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luaformatt
Author | SHA1 | Date |
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bakawun | 45867966d1 |
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@ -21,33 +21,48 @@ local carpets = {
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unicolor_cyan = {"mcl_wool:cyan_carpet", "cyan"},
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unicolor_red_violet = {"mcl_wool:magenta_carpet", "magenta"},
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unicolor_black = {"mcl_wool:black_carpet", "black"},
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unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
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unicolor_light_blue = {"mcl_wool:light_blue_carpet", "light_blue"}
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}
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local function get_drops(self)
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self.drops = {}
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table.insert(self.drops,
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{name = "mcl_mobitems:leather",
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table.insert(
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self.drops,
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{
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name = "mcl_mobitems:leather",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",
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})
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looting = "common"
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}
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)
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if self.carpet then
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table.insert(self.drops,{name = self.carpet,
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table.insert(
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self.drops,
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{
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name = self.carpet,
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chance = 1,
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min = 1,
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max = 1,})
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max = 1
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}
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)
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end
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if self._has_chest then
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table.insert(self.drops,{name = "mcl_chests:chest",
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table.insert(
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self.drops,
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{
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name = "mcl_chests:chest",
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chance = 1,
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min = 1,
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max = 1,})
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max = 1
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}
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)
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end
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end
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mcl_mobs.register_mob("mobs_mc:llama", {
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mcl_mobs.register_mob(
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"mobs_mc:llama",
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{
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description = S("Llama"),
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type = "animal",
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spawn_class = "passive",
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@ -58,14 +73,12 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
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spawn_in_group_min = 2, -- was 4
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spawn_in_group = 4, -- was 6 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
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head_swivel = "head.control",
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bone_eye_height = 11,
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head_eye_height = 3,
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horizontal_head_height = 0,
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curiosity = 60,
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head_yaw = "z",
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hp_min = 15,
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hp_max = 30,
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xp_min = 1,
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@ -73,12 +86,13 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_llama.b3d",
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textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture
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textures = {
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-- 1: chest -- 2: decor (carpet) -- 3: llama base texture
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{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
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{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"},
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{"blank.png", "blank.png", "mobs_mc_llama.png"}
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},
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makes_footstep_sound = true,
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runaway = false,
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@ -87,33 +101,44 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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follow_velocity = 4.4,
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floats = 1,
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drops = {
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{name = "mcl_mobitems:leather",
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{
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name = "mcl_mobitems:leather",
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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looting = "common"
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}
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},
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fear_height = 4,
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sounds = {
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random = "mobs_mc_llama",
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eat = "mobs_mc_animal_eat_generic",
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-- TODO: Death and damage sounds
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distance = 16,
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distance = 16
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},
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animation = {
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 40, walk_speed = 35,
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run_start = 0, run_end = 40, run_speed = 50,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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walk_speed = 35,
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run_start = 0,
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run_end = 40,
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run_speed = 50
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},
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child_animations = {
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stand_start = 41, stand_end = 41,
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walk_start = 41, walk_end = 81, walk_speed = 50,
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run_start = 41, run_end = 81, run_speed = 75,
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stand_start = 41,
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stand_end = 41,
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walk_start = 41,
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walk_end = 81,
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walk_speed = 50,
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run_start = 41,
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run_end = 81,
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run_speed = 75
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},
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follow = {"mcl_farming:wheat_item", "mcl_farming:hay_block"},
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view_range = 16,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v3 then
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self.v3 = 0
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@ -128,7 +153,6 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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-- if driver present allow control of llama
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if self.driver then
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mcl_mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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@ -136,18 +160,13 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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return true
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end,
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on_die = function(self, pos)
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-- detach from llama properly
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if self.driver then
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mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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-- Make sure player is clicking
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if not clicker or not clicker:is_player() then
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return
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@ -156,16 +175,20 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_farming:hay_block" then
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-- Breed with hay bale
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if self:feed_tame(clicker, 1, true, false) then return end
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if self:feed_tame(clicker, 1, true, false) then
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return
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end
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elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
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item:take_item()
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clicker:set_wielded_item(item)
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self._has_chest = true
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[1] = self.base_texture[3]
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.object:set_properties(
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{
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textures = self.base_texture
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}
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)
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get_drops(self)
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return
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elseif self._has_chest and clicker:get_player_control().sneak then
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@ -173,9 +196,13 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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return
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else
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-- Feed with anything else
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if self:feed_tame(clicker, 1, false, true) then return end
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if self:feed_tame(clicker, 1, false, true) then
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return
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end
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end
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if mcl_mobs:protect(self, clicker) then
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return
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end
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if mcl_mobs:protect(self, clicker) then return end
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-- Make sure tamed llama is mature and being clicked by owner only
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if self.tamed and not self.child and self.owner == clicker:get_player_name() then
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@ -191,9 +218,11 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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local tex_carpet = "mobs_mc_llama_decor_" .. substr .. ".png"
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[2] = tex_carpet
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self.object:set_properties({
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textures = self.base_texture,
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})
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self.object:set_properties(
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{
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textures = self.base_texture
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}
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)
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self.carpet = item:get_name()
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get_drops(self)
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return
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@ -203,15 +232,14 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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-- detatch player already riding llama
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if self.driver and clicker == self.driver then
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mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
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-- attach player to llama
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mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mcl_mobs.attach(self, clicker)
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end
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end
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end,
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on_breed = function(parent1, parent2)
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-- When breeding, make sure the child has no carpet
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local pos = parent1.object:get_pos()
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@ -248,30 +276,37 @@ mcl_mobs.register_mob("mobs_mc:llama", {
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self._inv_size = 3
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end
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end
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end,
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})
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end
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}
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)
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mcl_entity_invs.register_inv("mobs_mc:llama", "Llama", nil, true)
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-- spit arrow (weapon)
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mcl_mobs.register_arrow("mobs_mc:llamaspit", {
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mcl_mobs.register_arrow(
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"mobs_mc:llamaspit",
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{
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visual = "sprite",
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visual_size = {x = 0.10, y = 0.10},
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textures = {"mobs_mc_llama_spit.png"},
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velocity = 5,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(
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self.object,
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1.0,
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{
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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damage_groups = {fleshy = 1}
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},
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nil
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)
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end,
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hit_mob = function(self, mob)
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end,
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hit_node = function(self, pos, node)
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end
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})
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}
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)
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--spawn
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mcl_mobs:spawn_specific(
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@ -286,7 +321,7 @@ mcl_mobs:spawn_specific(
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"Savanna_ocean",
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"ExtremeHills",
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"ExtremeHills_beach",
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"ExtremeHillsM",
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"ExtremeHillsM"
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}, --FIXME: Needs Windswept Forest when that is added.
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0,
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minetest.LIGHT_MAX + 1,
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@ -294,7 +329,9 @@ minetest.LIGHT_MAX+1,
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15000,
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5,
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mobs_mc.water_level + 15,
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mcl_vars.mg_overworld_max)
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mcl_vars.mg_overworld_max
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)
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:llama", S("Llama"), "#c09e7d", "#995f40", 0)
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