kay27
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c6754fd39e
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Start adding new structures API
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2022-01-12 03:27:28 +04:00 |
kay27
|
72e88f1980
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Rename mapgen API methods, fix errors
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2021-08-05 04:01:07 +04:00 |
kay27
|
2f8e30b1bb
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Merge MineClone2/mapgen
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2021-07-25 04:13:11 +04:00 |
kay27
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b70859e185
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Merge origin/master into mapgen
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2021-07-17 21:45:48 +04:00 |
kay27
|
79f9837880
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[MineClone5] Merge feature branch mineclone5 into master
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2021-07-12 05:32:01 +04:00 |
AFCMS
|
cd33d406b2
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fix many codestyle issues (functions, strings, modpaths)
|
2021-05-29 16:12:33 +02:00 |
AFCMS
|
9e074af07f
|
unify code style [1]
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2021-05-25 12:52:25 +02:00 |
AFCMS
|
388ab6d8df
|
fix some codestyle issues
|
2021-05-25 10:56:06 +02:00 |
kay27
|
279b1b09cd
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[mapgen] Add `mcl_mapgen.priorities` table
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2021-05-08 02:51:17 +04:00 |
AFCMS
|
cbb014ed38
|
basic working script
|
2021-05-03 22:11:49 +02:00 |
kay27
|
66d1172852
|
[mapgen] Add ocean monument
|
2021-05-03 05:24:53 +04:00 |
kay27
|
f4a28cfab0
|
[mapgen] GETTING RID OF EMERGE AREAS! Currently for dungeons and villages, and it works
|
2021-05-02 03:56:55 +04:00 |
kay27
|
c23bb1d59d
|
[mapgen] rebalance mapgen/init core code
|
2021-04-28 03:03:47 +04:00 |
kay27
|
269e560db1
|
[mapgen] Fix old-style API calls, make the code runnable
|
2021-04-26 20:14:36 +04:00 |
AFCMS
|
22a2fdbf5f
|
fix more codestyle
|
2021-04-17 07:46:24 +02:00 |
AFCMS
|
5f076d372a
|
fix many codestyle errors
|
2021-04-17 07:42:49 +02:00 |
AFCMS
|
1a58b0c510
|
fix many codestyle issues
|
2021-04-16 13:35:03 +02:00 |
kay27
|
cb2aae5a55
|
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
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2021-03-28 22:57:11 +04:00 |
AFCMS
|
bddc4a3ac7
|
make village tool experimental
|
2021-03-07 17:07:55 +01:00 |
Lizzy Fleckenstein
|
d57db0444f
|
Use mod.conf in all mods, part 1
|
2021-03-04 15:22:14 +01:00 |
kay27
|
2ce5c5415a
|
Fix village initialization: MineClone2/MineClone2#1206 MineClone2/MineClone2#1207 MineClone2/MineClone2#1209
|
2021-02-27 03:33:51 +04:00 |
kay27
|
54cd5007ed
|
Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
|
2021-02-25 01:03:41 +04:00 |
kay27
|
47db5c5917
|
Make mcl_loot/get_random_slots() deterministic
|
2021-02-22 21:58:35 +04:00 |
kay27
|
89e55e9065
|
Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060
|
2021-02-22 03:15:32 +04:00 |
kay27
|
a73f5dabbd
|
Cleanup
|
2021-02-10 15:36:32 +00:00 |
kay27
|
1d792a650f
|
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
|
2021-02-10 13:07:32 +00:00 |
MysticTempest
|
dc9ca16321
|
Enable villager spawning.
|
2021-02-09 06:06:19 -06:00 |
MysticTempest
|
e716ebd911
|
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
|
2021-02-01 15:45:22 -06:00 |
kay27
|
30b4b9661c
|
Villages cleanup
|
2021-01-29 23:03:39 +04:00 |
MysticTempest
|
2fe5ac8569
|
Add experimental, pseudobiome-based village variation.
|
2021-01-28 23:59:01 -06:00 |
kay27
|
9a668204cb
|
Remove inter-village distance check
|
2021-01-28 23:12:16 +04:00 |
MysticTempest
|
ff38a44454
|
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
|
2021-01-28 01:24:43 -06:00 |
kay27
|
ff2cd808d5
|
Fix Wuzzy/MineClone2#1022
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2021-01-28 03:17:11 +04:00 |
MysticTempest
|
0c23406531
|
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
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2021-01-27 02:56:53 -06:00 |