diff --git a/mods/CORE/mcl_bubble_column/LICENSE b/mods/CORE/mcl_bubble_column/LICENSE
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-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
diff --git a/mods/CORE/mcl_bubble_column/README.md b/mods/CORE/mcl_bubble_column/README.md
deleted file mode 100644
index f56d30145..000000000
--- a/mods/CORE/mcl_bubble_column/README.md
+++ /dev/null
@@ -1,9 +0,0 @@
-# mcl_bubble_column by j45
-
-https://github.com/Minetest-j45/mcl_bubble_column/
-
-Adds whirlpools and upwards bubble columns to Mineclone2/5
-
-A bubble column is a block generated by placing magma blocks or soul sand in water (source).
-
-Bubble columns push or pull entities and items in certain directions.
diff --git a/mods/CORE/mcl_bubble_column/init.lua b/mods/CORE/mcl_bubble_column/init.lua
deleted file mode 100644
index ed3bcc5b3..000000000
--- a/mods/CORE/mcl_bubble_column/init.lua
+++ /dev/null
@@ -1,195 +0,0 @@
-mcl_bubble_column = {}
-
-minetest.register_abm{
- label = "bubbleColumnUpStop",
- nodenames = {"group:water"},
- interval = 0.05,
- chance = 1,
- action = function(pos)
- local meta = minetest.get_meta(pos)
- if meta:get_int("bubbly") == 1 then--bubble column
- --check down if current needs to be deleted
- local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
- local downposnode = minetest.get_node(downpos)
- local downmeta = minetest.get_meta(downpos)
- if (downmeta:get_int("bubbly") ~= 1 and downposnode.name ~= "mcl_nether:soul_sand") then
- meta:set_int("bubbly", 0)
- end
- --check up to see if needs to go up
- local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
- local upposnode = minetest.get_node(uppos)
- local upmeta = minetest.get_meta(uppos)
- if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
- upmeta:set_int("bubbly", 1)
- end
- elseif meta:get_int("whirly") == 1 then--whirlpool
- --check down if current needs to be deleted
- local downpos = vector.add(pos, {x = 0, y = -1, z = 0})
- local downposnode = minetest.get_node(downpos)
- local downmeta = minetest.get_meta(downpos)
- if (downmeta:get_int("whirly") ~= 1 and downposnode.name ~= "mcl_nether:magma") then
- meta:set_int("whirly", 0)
- end
- --check up to see if needs to go up
- local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
- local upposnode = minetest.get_node(uppos)
- local upmeta = minetest.get_meta(uppos)
- if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
- upmeta:set_int("whirly", 1)
- end
- end
- end,
-}
-
-minetest.register_abm{
- label = "startBubbleColumn",
- nodenames = {"mcl_nether:soul_sand"},
- interval = 0.05,
- chance = 1,
- action = function(pos)
- local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
- local upposnode = minetest.get_node(uppos)
- local upmeta = minetest.get_meta(uppos)
- if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("bubbly") ~= 1) then
- upmeta:set_int("bubbly", 1)
- end
- end,
-}
-
-minetest.register_abm{
- label = "startWhirlpool",
- nodenames = {"mcl_nether:magma"},
- interval = 0.05,
- chance = 1,
- action = function(pos)
- local uppos = vector.add(pos, {x = 0, y = 1, z = 0})
- local upposnode = minetest.get_node(uppos)
- local upmeta = minetest.get_meta(uppos)
- if (minetest.get_item_group(upposnode.name, "water") == 3 and upmeta:get_int("whirly") ~= 1) then
- upmeta:set_int("whirly", 1)
- end
- end,
-}
-
-
-mcl_bubble_column.on_enter_bubble_column = function(self)
- local velocity = self:get_velocity()
- --[[if down.name == "mcl_nether:soul_sand" then
- self:add_velocity({x = 0, y = math.min(10, math.abs(velocity.y)+9.4), z = 0})
- else]]
- self:add_velocity({x = 0, y = math.min(3.6, math.abs(velocity.y)+3), z = 0})
- --end
-end
-
-mcl_bubble_column.on_enter_whirlpool = function(self)
- local velocity = self:get_velocity()
- --self:add_velocity({x = 0, y = math.max(-3, (-math.abs(velocity.y))-2), z = 0})
- self:add_velocity({x = 0, y = math.max(-0.3, (-math.abs(velocity.y))-0.03), z = 0})
-end
-
-mcl_bubble_column.on_enter_bubble_column_with_air_above = function(self)
- local velocity = self:get_velocity()
- --[[if down.name == "mcl_nether:soul_sand" then
- self:add_velocity({x = 0, y = math.min(4.3, math.abs(velocity.y)+2.8), z = 0})
- else]]
- self:add_velocity({x = 0, y = math.min(2.6, math.abs(velocity.y)+2), z = 0})
- --end
-end
-
-mcl_bubble_column.on_enter_whirlpool_with_air_above = function(self)
- local velocity = self:get_velocity()
- --self:add_velocity({x = 0, y = math.max(-3.5, (-math.abs(velocity.y))-2), z = 0})
- self:add_velocity({x = 0, y = math.max(-0.9, (-math.abs(velocity.y))-0.03), z = 0})
-end
-
-minetest.register_abm{
- label = "entGo",
- nodenames = {"group:water"},
- interval = 0.05,
- chance = 1,
- action = function(pos)
- --if not bubble column block return
- local meta = minetest.get_meta(pos)
- if meta:get_int("bubbly") == 1 then
- local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
- for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
- if up.name == "air" then
- mcl_bubble_column.on_enter_bubble_column_with_air_above(entity)
- else
- mcl_bubble_column.on_enter_bubble_column(entity)
- end
- end
- elseif meta:get_int("whirly") == 1 then
- local up = minetest.get_node(vector.add(pos, {x = 0, y = 1, z = 0}))
- for _,entity in pairs(minetest.get_objects_inside_radius(pos, 0.75)) do
- if up.name == "air" then
- mcl_bubble_column.on_enter_whirlpool_with_air_above(entity)
- else
- mcl_bubble_column.on_enter_whirlpool(entity)
- end
- end
- end
- end,
-}
-
-minetest.register_globalstep(function()
- for _,player in ipairs(minetest.get_connected_players()) do
- local ppos = player:get_pos()
- local eyepos = {x = ppos.x, y = ppos.y + player:get_properties().eye_height, z = ppos.z}
- local node = minetest.get_node(ppos)
- local eyenode = minetest.get_node(eyepos)
- local meta = minetest.get_meta(ppos)
- local eyemeta = minetest.get_meta(eyepos)
-
- local eyemeta = minetest.get_meta(ppos)
- --if minetest.get_item_group(node.name, "water") == 3 and minetest.get_item_group(eyenode.name, "water") == 3 then return end
- if meta:get_int("bubbly") == 1 or eyemeta:get_int("bubbly") == 1 then
- local up = minetest.get_node(vector.add(eyepos, {x = 0, y = 1, z = 0}))
- if up.name == "air" then
- mcl_bubble_column.on_enter_bubble_column_with_air_above(player)
- else
- mcl_bubble_column.on_enter_bubble_column(player)
- end
- elseif meta:get_int("whirly") == 1 or eyemeta:get_int("whirly") == 1 then
- local up = minetest.get_node(vector.add(ppos, {x = 0, y = 1, z = 0}))
- if up.name == "air" then
- mcl_bubble_column.on_enter_whirlpool_with_air_above(player)
- else
- mcl_bubble_column.on_enter_whirlpool(player)
- end
- end
- end
-end)
-
---abms to remove and replace old bubble columns/whirlpools
-minetest.register_abm{
- label = "removeOldFlowingColumns",
- nodenames = {"mcl_bubble_column:water_flowing_up", "mcl_bubble_column:water_flowing_down"},
- interval = 1,--reduce lag
- chance = 1,
- action = function(pos)
- minetest.set_node(pos, {name = "air"})
- end,
-}
-minetest.register_abm{
- label = "replaceBubbleColumns",
- nodenames = {"mcl_bubble_column:water_source_up"},
- interval = 1,--reduce lag
- chance = 1,
- action = function(pos)
- minetest.set_node(pos, {name = "mcl_core:water_source"})
- local meta = minetest.get_meta(pos)
- meta:set_int("bubbly", 1)
- end,
-}
-minetest.register_abm{
- label = "replaceWhirlpools",
- nodenames = {"mcl_bubble_column:water_source_down"},
- interval = 1,--reduce lag
- chance = 1,
- action = function(pos)
- minetest.set_node(pos, {name = "mcl_core:water_source"})
- local meta = minetest.get_meta(pos)
- meta:set_int("whirly", 1)
- end,
-}
\ No newline at end of file
diff --git a/mods/CORE/mcl_bubble_column/mod.conf b/mods/CORE/mcl_bubble_column/mod.conf
deleted file mode 100644
index 9167bf062..000000000
--- a/mods/CORE/mcl_bubble_column/mod.conf
+++ /dev/null
@@ -1 +0,0 @@
-name = mcl_bubble_column
\ No newline at end of file
diff --git a/mods/ITEMS/mcl_core/nodes_liquid.lua b/mods/ITEMS/mcl_core/nodes_liquid.lua
index 0e0f71a11..75314cf9f 100644
--- a/mods/ITEMS/mcl_core/nodes_liquid.lua
+++ b/mods/ITEMS/mcl_core/nodes_liquid.lua
@@ -10,67 +10,133 @@ local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local USE_TEXTURE_ALPHA = true
+local BUBBLE_COLUMN_SPEED = 1
+local BUBBLE_ABM_INTERVAL = 2
+local BUBBLE_AMOUNT = math.floor(BUBBLE_ABM_INTERVAL / math.abs(BUBBLE_COLUMN_SPEED) + 0.5)
if minetest.features.use_texture_alpha_string_modes then
USE_TEXTURE_ALPHA = "blend"
end
-minetest.register_node("mcl_core:water_flowing", {
- description = S("Flowing Water"),
- _doc_items_create_entry = false,
- wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
- drawtype = "flowingliquid",
- tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
- special_tiles = {
- {
- image="default_water_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
- },
- {
- image="default_water_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
- },
- },
- sounds = mcl_sounds.node_sound_water_defaults(),
- is_ground_content = false,
- use_texture_alpha = USE_TEXTURE_ALPHA,
- paramtype = "light",
- paramtype2 = "flowingliquid",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- drowning = 4,
- liquidtype = "flowing",
- liquid_alternative_flowing = "mcl_core:water_flowing",
- liquid_alternative_source = "mcl_core:water_source",
- liquid_viscosity = WATER_VISC,
- liquid_range = 7,
- post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
- groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
- _mcl_blast_resistance = 100,
- -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
- _mcl_hardness = -1,
-})
+function mcl_core.register_liquid(def)
+ local base_name = def.base_name
+ local description_flowing = def.description_flowing
+ local description_source = def.description_source
+ local _doc_items_entry_name = def._doc_items_entry_name
+ local _doc_items_longdesc = def._doc_items_longdesc
+ local wield_image = def.wield_image
+ local tiles_flowing = def.tiles_flowing
+ local tiles_source = def.tiles_source
+ local special_tiles_flowing = def.special_tiles_flowing
+ local special_tiles_source = def.special_tiles_source
+ local sounds = def.sounds
+ local use_texture_alpha = def.use_texture_alpha
+ local drowning = def.drowning
+ local liquid_viscosity = def.liquid_viscosity
+ local liquid_range = def.liquid_range
+ local post_effect_color = def.post_effect_color
+ local groups = def.groups
-minetest.register_node("mcl_core:water_source", {
- description = S("Water Source"),
+ local source_node_name = string.format("mcl_core:%s_source", base_name)
+ local flowing_node_name = string.format("mcl_core:%s_flowing", base_name)
+ local mandatory_liquid_groups = {liquid=3, not_in_creative_inventory=1, dig_by_piston=1}
+ for group_id, group_level in pairs(mandatory_liquid_groups) do
+ if not groups[group_id] then
+ groups[group_id] = group_level
+ elseif groups[group_id] == false then
+ groups[group_id] = nil
+ end
+ end
+ minetest.register_node(flowing_node_name, {
+ description = description_flowing,
+ _doc_items_create_entry = false,
+ wield_image = wield_image,
+ drawtype = "flowingliquid",
+ tiles = tiles_flowing,
+ special_tiles = special_tiles_flowing,
+ sounds = sounds,
+ is_ground_content = false,
+ use_texture_alpha = use_texture_alpha,
+ paramtype = "light",
+ paramtype2 = "flowingliquid",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ drowning = drowning,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = flowing_node_name,
+ liquid_alternative_source = source_node_name,
+ liquid_viscosity = liquid_viscosity,
+ liquid_range = liquid_range,
+ post_effect_color = post_effect_color,
+ groups = groups,
+ _mcl_blast_resistance = 100,
+ -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
+ _mcl_hardness = -1,
+ })
+
+ minetest.register_node(source_node_name, {
+ description = description_source,
+ _doc_items_entry_name = _doc_items_entry_name,
+ _doc_items_longdesc = _doc_items_longdesc,
+ _doc_items_hidden = false,
+ drawtype = "liquid",
+ tiles = tiles_source,
+ special_tiles = special_tiles_source,
+ sounds = sounds,
+ is_ground_content = false,
+ use_texture_alpha = use_texture_alpha,
+ paramtype = "light",
+ paramtype2 = "flowingliquid",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ drowning = drowning,
+ liquidtype = "source",
+ liquid_alternative_flowing = flowing_node_name,
+ liquid_alternative_source = source_node_name,
+ liquid_viscosity = liquid_viscosity,
+ liquid_range = liquid_range,
+ post_effect_color = post_effect_color,
+ stack_max = 64,
+ groups = groups,
+ _mcl_blast_resistance = 100,
+ -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
+ _mcl_hardness = -1,
+ })
+end
+
+mcl_core.register_liquid({
+ base_name = "water",
+ description_flowing = S("Flowing Water"),
+ description_source = S("Water Source"),
_doc_items_entry_name = S("Water"),
- _doc_items_longdesc =
-S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
-S("Water interacts with lava in various ways:").."\n"..
-S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
-S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
-S("• When water is directly below lava, the water turns into stone."),
- _doc_items_hidden = false,
- drawtype = "liquid",
- tiles = {
- {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
+ _doc_items_longdesc =
+ S("Water is abundant in oceans and also appears in a few springs in the ground. You can swim easily in water, but you need to catch your breath from time to time.").."\n\n"..
+ S("Water interacts with lava in various ways:").."\n"..
+ S("• When water is directly above or horizontally next to a lava source, the lava turns into obsidian.").."\n"..
+ S("• When flowing water touches flowing lava either from above or horizontally, the lava turns into cobblestone.").."\n"..
+ S("• When water is directly below lava, the water turns into stone."),
+ wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
+ tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
+ tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
+ special_tiles_flowing = {
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
+ },
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
+ },
},
- special_tiles = {
+ special_tiles_source = {
-- New-style water source material (mostly unused)
{
name="default_water_source_animated.png",
@@ -78,29 +144,94 @@ S("• When water is directly below lava, the water turns into stone."),
backface_culling = false,
}
},
- sounds = mcl_sounds.node_sound_water_defaults(),
- is_ground_content = false,
- use_texture_alpha = USE_TEXTURE_ALPHA,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- drowning = 4,
- liquidtype = "source",
- liquid_alternative_flowing = "mcl_core:water_flowing",
- liquid_alternative_source = "mcl_core:water_source",
- liquid_viscosity = WATER_VISC,
- liquid_range = 7,
- post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
- stack_max = 64,
- groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
- _mcl_blast_resistance = 100,
- -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
- _mcl_hardness = -1,
+ sounds = mcl_sounds.node_sound_water_defaults(),
+ use_texture_alpha = USE_TEXTURE_ALPHA,
+ drowning = 4,
+ liquid_viscosity = WATER_VISC,
+ liquid_range = 7,
+ post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
+ groups = {water=3, puts_out_fire=1, freezes=1, melt_around=1},
})
+mcl_core.register_liquid({
+ base_name = "whirlpool",
+ description_flowing = S("Flowing Water"),
+ description_source = S("Whirlpool"),
+ _doc_items_entry_name = S("Water"),
+ _doc_items_longdesc =
+ S("A whirlpool, or downward bubble column, is originating from magma at the bottom of underwater canyons.").."\n"..
+ S("They drag entities downward."),
+ wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
+ tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
+ tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
+ special_tiles_flowing = {
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
+ },
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
+ },
+ },
+ special_tiles_source = {
+ {
+ name="default_water_source_animated.png",
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
+ backface_culling = false,
+ }
+ },
+ sounds = mcl_sounds.node_sound_water_defaults(),
+ use_texture_alpha = USE_TEXTURE_ALPHA,
+ drowning = 0,
+ liquid_viscosity = WATER_VISC,
+ liquid_range = 7,
+ post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
+ groups = {puts_out_fire=1, freezes=1, melt_around=1},
+})
+
+mcl_core.register_liquid({
+ base_name = "bubble_column",
+ description_flowing = S("Flowing Water"),
+ description_source = S("Bubble Column"),
+ _doc_items_entry_name = S("Water"),
+ _doc_items_longdesc =
+ S("A bubble column is generated above soul sand.").."\n"..
+ S("It accelerates entities upward."),
+ wield_image = "default_water_flowing_animated.png^[verticalframe:64:0",
+ tiles_flowing = {"default_water_flowing_animated.png^[verticalframe:64:0"},
+ tiles_source = {{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}},
+ special_tiles_flowing = {
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
+ },
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
+ },
+ },
+ special_tiles_source = {
+ {
+ name="default_water_source_animated.png",
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
+ backface_culling = false,
+ }
+ },
+ sounds = mcl_sounds.node_sound_water_defaults(),
+ use_texture_alpha = USE_TEXTURE_ALPHA,
+ drowning = 0,
+ liquid_viscosity = WATER_VISC,
+ liquid_range = 7,
+ post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
+ groups = {puts_out_fire=1, freezes=1, melt_around=1},
+})
+
+
minetest.register_node("mcl_core:lava_flowing", {
description = S("Flowing Lava"),
_doc_items_create_entry = false,
@@ -243,3 +374,58 @@ if minetest.settings:get("mcl_node_particles") == "full" then
end,
})
end
+
+--if minetest.settings:get("mcl_node_particles") ~= "none" then
+ local nether_node_to_check = {
+ ["mcl_core:whirlpool_source"] = "mcl_nether:magma",
+ ["mcl_core:bubble_column_source"] = "mcl_nether:soul_sand",
+ }
+ local nether_node_offset_y = {
+ ["mcl_core:whirlpool_source"] = 0.5,
+ ["mcl_core:bubble_column_source"] = -0.5,
+ }
+ local nether_node_speed_y = {
+ ["mcl_core:whirlpool_source"] = -BUBBLE_COLUMN_SPEED,
+ ["mcl_core:bubble_column_source"] = BUBBLE_COLUMN_SPEED,
+ }
+ minetest.register_abm({
+ label = "Process bubble columns and whirlpools",
+ nodenames = {"mcl_core:whirlpool_source", "mcl_core:bubble_column_source"},
+ interval = BUBBLE_ABM_INTERVAL,
+ chance = 1,
+ catch_up = false,
+ action = function(pos, node)
+ local x, y, z, name = pos.x, pos.y, pos.z, node.name
+ local check = nether_node_to_check[name]
+ local below = minetest.get_node({x = x, y = y - 1, z = z}).name
+ if below ~= name and below ~= check then
+ minetest.swap_node(pos, {name = "mcl_core:water_source"})
+ return
+ end
+ local upper_pos = {x = x, y = y + 1, z = z}
+ local upper = minetest.get_node(upper_pos).name
+ if upper == "mcl_core:water_source" then
+ minetest.swap_node(upper_pos, {name = name})
+ end
+ local offset_y, speed_y = nether_node_offset_y[name], nether_node_speed_y[name]
+ for _, obj in pairs(minetest.get_objects_inside_radius(pos, 12)) do
+ if obj:is_player() then
+ minetest.add_particlespawner({
+ amount = BUBBLE_AMOUNT,
+ minpos = {x = x - 0.2, y = y + offset_y, z = z - 0.2},
+ maxpos = {x = x + 0.2, y = y + offset_y, z = z + 0.2},
+ minvel = {x = 0 , y = speed_y, z = 0 },
+ maxvel = {x = 0 , y = speed_y, z = 0 },
+ minexptime = 0.95 / BUBBLE_COLUMN_SPEED,
+ maxexptime = 1.05 / BUBBLE_COLUMN_SPEED,
+ minsize = 0.6,
+ maxsize = 1.9,
+ collisiondetection = false,
+ texture = "mcl_core_bubble.png",
+ playername = obj:get_player_name(),
+ })
+ end
+ end
+ end,
+ })
+--end
diff --git a/mods/ITEMS/mcl_core/textures/mcl_core_bubble.png b/mods/ITEMS/mcl_core/textures/mcl_core_bubble.png
new file mode 100644
index 000000000..083d6707c
Binary files /dev/null and b/mods/ITEMS/mcl_core/textures/mcl_core_bubble.png differ
diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua
index c5e39f753..2d6fbcecc 100644
--- a/mods/ITEMS/mcl_nether/init.lua
+++ b/mods/ITEMS/mcl_nether/init.lua
@@ -167,7 +167,6 @@ minetest.register_node("mcl_nether:soul_sand", {
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
- -- Movement handling is done in mcl_playerplus mod
})
minetest.register_node("mcl_nether:nether_brick", {
@@ -418,3 +417,23 @@ minetest.register_craft({
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nether_wart.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lava.lua")
+
+local bubble_generation_schema = {
+ ["mcl_nether:soul_sand"] = "mcl_core:bubble_column_source",
+ ["mcl_nether:magma"] = "mcl_core:whirlpool_source",
+}
+
+minetest.register_abm({
+ label = "Make whirlpools and bubble columns",
+ nodenames = {"mcl_nether:soul_sand", "mcl_nether:magma"},
+ neighbors = {"mcl_core:water_source"},
+ interval = 2,
+ chance = 1,
+ action = function(pos, node)
+ local pos_above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local above_node_name = minetest.get_node(pos_above).name
+ if above_node_name ~= "mcl_core:water_source" then return end
+ local new_above_node_name = bubble_generation_schema[node.name]
+ minetest.swap_node(pos_above, {name = new_above_node_name})
+ end,
+})
diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua
index c7fd5b2b7..bdd2748b7 100644
--- a/mods/PLAYER/mcl_playerplus/init.lua
+++ b/mods/PLAYER/mcl_playerplus/init.lua
@@ -19,12 +19,15 @@ local playerphysics = playerphysics
local vector = vector
local math = math
+local math_min = math.min
-- Internal player state
local mcl_playerplus_internal = {}
local time = 0
local look_pitch = 0
+local player_pos_for_bubble_columns = {}
+
local function player_collision(player)
local pos = player:get_pos()
@@ -349,7 +352,7 @@ minetest.register_globalstep(function(dtime)
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
-- controls right and left arms pitch when loading a crossbow
- elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then
+ elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(45,-20,25))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(55,20,-45))
-- when punching
@@ -407,14 +410,15 @@ minetest.register_globalstep(function(dtime)
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
end
+ node_head = mcl_playerinfo[name].node_head
+ node_feet = mcl_playerinfo[name].node_feet
+
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
--pos = player:get_pos()
node_stand = mcl_playerinfo[name].node_stand
node_stand_below = mcl_playerinfo[name].node_stand_below
- node_head = mcl_playerinfo[name].node_head
- node_feet = mcl_playerinfo[name].node_feet
if not node_stand or not node_stand_below or not node_head or not node_feet then
return
end
@@ -453,6 +457,48 @@ minetest.register_globalstep(function(dtime)
mcl_playerplus_internal[name].jump_cooldown = 0.45
end
end
+
+ local bubble_column_feet = node_feet == "mcl_core:bubble_column_source"
+ if bubble_column_feet then
+ if not player_pos_for_bubble_columns[name] then
+ player_pos_for_bubble_columns[name] = fly_pos
+ else
+ local bubble_column_head = node_head == "mcl_core:bubble_column_source"
+ fly_pos.y = player_pos_for_bubble_columns[name].y + (bubble_column_head and time or time/10)
+ player:set_pos(fly_pos)
+ player_pos_for_bubble_columns[name] = fly_pos
+ end
+ else
+ local whirlpool_feet = node_feet == "mcl_core:whirlpool_source"
+ if whirlpool_feet then
+ if not player_pos_for_bubble_columns[name] then
+ player_pos_for_bubble_columns[name] = fly_pos
+ else
+ local whirlpool_head = node_head == "mcl_core:whirlpool_source"
+ local stands_on = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.0001, z = fly_pos.z}).name
+ if stands_on == "mcl_nether:magma" then
+ fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
+ player:set_pos(fly_pos)
+ player_pos_for_bubble_columns[name] = fly_pos
+ else
+ fly_pos.y = player_pos_for_bubble_columns[name].y - (whirlpool_head and time/2 or time/5)
+ local will_stand_on = minetest.get_node({x = fly_pos.x, y = fly_pos.y - 0.0001, z = fly_pos.z}).name
+ if will_stand_on == "mcl_nether:magma" then
+ fly_pos.y = math.floor(fly_pos.y) + (control.sneak and 0.51 or 0.5)
+ player:set_pos(fly_pos)
+ player_pos_for_bubble_columns[name] = fly_pos
+ elseif will_stand_on == "mcl_core:whirlpool_source" then
+ player:set_pos(fly_pos)
+ player_pos_for_bubble_columns[name] = fly_pos
+ else
+ player_pos_for_bubble_columns[name] = nil
+ end
+ end
+ end
+ elseif player_pos_for_bubble_columns[name] then
+ player_pos_for_bubble_columns[name] = nil
+ end
+ end
end
-- Run the rest of the code every 0.5 seconds
@@ -643,7 +689,7 @@ minetest.register_on_leaveplayer(function(player)
mcl_playerplus.elytra[name] = nil
end)
--- Don't change HP if the player falls in the water or through End Portal:
+-- Don't change HP if the player falls in the liquid or through End Portal:
mcl_damage.register_modifier(function(obj, damage, reason)
if reason.type == "fall" then
local pos = obj:get_pos()
@@ -661,7 +707,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
if not def or def.walkable then
return
end
- if minetest.get_item_group(node.name, "water") ~= 0 then
+ if minetest.get_item_group(node.name, "liquid") ~= 0 then
return 0
end
if node.name == "mcl_portals:portal_end" then