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--advtrains by orwell96, see readme.txt
local print = function ( t ) minetest.log ( " action " , t ) minetest.chat_send_all ( t ) end
function advtrains . dirCoordSet ( coord , dir )
local x = 0
local z = 0
--local dir=(dirx+2)%8
if ( dir == 6 ) then
x =- 1
elseif ( dir == 7 ) then
x =- 1
z = 1
elseif ( dir == 0 ) then
z = 1
elseif ( dir == 1 ) then
z = 1
x = 1
elseif ( dir == 2 ) then
x = 1
elseif ( dir == 3 ) then
x = 1
z =- 1
elseif ( dir == 4 ) then
z =- 1
elseif ( dir == 5 ) then
z =- 1
x =- 1
else
error ( " advtrains: in helpers.lua/dirCoordSet() given dir= " .. ( dir or " nil " ) )
end
return { x = coord.x + x , y = coord.y , z = coord.z + z }
end
function advtrains . dirToCoord ( dir )
return advtrains.dirCoordSet ( { x = 0 , y = 0 , z = 0 } , dir )
end
function advtrains . maxN ( list , expectstart )
local n = expectstart or 0
while list [ n ] do
n = n + 1
end
return n - 1
end
function advtrains . minN ( list , expectstart )
local n = expectstart or 0
while list [ n ] do
n = n - 1
end
return n + 1
end
--vertical_transmit:
--[[
rely1 , rely2 tell to which height the connections are pointed to . 1 means it will go up the next node
] ]
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function advtrains . conway ( midreal , prev , traintype ) --in order prev,mid,return
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local mid = advtrains.round_vector_floor_y ( midreal )
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local drives_on = advtrains.all_traintypes [ traintype ] . drives_on
if not advtrains.get_rail_info_at ( advtrains.round_vector_floor_y ( prev ) , traintype ) then
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return nil
end
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local midnode_ok , middir1 , middir2 , midrely1 , midrely2 = advtrains.get_rail_info_at ( advtrains.round_vector_floor_y ( mid ) , traintype )
if not midnode_ok then
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return nil
end
local next , chkdir , chkrely , y_offset
y_offset = 0
--print("[advtrains] in order mid1,mid2",middir1,middir2)
--try if it is dir1
local cor1 = advtrains.dirCoordSet ( mid , middir2 ) --<<<<
if math.floor ( cor1.x + 0.5 ) == math.floor ( prev.x + 0.5 ) and math.floor ( cor1.z + 0.5 ) == math.floor ( prev.z + 0.5 ) then --this was previous
next = advtrains.dirCoordSet ( mid , middir1 )
if midrely1 >= 1 then
next.y = next.y + 1
--print("[advtrains]found midrely1 to be >=1: next is now "..(next and minetest.pos_to_string(next) or "nil"))
y_offset = 1
end
chkdir = middir1
chkrely = midrely1
--print("[advtrains]dir2 applied next pos:",minetest.pos_to_string(next),"(chkdir is ",chkdir,")")
end
--dir2???
local cor2 = advtrains.dirCoordSet ( mid , middir1 ) --<<<<
if math.floor ( cor2.x + 0.5 ) == math.floor ( prev.x + 0.5 ) and math.floor ( cor2.z + 0.5 ) == math.floor ( prev.z + 0.5 ) then
next = advtrains.dirCoordSet ( mid , middir2 ) --dir2 wird <20> berpr<70> ft, alles gut.
if midrely2 >= 1 then
next.y = next.y + 1
--print("[advtrains]found midrely2 to be >=1: next is now "..(next and minetest.pos_to_string(next) or "nil"))
y_offset = 1
end
chkdir = middir2
chkrely = midrely2
--print("[advtrains] dir2 applied next pos:",minetest.pos_to_string(next),"(chkdir is ",chkdir,")")
end
--print("[advtrains]dir applied next pos: "..(next and minetest.pos_to_string(next) or "nil").."(chkdir is "..(chkdir or "nil")..", y-offset "..y_offset..")")
--is there a next
if not next then
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--print("[advtrains]in conway: no next rail(nil), returning!")
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return nil
end
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local nextnode_ok , nextdir1 , nextdir2 , nextrely1 , nextrely2 , nextrailheight = advtrains.get_rail_info_at ( advtrains.round_vector_floor_y ( next ) , traintype )
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--is it a rail?
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if ( not nextnode_ok ) then
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--print("[advtrains]in conway: next "..minetest.pos_to_string(next).." not a rail, trying one node below!")
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next.y = next.y - 1
y_offset = y_offset - 1
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nextnode_ok , nextdir1 , nextdir2 , nextrely1 , nextrely2 , nextrailheight = advtrains.get_rail_info_at ( advtrains.round_vector_floor_y ( next ) , traintype )
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if ( not nextnode_ok ) then
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--print("[advtrains]in conway: one below "..minetest.pos_to_string(next).." is not a rail either, returning!")
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return nil
end
end
--is this next rail connecting to the mid?
if not ( ( ( ( nextdir1 + 4 ) % 8 ) == chkdir and nextrely1 == chkrely - y_offset ) or ( ( ( nextdir2 + 4 ) % 8 ) == chkdir and nextrely2 == chkrely - y_offset ) ) then
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--print("[advtrains]in conway: next "..minetest.pos_to_string(next).." not connecting, trying one node below!")
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next.y = next.y - 1
y_offset = y_offset - 1
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nextnode_ok , nextdir1 , nextdir2 , nextrely1 , nextrely2 , nextrailheight = advtrains.get_rail_info_at ( advtrains.round_vector_floor_y ( next ) , traintype )
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if ( not nextnode_ok ) then
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--print("[advtrains]in conway: (at connecting if check again) one below "..minetest.pos_to_string(next).." is not a rail either, returning!")
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return nil
end
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if not ( ( ( ( nextdir1 + 4 ) % 8 ) == chkdir and nextrely1 == chkrely ) or ( ( ( nextdir2 + 4 ) % 8 ) == chkdir and nextrely2 == chkrely ) ) then
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--print("[advtrains]in conway: one below "..minetest.pos_to_string(next).." rail not connecting, returning!")
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--print("[advtrains] in order mid1,2,next1,2,chkdir "..middir1.." "..middir2.." "..nextdir1.." "..nextdir2.." "..chkdir)
return nil
end
end
--print("[advtrains]conway found rail.")
return vector.add ( advtrains.round_vector_floor_y ( next ) , { x = 0 , y = nextrailheight , z = 0 } ) , chkdir
end
function advtrains . round_vector_floor_y ( vec )
return { x = math.floor ( vec.x + 0.5 ) , y = math.floor ( vec.y ) , z = math.floor ( vec.z + 0.5 ) }
end
function advtrains . yawToDirection ( yaw , conn1 , conn2 )
if not conn1 or not conn2 then
error ( " given nil to yawToDirection: conn1= " .. ( conn1 or " nil " ) .. " conn2= " .. ( conn1 or " nil " ) )
end
local yaw1 = math.pi * ( conn1 / 4 )
local yaw2 = math.pi * ( conn2 / 4 )
if advtrains.minAngleDiffRad ( yaw , yaw1 ) < advtrains.minAngleDiffRad ( yaw , yaw2 ) then --change to > if weird behavior
return conn2
else
return conn1
end
end
function advtrains . minAngleDiffRad ( r1 , r2 )
local try1 = r2 - r1
local try2 = ( r2 + 2 * math.pi ) - r1
local try3 = r2 - ( r1 + 2 * math.pi )
if math.min ( math.abs ( try1 ) , math.abs ( try2 ) , math.abs ( try3 ) ) == math.abs ( try1 ) then
return try1
end
if math.min ( math.abs ( try1 ) , math.abs ( try2 ) , math.abs ( try3 ) ) == math.abs ( try2 ) then
return try2
end
if math.min ( math.abs ( try1 ) , math.abs ( try2 ) , math.abs ( try3 ) ) == math.abs ( try3 ) then
return try3
end
end
function advtrains . dumppath ( path )
if not path then print ( " dumppath: no path(nil) " ) return end
local min = advtrains.minN ( path )
local max = advtrains.maxN ( path )
for i = min , max do print ( " [ " .. i .. " ] " .. ( path [ i ] and minetest.pos_to_string ( path [ i ] ) or " nil " ) ) end
end
function advtrains . merge_tables ( a , ... )
local new = { }
for _ , t in ipairs ( { a , ... } ) do
for k , v in pairs ( t ) do new [ k ] = v end
end
return new
end
function advtrains . yaw_from_3_positions ( prev , curr , next )
local pts = minetest.pos_to_string
--print("p3 "..pts(prev)..pts(curr)..pts(next))
local prev2curr = math.atan2 ( ( curr.x - prev.x ) , ( prev.z - curr.z ) )
local curr2next = math.atan2 ( ( next.x - curr.x ) , ( curr.z - next.z ) )
--print("y3 "..(prev2curr*360/(2*math.pi)).." "..(curr2next*360/(2*math.pi)))
return prev2curr + ( advtrains.minAngleDiffRad ( prev2curr , curr2next ) / 2 )
end
function advtrains . get_wagon_yaw ( front , first , second , back , pct )
local pts = minetest.pos_to_string
--print("p "..pts(front)..pts(first)..pts(second)..pts(back))
local y2 = advtrains.yaw_from_3_positions ( second , first , front )
local y1 = advtrains.yaw_from_3_positions ( back , second , first )
--print("y "..(y1*360/(2*math.pi)).." "..(y2*360/(2*math.pi)))
return y1 + advtrains.minAngleDiffRad ( y1 , y2 ) * pct
end
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function advtrains . get_real_index_position ( path , index )
if not path or not index then return end
local first_pos = path [ math.floor ( index ) ]
local second_pos = path [ math.floor ( index ) + 1 ]
if not first_pos or not second_pos then return nil end
local factor = index - math.floor ( index )
local actual_pos = { x = first_pos.x - ( first_pos.x - second_pos.x ) * factor , y = first_pos.y - ( first_pos.y - second_pos.y ) * factor , z = first_pos.z - ( first_pos.z - second_pos.z ) * factor , }
return actual_pos
end
function advtrains . pos_median ( pos1 , pos2 )
return { x = pos1.x - ( pos1.x - pos2.x ) * 0.5 , y = pos1.y - ( pos1.y - pos2.y ) * 0.5 , z = pos1.z - ( pos1.z - pos2.z ) * 0.5 }
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end
function advtrains . abs_ceil ( i )
return math.ceil ( math.abs ( i ) ) * math.sign ( i )
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end