MineClone2/mods/ITEMS/mcl_potions/potions.lua

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local S = minetest.get_translator(minetest.get_current_modname())
mcl_potions.registered_potions = {}
local function potion_image(colorstring, opacity)
if not opacity then
opacity = 127
end
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return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
end
local how_to_drink = S("Use the “Place” key to drink it.")
local potion_intro = S("Drinking a potion gives you a particular effect or set of effects.")
local function time_string(dur)
if not dur then
return nil
end
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
end
local function perc_string(num)
local rem = math.floor((num-1.0)*100 + 0.1) % 5
local out = math.floor((num-1.0)*100 + 0.1) - rem
if (num - 1.0) < 0 then
return out.."%"
else
return "+"..out.."%"
end
end
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗░
-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
--
-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
function return_on_use(def, effect, dur)
return function (itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
if user and not user:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
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--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
-- Wrapper for handling mcl_hunger delayed eating
local name = user:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
user = user,
effect = effect,
dur = dur,
}
mcl_hunger.eat_internal[name]._custom_func = def.on_use
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.user,
mcl_hunger.eat_internal[name]._custom_var.effect,
mcl_hunger.eat_internal[name]._custom_var.dur
)
end
local old_name, old_count = itemstack:get_name(), itemstack:get_count()
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
mcl_potions._use_potion(itemstack, user, def.color)
end
return itemstack
end
end
local function generate_on_use(effects, color, on_use, custom_effect)
return function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
if user and not user:get_player_control().sneak then
local node = minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
local ef_level
local dur
for name, details in pairs(effects) do
if details.uses_level then
ef_level = details.level + details.level_scaling * (potency)
else
ef_level = details.level
end
if details.dur_variable then
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
if potency>0 and details.uses_level then
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
end
else
dur = details.dur
end
mcl_potions.give_effect_by_level(name, user, ef_level, dur)
end
if on_use then on_use(user, potency+1) end
if custom_effect then custom_effect(user, potency+1) end
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
if itemstack then mcl_potions._use_potion(user, color) end
return itemstack
end
end
-- API - registers a potion
-- required parameters in def:
-- name - string - potion name in code
-- optional parameters in def:
-- desc_prefix - translated string - part of visible potion name, comes before the word "Potion"
-- desc_suffix - translated string - part of visible potion name, comes after the word "Potion"
-- _tt - translated string - custom tooltip text
-- _dynamic_tt - function(level) - returns custom tooltip text dependent on potion level
-- _longdesc - translated string - text for in-game documentation
-- stack_max - int - max stack size - defaults to 1
-- image - string - name of a custom texture of the potion icon
-- color - string - colorstring for potion icon when image is not defined - defaults to #0000FF
-- groups - table - item groups definition for the regular potion, not splash or lingering -
-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
-- nocreative - bool - adds a not_in_creative_inventory=1 group - defaults to false
-- _effect_list - table - all the effects dealt by the potion in the format of tables
-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
-- -- -- uses_level - bool - whether the level of the potion affects the level of the effect -
-- -- -- - defaults to the uses_factor field of the effect definition
-- -- -- level - int - used as the effect level if uses_level is false and for lvl1 potions - defaults to 1
-- -- -- level_scaling - int - used as the number of effect levels added per potion level - defaults to 1 -
-- -- -- - this has no effect if uses_level is false
-- -- -- dur - float - duration of the effect in seconds - defaults to mcl_potions.DURATION
-- -- -- dur_variable - bool - whether variants of the potion should have the length of this effect changed -
-- -- -- - defaults to true
-- -- -- - if at least one effect has this set to true, the potion has a "plus" variant
-- uses_level - bool - whether the potion should come at different levels -
-- - defaults to true if uses_level is true for at least one effect, else false
-- drinkable - bool - defaults to true
-- has_splash - bool - defaults to true
-- has_lingering - bool - defaults to true
-- has_arrow - bool - defaults to false
-- has_potent - bool - whether there is a potent (e.g. II) variant - defaults to the value of uses_level
-- default_potent_level - int - potion level used for the default potent variant - defaults to 2
-- default_extend_level - int - extention level (amount of +) used for the default extended variant - defaults to 1
-- custom_on_use - function(user, level) - called when the potion is drunk, returns true on success
-- custom_effect - function(object, level) - called when the potion effects are applied, returns true on success
-- custom_splash_effect - function(pos, level) - called when the splash potion explodes, returns true on success
-- custom_linger_effect - function(pos, radius, level) - called on the lingering potion step, returns true on success
function mcl_potions.register_potion(def)
local modname = minetest.get_current_modname()
local name = def.name
if name == nil then
error("Unable to register potion: name is nil")
end
if type(name) ~= "string" then
error("Unable to register potion: name is not a string")
end
local pdef = {}
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if def.desc_prefix and def.desc_suffix then
pdef.description = S("@1 Potion @2", def.desc_prefix, def.desc_suffix)
elseif def.desc_prefix then
pdef.description = S("@1 Potion", def.desc_prefix)
elseif def.desc_suffix then
pdef.description = S("Potion @1", def.desc_suffix)
else
pdef.description = S("Strange Potion")
end
pdef._tt_help = def._tt
pdef._dynamic_tt = def._dynamic_tt
local potion_longdesc = def._longdesc
if def._effect_list then
potion_longdesc = potion_intro .. "\n" .. def._longdesc
end
pdef._doc_items_longdesc = potion_longdesc
if def.drinkable ~= false then pdef._doc_items_usagehelp = how_to_drink end
pdef.stack_max = def.stack_max or 1
local color = def.color or "#0000FF"
pdef.inventory_image = def.image or potion_image(color)
pdef.wield_image = pdef.inventory_image
pdef.groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
if def.nocreative then pdef.groups.not_in_creative_inventory = 1 end
pdef._effect_list = {}
local effect
local uses_level = false
local has_plus = false
if def._effect_list then
for name, details in pairs(def._effect_list) do
effect = mcl_potions.registered_effects[name]
if effect then
local ulvl
if details.uses_level ~= nil then ulvl = details.uses_level
else ulvl = effect.uses_factor end
if ulvl then uses_level = true end
local durvar = true
if details.dur_variable ~= nil then durvar = details.dur_variable end
if durvar then has_plus = true end
pdef._effect_list[name] = {
uses_level = ulvl,
level = details.level or 1,
level_scaling = details.level_scaling or 1,
dur = details.dur or mcl_potions.DURATION,
dur_variable = durvar,
}
else
error("Unable to register potion: effect not registered")
end
end
end
if def.uses_level ~= nil then uses_level = def.uses_level end
pdef.uses_level = uses_level
if def.has_potent ~= nil then pdef.has_potent = def.has_potent
else pdef.has_potent = uses_level end
pdef._default_potent_level = def.default_potent_level or 2
pdef._default_extend_level = def.default_extend_level or 1
pdef.has_plus = has_plus
local on_use
if def.drinkable ~= false then
on_use = generate_on_use(pdef._effect_list, color, def.custom_on_use, def.custom_effect)
end
pdef.on_place = on_use
pdef.on_secondary_use = on_use
local internal_def = table.copy(pdef)
minetest.register_craftitem(modname..":"..name, pdef)
if def.has_splash or def.has_splash == nil then
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local splash_desc = S("Splash @1", pdef.description)
local sdef = {}
sdef._tt = def._tt
sdef._dynamic_tt = def._dynamic_tt
sdef._longdesc = def._longdesc
sdef.nocreative = def.nocreative
sdef.stack_max = pdef.stack_max
sdef._effect_list = pdef._effect_list
sdef.uses_level = uses_level
sdef.has_potent = pdef.has_potent
sdef.has_plus = has_plus
sdef._default_potent_level = pdef._default_potent_level
sdef._default_extend_level = pdef._default_extend_level
sdef.custom_effect = def.custom_effect
sdef.on_splash = def.custom_splash_effect
if not def._effect_list then sdef.instant = true end
mcl_potions.register_splash(name, splash_desc, color, sdef)
internal_def.has_splash = true
end
if def.has_lingering or def.has_lingering == nil then
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local ling_desc = S("Lingering @1", pdef.description)
local ldef = {}
ldef._tt = def._tt
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ldef._dynamic_tt = def._dynamic_tt
ldef._longdesc = def._longdesc
ldef.nocreative = def.nocreative
ldef.stack_max = pdef.stack_max
ldef._effect_list = pdef._effect_list
ldef.uses_level = uses_level
ldef.has_potent = pdef.has_potent
ldef.has_plus = has_plus
ldef._default_potent_level = pdef._default_potent_level
ldef._default_extend_level = pdef._default_extend_level
ldef.custom_effect = def.custom_effect
ldef.on_splash = def.custom_splash_effect
ldef.while_lingering = def.custom_linger_effect
if not def._effect_list then ldef.instant = true end
mcl_potions.register_lingering(name, ling_desc, color, ldef)
internal_def.has_lingering = true
end
if def.has_arrow then
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local arr_desc
if def.desc_prefix and def.desc_suffix then
arr_desc = S("@1 Arrow @2", def.desc_prefix, def.desc_suffix)
elseif def.desc_prefix then
arr_desc = S("@1 Arrow", def.desc_prefix)
elseif def.desc_suffix then
arr_desc = S("Arrow @1", def.desc_suffix)
else
arr_desc = S("Strange Tipped Arrow")
end
local adef = {}
adef._tt = def._tt
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adef._dynamic_tt = def._dynamic_tt
adef._longdesc = def._longdesc
adef.nocreative = def.nocreative
adef._effect_list = pdef._effect_list
adef.uses_level = uses_level
adef.has_potent = pdef.has_potent
adef.has_plus = has_plus
adef._default_potent_level = pdef._default_potent_level
adef._default_extend_level = pdef._default_extend_level
adef.custom_effect = def.custom_effect
if not def._effect_list then adef.instant = true end
mcl_potions.register_arrow(name, arr_desc, color, adef)
internal_def.has_arrow = true
end
mcl_potions.registered_potions[modname..":"..name] = internal_def
end
mcl_potions.register_potion({
name = "trolling",
desc_prefix = S("Mighty"),
desc_suffix = S("of Trolling"),
_tt = "trololo",
_dynamic_tt = function(level)
return "trolololoooololo"
end,
_longdesc = "Trolololololo",
stack_max = 2,
color = "#00AA00",
nocreative = true,
_effect_list = {
night_vision = {},
strength = {},
swiftness = {
uses_level = false,
level = 2,
},
poison = {
dur = 10,
},
},
default_potent_level = 5,
default_extend_level = 3,
custom_splash_effect = mcl_potions._extinguish_nearby_fire,
has_arrow = true,
})
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-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
--
-- ██████╗░███████╗███████╗██╗███╗░░██╗██╗████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔════╝██╔════╝██║████╗░██║██║╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██║░░██║█████╗░░█████╗░░██║██╔██╗██║██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██║░░██║██╔══╝░░██╔══╝░░██║██║╚████║██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██████╔╝███████╗██║░░░░░██║██║░╚███║██║░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
minetest.register_craftitem("mcl_potions:dragon_breath", {
description = S("Dragon's Breath"),
_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
image = "mcl_potions_dragon_breath.png",
groups = { brewitem = 1, bottle = 1 },
stack_max = 64,
})
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mcl_potions.register_potion({
name = "awkward",
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desc_prefix = S("Awkward"),
_tt = S("No effect"),
_longdesc = S("Has an awkward taste and is used for brewing potions."),
color = "#0000FF",
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})
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mcl_potions.register_potion({
name = "mundane",
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desc_prefix = S("Mundane"),
_tt = S("No effect"),
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_longdesc = S("Has a terrible taste and is not really useful for brewing potions."),
color = "#0000FF",
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})
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mcl_potions.register_potion({
name = "thick",
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desc_prefix = S("Thick"),
_tt = S("No effect"),
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_longdesc = S("Has a bitter taste and is not really useful for brewing potions."),
color = "#0000FF",
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})
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mcl_potions.register_potion({
name = "healing",
desc_suffix = S("of Healing"),
_dynamic_tt = function(level)
return S("+@1 HP", 4 * level)
end,
_longdesc = S("Instantly heals."),
color = "#F82423",
uses_level = true,
has_arrow = true,
custom_effect = function(object, level)
return mcl_potions.healing_func(object, 4 * level)
end,
})
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mcl_potions.register_potion({
name = "harming",
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desc_suffix = S("of Harming"),
_dynamic_tt = function(level)
return S("-@1 HP", 6 * level)
end,
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_longdesc = S("Instantly deals damage."),
color = "#430A09",
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uses_level = true,
has_arrow = true,
custom_effect = function(object, level)
return mcl_potions.healing_func(object, -6 * level)
end,
})
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mcl_potions.register_potion({
name = "night_vision",
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desc_suffix = S("of Night Vision"),
_tt = nil,
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_longdesc = S("Increases the perceived brightness of light under a dark sky."),
color = "#1F1FA1",
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_effect_list = {
night_vision = {},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "swiftness",
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desc_suffix = S("of Swiftness"),
_tt = nil,
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_longdesc = S("Increases walking speed."),
color = "#7CAFC6",
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_effect_list = {
swiftness = {},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "slowness",
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desc_suffix = S("of Slowness"),
_tt = nil,
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_longdesc = S("Decreases walking speed."),
color = "#5A6C81",
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_effect_list = {
slowness = {dur=mcl_potions.DURATION_INV},
},
default_potent_level = 4,
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has_arrow = true,
})
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mcl_potions.register_potion({
name = "leaping",
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desc_suffix = S("of Leaping"),
_tt = nil,
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_longdesc = S("Increases jump strength."),
color = "#22FF4C",
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_effect_list = {
leaping = {},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "withering",
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desc_suffix = S("of Withering"),
_tt = nil,
_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
color = "#292929",
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_effect_list = {
withering = {dur=mcl_potions.DURATION_POISON},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "poison",
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desc_suffix = S("of Poison"),
_tt = nil,
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_longdesc = S("Applies the poison effect which deals damage at a regular interval."),
color = "#4E9331",
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_effect_list = {
poison = {dur=mcl_potions.DURATION_POISON},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "regeneration",
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desc_suffix = S("of Regeneration"),
_tt = nil,
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_longdesc = S("Regenerates health over time."),
color = "#CD5CAB",
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_effect_list = {
regeneration = {dur=mcl_potions.DURATION_POISON},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "invisibility",
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desc_suffix = S("of Invisibility"),
_tt = nil,
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_longdesc = S("Grants invisibility."),
color = "#7F8392",
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_effect_list = {
invisibility = {},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "water_breathing",
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desc_suffix = S("of Water Breathing"),
_tt = nil,
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_longdesc = S("Grants limitless breath underwater."),
color = "#2E5299",
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_effect_list = {
water_breathing = {},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "fire_resistance",
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desc_suffix = S("of Fire Resistance"),
_tt = nil,
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_longdesc = S("Grants immunity to damage from heat sources like fire."),
color = "#E49A3A",
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_effect_list = {
fire_resistance = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "strength",
desc_suffix = S("of Strength"),
_tt = nil,
_longdesc = S("Increases attack power."),
color = "#932423",
_effect_list = {
strength = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "weakness",
desc_suffix = S("of Weakness"),
_tt = nil,
_longdesc = S("Decreases attack power."),
color = "#484D48",
_effect_list = {
weakness = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "slow_falling",
desc_suffix = S("of Slow Falling"),
_tt = nil,
_longdesc = S("Instead of falling, you descend gracefully."),
color = "#ACCCFF",
_effect_list = {
slow_falling = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "levitation",
desc_suffix = S("of Levitation"),
_tt = nil,
_longdesc = S("Floats body slowly upwards."),
color = "#420E7E",
_effect_list = {
levitation = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "darkness",
desc_suffix = S("of Darkness"),
_tt = nil,
_longdesc = S("Surrounds with darkness."),
color = "#000000",
_effect_list = {
darkness = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "glowing",
desc_suffix = S("of Glowing"),
_tt = nil,
_longdesc = S("Highlights for others to see."),
color = "#FFFF77",
_effect_list = {
glowing = {},
},
has_arrow = false, -- TODO add a spectral arrow instead (in mcl_bows?)
})
mcl_potions.register_potion({
name = "health_boost",
desc_suffix = S("of Health Boost"),
_tt = nil,
_longdesc = S("Increases health."),
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color = "#BE1919",
_effect_list = {
health_boost = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "absorption",
desc_suffix = S("of Absorption"),
_tt = nil,
_longdesc = S("Absorbs some incoming damage."),
color = "#B59500",
_effect_list = {
absorption = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "resistance",
desc_suffix = S("of Resistance"),
_tt = nil,
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_longdesc = S("Decreases damage taken."),
color = "#2552A5",
_effect_list = {
resistance = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "resistance",
desc_suffix = S("of Resistance"),
_tt = nil,
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_longdesc = S("Decreases damage taken."),
color = "#2552A5",
_effect_list = {
resistance = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "turtle_master",
desc_suffix = S("of Turtle Master"),
_tt = nil,
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_longdesc = S("Decreases damage taken at the cost of speed."),
color = "#255235",
_effect_list = {
resistance = {
level = 3,
dur = 20,
},
slowness = {
level = 4,
level_scaling = 2,
dur = 20,
},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "luck",
desc_suffix = S("of Luck"),
_tt = nil,
_longdesc = S("Increases luck."),
color = "#7BFF42",
_effect_list = {
luck = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "bad_luck",
desc_suffix = S("of Bad Luck"),
_tt = nil,
_longdesc = S("Decreases luck."),
color = "#887343",
_effect_list = {
bad_luck = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "frost",
desc_suffix = S("of Frost"),
_tt = nil,
_longdesc = S("Freezes..."),
color = "#5B7DAA",
_effect_list = {
frost = {},
},
has_arrow = true,
-- TODO implement effect stacking?
})
mcl_potions.register_potion({
name = "blindness",
desc_suffix = S("of Blindness"),
_tt = nil,
_longdesc = S("Impairs sight."),
color = "#586868",
_effect_list = {
blindness = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "nausea",
desc_suffix = S("of Nausea"),
_tt = nil,
_longdesc = S("Disintegrates senses."),
color = "#715C7F",
_effect_list = {
nausea = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "food_poisoning",
desc_suffix = S("of Food Poisoning"),
_tt = nil,
_longdesc = S("Moves bowels too fast."),
color = "#83A061",
_effect_list = {
food_poisoning = {},
},
has_arrow = true,
-- TODO implement effect stacking?
})
mcl_potions.register_potion({
name = "saturation",
desc_suffix = S("of Saturation"),
_tt = nil,
_longdesc = S("Satisfies hunger."),
color = "#CEAE29",
_effect_list = {
saturation = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "haste",
desc_suffix = S("of Haste"),
_tt = nil,
_longdesc = S("Increases digging and attack speed."),
color = "#FFFF00",
_effect_list = {
haste = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "fatigue",
desc_suffix = S("of Fatigue"),
_tt = nil,
_longdesc = S("Decreases digging and attack speed."),
color = "#64643D",
_effect_list = {
fatigue = {},
},
has_arrow = true,
})
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mcl_potions.register_potion({
name = "ominous",
desc_prefix = S("Ominous"),
_tt = nil,
_longdesc = S("Attracts danger."),
image = table.concat({
"(mcl_potions_potion_overlay.png^[colorize:red:100)",
"^mcl_potions_splash_overlay.png^[colorize:black:100",
"^mcl_potions_potion_bottle.png",
}),
_effect_list = {
bad_omen = {
dur = 6000,
},
},
has_splash = false,
has_lingering = false,
})