- France
- https://afcms.github.io/
-
My work on GitHub: https://github.com/AFCMS
- Joined on
2020-04-30
It was a Minetest bug. https://github.com/minetest/minetest/pull/13669
@AFCMS if so, does that apply to archaeology as well? I'll quote wsor here:
wsor: (https://discord.com/channels/369122544273588224/1130002139628970074) meta aside, pretty sure…
IMO what should be done is implement armor trims the same way as banners (without really matching inventory icons) and then implement these icons using Minetest 5.8 API later.
Just checked…
Discord forum post:
https://discord.com/channels/369122544273588224/1129785640247107614
I got an extremely small patch and really good looking scrolling behavior like mc but I am experiencing an issue when large amounts of items are displayed in a list (in the search tab): you can no…
Using Minetest scrollbar would lead into a small server performance improvement (no longer need to generate all the "pages" server side, less client->server->client lag)
But IDK if is…
This change seem completly unrelated to the PR, so I think its a rebase problem.
I like it for the same reasons as @MrRar
Was not even the autoformater (which I disabled in the latest commits), since I use it for my tables, I added these to other tables in the modified file…
I personally disagree with breaking world compatibility! There are tons of worlds and servers that are actively played since like the project's inception, and there just HAS to be a way for…
I think it would be better to implement the armor trims without registering new items. We can already use functions in item defs to dynamically determine the player armor textures (I asked…