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MineClone2/mods/ITEMS/mcl_walls/API.md

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API for MineClone 2 walls

This API allows you to add more walls (like the cobblestone wall) to MineClone 2.

mcl_walls.register_wall(nodename, description, tiles, invtex, groups, sounds)

Adds a new wall type. This is optimized for stone-based walls, but other materials are theoretically possible, too.

The current implementation registers a couple of nodes for the different nodeboxes. All walls connect to solid nodes and all other wall nodes.

The crafting recipe is NOT registered, you have to add your own.

Parameters

  • nodename: Full itemstring of the new wall node (base node only). Must not have an underscore!
  • description: Item description of item (tooltip), visible to user
  • tiles: Wall textures table, same syntax as for minetest.register_node
  • inventory_image: Inventory image (optional, default is an ugly 3D image)
  • groups: Base group memberships (optional, default is {cracky=3})
  • sounds: Sound table (optional, by default default uses stone sounds)

The following groups will automatically be added to the nodes (where applicable), you do not need to add them to the groups table:

  • deco_block=1
  • not_in_creative_inventory=1 (except for the base node which the player can take)
  • wall=1

Example

mcl_walls.register_wall("mymod:granitewall", "Granite Wall", {"mymod_granite.png"}, "mymod_granite_wall_inv.png")