Implement better slope placement system
Only look in the desired direction and place slope node on lowest slope part. will automatically adjust slope to next higher node.
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advtrains.zip
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advtrains.zip
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12
crafting.lua
12
crafting.lua
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@ -13,23 +13,13 @@ minetest.register_craft({
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'advtrains:dtrack_vst1 2',
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output = 'advtrains:dtrack_slopeplacer 2',
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recipe = {
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"advtrains:dtrack_placer",
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"advtrains:dtrack_placer",
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"default:gravel",
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'advtrains:dtrack_vst2 2',
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recipe = {
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"advtrains:dtrack_placer",
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"advtrains:dtrack_placer",
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"default:gravel",
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"default:gravel",
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},
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})
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minetest.register_craft({
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output = 'advtrains:dtrack_bumper_placer 2',
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123
tracks.lua
123
tracks.lua
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@ -93,8 +93,22 @@ local t_30deg={
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["swlcr"]="swrcr",
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["swlst"]="swrst",
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},
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regsp=true,
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slopenodes={
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vst1=true, vst2=true,
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vst31=true, vst32=true, vst33=true,
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},
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slopeplacer={
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[2]={"vst1", "vst2"},
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[3]={"vst31", "vst32", "vst33"},
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max=3,--highest entry
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},
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slopeplacer_45={
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[2]={"vst1_45", "vst2_45"},
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max=2,
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},
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rotation={"", "_30", "_45", "_60"},
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increativeinv={vst1=true, vst2=true, vst31=true, vst32=true, vst33=true},
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increativeinv={},
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}
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local t_30deg_straightonly={
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regstep=1,
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@ -117,6 +131,7 @@ local t_30deg_straightonly={
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trackworker={
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["st"]="st",
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},
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slopenodes={},
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rotation={"", "_30", "_45", "_60"},
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increativeinv={st},
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}
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@ -141,6 +156,7 @@ local t_30deg_straightonly_noplacer={
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trackworker={
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["st"]="st",
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},
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slopenodes={},
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rotation={"", "_30", "_45", "_60"},
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increativeinv={st},
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}
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@ -195,6 +211,7 @@ local t_45deg={
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["swlcr"]="swrcr",
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["swlst"]="swrst",
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},
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slopenodes={},
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rotation={"", "_45"},
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increativeinv={vst1=true, vst2=true}
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}
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@ -226,7 +243,7 @@ function advtrains.register_tracks(tracktype, def, preset)
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rules=advtrains.meseconrules
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}}
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end
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local function make_overdef(suffix, rotation, conns, switchfunc, mesecontbl, in_creative_inv)
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local function make_overdef(suffix, rotation, conns, switchfunc, mesecontbl, in_creative_inv, drop_slope)
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local img_suffix=suffix..rotation
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return {
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mesh = def.shared_model or (def.models_prefix.."_"..img_suffix..def.models_suffix),
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@ -248,7 +265,7 @@ function advtrains.register_tracks(tracktype, def, preset)
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not_blocking_trains=1,
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},
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mesecons=mesecontbl,
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drop = increativeinv and def.nodename_prefix.."_"..suffix..rotation or def.nodename_prefix.."_placer",
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drop = increativeinv and def.nodename_prefix.."_"..suffix..rotation or (drop_slope and def.nodename_prefix.."_slopeplacer" or def.nodename_prefix.."_placer"),
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}
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end
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local function cycle_conns(conns, rotid)
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@ -291,6 +308,9 @@ function advtrains.register_tracks(tracktype, def, preset)
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if preset.regtp then
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advtrains.trackplacer.register_track_placer(def.nodename_prefix, def.texture_prefix, def.description)
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end
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if preset.regsp then
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advtrains.slope.register_placer(def, preset)
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end
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for suffix, conns in pairs(preset.variant) do
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for rotid, rotation in ipairs(preset.rotation) do
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if not def.formats[suffix] or def.formats[suffix][rotid] then
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@ -308,7 +328,7 @@ function advtrains.register_tracks(tracktype, def, preset)
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make_overdef(
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suffix, rotation,
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cycle_conns(conns, rotid),
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switchfunc, mesecontbl, preset.increativeinv[suffix]
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switchfunc, mesecontbl, preset.increativeinv[suffix], preset.slopenodes[suffix]
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),
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adef
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)
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@ -417,6 +437,101 @@ function advtrains.detector.call_leave_callback(pos, train_id)
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mregnode.advtrains.on_train_leave(pos, train_id)
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end
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end
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-- slope placer. Defined in register_tracks.
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--crafted with rail and gravel
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local sl={}
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function sl.register_placer(def, preset)
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minetest.register_craftitem(def.nodename_prefix.."_slopeplacer",{
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description = def.description.." Slope",
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inventory_image = def.texture_prefix.."_slopeplacer.png",
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wield_image = def.texture_prefix.."_slopeplacer.png",
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groups={},
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on_place = sl.create_slopeplacer_on_place(def, preset)
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})
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end
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--(itemstack, placer, pointed_thing)
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function sl.create_slopeplacer_on_place(def, preset)
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return function(istack, player, pt)
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if not pt.type=="node" then
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minetest.chat_send_player(player:get_player_name(), "Can't place: not pointing at node")
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return istack
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end
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local pos=pt.above
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if not pos then
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minetest.chat_send_player(player:get_player_name(), "Can't place: not pointing at node")
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return istack
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end
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local node=minetest.get_node(pos)
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].buildable_to then
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minetest.chat_send_player(player:get_player_name(), "Can't place: space occupied!")
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return istack
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end
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if minetest.is_protected(pos, player:get_player_name()) then
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minetest.chat_send_player(player:get_player_name(), "Can't place: protected position!")
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return istack
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end
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--determine player orientation (only horizontal component)
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--get_look_horizontal may not be available
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local yaw=player.get_look_horizontal and player:get_look_horizontal() or player:get_look_yaw()
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--rounding unit vectors is a nice way for selecting 1 of 8 directions since sin(30°) is 0.5.
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dirvec={x=math.floor(math.sin(-yaw)+0.5), y=0, z=math.floor(math.cos(-yaw)+0.5)}
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--translate to direction to look up inside the preset table
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local param2, rot45=({
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[-1]={
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[-1]=2,
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[0]=3,
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[1]=3,
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},
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[0]={
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[-1]=2,
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[1]=0,
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},
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[1]={
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[-1]=1,
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[0]=1,
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[1]=0,
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},
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})[dirvec.x][dirvec.z], dirvec.x~=0 and dirvec.z~=0
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local lookup=preset.slopeplacer
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if rot45 then lookup=preset.slopeplacer_45 end
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--go unitvector forward and look how far the next node is
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local step=1
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while step<=lookup.max do
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local node=minetest.get_node(vector.add(pos, dirvec))
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--next node solid?
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if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].buildable_to or minetest.is_protected(pos, player:get_player_name()) then
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--do slopes of this distance exist?
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if lookup[step] then
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if istack:get_count()>=step then
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--start placing
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local placenodes=lookup[step]
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while step>0 do
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minetest.set_node(pos, {name=def.nodename_prefix.."_"..placenodes[step], param2=param2})
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istack:take_item()
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step=step-1
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pos=vector.subtract(pos, dirvec)
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end
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else
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minetest.chat_send_player(player:get_player_name(), "Can't place: Not enough slope items left ("..step.." required)")
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end
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else
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minetest.chat_send_player(player:get_player_name(), "Can't place: There's no slope of length "..step)
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end
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return istack
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end
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step=step+1
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pos=vector.add(pos, dirvec)
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end
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minetest.chat_send_player(player:get_player_name(), "Can't place: no supporting node at upper end.")
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return itemstack
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end
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end
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advtrains.slope=sl
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--END code, BEGIN definition
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--definition format: ([] optional)
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--[[{
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