Improve debug outputs of couples and increase maximum distance
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71ff39637f
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@ -10,6 +10,7 @@ wagon
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wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near
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]]
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local couple_max_dist=3
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minetest.register_entity("advtrains:discouple", {
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visual="sprite",
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@ -22,6 +23,7 @@ minetest.register_entity("advtrains:discouple", {
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on_activate=function(self, staticdata)
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if staticdata=="DISCOUPLE" then
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--couple entities have no right to exist further...
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atprint("Discouple loaded from staticdata, destroying")
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self.object:remove()
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return
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end
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@ -44,6 +46,7 @@ minetest.register_entity("advtrains:discouple", {
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end
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end
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end
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atprint("Discouple punched. Splitting train", self.wagon.train_id)
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advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua
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self.object:remove()
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elseif self.wagon.lock_couples then
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@ -56,10 +59,12 @@ minetest.register_entity("advtrains:discouple", {
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local t=os.clock()
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if not self.wagon then
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self.object:remove()
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atprint("Discouple: no wagon, destroying")
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return
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end
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--getyaw seems to be a reliable method to check if an object is loaded...if it returns nil, it is not.
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if not self.wagon.object:getyaw() then
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atprint("Discouple: wagon no longer loaded, destroying")
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self.object:remove()
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return
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end
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@ -96,6 +101,7 @@ minetest.register_entity("advtrains:couple", {
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on_activate=function(self, staticdata)
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if staticdata=="COUPLE" then
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--couple entities have no right to exist further...
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atprint("Couple loaded from staticdata, destroying")
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self.object:remove()
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return
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end
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@ -120,31 +126,38 @@ minetest.register_entity("advtrains:couple", {
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advtrains.invert_train(id1)
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advtrains.do_connect_trains(id1, id2, clicker)
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end
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atprint("Coupled trains", id1, id2)
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self.object:remove()
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end,
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on_step=function(self, dtime)
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local t=os.clock()
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if not self.train_id_1 or not self.train_id_2 then atprint("wtf no train ids?")return end
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if not self.train_id_1 or not self.train_id_2 then atprint("Couple: train ids not set!") self.object:remove() return end
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local train1=advtrains.trains[self.train_id_1]
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local train2=advtrains.trains[self.train_id_2]
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if not train1 or not train2 or not train1.path or not train2.path or not train1.index or not train2.index then
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if not train1 or not train2 then
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atprint("Couple: trains missing, destroying")
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self.object:remove()
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return
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end
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if not train1.path or not train2.path or not train1.index or not train2.index or not train1.end_index or not train2.end_index then
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atprint("Couple: paths or end_index missing. Might happen when paths got cleared")
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return
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end
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local tp1
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if not self.train1_is_backpos then
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tp1=advtrains.get_real_index_position(train1.path, train1.index)
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else
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tp1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1))
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tp1=advtrains.get_real_index_position(train1.path, train1.end_index)
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end
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local tp2
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if not self.train2_is_backpos then
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tp2=advtrains.get_real_index_position(train2.path, train2.index)
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else
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tp2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2))
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tp2=advtrains.get_real_index_position(train2.path, train2.end_index)
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end
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if not tp1 or not tp2 or not (vector.distance(tp1,tp2)<2) then
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if not tp1 or not tp2 or not (vector.distance(tp1,tp2)<couple_max_dist) then
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atprint("Couple: train end positions too distanced, destroying")
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self.object:remove()
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return
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else
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@ -746,7 +746,7 @@ function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos)
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end
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end
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if not found then
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atprint("Err: pos not in path")
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atprint("Err: pos not in path. Not spawning a couple")
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return
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end
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@ -786,6 +786,7 @@ function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos)
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le.train1_is_backpos=t1_is_backpos
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le.train2_is_backpos=t2_is_backpos
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--find in object_refs
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local p_aoi
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for aoi, compare in pairs(minetest.object_refs) do
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if compare==obj then
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if t1_is_backpos then
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@ -798,10 +799,10 @@ function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos)
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else
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train2.couple_eid_front=aoi
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end
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p_aoi=aoi
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end
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end
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atprint("Couple entity:"..dump(le))
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atprint("Couple spawned (ActiveObjectID ",p_aoi,")")
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end
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--order of trains may be irrelevant in some cases. check opposite cases. TODO does this work?
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--pos1 and pos2 are just needed to form a median.
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