because player is in mapping, it will not be subject to dying.
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player:setpos(train.last_pos_prev)
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player:setpos(train.last_pos)
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end
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end
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end
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end
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minetest.register_on_joinplayer(function()
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minetest.register_on_joinplayer(function()
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@ -636,7 +636,7 @@ function wagon:get_on(clicker, seatno)
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atprint("get_on: attaching",clicker:get_player_name())
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atprint("get_on: attaching",clicker:get_player_name())
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data.seatp[seatno] = clicker:get_player_name()
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data.seatp[seatno] = clicker:get_player_name()
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self.seatpc[seatno] = clicker:get_player_control_bits()
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self.seatpc[seatno] = clicker:get_player_control_bits()
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advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id
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advtrains.player_to_train_mapping[clicker:get_player_name()]=data.train_id
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clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
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clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0})
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clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
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clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset)
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end
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end
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