Turn loading tracks into loading ramps when within the loaded area
- Partially addresses Hemiptera #165 / Notabug #6 - Will recalculate wagon textures when the inventory is modified - Only acts as a loading ramp when in a loaded area. - Retains previous flood loading of entire train when area unloaded
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@ -678,8 +678,45 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end)
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local function load_wagon(wagon_id, node_inv, node_fc, unload)
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local inv_modified = false
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local w_inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..wagon_id})
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if w_inv and w_inv:get_list("box") then
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local function train_load(pos, train_id, unload)
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local wagon_data = advtrains.wagons[wagon_id]
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local wagon_fc
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if wagon_data.fc then
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if not wagon_data.fcind then wagon_data.fcind = 1 end
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wagon_fc = tostring(wagon_data.fc[wagon_data.fcind]) or ""
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end
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if node_fc == "" or wagon_fc == node_fc then
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if not unload then
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for _, item in ipairs(node_inv:get_list("main")) do
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if w_inv:get_list("box") and w_inv:room_for_item("box", item) then
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w_inv:add_item("box", item)
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node_inv:remove_item("main", item)
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if item.name ~= "" then inv_modified = true end
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end
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end
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else
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for _, item in ipairs(w_inv:get_list("box")) do
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if node_inv:get_list("main") and node_inv:room_for_item("main", item) then
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w_inv:remove_item("box", item)
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node_inv:add_item("main", item)
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if item.name ~= "" then inv_modified = true end
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end
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end
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end
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end
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end
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return inv_modified
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end
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local function load_entire_train(pos, train_id, unload) -- flood load when not in an active area
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if advtrains.is_node_loaded(pos) then -- leave the loading to the nodetimer if area is loaded
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return
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end
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local train=advtrains.trains[train_id]
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local below = get_far_node({x=pos.x, y=pos.y-1, z=pos.z})
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if not string.match(below.name, "chest") then
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@ -692,43 +729,60 @@ local function train_load(pos, train_id, unload)
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--track section is disabled
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return
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end
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local node_inv = minetest.get_inventory({type="node", pos={x=pos.x, y=pos.y-1, z=pos.z}})
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if node_inv and train.velocity <= 2 then
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for _, wagon_id in ipairs(train.trainparts) do
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load_wagon(wagon_id, node_inv, node_fc, unload)
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end
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end
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end
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local inv = minetest.get_inventory({type="node", pos={x=pos.x, y=pos.y-1, z=pos.z}})
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if inv and train.velocity < 2 then
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for k, v in ipairs(train.trainparts) do
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local i=minetest.get_inventory({type="detached", name="advtrains_wgn_"..v})
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if i and i:get_list("box") then
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local function load_wagon_on_timer(pos, unload) -- loading ramp when in an active area
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if not advtrains.is_node_loaded(pos) then -- leave the loading for the flood load function. we're out of area
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return true -- reset the nodetimer until the node is loaded again
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end
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local tid, tidx = advtrains.get_train_at_pos(pos)
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if not tid or tid == "" then
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return true
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end -- no train to load.
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local wagon_data = advtrains.wagons[v]
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local wagon_fc
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if wagon_data.fc then
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if not wagon_data.fcind then wagon_data.fcind = 1 end
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wagon_fc = tostring(wagon_data.fc[wagon_data.fcind]) or ""
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end
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if node_fc == "" or wagon_fc == node_fc then
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if not unload then
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for _, item in ipairs(inv:get_list("main")) do
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if i:get_list("box") and i:room_for_item("box", item) then
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i:add_item("box", item)
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inv:remove_item("main", item)
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end
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end
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else
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for _, item in ipairs(i:get_list("box")) do
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if inv:get_list("main") and inv:room_for_item("main", item) then
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i:remove_item("box", item)
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inv:add_item("main", item)
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end
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local train = advtrains.trains[tid]
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local below = get_far_node({x=pos.x, y=pos.y-1, z=pos.z})
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if not string.match(below.name, "chest") then
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atprint("this is not a chest! at "..minetest.pos_to_string(pos))
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return true
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end
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local node_fc = minetest.get_meta(pos):get_string("fc") or ""
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if node_fc == "#" then
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--track section is disabled
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return true
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end
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local node_inv = minetest.get_inventory({type="node", pos={x=pos.x, y=pos.y-1, z=pos.z}})
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if node_inv and train.velocity <= 2 then
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local _, wagon_id, wagon_data = advtrains.get_wagon_at_index(tid, tidx)
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if wagon_id then
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local inv_modified = load_wagon(wagon_id, node_inv, node_fc, unload)
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if inv_modified then
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if advtrains.wagon_prototypes[advtrains.get_wagon_prototype(wagon_data)].set_textures then
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local wagon_object = advtrains.wagon_objects[wagon_id]
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if wagon_object and wagon_data then
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local ent = wagon_object:get_luaentity()
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if ent and ent.set_textures then
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ent:set_textures(wagon_data)
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end
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end
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end
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end
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end
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end
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return true
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end
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local nodetimer_interval = minetest.settings:get("advtrains_loading_track_timer") or 1
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local function start_nodetimer(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(nodetimer_interval)
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end
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advtrains.register_tracks("default", {
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nodename_prefix="advtrains:dtrack_unload",
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@ -747,9 +801,16 @@ advtrains.register_tracks("default", {
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on_rightclick = function(pos, node, player)
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show_fc_formspec(pos, player)
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end,
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after_place_node = function(pos)
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advtrains.ndb.update(pos)
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start_nodetimer(pos)
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end,
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on_timer = function(pos)
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return load_wagon_on_timer(pos, true)
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end,
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advtrains = {
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on_train_enter = function(pos, train_id)
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train_load(pos, train_id, true)
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load_entire_train(pos, train_id, true)
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end,
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},
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}
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@ -772,9 +833,16 @@ advtrains.register_tracks("default", {
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on_rightclick = function(pos, node, player)
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show_fc_formspec(pos, player)
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end,
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after_place_node = function(pos)
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advtrains.ndb.update(pos)
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start_nodetimer(pos)
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end,
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on_timer = function(pos)
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return load_wagon_on_timer(pos, false)
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end,
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advtrains = {
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on_train_enter = function(pos, train_id)
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train_load(pos, train_id, false)
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load_entire_train(pos, train_id, false)
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end,
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},
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}
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@ -788,7 +856,6 @@ if minetest.get_modpath("basic_materials") then
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elseif minetest.get_modpath("technic") then
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loader_core = "technic:control_logic_unit"
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end
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--print("Loader Core: "..loader_core)
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minetest.register_craft({
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type="shapeless",
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@ -0,0 +1,4 @@
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# Set the nodetimer delay for the loading tracks.
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# A longer delay may cause wagons to be missed if the pass over too fast.
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# A shorter delay may cause lag as wagons are checked multiple times as they pass over.
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advtrains_loading_track_timer (Loading Track Timer) int 1
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