Implement better slope placement system

Only look in the desired direction and place slope node on lowest slope part. will automatically adjust slope to next higher node.
This commit is contained in:
orwell96 2016-12-13 19:28:10 +01:00
parent 0e185b9fb8
commit 1f66cab169
4 changed files with 120 additions and 15 deletions

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@ -13,23 +13,13 @@ minetest.register_craft({
})
minetest.register_craft({
type = "shapeless",
output = 'advtrains:dtrack_vst1 2',
output = 'advtrains:dtrack_slopeplacer 2',
recipe = {
"advtrains:dtrack_placer",
"advtrains:dtrack_placer",
"default:gravel",
},
})
minetest.register_craft({
type = "shapeless",
output = 'advtrains:dtrack_vst2 2',
recipe = {
"advtrains:dtrack_placer",
"advtrains:dtrack_placer",
"default:gravel",
"default:gravel",
},
})
minetest.register_craft({
output = 'advtrains:dtrack_bumper_placer 2',

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@ -93,8 +93,22 @@ local t_30deg={
["swlcr"]="swrcr",
["swlst"]="swrst",
},
regsp=true,
slopenodes={
vst1=true, vst2=true,
vst31=true, vst32=true, vst33=true,
},
slopeplacer={
[2]={"vst1", "vst2"},
[3]={"vst31", "vst32", "vst33"},
max=3,--highest entry
},
slopeplacer_45={
[2]={"vst1_45", "vst2_45"},
max=2,
},
rotation={"", "_30", "_45", "_60"},
increativeinv={vst1=true, vst2=true, vst31=true, vst32=true, vst33=true},
increativeinv={},
}
local t_30deg_straightonly={
regstep=1,
@ -117,6 +131,7 @@ local t_30deg_straightonly={
trackworker={
["st"]="st",
},
slopenodes={},
rotation={"", "_30", "_45", "_60"},
increativeinv={st},
}
@ -141,6 +156,7 @@ local t_30deg_straightonly_noplacer={
trackworker={
["st"]="st",
},
slopenodes={},
rotation={"", "_30", "_45", "_60"},
increativeinv={st},
}
@ -195,6 +211,7 @@ local t_45deg={
["swlcr"]="swrcr",
["swlst"]="swrst",
},
slopenodes={},
rotation={"", "_45"},
increativeinv={vst1=true, vst2=true}
}
@ -226,7 +243,7 @@ function advtrains.register_tracks(tracktype, def, preset)
rules=advtrains.meseconrules
}}
end
local function make_overdef(suffix, rotation, conns, switchfunc, mesecontbl, in_creative_inv)
local function make_overdef(suffix, rotation, conns, switchfunc, mesecontbl, in_creative_inv, drop_slope)
local img_suffix=suffix..rotation
return {
mesh = def.shared_model or (def.models_prefix.."_"..img_suffix..def.models_suffix),
@ -248,7 +265,7 @@ function advtrains.register_tracks(tracktype, def, preset)
not_blocking_trains=1,
},
mesecons=mesecontbl,
drop = increativeinv and def.nodename_prefix.."_"..suffix..rotation or def.nodename_prefix.."_placer",
drop = increativeinv and def.nodename_prefix.."_"..suffix..rotation or (drop_slope and def.nodename_prefix.."_slopeplacer" or def.nodename_prefix.."_placer"),
}
end
local function cycle_conns(conns, rotid)
@ -291,6 +308,9 @@ function advtrains.register_tracks(tracktype, def, preset)
if preset.regtp then
advtrains.trackplacer.register_track_placer(def.nodename_prefix, def.texture_prefix, def.description)
end
if preset.regsp then
advtrains.slope.register_placer(def, preset)
end
for suffix, conns in pairs(preset.variant) do
for rotid, rotation in ipairs(preset.rotation) do
if not def.formats[suffix] or def.formats[suffix][rotid] then
@ -308,7 +328,7 @@ function advtrains.register_tracks(tracktype, def, preset)
make_overdef(
suffix, rotation,
cycle_conns(conns, rotid),
switchfunc, mesecontbl, preset.increativeinv[suffix]
switchfunc, mesecontbl, preset.increativeinv[suffix], preset.slopenodes[suffix]
),
adef
)
@ -417,6 +437,101 @@ function advtrains.detector.call_leave_callback(pos, train_id)
mregnode.advtrains.on_train_leave(pos, train_id)
end
end
-- slope placer. Defined in register_tracks.
--crafted with rail and gravel
local sl={}
function sl.register_placer(def, preset)
minetest.register_craftitem(def.nodename_prefix.."_slopeplacer",{
description = def.description.." Slope",
inventory_image = def.texture_prefix.."_slopeplacer.png",
wield_image = def.texture_prefix.."_slopeplacer.png",
groups={},
on_place = sl.create_slopeplacer_on_place(def, preset)
})
end
--(itemstack, placer, pointed_thing)
function sl.create_slopeplacer_on_place(def, preset)
return function(istack, player, pt)
if not pt.type=="node" then
minetest.chat_send_player(player:get_player_name(), "Can't place: not pointing at node")
return istack
end
local pos=pt.above
if not pos then
minetest.chat_send_player(player:get_player_name(), "Can't place: not pointing at node")
return istack
end
local node=minetest.get_node(pos)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].buildable_to then
minetest.chat_send_player(player:get_player_name(), "Can't place: space occupied!")
return istack
end
if minetest.is_protected(pos, player:get_player_name()) then
minetest.chat_send_player(player:get_player_name(), "Can't place: protected position!")
return istack
end
--determine player orientation (only horizontal component)
--get_look_horizontal may not be available
local yaw=player.get_look_horizontal and player:get_look_horizontal() or player:get_look_yaw()
--rounding unit vectors is a nice way for selecting 1 of 8 directions since sin(30°) is 0.5.
dirvec={x=math.floor(math.sin(-yaw)+0.5), y=0, z=math.floor(math.cos(-yaw)+0.5)}
--translate to direction to look up inside the preset table
local param2, rot45=({
[-1]={
[-1]=2,
[0]=3,
[1]=3,
},
[0]={
[-1]=2,
[1]=0,
},
[1]={
[-1]=1,
[0]=1,
[1]=0,
},
})[dirvec.x][dirvec.z], dirvec.x~=0 and dirvec.z~=0
local lookup=preset.slopeplacer
if rot45 then lookup=preset.slopeplacer_45 end
--go unitvector forward and look how far the next node is
local step=1
while step<=lookup.max do
local node=minetest.get_node(vector.add(pos, dirvec))
--next node solid?
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].buildable_to or minetest.is_protected(pos, player:get_player_name()) then
--do slopes of this distance exist?
if lookup[step] then
if istack:get_count()>=step then
--start placing
local placenodes=lookup[step]
while step>0 do
minetest.set_node(pos, {name=def.nodename_prefix.."_"..placenodes[step], param2=param2})
istack:take_item()
step=step-1
pos=vector.subtract(pos, dirvec)
end
else
minetest.chat_send_player(player:get_player_name(), "Can't place: Not enough slope items left ("..step.." required)")
end
else
minetest.chat_send_player(player:get_player_name(), "Can't place: There's no slope of length "..step)
end
return istack
end
step=step+1
pos=vector.add(pos, dirvec)
end
minetest.chat_send_player(player:get_player_name(), "Can't place: no supporting node at upper end.")
return itemstack
end
end
advtrains.slope=sl
--END code, BEGIN definition
--definition format: ([] optional)
--[[{