forked from MineClone5/MineClone5
Remove bubble columns mod by j45
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,9 +0,0 @@
|
|||
# mcl_bubble_column by j45
|
||||
|
||||
https://github.com/Minetest-j45/mcl_bubble_column/
|
||||
|
||||
Adds whirlpools and upwards bubble columns to Mineclone2/5
|
||||
|
||||
A bubble column is a block generated by placing magma blocks or soul sand in water (source).
|
||||
|
||||
Bubble columns push or pull entities and items in certain directions.
|
|
@ -1,195 +0,0 @@
|
|||
mcl_bubble_column = {}
|
||||
|
||||
minetest.register_abm{
|
||||
label = "bubbleColumnUpStop",
|
||||
nodenames = {"group:water"},
|
||||
interval = 0.05,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("bubbly") == 1 then--bubble column
|
||||
--check down if current needs to be deleted
|
||||
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
|
||||
local downposnode = minetest.get_node(downpos)
|
||||
local downmeta = minetest.get_meta(downpos)
|
||||
if (downmeta:get_int("bubbly") ~= 1 and downposnode.name ~= "mcl_nether:soul_sand") then
|
||||
meta:set_int("bubbly", 0)
|
||||
end
|
||||
--check up to see if needs to go up
|
||||
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
|
||||
local upposnode = minetest.get_node(uppos)
|
||||
local upmeta = minetest.get_meta(uppos)
|
||||
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
|
||||
upmeta:set_int("bubbly", 1)
|
||||
end
|
||||
elseif meta:get_int("whirly") == 1 then--whirlpool
|
||||
--check down if current needs to be deleted
|
||||
local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
|
||||
local downposnode = minetest.get_node(downpos)
|
||||
local downmeta = minetest.get_meta(downpos)
|
||||
if (downmeta:get_int("whirly") ~= 1 and downposnode.name ~= "mcl_nether:magma") then
|
||||
meta:set_int("whirly", 0)
|
||||
end
|
||||
--check up to see if needs to go up
|
||||
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
|
||||
local upposnode = minetest.get_node(uppos)
|
||||
local upmeta = minetest.get_meta(uppos)
|
||||
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
|
||||
upmeta:set_int("whirly", 1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
minetest.register_abm{
|
||||
label = "startBubbleColumn",
|
||||
nodenames = {"mcl_nether:soul_sand"},
|
||||
interval = 0.05,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
|
||||
local upposnode = minetest.get_node(uppos)
|
||||
local upmeta = minetest.get_meta(uppos)
|
||||
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
|
||||
upmeta:set_int("bubbly", 1)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
minetest.register_abm{
|
||||
label = "startWhirlpool",
|
||||
nodenames = {"mcl_nether:magma"},
|
||||
interval = 0.05,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
|
||||
local upposnode = minetest.get_node(uppos)
|
||||
local upmeta = minetest.get_meta(uppos)
|
||||
if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
|
||||
upmeta:set_int("whirly", 1)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
|
||||
mcl_bubble_column.on_enter_bubble_column = function(self)
|
||||
local velocity = self:get_velocity()
|
||||
--[[if down.name == "mcl_nether:soul_sand" then
|
||||
self:add_velocity({x = 0, y = math.min(10, math.abs(velocity.y)+9.4), z = 0})
|
||||
else]]
|
||||
self:add_velocity({x = 0, y = math.min(3.6, math.abs(velocity.y)+3), z = 0})
|
||||
--end
|
||||
end
|
||||
|
||||
mcl_bubble_column.on_enter_whirlpool = function(self)
|
||||
local velocity = self:get_velocity()
|
||||
--self:add_velocity({x = 0, y = math.max(-3, (-math.abs(velocity.y))-2), z = 0})
|
||||
self:add_velocity({x = 0, y = math.max(-0.3, (-math.abs(velocity.y))-0.03), z = 0})
|
||||
end
|
||||
|
||||
mcl_bubble_column.on_enter_bubble_column_with_air_above = function(self)
|
||||
local velocity = self:get_velocity()
|
||||
--[[if down.name == "mcl_nether:soul_sand" then
|
||||
self:add_velocity({x = 0, y = math.min(4.3, math.abs(velocity.y)+2.8), z = 0})
|
||||
else]]
|
||||
self:add_velocity({x = 0, y = math.min(2.6, math.abs(velocity.y)+2), z = 0})
|
||||
--end
|
||||
end
|
||||
|
||||
mcl_bubble_column.on_enter_whirlpool_with_air_above = function(self)
|
||||
local velocity = self:get_velocity()
|
||||
--self:add_velocity({x = 0, y = math.max(-3.5, (-math.abs(velocity.y))-2), z = 0})
|
||||
self:add_velocity({x = 0, y = math.max(-0.9, (-math.abs(velocity.y))-0.03), z = 0})
|
||||
end
|
||||
|
||||
minetest.register_abm{
|
||||
label = "entGo",
|
||||
nodenames = {"group:water"},
|
||||
interval = 0.05,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
--if not bubble column block return
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_int("bubbly") == 1 then
|
||||
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
|
||||
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
|
||||
if up.name == "air" then
|
||||
mcl_bubble_column.on_enter_bubble_column_with_air_above(entity)
|
||||
else
|
||||
mcl_bubble_column.on_enter_bubble_column(entity)
|
||||
end
|
||||
end
|
||||
elseif meta:get_int("whirly") == 1 then
|
||||
local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
|
||||
for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
|
||||
if up.name == "air" then
|
||||
mcl_bubble_column.on_enter_whirlpool_with_air_above(entity)
|
||||
else
|
||||
mcl_bubble_column.on_enter_whirlpool(entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
minetest.register_globalstep(function()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ppos = player:get_pos()
|
||||
local eyepos = {x = ppos.x, y = ppos.y + player:get_properties().eye_height, z = ppos.z}
|
||||
local node = minetest.get_node(ppos)
|
||||
local eyenode = minetest.get_node(eyepos)
|
||||
local meta = minetest.get_meta(ppos)
|
||||
local eyemeta = minetest.get_meta(eyepos)
|
||||
|
||||
local eyemeta = minetest.get_meta(ppos)
|
||||
--if minetest.get_item_group(node.name, "water") == 3 and minetest.get_item_group(eyenode.name, "water") == 3 then return end
|
||||
if meta:get_int("bubbly") == 1 or eyemeta:get_int("bubbly") == 1 then
|
||||
local up = minetest.get_node(vector.add(eyepos, {x = 0, y = 1, z = 0}))
|
||||
if up.name == "air" then
|
||||
mcl_bubble_column.on_enter_bubble_column_with_air_above(player)
|
||||
else
|
||||
mcl_bubble_column.on_enter_bubble_column(player)
|
||||
end
|
||||
elseif meta:get_int("whirly") == 1 or eyemeta:get_int("whirly") == 1 then
|
||||
local up = minetest.get_node(vector.add(ppos, {x = 0, y = 1, z = 0}))
|
||||
if up.name == "air" then
|
||||
mcl_bubble_column.on_enter_whirlpool_with_air_above(player)
|
||||
else
|
||||
mcl_bubble_column.on_enter_whirlpool(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--abms to remove and replace old bubble columns/whirlpools
|
||||
minetest.register_abm{
|
||||
label = "removeOldFlowingColumns",
|
||||
nodenames = {"mcl_bubble_column:water_flowing_up", "mcl_bubble_column:water_flowing_down"},
|
||||
interval = 1,--reduce lag
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
end,
|
||||
}
|
||||
minetest.register_abm{
|
||||
label = "replaceBubbleColumns",
|
||||
nodenames = {"mcl_bubble_column:water_source_up"},
|
||||
interval = 1,--reduce lag
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
minetest.set_node(pos, {name = "mcl_core:water_source"})
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("bubbly", 1)
|
||||
end,
|
||||
}
|
||||
minetest.register_abm{
|
||||
label = "replaceWhirlpools",
|
||||
nodenames = {"mcl_bubble_column:water_source_down"},
|
||||
interval = 1,--reduce lag
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
minetest.set_node(pos, {name = "mcl_core:water_source"})
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("whirly", 1)
|
||||
end,
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
name = mcl_bubble_column
|
|
@ -10,67 +10,133 @@ local WATER_VISC = 1
|
|||
local LAVA_VISC = 7
|
||||
local LIGHT_LAVA = minetest.LIGHT_MAX
|
||||
local USE_TEXTURE_ALPHA = true
|
||||
local BUBBLE_COLUMN_SPEED = 1
|
||||
local BUBBLE_ABM_INTERVAL = 2
|
||||
local BUBBLE_AMOUNT = math.floor(BUBBLE_ABM_INTERVAL / math.abs(BUBBLE_COLUMN_SPEED) + 0.5)
|
||||
|
||||
if minetest.features.use_texture_alpha_string_modes then
|
||||
USE_TEXTURE_ALPHA = "blend"
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_core:water_flowing", {
|
||||
description = S("Flowing Water"),
|
||||
_doc_items_create_entry = false,
|
||||
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
|
||||
special_tiles = {
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
is_ground_content = false,
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 4,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "mcl_core:water_flowing",
|
||||
liquid_alternative_source = "mcl_core:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_range = 7,
|
||||
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
|
||||
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
|
||||
_mcl_blast_resistance = 100,
|
||||
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
|
||||
_mcl_hardness = -1,
|
||||
})
|
||||
function mcl_core.register_liquid(def)
|
||||
local base_name = def.base_name
|
||||
local description_flowing = def.description_flowing
|
||||
local description_source = def.description_source
|
||||
local _doc_items_entry_name = def._doc_items_entry_name
|
||||
local _doc_items_longdesc = def._doc_items_longdesc
|
||||
local wield_image = def.wield_image
|
||||
local tiles_flowing = def.tiles_flowing
|
||||
local tiles_source = def.tiles_source
|
||||
local special_tiles_flowing = def.special_tiles_flowing
|
||||
local special_tiles_source = def.special_tiles_source
|
||||
local sounds = def.sounds
|
||||
local use_texture_alpha = def.use_texture_alpha
|
||||
local drowning = def.drowning
|
||||
local liquid_viscosity = def.liquid_viscosity
|
||||
local liquid_range = def.liquid_range
|
||||
local post_effect_color = def.post_effect_color
|
||||
local groups = def.groups
|
||||
|
||||
minetest.register_node("mcl_core:water_source", {
|
||||
description = S("Water Source"),
|
||||
local source_node_name = string.format("mcl_core:%s_source", base_name)
|
||||
local flowing_node_name = string.format("mcl_core:%s_flowing", base_name)
|
||||
local mandatory_liquid_groups = {liquid=3, not_in_creative_inventory=1, dig_by_piston=1}
|
||||
for group_id, group_level in pairs(mandatory_liquid_groups) do
|
||||
if not groups[group_id] then
|
||||
groups[group_id] = group_level
|
||||
elseif groups[group_id] == false then
|
||||
groups[group_id] = nil
|
||||
end
|
||||
end
|
||||
minetest.register_node(flowing_node_name, {
|
||||
description = description_flowing,
|
||||
_doc_items_create_entry = false,
|
||||
wield_image = wield_image,
|
||||
drawtype = "flowingliquid",
|
||||
tiles = tiles_flowing,
|
||||
special_tiles = special_tiles_flowing,
|
||||
sounds = sounds,
|
||||
is_ground_content = false,
|
||||
use_texture_alpha = use_texture_alpha,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = drowning,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = flowing_node_name,
|
||||
liquid_alternative_source = source_node_name,
|
||||
liquid_viscosity = liquid_viscosity,
|
||||
liquid_range = liquid_range,
|
||||
post_effect_color = post_effect_color,
|
||||
groups = groups,
|
||||
_mcl_blast_resistance = 100,
|
||||
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
|
||||
_mcl_hardness = -1,
|
||||
})
|
||||
|
||||
minetest.register_node(source_node_name, {
|
||||
description = description_source,
|
||||
_doc_items_entry_name = _doc_items_entry_name,
|
||||
_doc_items_longdesc = _doc_items_longdesc,
|
||||
_doc_items_hidden = false,
|
||||
drawtype = "liquid",
|
||||
tiles = tiles_source,
|
||||
special_tiles = special_tiles_source,
|
||||
sounds = sounds,
|
||||
is_ground_content = false,
|
||||
use_texture_alpha = use_texture_alpha,
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = drowning,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = flowing_node_name,
|
||||
liquid_alternative_source = source_node_name,
|
||||
liquid_viscosity = liquid_viscosity,
|
||||
liquid_range = liquid_range,
|
||||
post_effect_color = post_effect_color,
|
||||
stack_max = 64,
|
||||
groups = groups,
|
||||
_mcl_blast_resistance = 100,
|
||||
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
|
||||
_mcl_hardness = -1,
|
||||
})
|
||||
end
|
||||
|
||||
mcl_core.register_liquid({
|
||||
base_name = "water",
|
||||
description_flowing = S("Flowing Water"),
|
||||
description_source = S("Water Source"),
|
||||
_doc_items_entry_name = S("Water"),
|
||||
_doc_items_longdesc =
|
||||
S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
|
||||
S("Water interacts with lava in various ways:").."\n"..
|
||||
S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
|
||||
S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
|
||||
S("• When water is directly below lava, the water turns into stone."),
|
||||
_doc_items_hidden = false,
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
|
||||
_doc_items_longdesc =
|
||||
S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
|
||||
S("Water interacts with lava in various ways:").."\n"..
|
||||
S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
|
||||
S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
|
||||
S("• When water is directly below lava, the water turns into stone."),
|
||||
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
|
||||
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
|
||||
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
|
||||
special_tiles_flowing = {
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
},
|
||||
special_tiles = {
|
||||
special_tiles_source = {
|
||||
-- New-style water source material (mostly unused)
|
||||
{
|
||||
name="default_water_source_animated.png",
|
||||
|
@ -78,29 +144,94 @@ S("• When water is directly below lava, the water turns into stone."),
|
|||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
is_ground_content = false,
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drop = "",
|
||||
drowning = 4,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "mcl_core:water_flowing",
|
||||
liquid_alternative_source = "mcl_core:water_source",
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_range = 7,
|
||||
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
|
||||
stack_max = 64,
|
||||
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
|
||||
_mcl_blast_resistance = 100,
|
||||
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
|
||||
_mcl_hardness = -1,
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
drowning = 4,
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_range = 7,
|
||||
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
|
||||
groups = {water=3, puts_out_fire=1, freezes=1, melt_around=1},
|
||||
})
|
||||
|
||||
mcl_core.register_liquid({
|
||||
base_name = "whirlpool",
|
||||
description_flowing = S("Flowing Water"),
|
||||
description_source = S("Whirlpool"),
|
||||
_doc_items_entry_name = S("Water"),
|
||||
_doc_items_longdesc =
|
||||
S("A whirlpool, or downward bubble column, is originating from magma at the bottom of underwater canyons.").."\n"..
|
||||
S("They drag entities downward."),
|
||||
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
|
||||
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
|
||||
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
|
||||
special_tiles_flowing = {
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
},
|
||||
special_tiles_source = {
|
||||
{
|
||||
name="default_water_source_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
drowning = 0,
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_range = 7,
|
||||
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
|
||||
groups = {puts_out_fire=1, freezes=1, melt_around=1},
|
||||
})
|
||||
|
||||
mcl_core.register_liquid({
|
||||
base_name = "bubble_column",
|
||||
description_flowing = S("Flowing Water"),
|
||||
description_source = S("Bubble Column"),
|
||||
_doc_items_entry_name = S("Water"),
|
||||
_doc_items_longdesc =
|
||||
S("A bubble column is generated above soul sand.").."\n"..
|
||||
S("It accelerates entities upward."),
|
||||
wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
|
||||
tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
|
||||
tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
|
||||
special_tiles_flowing = {
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
{
|
||||
image="default_water_flowing_animated.png",
|
||||
backface_culling=false,
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
|
||||
},
|
||||
},
|
||||
special_tiles_source = {
|
||||
{
|
||||
name="default_water_source_animated.png",
|
||||
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
sounds = mcl_sounds.node_sound_water_defaults(),
|
||||
use_texture_alpha = USE_TEXTURE_ALPHA,
|
||||
drowning = 0,
|
||||
liquid_viscosity = WATER_VISC,
|
||||
liquid_range = 7,
|
||||
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
|
||||
groups = {puts_out_fire=1, freezes=1, melt_around=1},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("mcl_core:lava_flowing", {
|
||||
description = S("Flowing Lava"),
|
||||
_doc_items_create_entry = false,
|
||||
|
@ -243,3 +374,58 @@ if minetest.settings:get("mcl_node_particles") == "full" then
|
|||
end,
|
||||
})
|
||||
end
|
||||
|
||||
--if minetest.settings:get("mcl_node_particles") ~= "none" then
|
||||
local nether_node_to_check = {
|
||||
["mcl_core:whirlpool_source"] = "mcl_nether:magma",
|
||||
["mcl_core:bubble_column_source"] = "mcl_nether:soul_sand",
|
||||
}
|
||||
local nether_node_offset_y = {
|
||||
["mcl_core:whirlpool_source"] = 0.5,
|
||||
["mcl_core:bubble_column_source"] = -0.5,
|
||||
}
|
||||
local nether_node_speed_y = {
|
||||
["mcl_core:whirlpool_source"] = -BUBBLE_COLUMN_SPEED,
|
||||
["mcl_core:bubble_column_source"] = BUBBLE_COLUMN_SPEED,
|
||||
}
|
||||
minetest.register_abm({
|
||||
label = "Process bubble columns and whirlpools",
|
||||
nodenames = {"mcl_core:whirlpool_source", "mcl_core:bubble_column_source"},
|
||||
interval = BUBBLE_ABM_INTERVAL,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local x, y, z, name = pos.x, pos.y, pos.z, node.name
|
||||
local check = nether_node_to_check[name]
|
||||
local below = minetest.get_node({x = x, y = y - 1, z = z}).name
|
||||
if below ~= name and below ~= check then
|
||||
minetest.swap_node(pos, {name = "mcl_core:water_source"})
|
||||
return
|
||||
end
|
||||
local upper_pos = {x = x, y = y + 1, z = z}
|
||||
local upper = minetest.get_node(upper_pos).name
|
||||
if upper == "mcl_core:water_source" then
|
||||
minetest.swap_node(upper_pos, {name = name})
|
||||
end
|
||||
local offset_y, speed_y = nether_node_offset_y[name], nether_node_speed_y[name]
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 12)) do
|
||||
if obj:is_player() then
|
||||
minetest.add_particlespawner({
|
||||
amount = BUBBLE_AMOUNT,
|
||||
minpos = {x = x - 0.2, y = y + offset_y, z = z - 0.2},
|
||||
maxpos = {x = x + 0.2, y = y + offset_y, z = z + 0.2},
|
||||
minvel = {x = 0 , y = speed_y, z = 0 },
|
||||
maxvel = {x = 0 , y = speed_y, z = 0 },
|
||||
minexptime = 0.95 / BUBBLE_COLUMN_SPEED,
|
||||
maxexptime = 1.05 / BUBBLE_COLUMN_SPEED,
|
||||
minsize = 0.6,
|
||||
maxsize = 1.9,
|
||||
collisiondetection = false,
|
||||
texture = "mcl_core_bubble.png",
|
||||
playername = obj:get_player_name(),
|
||||
})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
--end
|
||||
|
|
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|
@ -167,7 +167,6 @@ minetest.register_node("mcl_nether:soul_sand", {
|
|||
sounds = mcl_sounds.node_sound_sand_defaults(),
|
||||
_mcl_blast_resistance = 0.5,
|
||||
_mcl_hardness = 0.5,
|
||||
-- Movement handling is done in mcl_playerplus mod
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_nether:nether_brick", {
|
||||
|
@ -418,3 +417,23 @@ minetest.register_craft({
|
|||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua")
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua")
|
||||
|
||||
local bubble_generation_schema = {
|
||||
["mcl_nether:soul_sand"] = "mcl_core:bubble_column_source",
|
||||
["mcl_nether:magma"] = "mcl_core:whirlpool_source",
|
||||
}
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Make whirlpools and bubble columns",
|
||||
nodenames = {"mcl_nether:soul_sand", "mcl_nether:magma"},
|
||||
neighbors = {"mcl_core:water_source"},
|
||||
interval = 2,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local above_node_name = minetest.get_node(pos_above).name
|
||||
if above_node_name ~= "mcl_core:water_source" then return end
|
||||
local new_above_node_name = bubble_generation_schema[node.name]
|
||||
minetest.swap_node(pos_above, {name = new_above_node_name})
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -19,12 +19,15 @@ local playerphysics = playerphysics
|
|||
|
||||
local vector = vector
|
||||
local math = math
|
||||
local math_min = math.min
|
||||
-- Internal player state
|
||||
local mcl_playerplus_internal = {}
|
||||
|
||||
local time = 0
|
||||
local look_pitch = 0
|
||||
|
||||
local player_pos_for_bubble_columns = {}
|
||||
|
||||
local function player_collision(player)
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
@ -349,7 +352,7 @@ minetest.register_globalstep(function(dtime)
|
|||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
-- controls right and left arms pitch when loading a crossbow
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then
|
||||
elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then
|
||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(45,-20,25))
|
||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(55,20,-45))
|
||||
-- when punching
|
||||
|
@ -407,14 +410,15 @@ minetest.register_globalstep(function(dtime)
|
|||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
|
||||
node_head = mcl_playerinfo[name].node_head
|
||||
node_feet = mcl_playerinfo[name].node_feet
|
||||
|
||||
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
--pos = player:get_pos()
|
||||
|
||||
node_stand = mcl_playerinfo[name].node_stand
|
||||
node_stand_below = mcl_playerinfo[name].node_stand_below
|
||||
node_head = mcl_playerinfo[name].node_head
|
||||
node_feet = mcl_playerinfo[name].node_feet
|
||||
if not node_stand or not node_stand_below or not node_head or not node_feet then
|
||||
return
|
||||
end
|
||||
|
@ -453,6 +457,48 @@ minetest.register_globalstep(function(dtime)
|
|||
mcl_playerplus_internal[name].jump_cooldown = 0.45
|
||||
end
|
||||
end
|
||||
|
||||
local bubble_column_feet = node_feet == "mcl_core:bubble_column_source"
|
||||
if bubble_column_feet then
|
||||
if not player_pos_for_bubble_columns[name] then
|
||||
player_pos_for_bubble_columns[name] = fly_pos
|
||||
else
|
||||
local bubble_column_head = node_head == "mcl_core:bubble_column_source"
|
||||
fly_pos.y = player_pos_for_bubble_columns[name].y + (bubble_column_head and time or time/10)
|
||||
player:set_pos(fly_pos)
|
||||
player_pos_for_bubble_columns[name] = fly_pos
|
||||
end
|
||||
else
|
||||
local whirlpool_feet = node_feet == "mcl_core:whirlpool_source"
|
||||
if whirlpool_feet then
|
||||
if not player_pos_for_bubble_columns[name] then
|
||||
player_pos_for_bubble_columns[name] = fly_pos
|
||||
else
|
||||
local whirlpool_head = node_head == "mcl_core:whirlpool_source"
|
||||
local stands_on = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.0001, z = fly_pos.z}).name
|
||||
if stands_on == "mcl_nether:magma" then
|
||||
fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
|
||||
player:set_pos(fly_pos)
|
||||
player_pos_for_bubble_columns[name] = fly_pos
|
||||
else
|
||||
fly_pos.y = player_pos_for_bubble_columns[name].y - (whirlpool_head and time/2 or time/5)
|
||||
local will_stand_on = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.0001, z = fly_pos.z}).name
|
||||
if will_stand_on == "mcl_nether:magma" then
|
||||
fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
|
||||
player:set_pos(fly_pos)
|
||||
player_pos_for_bubble_columns[name] = fly_pos
|
||||
elseif will_stand_on == "mcl_core:whirlpool_source" then
|
||||
player:set_pos(fly_pos)
|
||||
player_pos_for_bubble_columns[name] = fly_pos
|
||||
else
|
||||
player_pos_for_bubble_columns[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif player_pos_for_bubble_columns[name] then
|
||||
player_pos_for_bubble_columns[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Run the rest of the code every 0.5 seconds
|
||||
|
@ -643,7 +689,7 @@ minetest.register_on_leaveplayer(function(player)
|
|||
mcl_playerplus.elytra[name] = nil
|
||||
end)
|
||||
|
||||
-- Don't change HP if the player falls in the water or through End Portal:
|
||||
-- Don't change HP if the player falls in the liquid or through End Portal:
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
if reason.type == "fall" then
|
||||
local pos = obj:get_pos()
|
||||
|
@ -661,7 +707,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
|||
if not def or def.walkable then
|
||||
return
|
||||
end
|
||||
if minetest.get_item_group(node.name, "water") ~= 0 then
|
||||
if minetest.get_item_group(node.name, "liquid") ~= 0 then
|
||||
return 0
|
||||
end
|
||||
if node.name == "mcl_portals:portal_end" then
|
||||
|
|
Loading…
Reference in New Issue