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975 Commits

Author SHA1 Message Date
NO11 c6003398b5 Remove chain armor recipes, because villagers spawn now 2021-09-19 13:14:36 +00:00
Lizzy Fleckenstein 27e4bd6d09 Fix burning entity packet spam
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation
- Take care of flame HUD in the MineClone2Client
2021-09-18 22:28:20 +02:00
Nils Dagsson Moskopp 256de2bc36 Log warning for non-serializable item entity fix 2021-09-15 18:10:40 +02:00
sfan5 693a5317ef Fix non-serializable item entity unload crash
Some items, like shulkers or books, can have so much metadata that the
corresponding item entity can not be serialized by the Minetest engine.

Without this patch, dropping such an item and then moving away crashes
Minetest, as it can not serialize the entity with serializeString16()
when unloading a map block.

The patch resets the overlong metadata of non-serializable item entities.
This avoids a crash and makes it possible to retrieve a “sanitized” item
without metadata when the mapblock containing the item entity is reloaded.

Originally sfan5 guessed the maximum possible item entity serialization size
that would not lead to a crash as 65530 bytes, but anon5 calculated it to be
actually 65487 bytes. This has been experimentally verified by erlehmann.
2021-09-15 18:10:32 +02:00
Nils Dagsson Moskopp 95c4d6472b Send FOV packets only when necessary
Before this change, about 10 to 30 FOV packets were sent from the server
to each connected client each second. This patch only sends FOV packets
when the FOV actually needs to be changed, i.e. when the player starts
or stops sprinting.
2021-09-15 18:08:58 +02:00
Wuzzy 1c192f4fbb Do not send useless HUDCHANGE packets
Several mods set or unset the visibility of a HUD bar way too often (e.g.
in a globalstep handler), causing the server to send a lot of superfluous
HUDCHANGE packets to each client. Returning from hb.hide_hudbar() early
if HUD bar visibility would not change prevents sending these packets.
2021-09-15 17:47:35 +02:00
NO11 1a5339e907 Only use the shears once in dispenser if there are more mobs in front of the dispenser 2021-09-08 14:22:53 +00:00
NO11 aa930dc2b8 Merge pull request 'Fix strange behaviour when filling end portal with bedrock inside (#1749)' (#1853) from NO11/MineClone2:end_portal into master
Reviewed-on: MineClone2/MineClone2#1853
2021-09-07 18:04:05 +00:00
NO11 79463738f6 Merge pull request 'Make it possible to use shears in the dispenser for mobs (Fix #1233)' (#1854) from NO11/MineClone2:dispenser into master
Reviewed-on: MineClone2/MineClone2#1854
2021-09-07 18:03:19 +00:00
NO11 79d8593d34 Merge pull request 'Destroy objects near cactus faster (make it possible to throw items at a cactus)' (#1856) from NO11/MineClone2:cactus into master
Reviewed-on: MineClone2/MineClone2#1856
2021-09-07 18:00:53 +00:00
NO11 dc8436fdf9 Destroy objects near cactus faster (make it possible to throw items at a cactus) 2021-09-06 14:34:25 +00:00
NO11 f41cea71fd Make it possible to use shears in the dispenser for mobs (Fix #1233) 2021-09-06 13:30:08 +00:00
NO11 5fedd914fb Fix strange behaviour when filling end portal with bedrock inside (#1749) 2021-09-04 19:14:08 +00:00
Elias Fleckenstein a8d09338a9 Merge pull request 'Added spawn egg for killer rabbit' (#1704) from talamh/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1704
2021-09-04 10:21:18 +00:00
NO11 872e3e74d3 Merge pull request 'Make cactus mechanisms more MC like (Fix #1741)' (#1851) from NO11/MineClone2:cactus into master
Reviewed-on: MineClone2/MineClone2#1851
2021-09-03 16:20:14 +00:00
NO11 bf62eb33fa Change label of cactus abm 2021-09-03 14:06:21 +00:00
NO11 0da7b3fbda Make cactus mechanisms more MC like (Fix #1741) 2021-09-02 20:38:01 +00:00
Elias Fleckenstein 3669321828 Merge pull request 'Support tables for `_repair_material`' (#1850) from NO11/MineClone2:anvils into master
Reviewed-on: MineClone2/MineClone2#1850
2021-09-01 11:04:46 +00:00
NO11 ca086109bf support tables for `_repair_material` 2021-08-31 21:04:57 +00:00
NO11 6c6d40eb9d Merge pull request 'master' (#7) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#7
2021-08-31 21:02:39 +00:00
NO11 f0af15fcd8 Make anvil selection/collision box more MC like 2021-08-26 10:14:57 +00:00
AFCMS af8e88f44c fix error in `mcl_title` documentation 2021-08-24 08:25:42 +02:00
AFCMS 2d1a43396f Merge pull request 'Title HUD API' (#1778) from title-API into master
Reviewed-on: MineClone2/MineClone2#1778
2021-08-20 12:31:54 +00:00
AFCMS df4b8e64cc finish `mcl_title` API + doc 2021-08-19 19:21:33 +02:00
AFCMS 40898d3e9d WIP bold and italic support 2021-08-16 14:19:50 +02:00
AFCMS 58a292a4f3 fix inconsistency 2021-08-16 13:48:08 +02:00
AFCMS fe62189019 Update French translation (part 1) 2021-08-13 11:35:18 +02:00
NO11 4802b610c3 Merge pull request 'Add MC like nodebox for anvils' (#1848) from NO11/MineClone2:anvil_nodebox into master
Reviewed-on: MineClone2/MineClone2#1848
2021-08-11 15:46:57 +00:00
NO11 cb55c36863 Correct the texture of anvils
Because of the new node_nox, the textures have to be a little bit bigger.
2021-08-11 15:44:43 +00:00
NO11 f8dcf05670 Add MC like nodebox for anvils 2021-08-11 15:41:45 +00:00
NO11 7e0bb036f4 Merge pull request 'master' (#5) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#5
2021-08-11 15:38:44 +00:00
NO11 664c238137 Add german translation for the bow/fishing rod desc 2021-08-06 10:52:55 +00:00
Elias Fleckenstein efab5a1cf5 Merge pull request 'Fix warning in `mcl_end`' (#1834) from Emojigit/MineClone2:fork-20210710-fixwarn into master
Reviewed-on: MineClone2/MineClone2#1834
2021-08-06 10:45:33 +00:00
NO11 d76a7daf2d Merge pull request 'Make bows and fishing rods show their durability in description (Fixes issue #1773)' (#1847) from Emily2255/MineClone2:fishingroddurability into master
Reviewed-on: MineClone2/MineClone2#1847
2021-08-06 10:41:34 +00:00
Emily 5bb57a81ad Add durability tooltip to translation template 2021-08-06 11:55:27 +02:00
Emily df0c1f1dd1 Make bows and fishing rods show their durability in description (Fixes issue #1773) 2021-08-06 11:14:17 +02:00
NO11 5c563d6ffd Make eating particles much more MC like! 2021-08-02 12:24:34 +00:00
NO11 4aabd7d9e7 Make size/position of potion HUD more MC like 2021-08-01 12:10:00 +00:00
Elias Fleckenstein 88f253bf66 Merge pull request 'raycast based buckets' (#1811) from buckets into master
Reviewed-on: MineClone2/MineClone2#1811
2021-07-26 16:59:15 +00:00
NO11 289ba826ba Merge pull request 'Fix #1842 (several fixes for `mcl_item_id`)' (#1843) from NO11/MineClone2:item_id_fixes into master
Reviewed-on: MineClone2/MineClone2#1843
2021-07-24 19:15:53 +00:00
NO11 4846076c8f `mcl_item_id` simplify code 2021-07-24 19:07:44 +00:00
NO11 5c5c405ccf Add missing check 2021-07-24 15:19:10 +00:00
NO11 65d33b935a Add API-md for `mcl_item_id` 2021-07-24 14:45:55 +00:00
NO11 c05e57efb1 Fix some crashes with set_mod_namespace and bugs 2021-07-24 14:09:47 +00:00
NO11 e44e9eaf62 Fix typo 2021-07-23 21:35:10 +00:00
NO11 09a68443cd Better fix for #1842 (make other mods not using "mineclone" name space for item ids) 2021-07-23 16:12:43 +00:00
NO11 75b425ffd7 Fix #1842 make other mods not using "mineclone" name space for item ids 2021-07-23 12:23:30 +00:00
NO11 0a9ea7e46a Merge pull request 'master' (#4) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#4
2021-07-23 12:18:22 +00:00
NO11 a44d9643ae Fix several problems in `mcl_item_id` 2021-07-22 19:23:48 +00:00
AFCMS a47630035d Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-07-22 13:44:14 +02:00
AFCMS 667ef5cad5 cache doc modpath 2021-07-22 00:46:43 +02:00
AFCMS fef23d0b6f fix missing depend to `mcl_credits` of `mcl_portals` 2021-07-22 00:39:05 +02:00
NO11 a0d52010bf Fix that aliases attemp to register mineclone:book_enchanted again and again 2021-07-21 22:16:37 +00:00
AFCMS 44063bca93 Merge branch 'master' into buckets 2021-07-21 18:21:27 +02:00
AFCMS e58bb6d859 Merge branch 'master' into title-API 2021-07-21 18:21:16 +02:00
NO11 31d3ea8a87 Fix #1801 (add better texture for golden boots) 2021-07-20 20:09:43 +00:00
AFCMS 13536baed8 Merge branch 'master' into title-API 2021-07-20 20:47:08 +02:00
AFCMS 6069bb4a38 Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-07-20 19:26:04 +02:00
AFCMS c31c852a6e add documentation 2021-07-20 16:14:34 +02:00
AFCMS b5f7ae5458 working implementation + support of other mods 2021-07-20 15:47:26 +02:00
AFCMS 9254bab971 Merge branch 'master' into title-API 2021-07-20 15:23:15 +02:00
AFCMS 999b82c94a small documentation graphical improvement 2021-07-20 15:21:07 +02:00
NO11 a83dd8548f Merge pull request 'Add item IDs to the description of items' (#1841) from NO11/MineClone2:item_id into master
Reviewed-on: MineClone2/MineClone2#1841
2021-07-20 11:57:33 +00:00
NO11 96e8e6a86f Use mineclone: instead of mineclone2: for item IDs 2021-07-19 12:21:30 +00:00
NO11 801d9a2571 Remove some spaces 2021-07-18 18:01:55 +00:00
NO11 f2a4d6bd56 Add item id setting 2021-07-18 17:23:12 +00:00
NO11 48166625d4 Add mcl_item_id mod 2021-07-18 17:21:53 +00:00
NO11 a2e0cf83bc Merge pull request 'master' (#2) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#2
2021-07-18 17:19:54 +00:00
AFCMS b364faa7c7 make bucket use 5 lenght raycast 2021-07-17 16:22:46 +02:00
SmallJoker 9d9e213012 Fix some implicit hard and soft-dependencies
These issues were found while testing minetest#8603 and are caused by relying on the undefined mod loading order
2021-07-16 06:18:54 +04:00
AFCMS 49bde37a5e rewrite README to markdown 2021-07-15 01:03:50 +02:00
AFCMS dc17cc91a3 make raycast start from player head 2021-07-15 00:01:56 +02:00
AFCMS 873a1e73dc fix documentation 2021-07-14 15:22:27 +02:00
AFCMS 8fff20eec9 fix misleading API 2021-07-14 15:18:12 +02:00
AFCMS ec6086d8e6 cleanup 2021-07-14 15:14:23 +02:00
AFCMS 6d7aafe0d4 Revert "more mt like API (improved readability)"
This reverts commit 88e59d3592.
2021-07-14 15:13:40 +02:00
AFCMS 91adfcbb1d Merge branch 'master' into buckets 2021-07-14 15:13:20 +02:00
AFCMS 8958aa7b12 Merge branch 'master' into buckets 2021-07-14 15:12:53 +02:00
AFCMS cf5703d528 fix luacheck warnings 2021-07-14 11:53:37 +02:00
AFCMS 88e59d3592 more mt like API (improved readability) 2021-07-14 11:52:27 +02:00
AFCMS cd08df175c add better documentation 2021-07-14 11:41:09 +02:00
AFCMS ca277b6769 mcl_bucket code refactoring + fix extra_check noot working 2021-07-14 11:29:15 +02:00
AFCMS b0127fc1c3 fix bucket dispense function 2021-07-14 09:18:15 +02:00
AFCMS d26b1b1402 use mcl_util.call_on_rightclick insteed of current implementation 2021-07-14 09:10:01 +02:00
NO11 549bdeb6e9 Remove object:is_player 2021-07-12 21:41:57 +00:00
epCode 960b653979 fix #1299 2021-07-12 11:50:37 -07:00
NO11 f894153b8a Merge pull request 'Fix #1808 (Make end credits speed up when pressing jump)' (#1835) from NO11/MineClone2:credits into master
Reviewed-on: MineClone2/MineClone2#1835
2021-07-12 13:27:24 +00:00
NO11 848f1489e8 Add german translation 2021-07-11 11:44:00 +00:00
NO11 a0d3f51745 Add template for translations 2021-07-11 11:43:28 +00:00
NO11 46d48ccf2f Add support for translation 2021-07-11 11:42:12 +00:00
NO11 f46c4ebad7 Simplify code 2021-07-11 11:11:22 +00:00
NO11 b7e6db537b Support new credits background 2021-07-10 17:32:01 +00:00
NO11 357474e32f Add better credits background 2021-07-10 17:28:24 +00:00
NO11 b6eb0ab66c Fix #1808 (Make end credits speed up when pressing jump) 2021-07-10 15:12:41 +00:00
1F616EMO d2f7d31360
Fix warning in `mcl_end`
This fixes:
```
2021-07-10 10:00:58: WARNING[Main]: get_mapgen_params is deprecated; use get_mapgen_setting instead (at .../../games/MineClone2/mods/ITEMS/mcl_end/chorus_plant.lua:456)
```
2021-07-10 10:16:55 +08:00
AFCMS 8e931e92f5 refactor mcl_title to be more efficient 2021-07-09 11:34:23 +02:00
AFCMS cbfec5c5c8 Merge branch 'master' into title-API 2021-07-08 22:36:56 +02:00
Lizzy Fleckenstein 6e1758400e Remove feature freeze notice from README 2021-07-08 15:39:08 +02:00
cora c558e30ea5 Fix server crash when players dig unknown nodes
Digging unknown nodes crashes the Clamity Minetest server, which
runs modified Minetest: https://github.com/ClamityAnarchy/minetest
Crashes did occur with commit d5434bf008 of that Minetest version.

This commit makes unknown nodes explicitly not harvestable.
2021-07-08 15:33:24 +02:00
Lizzy Fleckenstein fb01e61946 Fix server crash when dispensing an unknown item
This works similar to 2aafb2f2d01a6ece9ed4642a7081c53dbf22f773, however it is a cleaner way to do it.
2021-07-08 15:31:27 +02:00
Lizzy Fleckenstein 8445a9ddec Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-07-08 15:20:44 +02:00
cora 3b2a25a6cb Merge pull request 'mcl_inventory: Remove _mcl_autogroup dependency from mcl_inventory' (#76) from fix_inventory_depends into master
Reviewed-on: Mineclonia/Mineclonia#76
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-07-08 15:20:36 +02:00
Lizzy Fleckenstein 8f584be235 Fix #1814 - Don't open crafting table formspec if player is sneaking 2021-07-08 15:03:06 +02:00
Elias Fleckenstein 94cbb2b802 Merge pull request 'Update links in README.md' (#1831) from links into master
Reviewed-on: MineClone2/MineClone2#1831
2021-07-08 12:14:20 +00:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 2f22ce79cc Merge pull request 'ITEMS/mcl_banners: Allow more layers for banners with gradients' (#74) from e/Mineclonia:banner-gradient-limits into master
Reviewed-on: Mineclonia/Mineclonia#74
Reviewed-by: Elias Åström <ryvnf@riseup.net>
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-07-06 11:20:42 +02:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. ae2c5ede30 Merge pull request 'Remove wrong preview banner crafting recipes' (#55) from banner-crafting-fix into master
Reviewed-on: Mineclonia/Mineclonia#55
Reviewed-by: E <e@noreply.git.minetest.land>
2021-07-06 11:20:16 +02:00
Elias Fleckenstein f4a30959ce Update 'README.md' 2021-07-06 09:01:36 +00:00
Lizzy Fleckenstein b22e4ae99d Update links in README.md 2021-07-06 11:02:59 +02:00
Elias Fleckenstein 27f4c210c7 Merge pull request 'Fix #1746 (make anvils destroy items when falling)' (#1830) from anvils into master
Reviewed-on: MineClone2/MineClone2#1830
2021-07-06 07:56:42 +00:00
NO11 091622f855 Merge branch 'master' into anvils 2021-07-05 17:05:14 +00:00
NO11 5cc4fe955f Remove old code of making anvils destroy items when falling 2021-07-05 12:30:01 +00:00
NO11 4afdea56db Move code of making anvils destroy items when falling 2021-07-05 12:28:14 +00:00
Nils Dagsson Moskopp 0a474ee578 Reduce snow layer silk touch drop amount
It was possible to duplicate snow layers by placing them and then mining
them using a tool enchanted with silk touch. This commit fixes the “snow
dupe” by reducing the amount of snow layers dropped in this case by one.
2021-07-05 11:47:14 +02:00
NO11 d45e1c07bd Remove unnecessary code 2021-07-03 12:19:49 +00:00
NO11 21992dc265 Fix #1746 (make anvils destroy items when falling) 2021-07-03 12:10:32 +00:00
AFCMS a9ceeabc4b fix typo in mcl_craftguide 2021-06-28 13:46:18 +02:00
AFCMS 16d79c38ce fix typo in mcl_enchanting french translation 2021-06-26 23:48:59 +02:00
kay27 7ff476b9b9 Fix igloo hidden trapdoor with minetest.after(), MineClone2/MineClone2#1797 2021-06-22 16:53:55 +04:00
kay27 c6b662ce7a [mcl_mobs/api] Add mob flow code from Crafter 2021-06-22 05:10:45 +04:00
kay27 586c18b00f [mcl_mobs/api] Continue float function on acceleration.y equals zero 2021-06-22 03:15:39 +04:00
AFCMS 61b0220951 apply erlehmann fix for music discs not playing (better code) 2021-06-19 22:36:37 +02:00
AFCMS ef1c06e3d1 fix documentation of `music_record` group 2021-06-19 10:58:22 +02:00
AFCMS a9ae6aa9c8 attemp to fix old music discs not playing 2021-06-19 00:39:48 +02:00
NO11 b03cd1fc8e Merge pull request 'Add specific help text and fix typos for stripped wood' (#1820) from stripped_wood into master
Reviewed-on: MineClone2/MineClone2#1820
2021-06-18 21:03:32 +00:00
NO11 cf3a2a42bf Fix typos and add template for specific help text for stripped wood 2021-06-18 19:35:59 +00:00
NO11 ff8176e252 Fix typos and add german translation for specific help text for stripped wood 2021-06-18 19:35:54 +00:00
NO11 a62d3ff2ee Add specific help text and fix typos for stripped wood 2021-06-18 19:30:20 +00:00
Elias Fleckenstein 8bae5dd874 Merge pull request 'Fix #1804 (remove portal frame with ender eye from creative inventory)' (#1818) from end_portal_frame into master
Reviewed-on: MineClone2/MineClone2#1818
2021-06-17 11:28:37 +00:00
NO11 2361c1c797 Merge branch 'master' into end_portal_frame 2021-06-16 21:01:19 +00:00
NO11 3b3922b2d6 Unify code style 2021-06-15 17:37:03 +00:00
NO11 4987636913 Remove misspellings part2 2021-06-15 17:34:45 +00:00
NO11 c542ff998e Remove misspellings part1 2021-06-15 17:33:04 +00:00
NO11 f28a5b90fc Fix #1804 (remove portal frame with ender eye from creative inventory) 2021-06-15 14:33:40 +00:00
AFCMS 7a130ff2b9 Merge pull request 'Fix French translations: granit + porc' (#1815) from pitchum/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1815
2021-06-14 17:51:29 +00:00
pitchum 73927cb0cb Fix French translations: granit + porc 2021-06-14 18:51:08 +02:00
AFCMS 2624343c30 Merge branch 'master' into buckets 2021-06-14 14:36:41 +02:00
AFCMS 30e2e0d70a test values 2021-06-14 14:36:17 +02:00
Elias Fleckenstein eea9fb7670 Merge pull request 'Fix attribution and typo' (#1812) from basxto/MineClone2:basxto-attrfix into master
Reviewed-on: MineClone2/MineClone2#1812
2021-06-14 11:45:54 +00:00
Elias Fleckenstein 64d3a28578 Merge pull request 'Fix #1795 (Don't remove Pumpkin HUD when it is removed on death if keepinventory is enabled)' (#1796) from pumpkin_hud into master
Reviewed-on: MineClone2/MineClone2#1796
2021-06-14 11:44:21 +00:00
basxto 822071c66b Fix attribution and typo
Since walking skeleton is based on another cc-by 3.0 work, it's also required to mention the original author
2021-06-12 18:35:48 +00:00
NO11 eafb1a2797 Use add_particle instead of minetest.add_particlespawner for elytra rocket particles 2021-06-12 17:23:03 +00:00
AFCMS 40f4287ff2 new buckets fixes 2021-06-12 12:21:01 +02:00
AFCMS f70dbb8cfa Merge branch 'master' into buckets 2021-06-12 10:12:51 +02:00
AFCMS e11dc4b58e fix some luacheck warnings 2021-06-12 00:28:07 +02:00
AFCMS e81da3c4ff fix some mods using "core" insteed of "minetest" 2021-06-12 00:18:52 +02:00
AFCMS a896d7f5e4 replace deprecated "current_name" by "context" for inventory location 2021-06-12 00:09:39 +02:00
NO11 3577585d74 Use get_bool 2021-06-10 15:34:57 +00:00
NO11 c350b5158b Fix #1795 (Don't remove Pumpkin HUD when it is removed on death if keepinventory is enabled) 2021-06-09 18:31:21 +00:00
Elias Fleckenstein 4324e97db0 Merge pull request 'Pumpkin hud' (#1754) from pumpkin_hud into master
Reviewed-on: MineClone2/MineClone2#1754
2021-06-08 11:06:22 +00:00
Elias Fleckenstein 7ae4fb6ae7 Merge pull request 'add .gitignore & *.swp' (#1791) from Emojigit/MineClone2:fork-20210607-gitignore-swp into master
Reviewed-on: MineClone2/MineClone2#1791
2021-06-08 11:03:05 +00:00
AFCMS 2603c4768b mcl_title: basic mc like layout (collide with other mods) 2021-06-07 22:32:05 +02:00
AFCMS c642f9e2f7 Merge branch 'master' into title-API 2021-06-07 20:09:11 +02:00
Elias Fleckenstein 580f6f9629 Merge pull request 'Fix #1779 (potion arrows are invisible)' (#1786) from tipped_arrows into master
Reviewed-on: MineClone2/MineClone2#1786
2021-06-07 14:36:31 +00:00
1F616EMO 2fac67898e
add .gitignore & *.swp 2021-06-07 16:57:34 +08:00
NO11 28bfb3f141 Better arrow overlay texture 2021-06-05 13:19:47 +00:00
NO11 f3322fd7cb Fix #1779 (potion arrows are invisible) 2021-06-05 13:17:03 +00:00
AFCMS 881f0b0a71 Merge branch 'master' into title-API 2021-06-04 19:10:52 +02:00
Elias Fleckenstein e5bdf230d5 Merge pull request 'Add polish translation' (#1542) from marcin-serwin/MineClone2:polish-translation into master
Reviewed-on: MineClone2/MineClone2#1542
2021-06-04 16:51:43 +00:00
Elias Fleckenstein 0c21a51c45 Merge pull request 'Fix typo' (#1785) from FinishedFragment/MineClone2:readme-typo-fix into master
Reviewed-on: MineClone2/MineClone2#1785
2021-06-04 16:48:19 +00:00
FinishedFragment 9706c56964 Merge branch 'master' into readme-typo-fix 2021-06-04 16:47:24 +00:00
Elias Fleckenstein 7ae777a01d Merge pull request 'Bonemeal particles' (#1784) from bonemeal_particle into master
Reviewed-on: MineClone2/MineClone2#1784
2021-06-04 16:45:58 +00:00
FinishedFragment d391d50eb8 Fix typo 2021-06-04 16:44:11 +00:00
NO11 92c25ef691 Add code for bonemeal particles 2021-06-03 18:13:13 +00:00
NO11 7464b8ff48 Add bonemeal particle texture 2021-06-03 18:04:54 +00:00
AFCMS a21b14e707 Merge branch 'master' into title-API 2021-06-02 17:59:05 +02:00
NO11 dfd9737d18 Fix #1777 (discord link in readme) 2021-06-02 14:49:14 +00:00
Marcin Serwin 198d3bff53 Fix textdomain of mcl_craftguide 2021-06-02 13:45:20 +02:00
Marcin Serwin 522553fcd0 Add polish translation of mcl_fireworks 2021-06-02 13:33:10 +02:00
Marcin Serwin 753a8ce488 Update polish translation of mcl_core 2021-06-02 13:32:15 +02:00
Marcin Serwin f9dbfd8eb5 Update polish translation of mcl_maps 2021-06-02 13:26:41 +02:00
Marcin Serwin 0132d0569f Update polish translation of several files 2021-06-02 13:21:19 +02:00
Marcin Serwin a0d3e92b70 Update polish translation of mcl_death_messages 2021-06-02 13:08:39 +02:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
Marcin Serwin 6715aecd63 Add polish translation of mcl_comparators 2021-06-02 12:13:16 +02:00
Marcin Serwin b06bc276dc Add polish translation of mesecons_commandblock 2021-06-02 11:34:32 +02:00
AFCMS b9fd1ac227 credit digminecraft for the tutorial 2021-06-02 11:12:15 +02:00
AFCMS 7e64470f70 fix future API usage of bold+italic pr 2021-06-02 11:07:31 +02:00
Marcin Serwin 06984fa486 Add polish translation of mesecons_pistons 2021-06-02 09:45:16 +02:00
Marcin Serwin 4bd49f7eb0 Add polish translation of mcl_observers 2021-06-02 09:40:08 +02:00
Marcin Serwin a4fc38ffcc Add polish translation of mcl_armor_stand 2021-06-02 09:32:27 +02:00
AFCMS c8102838cb add missing TODO entry (bold+italic) 2021-06-02 00:26:10 +02:00
AFCMS 6b53dda79b add todo list 2021-06-02 00:25:15 +02:00
AFCMS 640b0dc485 basic title API working (testing needed) 2021-06-02 00:23:11 +02:00
Marcin Serwin 7804de4230 Add polish translation of mcl_tools 2021-06-01 15:45:45 +02:00
Marcin Serwin 22bda9c770 Add polish translation of mcl_fences 2021-06-01 15:33:34 +02:00
Marcin Serwin 21bdf914bf Add polish translation of mcl_flowerpots 2021-06-01 15:28:09 +02:00
AFCMS 95627f4304 Revert "[mcl_fishing] fix warnings"
This reverts commit a1acf6d3c1.
2021-05-29 16:15:30 +02:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
NO11 ec542a142a Improve pumkin hud a bit 2021-05-29 08:56:11 +00:00
NO11 91ae3208bd Fix typo on settingtypes.txt 2021-05-29 08:51:38 +00:00
NO11 0d619ec6a8 Make vine protect from fall damage 2021-05-28 17:26:00 +00:00
Marcin Serwin 8ad953ab17 Add polish translation of mcl_nether 2021-05-28 18:25:16 +02:00
Marcin Serwin 362965f8fb Add polish translation of mcl_hbarmor 2021-05-28 17:32:48 +02:00
Marcin Serwin 1de0009cc6 Add missing polish translation of mcl_achievements 2021-05-28 17:32:38 +02:00
Marcin Serwin 7da32dcc36 Add polish translation of mcl_doc_basics 2021-05-28 17:19:41 +02:00
Marcin Serwin 1929df492b Add polish translation of mcl_craftguide 2021-05-28 10:11:33 +02:00
Marcin Serwin 69f85a1aa6 Add polish translation of doc_identifier 2021-05-28 10:06:49 +02:00
Marcin Serwin c260ef8c6e Add polish translation of doc 2021-05-28 09:58:01 +02:00
AFCMS 5f82e76862 fix many codestyle issues 2021-05-28 00:34:58 +02:00
AFCMS 3bedc81068 fix some code style issues in lightning 2021-05-28 00:07:06 +02:00
AFCMS b8782d0af1 rename API doc file properly 2021-05-27 11:30:43 +02:00
AFCMS f1c6c3b285 [mcl_chests] fix warnings 2021-05-27 09:41:20 +02:00
AFCMS f8ee9c79c2 fix crash :-( 2021-05-27 09:34:58 +02:00
AFCMS 00063cde73 speedup mcl_observer 2021-05-27 09:34:12 +02:00
AFCMS 0119793d7a Merge branch 'master' into buckets 2021-05-27 09:10:35 +02:00
epCode 138a3cd154 Add in header blend file 2021-05-26 19:13:30 -07:00
Lizzy Fleckenstein c57ead6985 Use next() instead of one-time loop to fix luacheck warning in mcl_util.calculate_durability 2021-05-26 20:56:00 +02:00
Lizzy Fleckenstein 772f48ed58 Fix crash / luacheck warning caused by armor with thorns level > 10 2021-05-26 20:51:39 +02:00
Lizzy Fleckenstein 079cedaa34 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-05-26 20:48:07 +02:00
Lizzy Fleckenstein 1b0d6a2c2d Fix timing out of assist death message sources 2021-05-26 20:48:00 +02:00
NO11 656891ec61 [mcl_core] fix function codestyle in nodes_trees.lua 2021-05-26 18:02:28 +00:00
NO11 90bab9026b [mcl_core] fix function codestyle in nodes_liquid.lua 2021-05-26 17:57:43 +00:00
NO11 5b43303873 [mcl_core] fix function codestyle in nodes_climb.lua 2021-05-26 17:54:58 +00:00
NO11 211b078d3a [mcl_core] fix function codestyle in nodes_base.lua 2021-05-26 17:51:24 +00:00
NO11 bb77443892 [mcl_core] fix function codestyle in functions.lua 2021-05-26 17:43:42 +00:00
AFCMS 5fc3256930 fix codestyle in mcl_hbarmor 2021-05-26 16:55:32 +02:00
AFCMS ee9577b625 fix functions in mcl_hbarmor 2021-05-26 16:43:36 +02:00
AFCMS fd387a65af fix some codestyle issues in hudbars 2021-05-26 16:42:12 +02:00
AFCMS 190d5cad33 Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-05-26 16:25:38 +02:00
AFCMS 4c9eeed499 Update CONTRIBUTING.md 2021-05-26 16:25:16 +02:00
Marcin Serwin 425c7505ec Add polish translation of doc_items 2021-05-26 11:42:22 +02:00
Marcin Serwin 1ad1bbef13 Add polish translation of mcl_tt 2021-05-26 10:52:47 +02:00
Marcin Serwin 5ef0c5bcb7 Add polish translation of mcl_doc 2021-05-26 10:24:17 +02:00
Marcin Serwin 4a396fde2c Add polish translation of mcl_inventory 2021-05-26 10:11:55 +02:00
Marcin Serwin a4c21de153 Add polish translation of mcl_experience 2021-05-26 10:11:55 +02:00
Marcin Serwin a27833a0e1 Add polish translation of mcl_achievements 2021-05-26 10:11:55 +02:00
Marcin Serwin d83c29f0c4 Add polish translation of awards 2021-05-26 09:08:44 +02:00
Marcin Serwin 2873c7f7ce Add polish translation of mcl_hudbars 2021-05-26 08:49:40 +02:00
Marcin Serwin e797a4ec9b Add polish translation of mcl_death_messages 2021-05-25 22:14:26 +02:00
NO11 6105a9ef22 Fix function code style in mcl:core/crafting.lua 2021-05-25 20:00:06 +00:00
Marcin Serwin 37b1191c0a Add polish translation of mcl_structures 2021-05-25 21:58:23 +02:00
Marcin Serwin dcceafad41 Add polish translation of mcl_hunger 2021-05-25 21:55:16 +02:00
Marcin Serwin f421e07d1c Add polish translation of mcl_spawn 2021-05-25 21:51:50 +02:00
AFCMS 49044ac15e unify codestyle [2] 2021-05-25 13:18:12 +02:00
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
NO11 0ea72ed1f1 Merge branch 'master' into pumpkin_hud 2021-05-25 09:05:31 +00:00
NO11 47b6a8d7f8 Remove unused variable 2021-05-25 09:03:06 +00:00
AFCMS 388ab6d8df fix some codestyle issues 2021-05-25 10:56:06 +02:00
AFCMS 981f3d5d74 fix some codestyle issues 2021-05-25 10:51:46 +02:00
AFCMS 3f3abbbee1 speedup mcl_particles code 2021-05-25 09:09:16 +02:00
AFCMS 42d3830c48 [mcl_nether] fix warnings 2021-05-25 08:49:46 +02:00
AFCMS 8592670f9b [tsm_railcorridors] fix warnings 2021-05-25 08:44:24 +02:00
AFCMS d3a237384d [mcl_end] fix warnings 2021-05-25 08:40:21 +02:00
AFCMS 79cf98c8e3 [mcl_mobs] fix some warnings 2021-05-25 01:48:14 +02:00
AFCMS 00f4cfa5b5 simplify mcl_util code 2021-05-25 01:33:26 +02:00
AFCMS 0cc11d0bbb [mcl_loot] fix warnings 2021-05-25 01:28:10 +02:00
AFCMS f61102279f [_mcl_autogroup] fix warnings 2021-05-25 01:26:26 +02:00
AFCMS f5a91f7c24 [biomeinfo] fix warnings 2021-05-25 01:23:41 +02:00
AFCMS 540508638c rewrite flowlib to be more efficient 2021-05-25 01:22:25 +02:00
AFCMS 03c9c0b830 [mcl_explosion] fix warnings 2021-05-25 00:57:42 +02:00
AFCMS 36f3c26139 [walkover] fix warnings 2021-05-25 00:55:14 +02:00
AFCMS 0d13e1ffdd [drippingwater] fix warnings 2021-05-25 00:54:12 +02:00
AFCMS be9fff4fe2 [mcl_boats] fix warnings 2021-05-25 00:50:04 +02:00
AFCMS ad16fe7072 [mcl_burning] fix warnings 2021-05-25 00:48:46 +02:00
AFCMS dd3b5a98ae [mcl_falling_nodes] fix warnings 2021-05-25 00:46:39 +02:00
AFCMS fddaacdeae [mcl_item_entity] fix warnings 2021-05-25 00:43:42 +02:00
AFCMS 8286fd2a4d [mcl_minecarts] fix warnings 2021-05-25 00:43:08 +02:00
AFCMS f76b66eec6 [mcl_mobs] fix some warnings (131 remaining!) 2021-05-25 00:37:02 +02:00
NO11 aeb8fa5b88 Merge branch 'master' into pumpkin_hud 2021-05-24 11:24:44 +00:00
NO11 ba38f787e2 Fix local function code style 2021-05-24 11:09:47 +00:00
cora 66f132a645 fix crash on creeper explosion ( #1755 ) 2021-05-24 12:41:16 +02:00
NO11 8b11e2fec8 Add multiplayer support for pumpkin hud 2021-05-23 22:31:13 +00:00
NO11 9b9ec13967 „mods/ITEMS/mcl_farming/pumpkin.lua“ ändern 2021-05-23 19:38:49 +00:00
NO11 d5a2e5e514 Add "fake" crosshair when the player is wearing a pumpkin 2021-05-23 17:38:53 +00:00
NO11 dddaed42b6 Obstruct the view of the player when wearing a pumpkin 2021-05-23 16:50:09 +00:00
NO11 973a8201ad Pumpkin blur texture 2021-05-23 16:44:01 +00:00
AFCMS 91ac70cf28 Merge branch 'master' into buckets 2021-05-23 16:22:53 +02:00
AFCMS b6dd8d5c44 [mcl_paintings] fix warnings 2021-05-23 15:13:44 +02:00
AFCMS 335405f131 [mobs_mc] fix warnings 2021-05-23 15:10:20 +02:00
AFCMS 470f7b70bc [mobs_mc_gameconfig] fix warning 2021-05-23 14:54:20 +02:00
AFCMS b0a3cffad0 [lightning] fix warnings 2021-05-23 14:50:38 +02:00
AFCMS 9f41c6fc64 [mcl_moon] fix warnings 2021-05-23 14:48:52 +02:00
AFCMS 36dc18e9da [mcl_void_damage] fix warnings 2021-05-23 14:46:13 +02:00
AFCMS 5f8d79b37a [mcl_weather] fix warnings 2021-05-23 14:44:50 +02:00
AFCMS 21b7647731 [doc] fix warnings 2021-05-23 14:23:37 +02:00
AFCMS 4fd0bf2c3f [doc_items] fix warnings 2021-05-23 14:12:19 +02:00
AFCMS 5975b20cff [mcl_doc] fix warnings 2021-05-23 14:02:47 +02:00
AFCMS 58510b00ee [mcl_tt] fix some warnings 2021-05-23 13:51:54 +02:00
AFCMS c19c05443e [mcl_craftguide] fix warnings 2021-05-23 13:46:08 +02:00
AFCMS ce9258b764 [awards] fix warnings 2021-05-23 13:43:59 +02:00
AFCMS 8536e2c033 [mcl_experience] fix warnings 2021-05-23 13:33:36 +02:00
AFCMS 8baea02f24 [mcl_inventory] fix warnings 2021-05-23 13:20:00 +02:00
AFCMS 52b1473657 [mcl_comparators] fix warnings 2021-05-23 11:53:05 +02:00
AFCMS 3fbcacac3b [show_wielded_item] fix warnings 2021-05-23 11:50:58 +02:00
AFCMS d43b2149e6 [mcl_dispensers] fix warnings 2021-05-23 11:50:16 +02:00
AFCMS b814fe47f9 [mcl_observers] fix warnings 2021-05-23 11:47:59 +02:00
AFCMS 962ae359af [mesecons] fix warnings 2021-05-23 11:41:01 +02:00
AFCMS ddc157acbf [mesecons_commandblock] fix warnings 2021-05-23 11:37:51 +02:00
AFCMS 4fd0ea8a88 [mesecons_delayer] fix code style issues 2021-05-23 11:36:30 +02:00
AFCMS e6f72e0c60 [mesecons_delayer] fix warnings 2021-05-23 11:29:32 +02:00
AFCMS dc10448c6e [mesecons_mvps] fix warnings 2021-05-23 11:25:22 +02:00
AFCMS 43f418c6c0 [mesecons_wire] fix warnings 2021-05-23 11:22:45 +02:00
AFCMS 21fdf492e2 [mcl_anvils] fix warnings 2021-05-23 11:20:21 +02:00
AFCMS c580c1ccad [mesecons_pistons] unify code style 2021-05-23 11:17:19 +02:00
AFCMS e75a2e3a67 [mesecons_pistons] fix warnings 2021-05-23 11:02:13 +02:00
AFCMS a9c49853aa [mesecons_pressureplates] fix warnings 2021-05-23 11:01:29 +02:00
AFCMS 4bc473bc29 [mcl_banners] fix some warnings 2021-05-23 10:59:07 +02:00
AFCMS 8f6a97eefe [mcl_beds] fix warnings 2021-05-23 10:57:07 +02:00
AFCMS be5eb621fd [mcl_books] fix warnings 2021-05-23 10:52:52 +02:00
AFCMS 203c7e2c84 [mcl_beds] fix warnings 2021-05-23 01:09:45 +02:00
AFCMS 892f4b96c9 [mcl_books] fix warnings 2021-05-23 01:07:10 +02:00
AFCMS b7bf566190 [mcl_bows] fix warnings 2021-05-23 01:06:34 +02:00
AFCMS fdfb586b16 [mcl_brewing] fix warnings 2021-05-23 00:58:30 +02:00
AFCMS ac459d3914 [mcl_bucket] fix warnings 2021-05-23 00:42:31 +02:00
AFCMS 621a5a53a8 [mcl_bucket] fix warnings 2021-05-23 00:32:04 +02:00
AFCMS 60736d04b8 [mcl_chests] fix some warnings 2021-05-23 00:31:22 +02:00
AFCMS df1eeba6b6 [mcl_clock] fix warnings 2021-05-23 00:18:42 +02:00
AFCMS 8ac5d32416 [mcl_compass] fix warnings 2021-05-23 00:17:12 +02:00
AFCMS 402a1d0088 [mcl_core] fix last warning 2021-05-23 00:13:27 +02:00
AFCMS b8488ce55e [mcl_core] fix missing warnings 2021-05-23 00:12:54 +02:00
AFCMS f9a86947e5 [mcl_core] fix warnings 2021-05-23 00:09:07 +02:00
AFCMS 30e83088d4 [mcl_doors] fix warnings 2021-05-23 00:03:34 +02:00
AFCMS b3c0e7c1bd [mcl_dye] fix warnings 2021-05-23 00:01:53 +02:00
AFCMS bbde3b551f [mcl_enchanting] fix warnings 2021-05-23 00:01:30 +02:00
AFCMS 56310a3624 [mcl_end] fix some warnings 2021-05-22 23:56:52 +02:00
AFCMS fcc2087b97 [mcl_farming] fix warnings 2021-05-22 23:50:28 +02:00
AFCMS a1acf6d3c1 [mcl_fishing] fix warnings 2021-05-22 23:49:03 +02:00
AFCMS 82396bd994 [mcl_fireworks] fix warnings (1000 remainings) 2021-05-22 23:31:16 +02:00
AFCMS 45ab5c8e25 [mcl_flowers] fix warnings 2021-05-22 23:29:51 +02:00
AFCMS b58e61b988 [mcl_heads] fix warnings 2021-05-22 23:25:28 +02:00
AFCMS a200252ab8 [mcl_itemframes] fix warnings 2021-05-22 23:23:25 +02:00
AFCMS 0cac8f3f44 [mcl_jukebox] fix warnings 2021-05-22 23:22:09 +02:00
AFCMS 9edcc60ba2 [mcl_maps] fix warnings 2021-05-22 23:21:32 +02:00
AFCMS 0113d290b7 [mcl_mobspawners] fix warnings 2021-05-22 23:19:31 +02:00
AFCMS e91ee174a4 [mcl_ocean] fix warnings 2021-05-22 23:12:33 +02:00
AFCMS c1a717238b [mcl_portals] fix warnings 2021-05-22 23:07:56 +02:00
AFCMS a71a0e9161 fix even more warnings (nether portals and potions) 2021-05-22 23:04:18 +02:00
AFCMS 1870a89af0 remove unused var 2021-05-22 20:01:59 +02:00
AFCMS 1b3763654e comment unused local function 2021-05-22 20:00:59 +02:00
AFCMS 84a800f22b fix many warnings 2021-05-22 19:58:09 +02:00
AFCMS 17202115fa cache general functions 2021-05-22 18:58:58 +02:00
AFCMS 5d65c8a3aa Working empty bucket 2021-05-22 18:57:51 +02:00
AFCMS e9f38c6b90 WIP raycast base buckets 2021-05-22 10:47:28 +02:00
Lizzy Fleckenstein fb60bd0253 Disable backface culling of fire entity 2021-05-21 20:45:53 +02:00
AFCMS a9bf923df9 improve mcl_bucket API (on_take callback) 2021-05-19 11:14:18 +02:00
Elias Åström 067affcabb Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-05-18 19:33:05 +02:00
Elias Åström 4d13eddcd6 Adjust explosion entity damage hitbox
In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two.  This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances.  It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
2021-05-18 19:31:08 +02:00
Elias Åström f7052943ec Fix rays not being cast in a specific direction
A bug was introduced in 679e2b1b which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction.  This
commit fixes that.
2021-05-18 19:29:03 +02:00
Lizzy Fleckenstein 04436ea5f7 Fix that fucking mending armor crash 2021-05-18 16:34:20 +02:00
NO11 cb82e3c9c5 Make a cobweb protect from fall damage 2021-05-16 21:13:07 +00:00
AFCMS 4992a05c2b Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-05-15 12:19:29 +02:00
kay27 9ae1119438 [mcl_mobs] Fix server crash for mobs in unloaded areas, MineClone2/MineClone2#1703 2021-05-15 03:17:16 +04:00
NO11 9e095980c8 Simplify wooden planks crafting even more 2021-05-14 15:00:34 +00:00
NO11 be9fb5be47 Fix #1718 (Give potion particles the same color as in mc) part2 2021-05-14 10:07:58 +00:00
NO11 f4c302e582 Fix #1718 (Give potion particles the same color as in mc) part1 2021-05-14 10:07:42 +00:00
Code-Sploit bcea5a35ef Try to fix unknown variable in mcl_chorus_flower 2021-05-14 08:22:10 +00:00
AFCMS 86d1e0ac12 fix duplicated assignement 2021-05-14 09:34:40 +02:00
AFCMS 866c097d56 fix typo 2021-05-14 09:19:44 +02:00
AFCMS d5ec2ccbd8 fix doc 2021-05-13 23:09:47 +02:00
AFCMS 0ad03acf46 improve mcl_worlds API 2021-05-13 22:55:17 +02:00
AFCMS 3097df731d Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-05-11 15:23:46 +02:00
jordan4ibanez ad4e86deca Fix #1726 2021-05-10 20:17:43 -04:00
jordan4ibanez 052bb540ba Remove unused parent data for arrows 2021-05-10 20:06:38 -04:00
AFCMS 074e8c8389 remove unused optional depends to lucky_block
lucky_block is mtg mod and never used  at any place in the code
2021-05-11 00:43:17 +02:00
NO11 7e132866bf Update my credits in mcl_credits 2021-05-10 19:47:51 +00:00
NO11 11d700b785 Update my credits in CREDITS.md 2021-05-10 19:47:46 +00:00
NO11 9fa51dc6b9 Simplify wooden planks crafting 2021-05-10 10:06:34 +00:00
NO11 6ffb7f525a Add more crafting recipes for wooden planks (including stripped wood) 2021-05-10 09:40:16 +00:00
AFCMS 1601437510 Merge pull request 'luacheck conf generator' (#1664) from luacheck-script into master
Reviewed-on: MineClone2/MineClone2#1664
2021-05-10 08:06:44 +00:00
AFCMS 81ee51b0c2 document script 2021-05-10 09:58:26 +02:00
AFCMS 45201481c1 Merge branch 'master' into luacheck-script 2021-05-10 09:38:40 +02:00
kay27 f054eb1ce6 [mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position 2021-05-10 02:47:56 +04:00
kay27 f3c540af5d [mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic 2021-05-10 02:24:52 +04:00
NO11 a3d3055e8a Remove cactus destroys minecart from master 2021-05-09 22:10:08 +00:00
NO11 925e482362 Merge branch 'master' into master 2021-05-09 21:58:42 +00:00
kay27 96be84161f [mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason 2021-05-10 01:57:34 +04:00
NO11 7b78d500fd Better textures for stripped wood part3 2021-05-09 21:57:06 +00:00
NO11 358ea695e1 Better textures for stripped wood part2 2021-05-09 21:55:51 +00:00
NO11 f6b8133381 Better textures for stripped wood part1 2021-05-09 21:54:56 +00:00
NO11 96aec38947 Merge pull request 'master' (#3) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#3
2021-05-09 21:52:37 +00:00
AFCMS d221e5ab0a Merge branch 'master' into luacheck-script 2021-05-08 22:01:22 +02:00
kay27 31b56e77ee [mcl_mobspawners] Remove a typo (tab character) 2021-05-08 14:12:13 +04:00
kay27 4bb27a0d79 [mcl_mobspawners] Fix random crash, MineClone2/MineClone2#1707 2021-05-08 14:09:16 +04:00
jordan4ibanez 37350e81c9 Stop crashing when mob object is already deleted 2021-05-05 12:52:07 -04:00
Lizzy Fleckenstein 4b327bcf99 Minor fix to prevent writing the damage reason approval field into MCL damage reason and calling passive damage handlers on dead players 2021-05-05 14:41:23 +02:00
Lizzy Fleckenstein 35a2a2b912 Workaround to prevent double death messages 2021-05-05 13:27:30 +02:00
Lizzy Fleckenstein f53ff8418f mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages 2021-05-05 13:24:23 +02:00
Lizzy Fleckenstein 1bd647507b Add proper end crystal death message 2021-05-05 13:20:06 +02:00
Lizzy Fleckenstein f5b2a5f5c1 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-05-05 09:25:20 +02:00
Lizzy Fleckenstein be0cf5788d mcl_util.deal_damage: Only deal damage to players / mobs that are not already dead 2021-05-05 09:24:51 +02:00
Elias Fleckenstein 52ebc3343f Merge pull request 'Add Real Maps' (#1700) from real_maps into master
Reviewed-on: MineClone2/MineClone2#1700
2021-05-05 06:21:36 +00:00
Lizzy Fleckenstein a9817fea4b Merge branch 'master' into real_maps 2021-05-05 08:21:01 +02:00
Lizzy Fleckenstein 70db02306f Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-05-05 08:19:59 +02:00
Elias Fleckenstein 0ff4780066 Merge pull request 'Make compasses and clocks work in itemframes and when dropped' (#1711) from compass_and_clock into master
Reviewed-on: MineClone2/MineClone2#1711
2021-05-05 06:19:21 +00:00
Lizzy Fleckenstein f7280dc4f0 Remove mod screenshots since they only take up space and are partly outdated 2021-05-04 20:16:30 +02:00
Lizzy Fleckenstein 75d9450002 Make compasses point upwards when dropped as an item 2021-05-04 10:24:08 +02:00
Lizzy Fleckenstein cb2bc52cbb Merge branch 'master' into compass_and_clock 2021-05-04 10:10:24 +02:00
Lizzy Fleckenstein 0d29688b13 Fix creeper explosion values 2021-05-04 09:54:18 +02:00
Lizzy Fleckenstein 78ce97aaf6 Fix creeper explosion values 2021-05-04 09:53:28 +02:00
Lizzy Fleckenstein 3b3d67a99c Make clocks work when dropped 2021-05-04 09:16:42 +02:00
Lizzy Fleckenstein 7513bc600a Merge branch 'master' into compass_and_clock 2021-05-04 09:04:50 +02:00
Lizzy Fleckenstein f96258ca5c Fix mob heads not showing their texture when worn as head armor 2021-05-04 09:01:53 +02:00
Lizzy Fleckenstein 33c6e5cdad Fix wearing pumpkin heads as armor 2021-05-04 08:59:01 +02:00
Lizzy Fleckenstein 2c5eca3999 Make clocks work in itemframes 2021-05-04 08:49:21 +02:00
talamh 2c434495c1 Merge branch 'master' into master 2021-05-03 23:46:44 +00:00
AFCMS f0ec64528c Merge branch 'master' into luacheck-script 2021-05-03 23:24:55 +02:00
AFCMS cbb014ed38 basic working script 2021-05-03 22:11:49 +02:00
Lizzy Fleckenstein 74e3c6555d Globalize mcl_clock API 2021-05-03 13:43:46 +02:00
Lizzy Fleckenstein ecc2010fe5 Make compasses work in itemframes 2021-05-03 11:22:47 +02:00
Lizzy Fleckenstein 5bb1657bd8 Add moving marker for the player 2021-05-03 10:46:59 +02:00
Lizzy Fleckenstein f063d14caf Add craft predict for map copying 2021-05-02 19:30:27 +02:00
Lizzy Fleckenstein 02da1abcf9 Merge branch 'master' into real_maps 2021-05-02 19:24:52 +02:00
Lizzy Fleckenstein 0d287001f7 Fix tt snippet to update wield filled maps as well 2021-05-02 19:18:30 +02:00
Benjamin Schötz f528b31d48 Added french, spanish, russian translation for killerbunny-nametag 2021-05-02 18:02:51 +02:00
Benjamin Schötz a77f99a1ec Sets killerbunny-label in a translateable way 2021-05-02 18:02:35 +02:00
AFCMS 45965c0799 Merge branch 'master' into luacheck-script 2021-05-02 17:57:05 +02:00
Lizzy Fleckenstein 1eaf662833 Add updated tga_encoder 2021-05-02 17:47:46 +02:00
Lizzy Fleckenstein 63d4e57a8d Correct typo (ninetest -> minetest) 2021-05-02 17:19:11 +02:00
Lizzy Fleckenstein ecea8f1662 Prevent placing of wielded maps 2021-05-02 17:14:57 +02:00
Lizzy Fleckenstein ef08977112 Copy stack before accessing it in add_item 2021-05-02 17:11:33 +02:00
Lizzy Fleckenstein 1f87874870 Make it look like the player is holding the map in their hand 2021-05-02 17:03:39 +02:00
Lizzy Fleckenstein 9a3ae17564 Make maps show their image when in itemframes 2021-05-02 16:04:48 +02:00
Lizzy Fleckenstein bd74dbe321 Revert "Use PNG instead of TGA"
This reverts commit ca9cd8cbe0.
The TGA was faster and produced smaller files.
2021-05-02 13:03:18 +02:00
Lizzy Fleckenstein ca9cd8cbe0 Use PNG instead of TGA 2021-05-02 12:55:04 +02:00
Lizzy Fleckenstein d9a670dcb8 Show empty map in creative inv, but don't show filled map there 2021-05-02 12:24:22 +02:00
Lizzy Fleckenstein f22b3fd457 Implement copying maps 2021-05-02 12:23:29 +02:00
Lizzy Fleckenstein 1079ab74d4 Stack filled maps that have the same metadata 2021-05-02 11:42:16 +02:00
talamh e6b61a1551 Update 'mods/ENTITIES/mobs_mc/rabbit.lua' 2021-05-02 02:00:21 +00:00
talamh f1229c5401 Added spawn egg for killer rabbitt 2021-05-02 01:58:40 +00:00
Lizzy Fleckenstein 2228b30658 Add API to create filled map 2021-05-01 17:36:51 +02:00
Lizzy Fleckenstein e11185638f Remove obsolete 'import sys' from python script 2021-05-01 17:24:07 +02:00
Lizzy Fleckenstein 1ed6aeca5e Remove map_background.png 2021-05-01 17:22:48 +02:00
Lizzy Fleckenstein 5d3e74c844 Remove useless tga_encoder files 2021-05-01 17:20:23 +02:00
Lizzy Fleckenstein c6e80b5882 Add Real Maps 2021-05-01 16:52:16 +02:00
NO11 1c05461e67 Add #924 (cactus breaks minecart now) 2021-04-30 23:05:40 +00:00
NO11 ee749c874b Merge pull request 'master' (#1) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#1
2021-04-30 23:02:26 +00:00
Lizzy Fleckenstein 8cccbd7caa Fix harming potion crash 2021-04-30 16:38:53 +02:00
Lizzy Fleckenstein ae1212be7f Add anon5's fix to prevent get_light crashes 2021-04-30 16:29:45 +02:00
kay27 7e3dd715af Fix MineClone2/MineClone2#1681 by @cora 2021-04-30 16:51:34 +04:00
jordan4ibanez 55177c03ec Fix feature freeze text 2021-04-29 17:42:43 -04:00
jordan4ibanez b74078a06c Feature freeze begins here 2021-04-29 17:42:06 -04:00
Marcin Serwin e19d39f065 Add polish translation of mesecons_delayer 2021-04-29 17:26:47 +02:00
Marcin Serwin 397a05b651 Add polish translation of mcl_skins 2021-04-29 17:16:30 +02:00
Marcin Serwin 5b3a156c09 Add polish translation of mesecons_pressureplates 2021-04-29 17:13:54 +02:00
Marcin Serwin 604af04849 Add polish translation of mesecons_noteblock 2021-04-29 17:08:11 +02:00
Marcin Serwin 0e8c002665 Add polish translation of mcl_playerplus 2021-04-29 16:56:33 +02:00
Marcin Serwin 77597f9bac Add polish translation of mesecons_torch 2021-04-29 16:53:47 +02:00
Marcin Serwin 65846cb6d8 Add polish translation of mesecons_button 2021-04-29 16:47:41 +02:00
Marcin Serwin 97e50714fe Add polish translation of mesecons_lightstone 2021-04-29 16:43:08 +02:00
Marcin Serwin 9666076cb4 Add polish translation of mcl_weather 2021-04-29 16:41:28 +02:00
Marcin Serwin 7f1cb7fc54 Add polish translation of mcl_void_damage 2021-04-29 16:38:23 +02:00
Marcin Serwin 87b5a7b7ad Add polish translation of lightning 2021-04-29 16:37:19 +02:00
Marcin Serwin d74e1fd162 Add polish translation of mcl_dispensers 2021-04-29 16:34:26 +02:00
Marcin Serwin 0e52e09cc8 Add polish translation of mesecons_wires 2021-04-29 16:21:08 +02:00
Marcin Serwin ffd28c259d Add polish translation of mcl_droppers 2021-04-29 16:11:43 +02:00
Lizzy Fleckenstein ab4b6d214e Update doc_items translations 2021-04-29 12:49:07 +02:00
Lizzy Fleckenstein f8b9f16799 Update mcl_chests translation template 2021-04-29 12:45:15 +02:00
Lizzy Fleckenstein 404097dcc0 Update german mcl_core translations 2021-04-29 12:43:44 +02:00
Lizzy Fleckenstein db78c19880 Remove legacy mcl_potions translations 2021-04-29 12:42:08 +02:00
Lizzy Fleckenstein 7be749a122 Update mcl_awards translations 2021-04-29 12:40:18 +02:00
Lizzy Fleckenstein fed1410b7f Add set_on_fire to do_env_damage 2021-04-29 12:28:34 +02:00
NO11 8b64022bfd Merge pull request 'New object crosshair?' (#1670) from NO11/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1670
2021-04-29 09:55:40 +00:00
NO11 71ff38add8 Merge branch 'master' into master 2021-04-29 09:54:07 +00:00
Lizzy Fleckenstein 6550e3e8e2 Add per-element armor groups 2021-04-29 11:51:06 +02:00
Lizzy Fleckenstein 87e41cc9a9 Add support for armor texture and preview being functions 2021-04-29 11:46:27 +02:00
Lizzy Fleckenstein ec08032b62 Add on_break callback 2021-04-29 11:40:09 +02:00
Lizzy Fleckenstein 199488cc74 Add nil check for crash prevention 2021-04-29 11:18:22 +02:00
Lizzy Fleckenstein 33c0aa23c5 Re-add thorns damage type 2021-04-29 10:58:10 +02:00
kay27 d29c71c69a Merge pull request 'Fix kicking players from bed when it's destroyed' (#1671) from marcin-serwin/MineClone2:bed-kick-after-destruct-fix into master
Reviewed-on: MineClone2/MineClone2#1671
2021-04-29 07:07:34 +00:00
Marcin Serwin 6fac49550e Fix kicking players from bed when it's destroyed 2021-04-29 08:18:33 +02:00
jordan4ibanez cf46f0d8b8 Fix crashing if null itemstack enchant when player is hacking 2021-04-29 01:32:57 -04:00
jordan4ibanez e0c94ccb8a Stop thorns enchant from crashing server when dealing damage to mobs 2021-04-28 21:58:28 -04:00
kay27 a6ac6f5c76 Merge NEW MOBS by @jordan4ibanez from `mineclone5` branch
commit cd472337985d6e885eef019185f0965d13148e7f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 22:02:20 2021 -0400

    Fix rabbit rotation

commit 0f4628db09d68f69a997f98dcd462f29e7ecbe06
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:48:42 2021 -0400

    Bring mob spawning variable to the top of the spawning.lua file so it's easier to find

commit ddb33acf0d85f29dddb8bdab7a3a7030f9f595be
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:46:45 2021 -0400

    Add in unused head code elements

commit e52aab45c07c22605993126c4a8ba39c8318d904
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:23:46 2021 -0400

    Implement no-op head operations for enderman

commit ac852309388e1f9a7dec294440975c7dc89e498c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 20:08:45 2021 -0400

    Add in chicken head code with additional pitch modifier

commit f57c4709ac74d1e2b0b683bebc706a1a3e59db73
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:54:11 2021 -0400

    Comment out code that causes mobs to glitch push players in mcl_playerplus

commit b6c9a1c423a9831cb3684e6a7e1b57163d6d4ab4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:51:11 2021 -0400

    Fix creeper head

commit a8152760b96ca3a9f142b006d2d888da0ebeff6a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 19:44:15 2021 -0400

    Integrate more switches into internal api elements of head code

commit 6a38198e97fd0b573b3b9e590177977d900d5b14
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 18:24:10 2021 -0400

    Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element

commit d28e81bc9fc1f11b10da524d6874e8e1ee4a956d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 17:54:14 2021 -0400

    Add in mobs look pitch

commit 5a2773ea1abb6c8706c477802aae2fa60704714c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 17:48:41 2021 -0400

    Add in basics of head code yaw

commit 555935ff3d35d4ac28dad42f5facac0bbfe9b1c9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 16:43:23 2021 -0400

    Implement basic fall damage

commit 7e3b69348e405425712cf8196907a913be10b62e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 16:11:45 2021 -0400

    Add secondary existence check after main logic has been executed to prevent future crashes

commit c898e1e4db3b866ddc4ff391ff89798397775fbf
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 15:59:00 2021 -0400

    Update sheep.lua

commit 9b5c9dc8ae9d1221340d1c72e4f48f3212a07fb7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:31:48 2021 -0400

    Make farmable mobs/food mobs a lot less rare

commit 5e6653ff651a65e6bfc4057cb5de39f09e9b9cca
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:19:02 2021 -0400

    Implement mob cramming

commit 1616cb7538141cd38485b4bf59a7b8b049ddd3f0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:09:35 2021 -0400

    Fix nametags

commit a3ff108cd4b71cd823518eae0186cbf1d819267e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 04:03:06 2021 -0400

    Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes

commit df364eed286fced64f3c4bff897fcfe91a9dd540
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:45:35 2021 -0400

    Implement basics of head movement and fix walking mobs flying away after floating

commit bac191293bc23405bfc02ef0795f0296fdaeb95a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:45:03 2021 -0400

    Fix clientside guessing making floating go crazy client side

commit b7c7c2627beba086c922df0a20939b67ae1eb464
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:44:46 2021 -0400

    Fix parrots not drowning

commit 38c22f277db652226ce9911e8bffbb8e8b8bc398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:24:19 2021 -0400

    Add pop sound when baby mob is born

commit f83ccdb2ed5974486a030196f9b31d0490dcdff3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:22:43 2021 -0400

    Add in breeding and feeding baby mob sounds

commit 7733e05a120cb07ed37c351956c1f451da3658b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 01:14:48 2021 -0400

    Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again

commit 0a380265c888c64386406187b34914438cdff161
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 00:16:54 2021 -0400

    Fix dead-alive mobs and add in hurt/die sound

commit 8d3eff0c16abeff9fbce2f9d4af2b64931765696
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 25 00:06:12 2021 -0400

    Enable mob drowning

commit 56086bf02be689ba83ba3ccf4858429ad4d6a10b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:33:46 2021 -0400

    Fix villager

commit 079811984cd952714e6cf85297c91830c0790a1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:29:56 2021 -0400

    Make every mob besides spiders get slowed down by cobwebs like players

commit 7e8e63b0e37300b16a4556aa45758d737514316e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 23:15:40 2021 -0400

    If mob is in daylight and ignites_in_daylight = true, make mob burn

commit 49b01dca4fcea165314c1548f6c3e673a5de0bd3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:28:26 2021 -0400

    Make mobs drop xp on death

commit 3d5cceab76768e360e3ea958c71bcf79e9cc2eec
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:21:58 2021 -0400

    Fix ghast strange behavior in the nether

commit a73e5b57c02275a37b98dc9c80cf35a8c782d9f7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 22:14:25 2021 -0400

    Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking

commit b401b50c045830386c1c06c22be2232bda3e5b61
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 21:15:42 2021 -0400

    Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something

commit 807fb6966d747550da276b264e8e3bf376b332ab
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:27:37 2021 -0400

    Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox

commit 11b5684a90a7779986b5685d899a55a606922a0f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:05:14 2021 -0400

    Remove wolf-dog shift click breeding, and implement better logic

commit 41bfaae370729b7409d5dea2cc65a6f5c83979ac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 20:02:59 2021 -0400

    Allow putting chest on carpeted llama by owner, enable swapping carpets

commit 8c855f5b0955ebce15a1aaf4c17e407b5cad7ae8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 19:29:37 2021 -0400

    Add in llama carpets

commit e0185a93113136862b24ad06bea75f1b2e24901f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:43:17 2021 -0400

    Fix pig logic issue

commit c2cb15a47f75674afaac721217384c8d7ead1c57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:36:22 2021 -0400

    Fix horse breeding

commit 39f7d0cf3cc7d33d786761376a035a31e434434f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:18:53 2021 -0400

    Update api.txt

commit 3e9bbca91400e0f587aef13df1ece7d8071b188a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 18:06:24 2021 -0400

    Fix enderman crashing

commit 81713a342d8038c2b51140dbd4bc00f1440b73e8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:38:50 2021 -0400

    Allow tamed wolves to be shift click bred

commit a27e6731cd97a1e41861d8a2acbdd4d2d530c220
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:29:30 2021 -0400

    Make sheep breedable

commit efce97c1723ac25e9dabdfd9572781a6d50f0821
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:27:17 2021 -0400

    Make llamas shift click breedable

commit 53c96cae2d28c3a6f4642b8a6d5b72365d32267d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:26:45 2021 -0400

    Make pigs shift click breedable

commit dbe712bc17cc875c5e9b4b1a919880b0f6893ea1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:23:33 2021 -0400

    Make llama breedable

commit 0d4d85bac6b3412a2fec3f01ebc5b3ff6c294173
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:19:41 2021 -0400

    Fix horse literally blinding you following you

commit 6f2e2ab4c57fe651dd90b4897e4f10673da1de3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:17:22 2021 -0400

    Make chicken breedable

commit 3649e5f6f50c917e3c29bbd0b95327e3667ae1ef
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:17:09 2021 -0400

    Make horse breedable

commit 2dab0773dffd40cb166c8a14ad79035ac898d4dc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 24 00:00:21 2021 -0400

    Remove unused breedable api call

commit 0568c14a435e663dccc1a42ae999a76d0936f153
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 23:59:35 2021 -0400

    Fix timer and make mooshroom breedable

commit 531253008a13559cdab63f420e9d35c78b382c95
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 23:56:59 2021 -0400

    Complete mob breeding, make cows breedable

commit 79cb6ddc4923ea8a009b2810efe785cf3720c63f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:35:35 2021 -0400

    Fix lua locals in environment.lua

commit 6eb3eef21561ddf2091682f3703fa9a23e35915e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:34:40 2021 -0400

    Fix typo in function

commit c37a82d4a2589d372f88b5101918858c2d210e57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 22:03:29 2021 -0400

    Add comments

commit ed9d629b99a9f873cebfa8e45239271a81a8025c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 21:59:42 2021 -0400

    Add in mob following for cows

commit fcfd6b9d19bbc1e894b8dafed490e04102c87878
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 21:14:23 2021 -0400

    Set up basics for breeding mechanics

commit 5ee6cf6c9b3b9da36830c8a58f105d289dfbe54c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 19:49:35 2021 -0400

    Implement mob despawner/mob limiter

commit 19c8dd1dd48532bfb07eac133cd11b702ad74de7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:41:41 2021 -0400

    Stop hostile mobs from falling through water when stunned

commit 31ded5e40fc97a7afd252fd74154183afaf1f568
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:34:20 2021 -0400

    Re-implement neutral mob switch

commit 13c321e8f2c8cb43460093852d44ddae7edec0c1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 18:03:01 2021 -0400

    Re-enable mob spawning

commit ea6912c980952bed2a0b5e62009e0a2639d75d75
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:44:49 2021 -0400

    Don't do knockback effect for mobs when hurt by a rider

commit 8dafac50a865f189074272303b83f37391c11c3c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:37:20 2021 -0400

    Make mobs run away slightly faster

commit 3560bda4a5a8be026c5d50eb8ddeca9ed45e0b8e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:29:23 2021 -0400

    Remove unused code and variables from mob punch

commit 9720986c4d30bf8fcd2cf1117d80eea06da5332a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:27:08 2021 -0400

    Fix punching a mob breaking it's velocity

commit dc7592528cf948556e4e925310e830648b52dff1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:23:00 2021 -0400

    Add red tint hurt effect

commit 304cbed447adbcccff246f242d18d51fc010df35
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:12:02 2021 -0400

    Make mobs that should be skittish, skittish

commit af4c42fea7112ada76fd9b273f771611532bdcf9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 17:10:44 2021 -0400

    Add skittish behavior (runaway from punch) and fix ocelot

commit 8daf197fb899a0bee8f61aad4ccedec1108f5f92
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:52:07 2021 -0400

    Fix iron golem rotation

commit c138050e0b877f5dc987959efe4acbe17ffd86f2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:45:12 2021 -0400

    Make iron golem neutral and protective, fix rotation

commit 36d5af1d15b432d84e24e161b78d4b41ce2731bd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:35:16 2021 -0400

    Stop dead mobs from getting in the way of fighting other mobs

commit 73b4d3c1d2c74cb5bd5bb23604ce1d74e183cb0d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:31:13 2021 -0400

    stop projectile mobs from being completely disabled while stunned

commit eb7ae5e10e731fc949a9a4184e02a39103f83a1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:28:30 2021 -0400

    Fix random crash

commit c831da2c02253450df965930cbfcd539b820f3b9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:22:34 2021 -0400

    Fix mobs not making hit sound when hit by node

commit d5a38fef58c1862490c9f32238ec83cf1a2c2d5c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:19:37 2021 -0400

    Add in new mob punched sounds

commit 8e7ce5a72ae3e7cedf985a414c64ca259bcd6136
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 16:04:01 2021 -0400

    Add in a visual for horse taming (hearts)

commit 189c0ad157a8871d51045effcded0662aff7b1af
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 15:53:01 2021 -0400

    Half finish horse (riding logic, etc)

commit f64f8e31e3ba8e7a14b22d084be5ef584895242d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:50:38 2021 -0400

    Fix llama blaze and ghast projectile sprites

commit 58bee2a2dd1b4d6d3d1873d3ac566be9e0aa7930
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:43:00 2021 -0400

    Fix projectile tails clipping through sprite

commit 16cc7e37d2fc83e50d4e2c380cef05224dbbed38
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:34:59 2021 -0400

    Randomize projectile cooldown timer

commit 8eb9ba12cef918cb116aea8eaea5a1e757123b01
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:33:40 2021 -0400

    Fix crash when mob collides with nil entity

commit 5d59583583462563f7d65747a198b0d6d8ed34fc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 14:10:12 2021 -0400

    Massive overhaul to projectile mobs with custom projectile function, make llamas spit

commit f6fa90096dfdb9d21b6f52968daa60943a07470e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:35:30 2021 -0400

    Fix enderman teleport attack

commit 4fb9e69e41a8c2ee91c659acb0b11fc76a6a97fe
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:27:17 2021 -0400

    Make enderman become hostile when stared at, freeze when attacking when stared at

commit 99f13f84b563c1962c285b2e9973aec8a5d079d7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:13:23 2021 -0400

    Half-fix enderman

commit dd76b15c501a1a458f2fa112b29784e26c3140bd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:06:57 2021 -0400

    Make ghasts not insta-kill

commit b6f19699e9059a382421f55ac9ee5b642e7751a6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 13:06:17 2021 -0400

    Make enderdragon half work

commit 4efec1ef58ba4afe4692a22a361079b5026a7de3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 23 12:55:11 2021 -0400

    Add in chicken slow falling

commit 08956664073078fd896add1e57ff0a524de2a32f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:36:58 2021 -0400

    Fix random crash with mixed mob ally data types

commit 408296140a4fe0c785f5fb4760899fdb3851fe00
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:30:32 2021 -0400

    Fix and overhaul wolves

commit aac1e1933677d119b52c25a64b3ee6c77e16e770
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 23:18:33 2021 -0400

    Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs

commit fa059b5df245e81d71d73bbc87b51c59cd47a876
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:59:03 2021 -0400

    Fix ghast's eyeheight

commit 2e3e92e39337e5c4ecba13855f134af1bd672ae6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:58:32 2021 -0400

    Fix ghast's insane difficulty

commit 11bcf3aa34e85dcc19142258ca2c4abaf963b806
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:51:13 2021 -0400

    Add attributes to epCode

commit 2099be43ea25740a402587f40b3004f6ef2d8c1d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:50:14 2021 -0400

    Update to epCode's fixed version of ghast model

commit 5037ec3736a564157408df12699c91df17c934b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:40:16 2021 -0400

    Fix ghasts horrible collisionbox

commit 0a8fff65249610aba7fef7e9675bf28469265f29
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 22:08:54 2021 -0400

    Add in mob criticals when falling

commit afdcada1fd6f7c8cbe68b0fd1486d6d92f3d12f7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:46:13 2021 -0400

    Fix endermite

commit 5d876725c599b060c5150b0508f21b6a83001f9a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:45:00 2021 -0400

    Fix bats

commit ef0d52a2df9a3d2d2c1e59b12084017c405bc398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:41:54 2021 -0400

    Update backup_code_api.lua

commit 8142f7e51214672292d3bffe3fa8119eb8a1cf1c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:36:42 2021 -0400

    Add in mob death

commit ebf27866ca3bb02c726d4729c0666ee28e20a3dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 21:12:08 2021 -0400

    Fix typo and error in animation.lua

commit 3fe8d2d3c59ca6c173817a9d2d6b48e3549acd57
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:30:50 2021 -0400

    Add file death_logic.lua

commit b73ab976a1115044bc336f9e3f181ecf6e75cc06
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:25:58 2021 -0400

    Implement framework for mob death

commit 8530e6ee368f510581c618666613432f25266ce5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:20:56 2021 -0400

    Make mob punching time based

commit e1812b2cdba132afec9ed6cdc45ee9f078806264
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:12:02 2021 -0400

    Reset pause timer to 0

commit 991bba0a1d611cf545020c9129fdcbc4806e73c6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:10:01 2021 -0400

    Add comments into ai.lua

commit f9a7144b658f747be895bb6a8b69c8a0124fdd2a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 20:07:30 2021 -0400

    Implement ability to hurt mobs

commit 45790c0be0eec380e281a687a1ff03ea1f114143
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 19:12:02 2021 -0400

    Re-enable mob punching (broken)

commit 31a791c33b19d76350993d844747a0c51a77382c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 18:20:58 2021 -0400

    Undo debug.txt spam from mob spawning

commit d0d128c1d8f84e8de590e34adfe0265556ccd3e1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 18:18:57 2021 -0400

    Break infinite loop if unable to find any mob to spawn

commit ee905642c2cdfaa3be3eb5c2af7ec75599ffd41e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 17:56:38 2021 -0400

    Add temporary warning debug to spawning algorithm output

commit 2cef9e7cca2e70e544eb3068a0e3e36487cab669
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:39:32 2021 -0400

    Optimize mob spawning even further with additional lua locals

commit edb1939649c62a2b486e1c04c5af27458f978388
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:27:35 2021 -0400

    Fix mob_counter in mob spawning limiter

commit 7c1adeab459d452ac016108b588957082c1347c1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 22 00:20:57 2021 -0400

    Hyper-optimize mob spawning

commit fbe3ccc5c05b5d5141737d3a73df3e4d14a33a33
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:28:38 2021 -0400

    Delete current state of things comment

commit 5e15af260bed13b07b295f558f5cb05bedaa7eae
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:25:19 2021 -0400

    Fix pig rotation

commit 6aa636449211b1bbec1297723281f72b4c76c4da
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 23:25:10 2021 -0400

    Fix sheep rotation

commit 29305f548db88b0b895ec747ebfbc092c51c4762
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 15:08:35 2021 -0400

    Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players

commit 08c90c34e83c498ee2cc883a2cad9b98a269a850
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 13:05:46 2021 -0400

    Make parrots and squids work with tilt fly/swim

commit 91099c3be93689c2569f838a63e75e38ca382162
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 13:01:14 2021 -0400

    Fix auto-true statement for tilt fly/swim

commit 71c34823bc87b0892d4450b877fb1c78cd6ad416
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:56:36 2021 -0400

    Make tilt flying/swimming dynamic

commit 20886f54bb8887fb88ce0e0e0c6f28a789868740
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:48:23 2021 -0400

    Make shooty mobs jump

commit ebd995fbd2eb089a37b659e9ae87c86562e3ed69
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:45:02 2021 -0400

    Simplify skeleton arrow damage calculation

commit c9f71d66f52f2e80fea6cd01fcb2db30ae399c39
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:42:34 2021 -0400

    Implement skeletons/strays

commit 99e808296b81f37a9e01d4b4beb02120526bb4e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:17:51 2021 -0400

    Add missing skeleton/stray run animation

commit 74094938bb0918df12ffa778c95b966d7bd6c9f3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 12:10:29 2021 -0400

    Fix crash with non-punch attack mobs in collision

commit 6bd279255c7e4b5623afa39caae8f988127f7ac3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:50:22 2021 -0400

    Fully implement zombie pigmen

commit 964ce9ccf7101aef387bdd5ec2213ba4ac361a51
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:42:01 2021 -0400

    Temporarily disable spawn eggs from setting owner

commit 5062d56a5d89346234f6125848799f32915b31a4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 11:00:02 2021 -0400

    Implement neutral mob mechanics and partial implement of zombie pigmen

commit b0b1ec9436776fdc89edaf3046499a9e2cfaed0f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:53:20 2021 -0400

    Implement zombie pigmen and make them turn hostile when punched

commit f1dc2864425bab2eed2f5bec7b7ccd0307145b1f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:23:51 2021 -0400

    Dump mob_punch from backup_code_api.lua back into interaction.lua

commit cc2a0ae52cefc388d18c9d106ef70fc0718f5e40
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:21:11 2021 -0400

    Complete charged creeper

commit 486959515ca13ba0d5756ba5d930ff43e9d135b5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 21 10:20:31 2021 -0400

    Make creepers even more dangerous

commit 576621169b468f317cf32d6d0be391252a033d3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:26:18 2021 -0400

    Make creepers and zombies even harder

commit 2c87bd19f3c6a4a5a1a3b88a45cd673ecccb838b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:14:53 2021 -0400

    Overhaul zombie villager

commit 1ed3377559c4690fa19488f526bcaf97d5ff94b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 23:11:18 2021 -0400

    Add punch mobs knockback to players when hit

commit 8c9356a18cb60cd28691e3782723df763b75a1fa
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:58:39 2021 -0400

    Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes

commit a05ebd7cc29c96b622dbc043529513b07d5cf47b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:44:34 2021 -0400

    Add informative text art

commit 60ac3058ce1e3e05caa87c18bdf95c78a71ed750
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:42:51 2021 -0400

    Make zombies more difficult

commit 751c4c2d995a011a3298d374c77b9c4567ed2fa1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:41:13 2021 -0400

    Integrate mob punching into collision detection

commit 6b52b945165a8501e09ca70c18514049df194c05
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:30:34 2021 -0400

    Start setting up hostile punch attack type

commit d371d6fdc9cb85e140399eafb89f15195f72d09f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 22:04:54 2021 -0400

    Adjust creeper explosion settings

commit fabd4d64e6745b9ea8c4bb1a76c190c2d66576be
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:35:19 2021 -0400

    Slow down creeper type mobs explosion buildup

commit bf367fffd054fe180dbc6d7f46e20e286d68bb09
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:34:18 2021 -0400

    Add in sound_handling and make explosion type mobs make their attack sound before explosion animation

commit 0b763f54b55ea47b7889816612759447bfb50422
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 21:00:36 2021 -0400

    Finish creeper movement ai and move jump_check into environment

commit cd6f07537f64bdbe7573642982ec24ac3fb19ec1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:43:45 2021 -0400

    Make creepers even more deadly

commit 9678b556e17b124f841b0019b3a31880a415bd11
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:33:30 2021 -0400

    Fix crashes when trying to collision detect a removed mob

commit cdb840609dc2586b31a1e44c8c1004379ef37979
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 20:19:55 2021 -0400

    Add in creeper basic prototype

commit 008d670ed9006d918b1ed1698a5b644de27191b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 17:10:51 2021 -0400

    Remove wandering from ai

commit 491ef6c8f818e43ef0545963eb27b5476c95ea28
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:48:20 2021 -0400

    Add in auto mob removal if something goes horribly wrong

commit 348df0fcecc2709fe088493d5665112827f08129
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:46:10 2021 -0400

    Rename detect_players_in_area to detect_closest_player_within_radius

commit ac08c6991c0ce7f9bb8d9de5880ec64a7882c3e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 16:39:05 2021 -0400

    Add in detect_players_in_area

commit 3d776138e97b904c9b299119ae9b9a8a2811ae7a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 20 14:55:22 2021 -0400

    Start implementing creeper ai

commit 85e531bf106df326b2ca470b5a94aeb06f92d4d6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:24:31 2021 -0400

    Remove unneeded mobs:protect from code

commit 4d589dfb2aa10cb664b4d3b3471960e6d648b92c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:22:39 2021 -0400

    Remove literally unneeded mobs:capture_mob

commit 39985aa558d9f43a6a2e82fb6d59ad0ca8b6324d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:22:21 2021 -0400

    Up fallback max xp to 3

commit 1920ddf91530a7c033c8288cd3a752f3ee7ba850
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 18 21:02:03 2021 -0400

    Change all enemy attack info to more workable and understandable attacks

commit 719bb2a3c96ca020f8f828959e377831f47cd27b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 18:21:33 2021 -0400

    Add in prototype jump-only mobs api

commit db87b8e0a37cd15ef7931a76d21bbb190a158205
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 17:09:57 2021 -0400

    fix chicken rotation

commit e2987245fd6c6ee75383ea92da30e9fc5e10ad1e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 17:00:34 2021 -0400

    Balance out collision forces for mobs

commit 3cf263d292f9fc5a7a18fafa2aa1fbc8e1840a0a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 16:23:38 2021 -0400

    Add in dynamic pitch in flying/swimming mobs

commit 5ade34115cff228994ff3fd680aa15c8225ab6e7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:17:29 2021 -0400

    Remove random state initialization in set_up.lua

commit d9729fc8651d06566e61bcfcb2e7df0484f25f48
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:13:45 2021 -0400

    Fix parrot's rotation

commit 58d9670e777c3798c676924023375a2579450142
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:11:39 2021 -0400

    Remove collisionbox addition for y position for fly mobs

commit a20f272e08f0170b2761eeba2a12aeaf88efad7b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:05:53 2021 -0400

    re-adjust logic gate for mobs floating in water and lava

commit 0794bc54372c6aaa9c653693da3a18194adf5c95
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 13:04:55 2021 -0400

    Make flying mobs float in water and lava

commit 8783912938aed1f5566f3e2f5056213f0cefe4a6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:48:57 2021 -0400

    Add in mobs api swimming animation

commit f2e909ab8d182febabbdacd9de50a65f27137761
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:41:14 2021 -0400

    Add in fly logic gate

commit 07841c89632626f1c3bb4790f8db0c2adddfb2eb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:38:48 2021 -0400

    Swap name of quick_rotate_45 to quick_rotate

commit 240d6ea21155f2044d3b728a210811821540013a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:37:04 2021 -0400

    Add note about quick_rotate_45 actually rotating 11.25 degrees

commit e8148f81ab7641554096bc03ecda8927d9ad9491
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:36:19 2021 -0400

    Make underwater mobs try to continuously swim around with quick_rotate_45

commit 061602d9d46d4e4607e407c064070709ef99f9b7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:28:07 2021 -0400

    Overhaul separation of swimming and flying for ease of use with writing mobs api

commit 5365dec19a8a088263916a3686f27859be51e870
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sat Apr 17 12:01:27 2021 -0400

    Adjust "flying" vector checks for mobs

commit dda7839d8c4c2292e9c8d6472faf38372654d886
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 21:43:02 2021 -0400

    Add in prototype swimming

commit f1141aed9fa52bf57e8867fdb3ffb520793dab07
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 21:08:54 2021 -0400

    Make mobs flop when outside of flying node

commit 84ca7681fc9ee3e9945488865678b2b82eb0a22d
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:47:16 2021 -0400

    Make squids fly in water flowing and water source

commit 52c3db041e602ebd0861a0b86c55b35662c8c33a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:32:05 2021 -0400

    Add in fly state prep for mobs

commit 6db4511dd5b038cd95c7ea196559bb25a53246e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 20:06:55 2021 -0400

    Add notes

commit 15ea9c1c71f3e4d4dd24ce145d385f8457e4905e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:59:20 2021 -0400

    Implement self walking velocity for walking state

commit 9d6d042ee325a010d97abdff7efc37f3dcf46b5e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:37:01 2021 -0400

    Fix formatting in ai.lua

commit ce7f4918b061fa9a4d46045a389497cb0da1a5ee
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 19:35:19 2021 -0400

    Re-organize comments

commit 05d06a4c8f0128ac5edd21b8096bb75553c1f89e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:36:23 2021 -0400

    Add comment to state_execution

commit c761db86c7e67aab27d3806a76b7a58504a7d5c6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:29:42 2021 -0400

    re-arrange mob logic for random wandering

commit ed456ecb47d788efe9aa526849110015e9c04e9a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:17:51 2021 -0400

    Make mobs not fear cliffs if fear_height is 0

commit 8ca5f221ec9ce534e91f7094193b4ec951e743b1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 18:13:54 2021 -0400

    clean up ai.lua

commit cadd53c103f4047069f581abdc033d2def4ed2dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 16:39:03 2021 -0400

    Adjust mob jumping default to account for higher gravity

commit 57b293de2b02be81ff3e17e620807c653fe9b625
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 16:37:15 2021 -0400

    Make mobs gravity equal to player's

commit fb9a55e562c3e4102fa4e02603f93d1c78e397ad
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:55:11 2021 -0400

    Make jump_check more modular and allow mobs to turn if at a wall

commit a6a54b34140c279d7a9ff3db5b21f1be0ead15f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:49:03 2021 -0400

    Make mobs not jump if against a wall

commit 6c5393427f72c082a5c85514cb3b54aa4a9ce45f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:39:39 2021 -0400

    Smooth out mob cliff check and check if falling before cliff check

commit 2486ffef11113a40b43a2548bde57e9cca186da9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 15:30:44 2021 -0400

    Make wandering mobs avoid cliffs

commit adc683c6a7cd56c33bebc22ce1363671db4f4846
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 14:19:22 2021 -0400

    Clear mob animation on activate

commit d0695e7929460728f7da2e01cc809cb343481e1a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 13:58:08 2021 -0400

    Fix mob animation "memory leak"

commit 024cf46307abb6fefbfe8be04941205026561177
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:52:29 2021 -0400

    Adjust spacing in animation.lua

commit f38492bcb031b7fcc2ee8299f66fcd3cd3a68398
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:50:29 2021 -0400

    Re-implement animation check gate for mobs

commit a934a59f3b64e8adef64676daaf81b574a6ceecd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:50:13 2021 -0400

    Implement mob random walk directions

commit 94ca7e8b89bd39144d85bc6a622778babb226d47
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:31:18 2021 -0400

    Add in state switch and state execution for mobs

commit 626c30de6d4191cd4a18b0f11cb4805c425f9648
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 16 11:30:55 2021 -0400

    Create todo.txt

commit c2bac87a6d03364193aedf67c780fdea9f545cac
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 21:46:33 2021 -0400

    Update set_up.lua

commit 375d683d08266586d024491dcba2268c66583989
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 16:18:42 2021 -0400

    Fix forgotten localization in collision.lua

commit 246bdf9707c98f787cb5264dc7ff638e340d768b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:55:10 2021 -0400

    Implement basic mob walking animation test

commit d07d0ae31c0d39c526c8418e725b5dce1d120793
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:34:07 2021 -0400

    Make mobs jump properly

commit 6cb6d714c9bcf55213a9449416bec37c0fe318af
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 15:04:55 2021 -0400

    Reorganize all mob sections into multiple files

commit 5155d12d05c5b563a78923b3fc02a885cd23fe85
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 14:09:54 2021 -0400

    Reformat mobs_mcl to api folder for ease of use

commit bbcfb3fdb171053e3142854f658860e7693f31d1
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:33:09 2021 -0400

    Randomize walking or standing on spawn in

commit 9e4bf6e130195b4f2176658581ad17646a48ce3a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:29:18 2021 -0400

    Move old set_yaw and add node on set_velocity

commit e53a193c4fe61e88e6501a2a863e22d533132ae4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:25:55 2021 -0400

    Fix get_velocity (mobs internal)

commit 14207dd96aa60652c0ad1f4351441659c33d3ff6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 11:23:52 2021 -0400

    Smooth out mob movement set_velocity more

commit a0ed1a0b2004baeb3d0f64c5eb02bbf0b21bf823
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 10:05:24 2021 -0400

    Add automatic rotation lock

commit ba46e7fa42bbd25175d3505ca9699a11912d491f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 09:28:58 2021 -0400

    Remove old debug of colliding with objects

commit 61124905f3d862d00f00674067003d8da7722405
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 15 09:28:22 2021 -0400

    Add in mob auto rotation (implementation 1)

commit 8b200c7352cb9fdd01f1b073308acacd36b2672a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 19:38:14 2021 -0400

    Add in basic movement rotation testing

commit 67259891a85e54f56dc543087bd98cfe12feb6f4
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 18:01:29 2021 -0400

    Remove unneeded comments

commit d063db751c1657c367f2277b24a5aa51a8d90fa3
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 17:26:20 2021 -0400

    Disable mcl_playerplus random check that moves players randomly

commit d4db27f0e1edd439f65821b814146a237ebea799
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 17:25:39 2021 -0400

    Update backup_code_api.lua

commit 755533beeb6c708603096cce4f99bea558c8b6ce
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 14 11:50:22 2021 -0400

    Disable literally everything in mobs api

commit 3f6312a631c6726c3bc4b09d9ec3e64b3ae810e5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 20:24:46 2021 -0400

    Make mobs magnetic collision more jello-y

commit aa4d34c10e4bc367fc6ad7d898cd145d9f58ed0c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 20:00:38 2021 -0400

    Improve mob to mob collision

commit 1210bc463adb949496fc521e3169fb88e49fc4e9
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:44:24 2021 -0400

    prevent mob collision detection shootout

commit ed6026671381c99723eccbf2089d99748e19bfe2
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:17:48 2021 -0400

    Gut even more elements of the api

commit 220d30df5f159d69be22663733feb1fbf51c45f8
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 19:13:29 2021 -0400

    Completely gut do_states

commit 9758bbf2e7e382948b4ad1ab8c360519270fec14
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:21:04 2021 -0400

    Finish gutting mob api

commit f29ad4b8b78689ed0d759c18178a6b2dbc9a1e25
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:20:11 2021 -0400

    Reorganize more settings to the top of file

commit 54f5bee8a379bf910c1cc6ea3d33bd32b819f3dd
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:08:29 2021 -0400

    reorganize load settings

commit 02515f0778bbe9cd962acc514b084c9dedf55074
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 08:07:32 2021 -0400

    Move a large chunk of code to backup_code_api.lua

commit 3fc0184182f70be0c2fd9b3be1c5d78fa7f00503
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Tue Apr 13 07:39:57 2021 -0400

    Disable entire mob ai to work on vanilla walking

commit 6fff719322ee250fc7c074d2362edbf0c4090406
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:47:07 2021 -0400

    Localize minetest library

commit adaf74fc5c6354cf2fb1a9f784e5a37a4fb31caa
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:13:11 2021 -0400

    Remove spacing and delete old collision comments

commit a564009e4aeda08372b80fb1a5fc2d16f5dfd364
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Mon Apr 12 08:11:55 2021 -0400

    Change HORNY_TIMER to BREED_TIMER

commit 00759da39d621b36be6200fa365c51be86dbb99f
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 18:29:32 2021 -0400

    Unlimit mob ai

commit 9aafc28a2009998017753d0aa4d013e3cd8795b6
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 14:47:56 2021 -0400

    Fix mobs nil check during mob_step

commit 67c40885ef62b4e4e8dcaba3b65c58502c558f7e
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 14:21:19 2021 -0400

    Fix mobs collision system only running during movement - major overhaul with ai disabled

commit 2456e3cd1ef6954415e4a771bb704a12364895eb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 12:52:31 2021 -0400

    Adjust math localizations in api.lua

commit 725dc731ddc2a6f1cf1a20832e06883613d5974a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Sun Apr 11 11:58:33 2021 -0400

    Adjust mob collision detection - this breaks a lot of things and will be fixed later

commit e15fd2f4b60fafcae3b765d345914032b4a52668
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Fri Apr 9 01:38:34 2021 -0400

    Add lua locals into mcl_dungeons for performance

commit c937b2a97338097700cd3836811ce46366e88027
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 14:19:42 2021 -0400

    test

commit 8c10fe4057d5a973d448e32addbc07617f9b8edc
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 12:48:02 2021 -0400

    Adjust spawning to be closer and more frequent

commit bd7866d7983aae52aef426bc7a305ae166817ed7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 12:07:20 2021 -0400

    Finish mob limiter

commit 9369c9cab8f25d5fa34fe0cdaeee4f9570db4551
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 10:01:15 2021 -0400

    Fix spawn timer reset debug

commit 28823298e1536d4ce34d67ada624dcb5aaf377e0
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 10:00:04 2021 -0400

    Fix forgotten biome check

commit 9d48549ec5901de887eb9fb2d75fd07f08edb39b
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 09:52:50 2021 -0400

    Complete prototype of biome generated mobs

commit 518252679f642d00057889b462eb8c87b0992de7
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:42:57 2021 -0400

    Fix a lot of things

commit bb078b0c4c48ac6932d2953561ac03bea3bde51a
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:33:50 2021 -0400

    Fix silverfish typo

commit adab48ff0c95c2fad11e4d58824d635ae6945875
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:29:16 2021 -0400

    Readjust mobs internal settings to not cause insane memory usage

commit 47c59edb511fde5db934fca519b9d8aa1fc68838
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:13:46 2021 -0400

    Fix typo

commit 5ca30fa8eec24a1f9bee879bb49d3dfce82484fb
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:12:43 2021 -0400

    Combine air and ground type spawning into ground

commit aacb8fc7b95013e42c832927088708b8c9889201
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 08:09:43 2021 -0400

    Add in extra_mobs information

commit f900b24b53a802fd5db1bf1a633d7f89e42bcce5
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 07:39:18 2021 -0400

    Add in all biome information to mobs

commit 0ad833c046095d83a789705aa15dd7f30fd8f3ed
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:57:24 2021 -0400

    Add bats, chicken, and blaze spawn info

commit f4a6bdc6b89b2d605cfd06f0b7baa6170a19314c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:48:25 2021 -0400

    Make reference list copy-pastable

commit bf4bf9a0cc60a1a15f1ddbfed314ec5a9c75561c
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:10:07 2021 -0400

    Ignore default or void dimensions

commit 8e1e02d1fbc189680dbd004bdd905446467a4e29
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 06:04:36 2021 -0400

    Add biome list

commit da045c207d3bd5931e3cf73c5459b45d86596c12
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 8 02:07:15 2021 -0400

    Refactor spawning into it's own file

commit 6ec66ef6f666007e411e23689e0d4eccd5a5fbfe
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 7 23:16:03 2021 -0400

    Fix mobs colliding with other mobs/players

commit 6bd249547a888493af6c5cfc65d3e206e1467c19
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Wed Apr 7 23:07:04 2021 -0400

    Fix mobs colliding with objects

commit c4d030d111
Author: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Date:   Thu Apr 1 23:48:00 2021 -0400

    Fix item drop on laggy servers
2021-04-29 04:11:33 +04:00
NO11 32c03dc27e new object overlay 2021-04-28 17:55:03 +00:00
NO11 3195df3864 remove object crosshair 2021-04-28 17:53:40 +00:00
NO11 f1b7476825 Add #1488 (sponge drying in nether makes now particles) 2021-04-28 14:37:16 +00:00
NO11 7a00e8acf7 New particle textures for sponge 2021-04-28 14:32:40 +00:00
Lizzy Fleckenstein 13a0fa2314 Implement #1665 2021-04-28 12:16:01 +02:00
Lizzy Fleckenstein 61c6d6e276 Add per element (un)equip callbacks 2021-04-28 12:00:44 +02:00
Lizzy Fleckenstein 528f5e6b86 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-28 11:40:06 +02:00
AFCMS d0f4dd4309 Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-04-28 09:38:32 +02:00
epCode 61e4db6bcf Fix magma cubes and remove pathfinding from slimes 2021-04-27 19:57:22 -07:00
AFCMS ae83e44149 remove duplicated line 2021-04-27 23:50:18 +02:00
Lizzy Fleckenstein 819d59dbe7 Use fly_into_wall damage type for elytra damage 2021-04-27 20:56:53 +02:00
AFCMS 173f67870e Merge branch 'master' into luacheck-script 2021-04-27 19:16:14 +02:00
AFCMS 0a2fcdc4e8 fixes 2021-04-27 19:16:08 +02:00
Elias Fleckenstein 79aac4c494 Merge pull request 'Rewrite armor + new damage system' (#1555) from damage into master
Reviewed-on: MineClone2/MineClone2#1555
2021-04-27 16:32:41 +00:00
Lizzy Fleckenstein a41aace9d7 Merge branch 'master' into damage 2021-04-27 18:33:35 +02:00
epCode 9f015f2c58 Make the slime anims/texutres Much better 2021-04-26 17:45:28 -07:00
AFCMS 72e53a82d7 Basic not working script 2021-04-26 19:16:27 +02:00
Lizzy Fleckenstein 0867d6e406 Update german mcl_banners translations 2021-04-26 11:15:36 +02:00
Lizzy Fleckenstein 347cc7ee7c Update mcl_banner translations to new template 2021-04-26 11:13:36 +02:00
Lizzy Fleckenstein 6dc6fc8ec3 Update mcl_flowerpots translations to new template 2021-04-26 11:05:27 +02:00
Lizzy Fleckenstein b43f59332a Update mcl_enchanting translations to new template 2021-04-26 11:03:53 +02:00
Lizzy Fleckenstein 3b1d71382f Update es, fr and ru cauldron translations to use the new template 2021-04-26 11:01:52 +02:00
Lizzy Fleckenstein 05be20fcb8 Update mcl_enchanting translations 2021-04-26 11:00:53 +02:00
Lizzy Fleckenstein 5df1df8e21 Update cauldron code to use the corrected translation template string 2021-04-26 10:52:50 +02:00
Lizzy Fleckenstein fed4596cb4 Update german cauldron translation fully 2021-04-26 10:52:07 +02:00
Lizzy Fleckenstein a77a916cc2 Update cauldron translations 2021-04-26 10:50:23 +02:00
Lizzy Fleckenstein 8a59d7b9c6 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-26 10:36:42 +02:00
Lizzy Fleckenstein f6d34db76e Update german Minecart translation 2021-04-26 10:36:22 +02:00
NO11 8df9fe76d8 Add german translation for stripped wood 2021-04-26 08:23:26 +00:00
Lizzy Fleckenstein a2983e1fda Update boats translation 2021-04-26 10:17:07 +02:00
Lizzy Fleckenstein e710795eed Merge branch 'master' into damage 2021-04-26 10:06:09 +02:00
NO11 4d2210c4e5 Fix german translation mistake 2021-04-26 08:03:20 +00:00
NO11 749f1a4a62 Fix wrong template, sry 2021-04-26 07:50:25 +00:00
NO11 e5a44dcb75 Add template for fireworks translation 2021-04-26 07:45:26 +00:00
Lizzy Fleckenstein dd68b79782 Merge branch 'master' into damage 2021-04-26 09:29:03 +02:00
epCode aac9d6a105 impliment crash damage for elytra 2021-04-25 15:49:15 -07:00
NO11 dada1e9815 Add template for stripped wood translation 2021-04-25 21:47:12 +00:00
jordan4ibanez 8a78b1f8ef Update my name 2021-04-25 20:27:50 +00:00
Lizzy Fleckenstein edc89898bb Integrate fire resistance 2021-04-25 20:51:13 +02:00
Lizzy Fleckenstein fede04eaa6 Make armor listring work 2021-04-25 20:20:26 +02:00
Lizzy Fleckenstein 57662b319c Merge branch 'master' into damage 2021-04-25 20:04:15 +02:00
Lizzy Fleckenstein 3e3f53efbd New attempt to fix #1392 2021-04-25 19:59:08 +02:00
Lizzy Fleckenstein 97e69e04aa Implement assist death messages 2021-04-25 17:49:27 +02:00
Lizzy Fleckenstein cab2167520 Merge branch 'master' into damage 2021-04-25 17:32:24 +02:00
Lizzy Fleckenstein b2407e407a Add mob descriptions 2021-04-25 17:30:15 +02:00
Lizzy Fleckenstein aeaec68c1b Update german translations for mcl_death_messages 2021-04-25 17:11:47 +02:00
Lizzy Fleckenstein 302175691a Integrate death messages 2021-04-25 16:42:38 +02:00
AFCMS 228759e49b Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-04-25 14:37:17 +02:00
Marcin Serwin eeaf4e09c6 Add polish translation of mesecons_solarpanel 2021-04-25 14:34:15 +02:00
Marcin Serwin 29001086c3 Add polish translation of mesecons_walllever 2021-04-25 14:30:42 +02:00
Marcin Serwin 1f07f5ba17 Add polish translation of mcl_stairs 2021-04-25 14:26:52 +02:00
Marcin Serwin 095128b6b3 Add polish translation of mcl_fire 2021-04-25 13:55:30 +02:00
Lizzy Fleckenstein 6aecae6eea Simplify damage pipeline; Add on_death and on_damage callbacks 2021-04-25 13:50:07 +02:00
Marcin Serwin bcf5eef010 Add polish translation of mcl_torches 2021-04-25 13:41:04 +02:00
Marcin Serwin 3917bb51a2 Add polish translation of mcl_signs 2021-04-25 13:39:59 +02:00
Marcin Serwin dd0e381e39 Add polish translation of mcl_beds 2021-04-25 13:33:57 +02:00
Lizzy Fleckenstein 939229cb21 Fix on_equip crash 2021-04-25 13:29:22 +02:00
Lizzy Fleckenstein 58d67aace6 Merge branch 'master' into damage 2021-04-25 13:29:07 +02:00
Marcin Serwin 4975a516f5 Add polish translation of mcl_fishing 2021-04-25 13:24:42 +02:00
Marcin Serwin c0ce511ad0 Add polish translation of mcl_mobspawners 2021-04-25 13:14:56 +02:00
Lizzy Fleckenstein ddb7e8388a Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-25 13:09:27 +02:00
Lizzy Fleckenstein 9eba2add3f Rewrite burning API 2021-04-25 13:09:20 +02:00
Marcin Serwin b93d3cf93c Add polish translation of mcl_books 2021-04-25 12:58:32 +02:00
Marcin Serwin a038908acd Add polish translation of mcl_crafting_table 2021-04-24 21:51:11 +02:00
Marcin Serwin a613da65c5 Add polish translation of mcl_walls 2021-04-24 21:47:42 +02:00
NO11 642351a1d2 Add #1553 fireworks rocket now makes particles when used for flying 2021-04-24 19:35:23 +00:00
Marcin Serwin 18903d5a09 Add polish translation of mcl_wool 2021-04-24 21:23:09 +02:00
Marcin Serwin c6a07b8007 Add polish translation of mcl_cocoas 2021-04-24 21:19:11 +02:00
Marcin Serwin 67780f2159 Add polish translation of mcl_cake 2021-04-24 21:16:02 +02:00
Marcin Serwin 7e9eb927f1 Add polish translation of mcl_colorblocks 2021-04-24 21:11:45 +02:00
Marcin Serwin ae7ea8edef Add polish translation of mcl_buckets 2021-04-24 20:57:57 +02:00
Marcin Serwin 0cf58ce98d Add polish translation of mcl_jukebox 2021-04-24 20:57:57 +02:00
Marcin Serwin 0ebf6b8f92 Add polish translation of mcl_tnt 2021-04-24 20:57:57 +02:00
Marcin Serwin 0a8b6a63cb Add polish translation of mcl_mobitems 2021-04-24 20:57:53 +02:00
Elias Åström 73cd482e55 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-23 16:30:56 +02:00
AFCMS 414adff8fb Fix bad API documentation od mcl_death_drop 2021-04-23 13:59:37 +00:00
Elias Åström 7f3e5bda7e Duplicate groupcaps before applying unbreaking 2021-04-23 15:49:37 +02:00
Lizzy Fleckenstein a03e7f6f3a Re-enable player ignition from lava 2021-04-23 13:46:20 +02:00
Lizzy Fleckenstein 62ed39bd76 Merge branch 'master' into damage 2021-04-23 13:43:00 +02:00
Lizzy Fleckenstein a836ac9879 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-23 13:42:47 +02:00
Lizzy Fleckenstein 827cd2d7b1 Fix heads crash 2021-04-23 13:42:42 +02:00
Lizzy Fleckenstein 78355c5c57 Integrate totems 2021-04-23 13:40:51 +02:00
Lizzy Fleckenstein 50b6f03977 Integrate no fall damage in water & end portal 2021-04-23 12:34:24 +02:00
Elias Fleckenstein 3669ccf907 Merge pull request 'Mirrored foodbar icons to fit the right-to-left change' (#1607) from Sven792/MineClone2:foodbar-icon into master
Reviewed-on: MineClone2/MineClone2#1607
2021-04-23 08:20:13 +00:00
Lizzy Fleckenstein 818f33ff74 Merge branch 'master' into damage 2021-04-23 10:16:58 +02:00
Sven792 038066f0c5 Mirrored foodbar icons to fit the right-to-left change 2021-04-23 09:52:09 +02:00
NO11 c46c07f836 Makes fireworks rockets infinite in creative mode 2021-04-22 19:18:05 +00:00
epCode 62adbb9625 Fix #1587 2021-04-22 10:39:21 -07:00
Lizzy Fleckenstein f9c2d710e2 Fix armor being taken even if it cannot be equipped 2021-04-22 13:52:02 +02:00
Lizzy Fleckenstein 222104b3cb Integrate dispensers 2021-04-22 13:51:36 +02:00
Lizzy Fleckenstein 9f7b371bfc Merge branch 'master' into damage 2021-04-22 13:29:32 +02:00
Lizzy Fleckenstein 8b23388d63 Fix #1590 (Bed drops itself when gets exploded) 2021-04-22 13:23:07 +02:00
Lizzy Fleckenstein acbdc937b4 Fix crash when trying to explode an unknown node 2021-04-22 13:19:44 +02:00
Lizzy Fleckenstein 74a3b2654f Create inventory if not present in mcl_armor.equip 2021-04-21 13:28:22 +02:00
Lizzy Fleckenstein dccb71e2fb Fix view_range_factors warning 2021-04-21 11:34:22 +02:00
Lizzy Fleckenstein 1e7ba2b605 Merge branch 'master' into damage 2021-04-21 11:32:50 +02:00
Lizzy Fleckenstein fe5f61c747 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-21 11:31:53 +02:00
kay27 1e5ae0bbac [mcl_beds] Fix screwdriver/bed duplication glitch, MineClone2/MineClone2#1149 2021-04-21 00:36:07 +04:00
epCode c7d91baadf rid some mobs of bouncing animation 2021-04-19 14:29:12 -07:00
epCode 9c3fcae9e1 Fix many things with player animation and update alex 2021-04-19 13:02:12 -07:00
Lizzy Fleckenstein 4c25091430 Fix syntax error in mcl_inventory 2021-04-19 19:12:32 +02:00
Lizzy Fleckenstein ca74f23094 Merge branch 'master' into damage 2021-04-19 18:58:00 +02:00
NO11 7a5ce1c717 Simplify debarking again 2021-04-19 16:53:48 +00:00
NO11 e8c15867ad Add mcl_stripped_varient node def 2021-04-19 16:50:21 +00:00
Lizzy Fleckenstein 20a4e038f5 Fix crash when slain by named mob 2021-04-19 17:40:50 +02:00
Lizzy Fleckenstein c80b1c5140 Re-add usage of mcl_colors.GRAY to book descriptions 2021-04-19 15:19:59 +02:00
Lizzy Fleckenstein 7efc177188 Revert minecraft color set usage in mcl_books and mcl_skins GUI menus.
(Follow-up of d8d4cb5def)
Reverts a2fcd28a3d and partially reverts f8a627915e.
2021-04-19 15:16:59 +02:00
Lizzy Fleckenstein d8d4cb5def Revert color changes to GUI.
The Minecraft colorset (net.minecraft.util.text.TextFormatting) is only used for chat and tooltips.
This partically reverts 84819bf9f5.
2021-04-19 14:44:20 +02:00
Lizzy Fleckenstein 52a49e640e Merge branch 'master' into damage 2021-04-19 09:57:56 +02:00
Lizzy Fleckenstein 69485f8505 Integrate falling nodes damage 2021-04-19 09:49:29 +02:00
NO11 0c5ca70187 remove wrong config 2021-04-19 07:35:53 +00:00
Elias Fleckenstein ec1ef1affa Merge pull request 'Fix #1422' (#1474) from Doloment/MineClone2:ender_chest_fix into master
Reviewed-on: MineClone2/MineClone2#1474
2021-04-19 07:25:57 +00:00
jordan4ibanez c03717139b Add mod.conf to mcl_fireworks 2021-04-18 23:23:07 -04:00
jordan4ibanez 44a25de12f Fix crashing with unknown slot description when enchanting 2021-04-18 23:18:18 -04:00
NO11 aa533edda2 Simplify debarking 2021-04-18 18:28:39 +00:00
Lizzy Fleckenstein c9b4ddb923 Add command damage type (This is Non-MC) 2021-04-18 20:22:18 +02:00
Lizzy Fleckenstein 53b0ad7347 Implement magic damage 2021-04-18 20:21:11 +02:00
Lizzy Fleckenstein d9195cc520 Redesign damage modifier execution 2021-04-18 20:08:08 +02:00
NO11 49f6ccaa4a Remove old crafting recipes 2021-04-18 18:02:41 +00:00
NO11 3668b2dee6 Summarize all debarked types of wood 2021-04-18 18:02:37 +00:00
Lizzy Fleckenstein a2c3eb95bb Merge branch 'master' into damage 2021-04-18 19:51:46 +02:00
Lizzy Fleckenstein d08a226a51 Integrate critical hits 2021-04-18 19:50:48 +02:00
NO11 9bc2f2d866 Fix lying trunks that stand upright again after debarking 2021-04-18 17:18:27 +00:00
Lizzy Fleckenstein 2827542002 Implement food poisoning damage properly~ 2021-04-18 18:49:00 +02:00
Lizzy Fleckenstein 3ad5b30ea5 Add cramming and fireworks damage types for future use 2021-04-18 17:38:19 +02:00
Lizzy Fleckenstein 1cf53caa7a Update armor stand entity in on_activate callback, remove debug print 2021-04-18 16:20:32 +02:00
Lizzy Fleckenstein d1198e8d74 Register elytra texture 2021-04-18 16:19:12 +02:00
Lizzy Fleckenstein 4f0bb444fe Integrate armor stand 2021-04-18 16:03:23 +02:00
Lizzy Fleckenstein f0d7715080 Merge branch 'master' into damage 2021-04-18 14:51:45 +02:00
Lizzy Fleckenstein 5d9c3cd85b Fix #1572 2021-04-18 14:41:44 +02:00
Doloment 956dab78ce Added LBM 2021-04-18 09:50:02 +00:00
Elias Åström fc9928c0b6 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-18 11:42:38 +02:00
Elias Åström 573b1dc44b Do not include unnecessary tool_capabilities
This commit makes enchanted tools which have no use for
tool_capabilities to not include it in their metadata.  It does this by
not including tool_capabilities in the metadata of an enchanted tool if
at least one of two cases is true:

(1) The tool is not enchanted with unbreaking or efficiency
(2) The tool does not have tool_capabilities defined in its definition

The first case covers situations like having a pickaxe only being
enchanted with silk_touch.  The second case covers situations like a
piece of armor being enchanted with unbreaking.
2021-04-18 11:40:43 +02:00
Elias Åström dd69dcfd9f Fix efficiency and unbreaking not working together
This commit fixes an issue were tools enchanted with both efficiency and
unbreaking would loose the effect of one of the enchantments in some
conditions.
2021-04-18 11:40:13 +02:00
Lizzy Fleckenstein 76271199c6 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-18 08:39:04 +02:00
kay27 11b66e83a2 [mcl_portals] Better NP search, no more teleports on the roof, fix MineClone2/MineClone2#1560 2021-04-18 04:29:30 +04:00
AFCMS 4aa6421faf performance optimisation 2021-04-18 00:27:51 +02:00
AFCMS f967aa3d51 remove unuseful code 2021-04-18 00:10:11 +02:00
Lizzy Fleckenstein a7e102426a Add time_of_day to get_light crash fix 2021-04-17 21:01:09 +02:00
Lizzy Fleckenstein bcd058feb1 Fix get_light crash 2021-04-17 21:00:32 +02:00
Lizzy Fleckenstein baebe3c2d2 Fix namtags being invisible 2021-04-17 20:57:12 +02:00
Lizzy Fleckenstein 205572cc69 Fix elytra code style 2021-04-17 19:34:23 +02:00
Lizzy Fleckenstein f8b54db392 Fix controls.register_on_press being called for every player in a globalstep 2021-04-17 18:55:56 +02:00
Lizzy Fleckenstein bbd115fde0 Update armor stand 2021-04-17 18:39:38 +02:00
Lizzy Fleckenstein 7c7af7d664 Merge branch 'master' into damage 2021-04-17 18:39:00 +02:00
Lizzy Fleckenstein f79e12c8ae Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-17 18:16:19 +02:00
Lizzy Fleckenstein 5c928575f8 Fix #1572, server crash during login 2021-04-17 18:15:45 +02:00
Lizzy Fleckenstein 8e37b51cac Equip mob heads with rightclick 2021-04-17 14:07:47 +02:00
Lizzy Fleckenstein 6724a8d0ed Fix crash in damage handler 2021-04-17 13:59:46 +02:00
NO11 06699c2cc4 Fix that an ax wears out if you right-click another block 2021-04-17 11:55:50 +00:00
Lizzy Fleckenstein 6bbea11fb8 Fix crash with mcl_heads 2021-04-17 13:53:41 +02:00
Lizzy Fleckenstein c7c47c1ca7 Increase mob_view_range_factor performance 2021-04-17 13:49:40 +02:00
Lizzy Fleckenstein d952423dda Improve wielditem performance and fix wielditems sometimes showing duplicate 2021-04-17 13:24:30 +02:00
Lizzy Fleckenstein 4d515e95c6 Remove wieldview 2021-04-17 12:58:40 +02:00
Lizzy Fleckenstein ca75a893db Merge branch 'master' into damage 2021-04-17 12:58:19 +02:00
AFCMS 6a55136517 Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-04-17 09:26:49 +02:00
AFCMS 02f393998f fix many warnings (644 remaining) 2021-04-17 09:26:37 +02:00
AFCMS 22a2fdbf5f fix more codestyle 2021-04-17 07:46:24 +02:00
AFCMS 5f076d372a fix many codestyle errors 2021-04-17 07:42:49 +02:00
Lizzy Fleckenstein bd3c08d367 Improve mcl_burning player performance 2021-04-16 19:50:56 +02:00
Lizzy Fleckenstein 10f81dbf0c Change max mcl_bossbars default to 5 (Minecraft value) 2021-04-16 18:41:10 +02:00
Lizzy Fleckenstein 01c79c5a18 Fix mcl_burning.tick not being called at all for mobs 2021-04-16 18:37:07 +02:00
Lizzy Fleckenstein 095f78b785 Massive mcl_burning performance improvement 2021-04-16 18:34:29 +02:00
AFCMS 457f61a532 Fix #1570 2021-04-16 11:40:44 +00:00
AFCMS 1a58b0c510 fix many codestyle issues 2021-04-16 13:35:03 +02:00
AFCMS 3dd490ed6b remove lengh limitation 2021-04-16 12:59:00 +02:00
Lizzy Fleckenstein 5d5ed91519 Merge branch 'master' into damage 2021-04-16 12:20:53 +02:00
AFCMS 2d6e0241cd Merge branch 'master' into luacheck 2021-04-16 11:03:46 +02:00
AFCMS 1df916bd7b fix warning 2021-04-16 11:03:31 +02:00
jordan4ibanez 044e9d22ad Re-enable mob-despawner 2021-04-15 21:13:19 -04:00
epCode 31dfeae445 Fix female player model for footglitch/elytra 2021-04-15 14:57:55 -07:00
epCode cd04f6d7ce Fix glitch with Stray 2021-04-15 14:53:22 -07:00
AFCMS 60e74fc41d fix excedent lines 2021-04-15 23:44:29 +02:00
AFCMS a602f64ea5 fix many warnings 2021-04-15 23:41:34 +02:00
epCode 9feaec95d9 Fix Stupid mistake with zombievillagers 2021-04-15 14:29:24 -07:00
epCode 0ca6c06198 add the other villager zombie textures 2021-04-15 14:11:35 -07:00
AFCMS b497778192 delete unused file 2021-04-15 22:22:39 +02:00
AFCMS b1f7294578 create python script 2021-04-15 22:22:23 +02:00
epCode f0fab4e708 Allow zombie villager to have visual armor 2021-04-15 12:04:25 -07:00
Elias Fleckenstein 0c5096db13 Merge pull request 'Fixes for german locales (2021-04-14_locales_german)' (#1564) from n_to/MineClone2:2021-04-14_locales_german into master
Reviewed-on: MineClone2/MineClone2#1564
2021-04-15 16:18:51 +00:00
NO11 3fbeab7c85 Merge pull request 'Make cactus destroy items' (#1567) from NO11/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1567
2021-04-15 13:21:46 +00:00
AFCMS d865d95639 update config 2021-04-15 14:26:12 +02:00
NO11 a8760c0375 Reduce the radius in which a cactus destroys items 2021-04-15 12:23:08 +00:00
AFCMS 54f81b7740 add basic .luacheckrc file 2021-04-15 14:19:11 +02:00
NO11 bbffda3635 Make cactus destroy items 2021-04-15 11:21:15 +00:00
Nils Dagsson Moskopp 2575e20e7e Show preview of new banner pattern when crafting it 2021-04-15 13:25:59 +04:00
epCode 5fe30d7287 Make Zmbs, Husks, Sklys, Strys, and WthrSklys support armor textures. 2021-04-14 16:51:17 -07:00
Benjamin Schötz bffd032a8b Fixes my own typo ;) 2021-04-14 22:06:03 +02:00
Benjamin Schötz e4c8ba795a Fixes typos, grammar errors, and some translation flaws in several german translation files. 2021-04-14 22:03:36 +02:00
Marcin Serwin 2a06be02b3 Add polish translation of mcl_farming 2021-04-14 21:20:58 +02:00
Lizzy Fleckenstein 8931ffb7d3 Fix crash with armor enchantments 2021-04-14 20:39:35 +02:00
Lizzy Fleckenstein 727d7be6ab Call on_equip and on_unequip everytime needed 2021-04-14 20:39:05 +02:00
Lizzy Fleckenstein ec6d68322a Make hbarmor work 2021-04-14 20:08:08 +02:00
epCode 18cdd13c06 Partialy fix #1559 2021-04-14 11:01:50 -07:00
Lizzy Fleckenstein 9c75cd1a79 Implement starve damage 2021-04-14 19:09:46 +02:00
Lizzy Fleckenstein a3af1cdf6e Implement in_wall damage type 2021-04-14 19:07:58 +02:00
Lizzy Fleckenstein 4e37cc114c Implement out_of_world damage type 2021-04-14 19:06:30 +02:00
Lizzy Fleckenstein 5d9bb7cacd Fix armor not actually protecting lol 2021-04-14 19:06:11 +02:00
Lizzy Fleckenstein 49e7def70a Implement lightning_bolt damage reason 2021-04-14 18:40:41 +02:00
Lizzy Fleckenstein ad3defdfb3 Merge branch 'master' into damage 2021-04-14 18:29:42 +02:00
Lizzy Fleckenstein c41bd3932c Add global smoke spawning API 2021-04-14 18:14:21 +02:00
Lizzy Fleckenstein 875bb3db84 Use fire-like damage types properly 2021-04-14 17:20:51 +02:00
Elias Fleckenstein 76af838f4c Merge pull request 'Credit me' (#1558) from j1233/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1558
2021-04-14 15:15:19 +00:00
j1233 46b1762872 credit me
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_fireworks/README.txt#L3
2021-04-14 14:53:33 +00:00
j1233 a069406f40 credit me
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_fireworks/README.txt#L3
2021-04-14 14:52:00 +00:00
Elias Fleckenstein 97f8c92d95 Merge pull request 'Update README files' (#1544) from beta into master
Reviewed-on: MineClone2/MineClone2#1544
2021-04-14 14:38:02 +00:00
Lizzy Fleckenstein 963adfb4e2 Move @Code-Sploit to devs section 2021-04-14 16:37:07 +02:00
Lizzy Fleckenstein 6d0abb2973 Merge branch 'master' into beta 2021-04-14 16:36:04 +02:00
Lizzy Fleckenstein e74838136d Use cactus damage type 2021-04-14 16:27:21 +02:00
Lizzy Fleckenstein d0ddd38d4e Merge branch 'master' into damage 2021-04-14 16:14:00 +02:00
Lizzy Fleckenstein ce0148d9a8 Rewrite armor; new damage system 2021-04-14 15:46:52 +02:00
Nicu 36391d8583 Updated required Minetest version
5.0.0 -> 5.3.0
2021-04-14 10:18:56 +00:00
epCode 5b93ee5e40 Improve rocket 2021-04-13 17:07:28 -07:00
epCode 8d22102c66 remove abitrary minetest.chat_send_all( 2021-04-13 16:28:38 -07:00
epCode a93562a60c Merge pull request 'Add Firework Rocket for elytra boost' (#1551) from NO11/MineClone2:elytra_rocket into master
Reviewed-on: MineClone2/MineClone2#1551
2021-04-13 23:27:23 +00:00
epCode 399ed85717 Make flying w elytra use pitch and not sneak 2021-04-13 16:14:37 -07:00
jordan4ibanez 67c1bc973a Add lua locals into mcl_dungeons for performance 2021-04-14 01:19:01 +04:00
NO11 1c50f9aed6 fix typo 2021-04-13 20:52:55 +00:00
NO11 311c4dc3fb add old overlays 2021-04-13 20:41:54 +00:00
NO11 94e7bbfb80 add old overlays 2021-04-13 20:41:25 +00:00
NO11 7a14d1d593 delete new overlay 2021-04-13 20:40:08 +00:00
NO11 bc2a79cddf delete new overlay 2021-04-13 20:39:50 +00:00
NO11 52d7ffa78f delete new overlay 2021-04-13 20:39:46 +00:00
NO11 f768972469 add rocket texture (pixel perfection) 2021-04-13 20:38:00 +00:00
NO11 9c68528b8b add german translation 2021-04-13 20:36:41 +00:00
NO11 1597e093b5 Dateien hochladen nach „mods/ITEMS/mcl_fireworks/sounds“ 2021-04-13 20:35:40 +00:00
NO11 f15a28109c add rocket for elytra boost 2021-04-13 20:33:34 +00:00
NO11 81d0ce5ea7 add elytra to overlay.1 2021-04-13 19:12:40 +00:00
epCode f498d3ae02 make elytra activate mor MC-like 2021-04-13 11:45:31 -07:00
Marcin Serwin c6de8c0669 Add polish translation of mcl_end 2021-04-13 19:26:24 +02:00
NO11 e334a71361 new overlay, village update 2021-04-13 16:57:15 +00:00
NO11 67fff50fc4 new overlays 2021-04-13 14:13:28 +00:00
NO11 e96eb79a3f delete old overlay 2021-04-13 14:09:28 +00:00
NO11 de3f236bf2 delete old overlay 2021-04-13 14:09:22 +00:00
NO11 940621b676 delete old overlay 2021-04-13 14:09:17 +00:00
NO11 9519c8ebaa delete old overlay 2021-04-13 14:09:09 +00:00
NO11 28719264df delete old overlay 2021-04-13 14:09:03 +00:00
NO11 4ac115cf90 delete old overlay 2021-04-13 14:08:57 +00:00
NO11 1f4ac3d8e0 Merge pull request 'Fix #1548' (#1) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#1
2021-04-13 14:07:51 +00:00
Code-Sploit cd0d2d2296 Fix #1548 2021-04-13 13:57:45 +00:00
kay27 3077498a63 Fix screwdriver/door duplication glitch, MineClone2/MineClone2#1149 2021-04-13 16:49:10 +04:00
Code-Sploit 84764389dc Fix #1538 2021-04-13 11:34:53 +00:00
Marcin Serwin 3a88ff7cb3 Add polish translation of mcl_clock 2021-04-13 10:01:37 +02:00
Lizzy Fleckenstein 78d387e2df Rewrite mcl_torches API 2021-04-13 09:59:51 +02:00
Marcin Serwin 0de2d3d707 Add polish translation of mcl_bows 2021-04-13 09:58:10 +02:00
Marcin Serwin 8934c65564 Add polish translation of mcl_mushrooms 2021-04-13 09:44:00 +02:00
Lizzy Fleckenstein 421ab9f660 Add timeout to static hudbars 2021-04-13 08:42:17 +02:00
Lizzy Fleckenstein 422385ad02 Remove obsolete faithful flavor 2021-04-13 08:37:23 +02:00
Lizzy Fleckenstein 20bd91a14e Restore info about bonus features 2021-04-13 08:35:09 +02:00
Lizzy Fleckenstein 5ddd1d0193 Merge branch 'master' into beta 2021-04-13 08:33:31 +02:00
Lizzy Fleckenstein 037832a177 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-13 08:06:28 +02:00
epCode 424685d3d3 Add elytra (sprint in air to use) 2021-04-12 14:56:33 -07:00
Marcin Serwin 51711385a1 Add hunspell spell checking tool script 2021-04-12 18:31:23 +02:00
Marcin Serwin 9472f86025 Fix spellchecking errors 2021-04-12 17:58:04 +02:00
Lizzy Fleckenstein 5028728fbc Merge branch 'master' into faithful 2021-04-12 17:54:20 +02:00
Lizzy Fleckenstein 6f770bc962 Fix crash in mcl_bossbars.remove_bar 2021-04-12 17:54:09 +02:00
Lizzy Fleckenstein 6887948718 Add info about different flavors 2021-04-12 17:36:44 +02:00
Lizzy Fleckenstein f540bc2bb1 Merge branch 'master' into beta 2021-04-12 17:31:58 +02:00
Lizzy Fleckenstein 5fb7913355 Revert "Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master""
This reverts commit 615b15f133.
2021-04-12 16:36:08 +02:00
Lizzy Fleckenstein d3a3253563 Revert "Revert "Make hoe dig some blocks faster""
This reverts commit db5626fcb4.
2021-04-12 16:34:40 +02:00
Lizzy Fleckenstein c3868084af Revert "Fix crash with removed hoey diggroup"
This reverts commit ed7099fefc.
2021-04-12 16:34:25 +02:00
Marcin Serwin 6fb94fb411 Add polish translation of mcl_portals 2021-04-12 16:23:54 +02:00
Marcin Serwin 883bd0f437 Add polish translation of findbiome 2021-04-12 15:58:13 +02:00
Marcin Serwin 42d2dfed19 Add polish translation of mcl_chests 2021-04-12 15:48:00 +02:00
Lizzy Fleckenstein 0d5933b95e Remove debug printin mcl_mobs 2021-04-12 15:45:00 +02:00
Marcin Serwin 33f22f4eed Add polish translation of mcl_compass 2021-04-12 15:33:37 +02:00
Marcin Serwin cec4011de2 Add polish translation of mcl_hoppers 2021-04-12 15:29:33 +02:00
Lizzy Fleckenstein 615b15f133 Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master"
This reverts commit 7a8079bb64, reversing
changes made to 849823af1f.
2021-04-12 15:25:31 +02:00
Marcin Serwin 38d788998d Add polish translation of mcl_doors 2021-04-12 15:19:40 +02:00
Lizzy Fleckenstein ed7099fefc Fix crash with removed hoey diggroup 2021-04-12 15:18:19 +02:00
Marcin Serwin 9e41d5874a Add polish translation of mcl_potions 2021-04-12 15:08:57 +02:00
Lizzy Fleckenstein db5626fcb4 Revert "Make hoe dig some blocks faster"
This reverts commit c1e295de5f.
2021-04-12 15:05:01 +02:00
Lizzy Fleckenstein 523a0c54d6 Localize c_x and c_y in mcl_playerplus 2021-04-12 14:54:14 +02:00
Lizzy Fleckenstein e0feba115d Remove empty line 2021-04-12 14:35:25 +02:00
Marcin Serwin 1be74d21d3 Add polish translation of mcl_enchanting 2021-04-12 14:26:29 +02:00
Lizzy Fleckenstein b914e088cc Update README files 2021-04-12 14:03:51 +02:00
Marcin Serwin 32e33d3b21 Add polish translation of mclx_core 2021-04-12 13:56:55 +02:00
Marcin Serwin 7d674e6e72 Add polish translation of mcl_cauldrons 2021-04-12 13:54:37 +02:00
Marcin Serwin ec2e5f7430 Add polish translation of mcl_heads 2021-04-12 13:41:57 +02:00
Marcin Serwin 7a4d009648 Add polish translation of mcl_anvils 2021-04-12 13:37:42 +02:00
Marcin Serwin 8f9f4f6093 Add polish translation of mcl_flowers 2021-04-12 13:23:32 +02:00
Marcin Serwin 38741754e0 Add polish translation of mcl_monster_eggs 2021-04-12 13:02:28 +02:00
Marcin Serwin f1ce4f0df6 Add polish translation of mcl_screwdriver 2021-04-12 13:00:04 +02:00
Marcin Serwin a598d94afd Add polish translation of mcl_throwing 2021-04-12 12:59:24 +02:00
Marcin Serwin d553aa5e8c Add polish translation of mcl_ocean 2021-04-12 12:53:24 +02:00
Marcin Serwin 23e52975fd Add polish translation of mcl_sponges 2021-04-12 12:39:01 +02:00
Marcin Serwin baed298ce6 Add polish translation of mcl_wip 2021-04-12 12:17:27 +02:00
Marcin Serwin 6c5c4b0080 Add polish translation of mcl_itemframes 2021-04-12 12:17:14 +02:00
Marcin Serwin b14b08dc30 Add polish translation of mcl_maps 2021-04-12 12:16:54 +02:00
Marcin Serwin 2b6f31fe3b Add polish translation of mclx_fences 2021-04-12 12:16:20 +02:00
Marcin Serwin 321caa0632 Minor translation fixes 2021-04-12 11:27:41 +02:00
Marcin Serwin 6f3bd95106 Add polish translation of mcl_commands 2021-04-12 11:24:38 +02:00
Marcin Serwin a3b46be64a Add polish translation of mcl_privs 2021-04-12 11:24:23 +02:00
Marcin Serwin 8e4ba0d3e1 Add polish translation of xpanes 2021-04-12 11:24:00 +02:00
Marcin Serwin a7c8bfc0d7 Add polish translation of mcl_banners 2021-04-12 11:01:35 +02:00
Marcin Serwin 504a0e5d2c Add polish translation of mcl_armor 2021-04-12 10:33:01 +02:00
Marcin Serwin 99c20421f4 Add polish translation of mcl_dye 2021-04-12 10:28:42 +02:00
Marcin Serwin cd8e695ca5 Add polish translation of mcl_brewing 2021-04-12 10:28:27 +02:00
Marcin Serwin 2bf2766688 Add polish translation of mcl_furnaces 2021-04-12 10:28:02 +02:00
Marcin Serwin 7b4eb28160 Add polish translation of mclx_stairs 2021-04-12 10:09:28 +02:00
Marcin Serwin 2221f89696 Add polish translation of mcl_explosions 2021-04-12 09:58:07 +02:00
Marcin Serwin 50b209a945 Add polish translation of mcl_paintings 2021-04-12 09:57:11 +02:00
Marcin Serwin 034a29edc0 Add polish translation of mobs_mc 2021-04-12 09:55:53 +02:00
Marcin Serwin 958fee0a73 Add polish translation of mcl_mobs 2021-04-12 09:55:36 +02:00
Marcin Serwin d50e63d935 Add polish translation of mcl_falling_nodes 2021-04-12 09:29:52 +02:00
Marcin Serwin 1fd869b5fb Add polish translation of mcl_minecarts 2021-04-12 08:55:42 +02:00
Lizzy Fleckenstein c0a31f0e9c Fix #1535 2021-04-11 17:30:32 +02:00
Lizzy Fleckenstein 24f8f9166b Fix #1528 2021-04-11 17:29:05 +02:00
Marcin Serwin 9f7f1f2c89 Add polish translation of mcl_boats 2021-04-11 14:35:35 +02:00
Marcin Serwin ee28bda893 Add polish translation of mcl_core 2021-04-11 13:43:19 +02:00
Lizzy Fleckenstein af044e6a96 Bossbars: Add support for non-mob bosses 2021-04-11 11:15:09 +02:00
Lizzy Fleckenstein 2313012f60 Fix #1528 2021-04-11 10:41:11 +02:00
epCode ce49cd02ac make player collision box MUCH closer to MC 2021-04-10 15:41:50 -07:00
kay27 40c733c913 [mobs_mc] Remove `goto` from enderman.lua 2021-04-11 02:11:14 +04:00
kay27 a76fe2b487 [mcl_mobs] Replace `goto` to `repeat-break-until true` in spawning.lua 2021-04-11 02:11:06 +04:00
kay27 b14ca5a843 Revert "[mcl_mobs, mobs_mc] TEMP! Remove `goto` to run on RasbPI4, Oil_boi free to revert"
This reverts commit ea41c82834.
2021-04-11 02:10:27 +04:00
epCode 3ff214ec2d lessen the push strength for players 2021-04-10 15:06:16 -07:00
epCode f6db31eae3 add criticle and sprint hits. 2021-04-10 14:47:26 -07:00
Lizzy Fleckenstein 9ba1917209 Add end crystal beams 2021-04-10 20:58:34 +02:00
kay27 ea41c82834 [mcl_mobs, mobs_mc] TEMP! Remove `goto` to run on RasbPI4, Oil_boi free to revert 2021-04-10 20:47:55 +02:00
Lizzy Fleckenstein 2116b2b9d0 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-10 20:05:09 +02:00
epCode 08b7340ff5 Fix crash with player near unknown object 2021-04-10 10:20:38 -07:00
kay27 7a8079bb64 Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1515
2021-04-10 12:21:19 +00:00
NO11 cdd12a0c71 Charcoal made from debarked wood 2021-04-10 11:19:51 +00:00
NO11 652f8d48ed Debark wood with an axe 2021-04-09 22:16:52 +00:00
NO11 988f298375 Add stripped wood crafting 2021-04-09 22:13:50 +00:00
NO11 c73cd8b810 Add stripped spruce textures 2021-04-09 22:11:32 +00:00
NO11 ebd4380c98 Add stripped oak textures 2021-04-09 22:10:47 +00:00
NO11 3d732c2412 Add stripped jungle textures 2021-04-09 22:10:10 +00:00
NO11 03e112ef9b Add stripped dark oak textures 2021-04-09 22:09:16 +00:00
NO11 9b81a4d83e Add stripped birch textures 2021-04-09 22:08:39 +00:00
NO11 cbcaef19c6 Add stripped acacia textures 2021-04-09 22:07:44 +00:00
NO11 9e5fb7f533 Add #490 2021-04-09 22:04:42 +00:00
epCode 849823af1f Add player pushing ;) 2021-04-09 14:33:14 -07:00
kay27 d50fd06c82 Revert "Attemp to fix #1513" in favour of next commit 3375e903ce
This reverts commit f5f6e232cc.
2021-04-09 19:03:45 +04:00
kay27 3375e903ce [mesecons] Fix attempt to call upvalue in internal.lua 2021-04-09 18:52:33 +04:00
AFCMS f5f6e232cc Attemp to fix #1513 2021-04-09 16:46:41 +02:00
Lizzy Fleckenstein c6ffccfef5 Add priority to bossbars; display bossbars of closest bosses first 2021-04-09 13:35:58 +02:00
Lizzy Fleckenstein cbd2731e06 Improve mcl_bossbars performance 2021-04-09 13:22:45 +02:00
kay27 a733eb8e0c [mesecons] Localise several things in internal.lua 2021-04-09 02:08:03 +04:00
Nils Dagsson Moskopp 7c8cf6f79f Do not crash server if world border is depowered 2021-04-09 01:33:22 +04:00
kay27 f0c2eb86a2 Revert (3/3) "Fix extreme mesecons/redstone crashing at world border"
This reverts commit 0842a36aa6.
2021-04-09 01:32:58 +04:00
kay27 26ce10d25c Revert (2/3) "Add erlehmann fix to redstone world border crash"
This reverts commit b9d175e6a5.
2021-04-09 01:32:27 +04:00
kay27 6b31e85385 Revert (1/3) "Revert fixes to crash world border"
This reverts commit 18f73ba31f.
2021-04-09 01:31:21 +04:00
jordan4ibanez 6279f5eb41 test 2021-04-08 23:58:12 +04:00
jordan4ibanez 9789cf5dcd Adjust spawning to be closer and more frequent 2021-04-08 23:58:12 +04:00
jordan4ibanez 26847bbb54 Finish mob limiter 2021-04-08 23:58:12 +04:00
jordan4ibanez 4fca50dead Fix spawn timer reset debug 2021-04-08 23:58:12 +04:00
jordan4ibanez 310dcf9660 Fix forgotten biome check 2021-04-08 23:58:11 +04:00
jordan4ibanez ba9866db49 merge 2021-04-08 23:58:11 +04:00
jordan4ibanez 282ba2614a merge 2021-04-08 23:58:11 +04:00
jordan4ibanez 26ef8c2674 Fix silverfish typo 2021-04-08 23:58:11 +04:00
jordan4ibanez f5cc2bab09 Readjust mobs internal settings to not cause insane memory usage 2021-04-08 23:58:11 +04:00
jordan4ibanez 71c50042e6 Fix typo 2021-04-08 23:58:11 +04:00
jordan4ibanez ae0c235c1f Combine air and ground type spawning into ground 2021-04-08 23:58:11 +04:00
jordan4ibanez 668b67158c merge 2021-04-08 23:58:11 +04:00
jordan4ibanez c259fc2a28 Add in all biome information to mobs 2021-04-08 23:58:11 +04:00
jordan4ibanez 249a3c8891 Add bats, chicken, and blaze spawn info 2021-04-08 23:58:11 +04:00
jordan4ibanez 34b66acc9d Make reference list copy-pastable 2021-04-08 23:58:11 +04:00
jordan4ibanez 89f35c06af Ignore default or void dimensions 2021-04-08 23:58:11 +04:00
jordan4ibanez cb093b774c Add biome list 2021-04-08 23:58:10 +04:00
jordan4ibanez abc68f4dc6 Refactor spawning into it's own file 2021-04-08 23:58:10 +04:00
jordan4ibanez 38dcbcb3d4 Fix mobs colliding with other mobs/players 2021-04-08 23:58:10 +04:00
jordan4ibanez d65a5e3be0 Fix mobs colliding with objects 2021-04-08 23:58:10 +04:00
kay27 de41a4c26b merge 2021-04-08 23:58:10 +04:00
kay27 5e0bd2281c Revert "Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master""
This reverts commit 6a1a634cba.
2021-04-08 23:58:10 +04:00
jordan4ibanez 346efee399 Merge pull request 'Revert fixes to crash world border' (#1510) from jordan4ibanez/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1510
2021-04-08 19:49:26 +00:00
jordan4ibanez 18f73ba31f Revert fixes to crash world border 2021-04-08 15:48:53 -04:00
jordan4ibanez 213d24cc86 Merge pull request 'Add erlehmann fix to redstone world border crash' (#1509) from jordan4ibanez/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1509
2021-04-08 19:17:24 +00:00
jordan4ibanez b9d175e6a5 Add erlehmann fix to redstone world border crash 2021-04-08 15:16:38 -04:00
jordan4ibanez fa95545252 Merge pull request 'Fix extreme mesecons/redstone crashing at world border' (#1508) from jordan4ibanez/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1508
2021-04-08 18:29:30 +00:00
jordan4ibanez 0842a36aa6 Fix extreme mesecons/redstone crashing at world border 2021-04-08 14:28:07 -04:00
iliekprogrammar 18ee1d476a Merge remote-tracking branch 'upstream/master' 2021-04-08 19:30:46 +08:00
iliekprogrammar d50665d2d5 Allow kelp stems at half height to be treated like full-sized ones.
Remove debug information
2021-04-08 19:25:19 +08:00
AFCMS e228c1d70b Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-04-08 09:10:35 +02:00
iliekprogrammar 5ccb12586d Fix bug where incorrect number of items are dropped. 2021-04-08 13:35:49 +08:00
iliekprogrammar 2db0e176b3 Prevent param2 overflow when adding stems. Fix #1490 2021-04-08 12:46:04 +08:00
kay27 8e30bc8dbd [mcl_portals] Prevent from spawning Nether portals in Undertale when not enough air space in Nether 2021-04-08 02:54:33 +04:00
AFCMS f7ddfe2891 Revert "fix add_bar function returning nil value"
This reverts commit 11114c6847.
2021-04-07 23:54:40 +02:00
AFCMS 11114c6847 fix add_bar function returning nil value 2021-04-07 23:54:36 +02:00
Lizzy Fleckenstein d77affca91 Change max_bossbars default to 4 2021-04-07 17:39:13 +02:00
Lizzy Fleckenstein 6a1a634cba Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master"
This reverts commit 4f2a6b2db0, reversing
changes made to 0970981252.
2021-04-07 17:20:56 +02:00
Lizzy Fleckenstein 6c35ff1fc5 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-07 17:02:46 +02:00
Lizzy Fleckenstein 567f157541 Add a bossbar limit setting 2021-04-07 17:02:03 +02:00
Lizzy Fleckenstein f282cd0c4d Allow bossbars to be grouped 2021-04-07 16:56:21 +02:00
Lizzy Fleckenstein 3449b3eb7c Improve bossbars API 2021-04-07 16:47:14 +02:00
iliekprogrammar 986ae950ec Merge remote-tracking branch 'upstream/master' 2021-04-07 22:30:44 +08:00
iliekprogrammar 61cef21cd1 Add right-to-left statbars, for hunger and air. 2021-04-07 22:26:42 +08:00
TechDudie db9e8d23d9 Update 'mods/ENTITIES/mobs_mc/creeper.lua' 2021-04-07 17:16:38 +04:00
TechDudie f664a87dac Update 'mods/ENTITIES/mobs_mc/creeper.lua' 2021-04-07 17:16:38 +04:00
Lizzy Fleckenstein 6e2a7c8a7e Make gateway enderpearl teleports easier 2021-04-07 13:47:48 +02:00
Lizzy Fleckenstein c451866a36 Fix #1426 2021-04-07 09:56:00 +02:00
Lizzy Fleckenstein 3c1a38904a Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-07 09:25:44 +02:00
Lizzy Fleckenstein b2c09c8ba0 Add gateway portals 2021-04-07 09:17:13 +02:00
jordan4ibanez 4f2a6b2db0 Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1487
2021-04-07 06:40:21 +00:00
jordan4ibanez ec6eb51726 Massively overhaul spawning algorithm for mobs 2021-04-07 02:39:15 -04:00
jordan4ibanez 6cdf7c98c2 Rework all mobs spawning - preprototype stage 2021-04-07 00:55:57 -04:00
jordan4ibanez 0970981252 Merge pull request 'Adjust enderman projectile behavior, add snowballs to avoidance' (#1485) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1485
2021-04-07 02:22:44 +00:00
jordan4ibanez 6c4c22e3b9 Adjust enderman projectile behavior, add snowballs to avoidance 2021-04-06 22:22:05 -04:00
jordan4ibanez 9b1cc19718 Merge pull request 'Make mobs not collide with objects to stop weird glitches' (#1484) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1484
2021-04-07 02:08:39 +00:00
jordan4ibanez 7cecc71b91 Make mobs not collide with objects to stop weird glitches 2021-04-06 22:08:10 -04:00
jordan4ibanez da057ee9e8 Merge pull request 'Increase unmounting force' (#1483) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1483
2021-04-07 02:03:25 +00:00
jordan4ibanez 6aaf25bbc9 Increase unmounting force 2021-04-06 22:02:52 -04:00
jordan4ibanez 7826311175 Merge pull request 'Make unmounting a mob less of a jolt' (#1482) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1482
2021-04-07 02:00:32 +00:00
jordan4ibanez 4a1faa44de Make unmounting a mob less of a jolt 2021-04-06 21:59:51 -04:00
jordan4ibanez 8ab9de74dc Merge pull request 'Add line of sight calculations to the enderman' (#1481) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1481
2021-04-07 01:30:19 +00:00
jordan4ibanez acd2b8e691 Add line of sight calculations to the enderman 2021-04-06 21:29:52 -04:00
jordan4ibanez 21334bc49d Merge pull request 'Massive enderman sight check calculation overhaul' (#1480) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1480
2021-04-07 01:15:40 +00:00
jordan4ibanez 56f94af6ce Massively overhaul enderman sight calculations 2021-04-06 21:13:20 -04:00
jordan4ibanez 9f7899c01a Enderman use vectors to check distance between player and self 2021-04-06 20:37:48 -04:00
jordan4ibanez 4ec3fd0ba6 Merge pull request 'Fix insane enderman 64 node radius check for players' (#1479) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1479
2021-04-07 00:25:52 +00:00
jordan4ibanez 00db03320b Fix insane enderman 64 node radius check for players 2021-04-06 20:24:46 -04:00
kay27 069e089ae4 [mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes 2021-04-07 03:34:15 +04:00
Lizzy Fleckenstein 430f958fae Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
Lizzy Fleckenstein f65c40f805 Make dragon egg teleport on punching 2021-04-06 17:20:11 +02:00
Doloment 51f121d516 Merge branch 'master' into ender_chest_fix 2021-04-06 14:57:19 +00:00
jordan4ibanez 9e1b662c03 Merge pull request 'Remove 47 node object check from mobs' (#1473) from jordan4ibanez/MineClone2-MobTweaks:master into master
Reviewed-on: MineClone2/MineClone2#1473
2021-04-06 14:41:03 +00:00
jordan4ibanez 8e2493dd9a Remove 47 node object check from mobs 2021-04-06 10:40:16 -04:00
Elias Fleckenstein 89a9b16465 Merge pull request 'Add End Credits' (#1469) from credits into master
Reviewed-on: MineClone2/MineClone2#1469
2021-04-06 14:39:47 +00:00
Lizzy Fleckenstein ea08fee9ba Make the dragon stay within a 50 blocks range of the portal 2021-04-06 16:38:23 +02:00
Doloment 1e17989ef2 Prevent opening an ender chest while block above it 2021-04-06 21:17:02 +07:00
Lizzy Fleckenstein 3c73ad3b98 Add ztianyang to credits 2021-04-06 16:06:44 +02:00
Lizzy Fleckenstein 91e2372df0 Merge branch 'master' into credits 2021-04-06 16:06:12 +02:00
Elias Fleckenstein 058c6ef9f4 Merge pull request 'Fix chest entity textures' (#1472) from Doloment/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1472
2021-04-06 14:03:30 +00:00
Lizzy Fleckenstein 38a12e59da Fix comment indentation in wieldview 2021-04-06 16:02:18 +02:00
Lizzy Fleckenstein 1d587b8895 Fix crash in wieldview 2021-04-06 15:59:59 +02:00
Lizzy Fleckenstein 83b9cf3ad2 End exit portal openng / closing on dragon death / spawn 2021-04-06 15:48:17 +02:00
Doloment 31a7a4fbb6 Merge branch 'master' into master 2021-04-06 13:42:07 +00:00
Lizzy Fleckenstein 962a13847e Fix dragons summoned using commands spawning an egg on the exit portal 2021-04-06 14:57:29 +02:00
Lizzy Fleckenstein f350fa6272 Add bossbars 2021-04-06 14:50:34 +02:00
Doloment 055c406d7a Fix chest entity textures (trapped chests were lighter) 2021-04-06 18:57:06 +07:00
Lizzy Fleckenstein a348909ba3 Enderdragon: Proper Egg and XP spawning 2021-04-06 12:50:36 +02:00
Lizzy Fleckenstein 5bdb3bc274 Add MineClone5 section to credits 2021-04-06 12:14:43 +02:00
Lizzy Fleckenstein ba15f01ca9 Add translations; Duplicate listing of people 2021-04-06 12:08:25 +02:00
Lizzy Fleckenstein c93a865098 Remove empty line from mcl_portals 2021-04-06 11:59:22 +02:00
Lizzy Fleckenstein d07e415b37 Add credits screen 2021-04-06 11:55:21 +02:00
Lizzy Fleckenstein 175cb44fb1 Merge branch 'master' into credits 2021-04-06 10:53:15 +02:00
AFCMS 91da727184 Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2 2021-04-05 15:22:57 +02:00
AFCMS 339e3e2792 fix some tools not using right var 2021-04-05 14:32:48 +02:00
kay27 beb2484224 Merge MineClone2/MineClone2#1366 2021-04-05 13:50:26 +04:00
AFCMS 28402ca663 store tool wield scale in a global var 2021-04-05 10:16:56 +02:00
Lizzy Fleckenstein e407ad2254 Fix #1447 2021-04-05 09:25:03 +02:00
Elias Fleckenstein b1c4476a04 Merge pull request 'Add End main island generation' (#1459) from end_main_island into master
Reviewed-on: MineClone2/MineClone2#1459
2021-04-05 07:02:48 +00:00
kay27 b1f27dba6a Merge pull request 'Make horse taming more similar to minecraft (#1249)' (#1460) from slaesvuo/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1460
2021-04-05 01:00:17 +00:00
kay27 4bc93040d5 Merge pull request 'Fix large and small slimes and magma cubes not dropping xp and loot' (#1461) from ztianyang/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1461
2021-04-05 00:58:18 +00:00
kay27 5fc3bb11ef [tools] Add simple python script to entirely reset End dimension generated before and get fresh one, improved (but please stop server & backup world before) 2021-04-05 04:54:58 +04:00
ztianyang 1e1d31b57b Merge branch 'master' into master 2021-04-04 23:57:20 +00:00
epCode a6f0ad13a0 Make blaze burning better 2021-04-04 16:46:44 -07:00
epCode 93684baa86 Make Blazes have more Mc-likeness ;) 2021-04-04 16:32:58 -07:00
Tianyang Zhang 8bb8a0e3b2 Fix large and small slimes and magma cubes not dropping xp and loot 2021-04-04 15:40:10 -07:00
Saku Laesvuori c5e1734c1c Make horse taming more similar to minecraft (#1249)
In minecraft horses are tamed by trying to ride them and they can also
be fed to speed up taming. This commit implements both of those
features and disables the old and broken taming system for horses.
2021-04-04 23:24:28 +03:00
Lizzy Fleckenstein 90f312f772 Add credits overlay prototype 2021-04-04 19:13:46 +02:00
Lizzy Fleckenstein 1144006cdd Add End main island generation 2021-04-04 15:16:06 +02:00
kay27 f54f4ebcf9 Merge pull request 'Fix passive mobs despawning' (#1458) from slaesvuo/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1458
2021-04-04 10:18:36 +00:00
Lizzy Fleckenstein 598692cf8c Add nil check to prevent crashes with mcl_throwing 2021-04-04 12:10:21 +02:00
Lizzy Fleckenstein ff538d51bd Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-04 12:01:59 +02:00
Lizzy Fleckenstein 49446bbb7b Make enderdragon spawn upon exit portal generation 2021-04-04 12:01:45 +02:00
Saku Laesvuori 4a085c9526 Fix passive mobs despawning
According to the wiki most passive mobs do not despawn. The ones that do
have already been explicity marked as despawning.

<https://minecraft.fandom.com/wiki/Spawn#Despawning>
<https://minecraft.fandom.com/wiki/Mob#Despawning>
2021-04-04 09:15:25 +03:00
epCode ac87e0604e make ghast firing more MC-like 2021-04-03 18:39:20 -07:00
jordan4ibanez f8229def5e Merge pull request 'Fix locationless playing when picking up items' (#1457) from jordan4ibanez/MineClone2-PopSounds:master into master
Reviewed-on: MineClone2/MineClone2#1457
2021-04-04 01:10:19 +00:00
jordan4ibanez 90fd65ac66 Fix locationless playing 2021-04-03 21:09:43 -04:00
epCode 40b07e466b make ghast fireballs deflectible 2021-04-03 18:07:51 -07:00
jordan4ibanez 0b0a180343 Merge pull request 'Fix local name memory leak' (#1456) from jordan4ibanez/MineClone2-PopSounds:master into master
Reviewed-on: MineClone2/MineClone2#1456
2021-04-04 01:05:56 +00:00
jordan4ibanez 1b511936f5 Fix local name memory leak 2021-04-03 21:05:31 -04:00
jordan4ibanez 441ce5522a Merge pull request 'Adjust the volume even more to perfectly match the gameplay' (#1455) from jordan4ibanez/MineClone2-PopSounds:master into master
Reviewed-on: MineClone2/MineClone2#1455
2021-04-04 00:56:17 +00:00
jordan4ibanez a807ee6372 Adjust the volume even more to perfectly match the gameplay 2021-04-03 20:55:46 -04:00
jordan4ibanez f1863baedc Merge pull request 'Adjust volume and pitch of item collection sound' (#1454) from jordan4ibanez/MineClone2-PopSounds:master into master
Reviewed-on: MineClone2/MineClone2#1454
2021-04-04 00:54:33 +00:00
jordan4ibanez 0641f09915 Adjust volume of item collection sound 2021-04-03 20:53:34 -04:00
jordan4ibanez bb6cce06e5 Merge pull request 'Add sound buffer and different item collection sound' (#1453) from jordan4ibanez/MineClone2-PopSounds:master into master
Reviewed-on: MineClone2/MineClone2#1453
2021-04-04 00:39:52 +00:00
jordan4ibanez c572db92aa Add sound buffer and different item collection sound 2021-04-03 20:39:08 -04:00
jordan4ibanez b14bc21829 Minor update to home directory warning in minetest.conf 2021-04-03 05:26:08 +00:00
jordan4ibanez 269ed6b3eb Merge pull request 'Update tick rate to 0.05 ticks per second (20 tps)' (#1446) from jordan4ibanez/MineClone2-TickRateAdjustment:master into master
Reviewed-on: MineClone2/MineClone2#1446
2021-04-03 05:22:50 +00:00
jordan4ibanez da3d5025a8 Update tick rate to 0.05 ticks per second (20 tps) 2021-04-03 01:22:13 -04:00
jordan4ibanez 43c47bbe0f Merge pull request 'Revert to previous style of interpolated move_to with tweaks' (#1445) from jordan4ibanez/MineClone2-ManualItemPickupInterpolation:master into master
Reviewed-on: MineClone2/MineClone2#1445
2021-04-03 02:02:58 +00:00
jordan4ibanez 844db8aa7b Revert to previous style of interpolated move_to with tweaks 2021-04-02 22:02:19 -04:00
jordan4ibanez 22cbfa32de Merge pull request 'Adjust the item collection magnet even more' (#1444) from jordan4ibanez/MineClone2-ManualItemPickupInterpolation:master into master
Reviewed-on: MineClone2/MineClone2#1444
2021-04-03 01:58:08 +00:00
jordan4ibanez 0840ad98a2 Adjust the item collection magnet even more 2021-04-02 21:57:38 -04:00
jordan4ibanez ea54936d28 Merge pull request 'Smoothen out item collection to accommodate for move_to interpolation issues' (#1443) from jordan4ibanez/MineClone2-ManualItemPickupInterpolation:master into master
Reviewed-on: MineClone2/MineClone2#1443
2021-04-03 01:52:18 +00:00
jordan4ibanez 1cbd3a998d Use manual move_to to account for move_to interpolation issues 2021-04-02 21:50:47 -04:00
jordan4ibanez 61e812e40a Add in manual interpolation into the item magnet 2021-04-02 21:40:04 -04:00
jordan4ibanez b83b4c55fa Merge pull request 'More fixes to item collection on laggy servers' (#1442) from jordan4ibanez/MineClone2-FixA:master into master
Reviewed-on: MineClone2/MineClone2#1442
2021-04-03 00:43:42 +00:00
jordan4ibanez 18d7be4a4f More fixes to item collection on laggy servers 2021-04-03 00:42:20 -04:00
AFCMS b68c4b07c1 tweak hudbars 2021-04-02 17:20:19 +02:00
AFCMS ca01b3641b make endermen not teleport everytime when hitted 2021-04-02 15:04:21 +02:00
AFCMS 0db47dbf02 Merge branch 'remove-alpha-field' 2021-04-02 14:43:08 +02:00
AFCMS 59d687c579 fix API.md 2021-04-02 14:30:46 +02:00
AFCMS c457c4ce3c fix undeacleared vars in mcl_fishing 2021-04-02 14:28:43 +02:00
AFCMS ead33e3520 fix undeacleared vars in mcl_throwing 2021-04-02 14:27:35 +02:00
AFCMS e20e0fab71 remobe backward compatibility for portals 2021-04-02 14:16:14 +02:00
AFCMS 695ad9120b remove backward compatibility for water 2021-04-02 14:12:44 +02:00
AFCMS 0da8339352 Merge pull request 'Fix #1391' (#1438) from NO11/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1438
2021-04-02 11:11:45 +00:00
NO11 39aaf0f21f Fix #1391 2021-04-02 11:09:45 +00:00
AFCMS c0fcbffd70 Merge pull request 'doc-refactoring part 1' (#1437) from doc-refactoring into master
Reviewed-on: MineClone2/MineClone2#1437
2021-04-02 08:31:09 +00:00
AFCMS cbc1052f6b Merge branch 'master' into doc-refactoring 2021-04-02 10:27:22 +02:00
jordan4ibanez 5f361cde29 Merge pull request 'Remove debug info from item magnet' (#1436) from jordan4ibanez/MineClone2-whoopsies:master into master
Reviewed-on: MineClone2/MineClone2#1436
2021-04-02 05:54:33 +00:00
jordan4ibanez 1e3676c391 Remove debug info from item magnet 2021-04-02 05:38:53 +00:00
kay27 fd51910b89 Merge pull request 'Fix item drop on laggy servers' (#1435) from jordan4ibanez/MineClone2-FixItemDrop:master into master
Reviewed-on: MineClone2/MineClone2#1435
2021-04-02 05:11:06 +00:00
jordan4ibanez 2f272b3dff Fix item drop on laggy servers 2021-04-01 23:48:00 -04:00
epCode 0dbe66f3b4 make mob drops similar to MC 2021-04-01 14:12:07 -07:00
AFCMS 15803fddc2 Merge branch 'master' into doc-refactoring 2021-03-31 20:33:37 +02:00
AFCMS 626990adeb Merge branch 'master' into doc-refactoring 2021-03-31 16:15:34 +02:00
AFCMS 0740854b5d Merge branch 'master' into doc-refactoring 2021-03-30 22:28:48 +02:00
AFCMS 890a569b13 add API documentation to mcl_worlds 2021-03-28 07:40:36 +02:00
AFCMS cdb67d96a6 add API documentation to mcl_explosions 2021-03-28 01:00:18 +01:00
AFCMS 6f9c1856b8 add API documentation to mcl_colors (!) 2021-03-28 00:48:24 +01:00
AFCMS e56d9d2ab8 add API documentation to controls 2021-03-28 00:44:36 +01:00
AFCMS 52939ff6a4 add API documentation to flowlib (part 5) 2021-03-28 00:32:52 +01:00
AFCMS 39ac3f208d add API documentation to flowlib (part 4) 2021-03-28 00:25:54 +01:00
AFCMS 2a5dcd1634 add API documentation to flowlib (part 3) 2021-03-28 00:23:57 +01:00
AFCMS 19db2a479f add API documentation to flowlib (part 2) 2021-03-28 00:18:19 +01:00
AFCMS fb50b256ed add API documentation to flowlib (part 1) 2021-03-28 00:12:41 +01:00
AFCMS ce123d4676 add API documentation to mcl_autogroup 2021-03-28 00:02:35 +01:00
718 changed files with 25657 additions and 13476 deletions

2
.gitignore vendored Normal file
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@ -0,0 +1,2 @@
# Text Editor TMP Files
*.swp

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.luacheckrc Normal file
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@ -0,0 +1,55 @@
unused_args = false
allow_defined_top = true
max_line_length = false
redefined = false
globals = {
"minetest", "core",
}
read_globals = {
"DIR_DELIM",
"dump", "dump2",
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
"ItemStack",
"Settings",
"unpack",
table = {
fields = {
"copy",
"indexof",
"insert_all",
"key_value_swap",
}
},
string = {
fields = {
"split",
"trim",
}
},
math = {
fields = {
"hypot",
"sign",
"factorial"
}
},
------
--MODS
------
--GENERAL
"default",
--ENTITIES
"cmi",
--HUD
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
}

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@ -1,5 +1,5 @@
# Contributing to MineClone 2
So you want to MineClone 2?
So you want to contribute to MineClone 2?
Wow, thank you! :-)
But first, some things to note:
@ -7,13 +7,11 @@ But first, some things to note:
MineClone 2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
There is **no** guarantee we will accept anything from anybody.
By sending us patches or asking us to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software.
@ -26,8 +24,7 @@ For small and medium changes:
* Fork the repository
* Do your change in a new branch
* Upload the repository somewhere where it can be accessed from the Internet and
notify us
* Create a pull request to get your changes merged into master
For small changes, sending us a patch is also good.
@ -41,40 +38,52 @@ reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and
discuss with me first.
Contributors will be credited in `README.md`.
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
## Quality remarks
Again: There is ***no*** guarantee we will accept anything from anybody.
But we will gladly take in code from others when we feel it saves us work
in the long run.
We mostly use plain merging rather than rebasing or squash merging.
### Inclusion criteria
Depending on what you add, the chances for inclusion vary:
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
### High chance for inclusion
* Gameplay features in Minecraft which are missing in MineClone 2
Contributors will be credited in `CREDITS.md`.
### Medium chance for inclusion (discuss first)
* Features which don't a impact on gameplay
* GUI improvement
* Features from pocket or console edition
## Code Style
### Low chance for inclusion (discuss/optimize first)
* Overhaul of architecture / mod structure
* Mass-itemstring changes all over the place
* Added files have a unusual high file size
* Indentation looks like crazy
* Single commits which add several unrelated things
* Gameplay features which don't exist in Minecraft
Each mod must provide `mod.conf`.
Each mod which add API functions should store functions inside a global table named like the mod.
Public functions should not use self references but rather just access the table directly.
Functions should be defined in this way:
```lua
function mcl_xyz.stuff(param) end
```
Insteed of this way:
```lua
mcl_xyz.stuff = function(param) end
```
Indentation must be unified, more likely with tabs.
### Instant rejection
* Proprietary **anything**
* Code contains `minetest.env` anywhere
Time sensitive mods should make a local copy of most used API functions to improve performances.
```lua
local vector = vector
local get_node = minetest.get_node
```
## Coding style guide
* Indentations should reflect the code flow
* Use tabs, not spaces for indentation (tab size = 8)
* Never use `minetest.env`
## Features > 1.12
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
## What we accept
* Every MC features up to version 1.12 JE.
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
## What we reject
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
## Reporting bugs
Report all bugs and missing Minecraft features here:

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@ -0,0 +1,118 @@
# Credits
## Creator of MineClone
* davedevils
## Creator of MineClone2
* Wuzzy
## Maintainers
* Fleckenstein
* kay27
* jordan4ibanez
## Developers
* bzoss
* AFCMS
* epCode
* ryvnf
* iliekprogrammar
* MysticTempest
* Rootyjr
* Nicu
* aligator
* Code-Sploit
* NO11
## Contributors
* Laurent Rocher
* HimbeerserverDE
* TechDudie
* Alexander Minges
* ArTee3
* ZeDique la Ruleta
* pitchum
* wuniversales
* Bu-Gee
* David McMackins II
* Nicholas Niro
* Wouters Dorian
* Blue Blancmange
* Jared Moody
* Li0n
* Midgard
* Saku Laesvuori
* Yukitty
* ZedekThePD
* aldum
* dBeans
* nickolas360
* yutyo
* ztianyang
* j45
## MineClone5
* kay27
* Debiankaios
* epCode
* NO11
* j45
## Original Mod Authors
* Wuzzy
* Fleckenstein
* BlockMen
* TenPlus1
* PilzAdam
* ryvnf
* stujones11
* Arcelmi
* celeron55
* maikerumine
* GunshipPenguin
* Qwertymine3
* Rochambeau
* rubenwardy
* stu
* jordan4ibanez
* 4aiman
* Kahrl
* Krock
* UgnilJoZ
* lordfingle
* 22i
* bzoss
* kilbith
* xeranas
* kddekadenz
* sofar
* 4Evergreen4
* jordan4ibanez
* paramat
## 3D Models
* 22i
* tobyplowy
* epCode
## Textures
* XSSheep
* Wuzzy
* kingoscargames
* leorockway
* xMrVizzy
* yutyo
* NO11
## Translations
* Wuzzy
* Rocher Laurent
* wuniversales
* kay27
* pitchum
## Special thanks
* celeron55 for creating Minetest
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft

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@ -149,7 +149,7 @@ These groups are used mostly for informational purposes
* `trapdoor=2`: Open trapdoor
* `glass=1`: Glass (full cubes only)
* `rail=1`: Rail
* `music_record`: Music Disc (rating is track ID)
* `music_record`: Item is Music Disc
* `tnt=1`: Block is TNT
* `boat=1`: Boat
* `minecart=1`: Minecart

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@ -0,0 +1,52 @@
# Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
## License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
## License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.

View File

@ -1,40 +0,0 @@
# Missing features in Minetest to recreate Minecraft features
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
This file lists some of the missing features in Minetest which MineClone 2 would require.
## No workaround possible
For these features, no easy Lua workaround could be found.
### Lua API
#### Tools/wielded item
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
#### Nodes
- Light level 15 for nodes (not sunlight)
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
## Interface
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
## Workaround theoretically possible
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
### Lua API
#### Nodes
- Change walking speed on block (soul sand)
- Change jumping height on block (soul sand),
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
- Add `on_walk_over` event
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
#### Nice-to-haye
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos

195
README.md
View File

@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.71.0
Version: 0.72.0 (in development)
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
@ -65,16 +65,8 @@ map builders. They can not be obtained in-game or in the creative inventory.
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
@ -83,23 +75,38 @@ To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Useful links
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* IRC: <https://web.libera.chat/#mineclone2>
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest
* Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* In general, Minecraft is aimed to be cloned as good as possible
* Cloning the gameplay has highest priority
* MineClone 2 will use different graphics and sounds, but with a similar style
* Cloning the interface has no priority. It will only be roughly imitated
* Limitations found in Minetest will be written down and reported in the course of development
* MineClone 2 will use different assets, but with a similar style
* Limitations found in Minetest will be documented in the course of development
* Features of later Minecraft versions are collected in the mineclone5 branch
## Using features from newer versions of Minecraft
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
## Completion status
This game is currently in **alpha** stage.
It is playable, but unfinished, many bugs are to be expected.
Backwards-compability is *not* guaranteed, updating your world might cause small and
big bugs (such as “missing node” errors or even crashes).
This game is currently in **beta** stage.
It is playable, but not yet feature-complete.
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
If you want to use the git version of MineClone2 in production, consider using the production branch.
It is updated weekly and contains relatively stable code for servers.
The following main features are available:
@ -128,7 +135,7 @@ The following main features are available:
* Clock
* Compass
* Sponge
* Slime block (does not interact with redstone)
* Slime block
* Small plants and saplings
* Dyes
* Banners
@ -140,19 +147,19 @@ The following main features are available:
* Creative inventory
* Farming
* Writable books
* A few server commands
* Commands
* Villages
* The End
* And more!
The following features are incomplete:
* Generated structures (especially villages)
* Some monsters and animals
* Redstone-related things
* The End
* Special minecarts
* A couple of non-trivial blocks and items
Bonus features (not found in Minecraft 1.11):
Bonus features (not found in Minecraft 1.12):
* Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more
@ -177,148 +184,14 @@ Technical differences from Minecraft:
* Different textures (Pixel Perfection)
* Different sounds (various sources)
* Different engine (Minetest)
* Different easter eggs
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Other readme files
* `LICENSE.txt`: The GPLv3 license text
* `CONTRIBUTING.md`: Information for those who want to contribute
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
* `API.md`: For Minetest modders who want to mod this game
## Credits
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
* davedevils: Creator of MineClone on which MineClone 2 is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details)
#### Mod credits (summary)
* `controls`: Arcelmi
* `flowlib`: Qwertymine13
* `walkover`: lordfingle
* `drippingwater`: kddekadenz
* `mobs_mc`: maikerumine, 22i and others
* `awards`: rubenwardy
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
* `xpanes`: Minetest contributors
* `mesecons` mods: Jeija and contributors
* `wieldview`: Stuart Jones
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
* Most other mods: Wuzzy
Detailed credits for each mod can be found in the individual mod directories.
### Graphics
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
* [leorockway](https://github.com/leorockway): Some edits of mob textures
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
* Other authors: GUI images
### Translations
* Wuzzy: German
* Rocher Laurent <rocherl@club-internet.fr>: French
* wuniversales: Spanish
* kay27 <kay27@bk.ru>: Russian
### Models
* [22i](https://github.com/22i): Creator of all models
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
### Sounds and music
Various sources. See the respective mod directories for details.
### Special thanks
* davedevils for starting MineClone, the original version of this game
* Wuzzy for starting and maintaining MineClone2 for several years
* celeron55 for creating Minetest
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
* XSSheep for creating the Pixel Perfection resource pack
* [22i](https://github.com/22i) for providing great models and support
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
## Info for programmers
You find interesting and useful infos in `API.md`.
## Legal information
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
### License of source code
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
### License of media (textures and sounds)
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.
* `LEGAL.md`: Legal information
* `CREDITS.md`: List of everyone who contributed

BIN
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@ -1,5 +1,8 @@
# This is a game specific minetest.conf file, do not edit
# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
# They will override these settings
# Basic game rules
time_speed = 72
@ -33,7 +36,7 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
keepInventory = false
# Performance settings
# dedicated_server_step = 0.001
dedicated_server_step = 0.05 #tick rate
# abm_interval = 0.25
# max_objects_per_block = 4096
# max_packets_per_iteration = 10096

View File

@ -83,7 +83,7 @@ local function get_hardness_values_for_groups()
for _, ndef in pairs(minetest.registered_nodes) do
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
if ndef.groups[g] ~= nil then
if ndef.groups[g] then
maps[g][ndef._mcl_hardness or 0] = true
end
end
@ -121,7 +121,7 @@ local hardness_values = get_hardness_values_for_groups()
-- hardness_value. Used for quick lookup.
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
local function compute_creativetimes(group)
--[[local function compute_creativetimes(group)
local creativetimes = {}
for index, hardness in pairs(hardness_values[group]) do
@ -129,7 +129,7 @@ local function compute_creativetimes(group)
end
return creativetimes
end
end]]
-- Get the list of digging times for using a specific tool on a specific
-- diggroup.
@ -207,6 +207,10 @@ end
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return false
end
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
return true
end
@ -239,13 +243,13 @@ function mcl_autogroup.can_harvest(nodename, toolname)
end
-- Get one groupcap field for using a specific tool on a specific group.
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
return {
times = get_digtimes(group, can_harvest, multiplier, efficiency),
uses = uses,
maxlevel = 0,
}
end
end]]
-- Returns the tool_capabilities from a tool definition or a default set of
-- tool_capabilities
@ -271,7 +275,7 @@ end
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
-- efficiency - The efficiency level the tool is enchanted with (default 0)
--
-- NOTE:
-- NOTE:
-- This function can only be called after mod initialization. Otherwise a mod
-- would have to add _mcl_autogroup as a dependency which would break the mod
-- loading order.
@ -288,7 +292,7 @@ end
-- toolname - Name of the tool used
-- diggroup - The name of the diggroup the tool is used on
--
-- NOTE:
-- NOTE:
-- This function can only be called after mod initialization. Otherwise a mod
-- would have to add _mcl_autogroup as a dependency which would break the mod
-- loading order.
@ -298,7 +302,7 @@ function mcl_autogroup.get_wear(toolname, diggroup)
return math.ceil(65535 / uses)
end
local overwrite = function()
local function overwrite()
for nname, ndef in pairs(minetest.registered_nodes) do
local newgroups = table.copy(ndef.groups)
if (nname ~= "ignore" and ndef.diggable) then
@ -315,12 +319,12 @@ local overwrite = function()
newgroups.opaque = 1
end
local creative_breakable = false
--local creative_breakable = false
-- Assign groups used for digging this node depending on
-- the registered digging groups
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
creative_breakable = true
--creative_breakable = true
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
if ndef.groups[g] then
if gdef.levels then

View File

@ -81,11 +81,11 @@ if v6_use_snow_biomes then
end
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
local NOISE_MAGIC_X = 1619
local NOISE_MAGIC_Y = 31337
local NOISE_MAGIC_Z = 52591
local NOISE_MAGIC_SEED = 1013
local noise2d = function(x, y, seed)
--local NOISE_MAGIC_X = 1619
--local NOISE_MAGIC_Y = 31337
--local NOISE_MAGIC_Z = 52591
--local NOISE_MAGIC_SEED = 1013
local function noise2d(x, y, seed)
-- TODO: implement noise2d function for biome blend
return 0
--[[

23
mods/CORE/controls/API.md Normal file
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@ -0,0 +1,23 @@
# controls
## controls.players
Table containing player controls at runtime.
WARNING: Never use this table in writing
## controls.register_on_press(func)
Register a function that will be executed with (player, keyname) every time a player press a key.
## controls.registered_on_press
Table containing functions registered with controls.register_on_press().
## controls.register_on_release(func)
Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
## controls.registered_on_release
Table containing functions registered with controls.register_on_release().
## controls.register_on_hold(func)
Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
## controls.registered_on_hold
Table containing functions registered with controls.register_on_hold().

View File

@ -1,6 +1,8 @@
local get_connected_players = minetest.get_connected_players
local clock = os.clock
local pairs = pairs
controls = {}
controls.players = {}
@ -20,15 +22,15 @@ function controls.register_on_hold(func)
end
local known_controls = {
jump=true,
right=true,
left=true,
LMB=true,
RMB=true,
sneak=true,
aux1=true,
down=true,
up=true,
jump = true,
right = true,
left = true,
LMB = true,
RMB = true,
sneak = true,
aux1 = true,
down = true,
up = true,
}
minetest.register_on_joinplayer(function(player)
@ -49,27 +51,27 @@ minetest.register_globalstep(function(dtime)
local player_name = player:get_player_name()
local player_controls = player:get_player_control()
if controls.players[player_name] then
for cname, cbool in pairs(player_controls) do
if known_controls[cname] == true then
--Press a key
if cbool==true and controls.players[player_name][cname][1]==false then
for _, func in pairs(controls.registered_on_press) do
func(player, cname)
for cname, cbool in pairs(player_controls) do
if known_controls[cname] == true then
--Press a key
if cbool == true and controls.players[player_name][cname][1] == false then
for _, func in pairs(controls.registered_on_press) do
func(player, cname)
end
controls.players[player_name][cname] = {true, clock()}
elseif cbool == true and controls.players[player_name][cname][1] == true then
for _, func in pairs(controls.registered_on_hold) do
func(player, cname, clock()-controls.players[player_name][cname][2])
end
--Release a key
elseif cbool == false and controls.players[player_name][cname][1] == true then
for _, func in pairs(controls.registered_on_release) do
func(player, cname, clock()-controls.players[player_name][cname][2])
end
controls.players[player_name][cname] = {false}
end
end
controls.players[player_name][cname] = {true, clock()}
elseif cbool==true and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_hold) do
func(player, cname, clock()-controls.players[player_name][cname][2])
end
--Release a key
elseif cbool==false and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_release) do
func(player, cname, clock()-controls.players[player_name][cname][2])
end
controls.players[player_name][cname] = {false}
end
end
end
end
end
end)

45
mods/CORE/flowlib/API.md Normal file
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@ -0,0 +1,45 @@
# flowlib
Simple flow functions.
## flowlib.is_touching(realpos, nodepos, radius)
Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
* realpos: position
* nodepos: position
* radius: number
## flowlib.is_water(pos)
Return true if node at <pos> is water, false overwise.
* pos: position
## flowlib.node_is_water(node)
Return true if <node> is water, false overwise.
* node: node
## flowlib.is_lava(pos)
Return true if node at <pos> is lava, false overwise.
* pos: position
## flowlib.node_is_lava(node)
Return true if <node> is lava, false overwise.
* node: node
## flowlib.is_liquid(pos)
Return true if node at <pos> is liquid, false overwise.
* pos: position
## flowlib.node_is_liquid(node)
Return true if <node> is liquid, false overwise.
* node: node
## flowlib.quick_flow(pos, node)
Return direction where the water is flowing (to be use to push mobs, items...).
* pos: position
* node: node
## flowlib.move_centre(pos, realpos, node, radius)
Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
* pos: position
* realpos: position, position of the entity
* node: node
* radius: number

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@ -1,95 +1,100 @@
local math = math
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local registered_nodes = minetest.registered_nodes
flowlib = {}
--sum of direction vectors must match an array index
--(sum,root)
--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
local inv_roots = {
[0] = 1,
[1] = 1,
[2] = 0.70710678118655,
[4] = 0.5,
[5] = 0.44721359549996,
[8] = 0.35355339059327,
}
local function to_unit_vector(dir_vector)
--(sum,root)
-- (0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
local inv_roots = {[0] = 1, [1] = 1, [2] = 0.70710678118655, [4] = 0.5
, [5] = 0.44721359549996, [8] = 0.35355339059327}
local sum = dir_vector.x*dir_vector.x + dir_vector.z*dir_vector.z
return {x=dir_vector.x*inv_roots[sum],y=dir_vector.y
,z=dir_vector.z*inv_roots[sum]}
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
end
local is_touching = function(realpos,nodepos,radius)
local function is_touching(realpos,nodepos,radius)
local boarder = 0.5 - radius
return (math.abs(realpos - nodepos) > (boarder))
return math.abs(realpos - nodepos) > (boarder)
end
flowlib.is_touching = is_touching
local is_water = function(pos)
return (minetest.get_item_group(minetest.get_node(
{x=pos.x,y=pos.y,z=pos.z}).name
, "water") ~= 0)
local function is_water(pos)
return get_item_group(get_node(pos).name, "water") ~= 0
end
flowlib.is_water = is_water
local node_is_water = function(node)
return (minetest.get_item_group(node.name, "water") ~= 0)
local function node_is_water(node)
return get_item_group(node.name, "water") ~= 0
end
flowlib.node_is_water = node_is_water
local is_lava = function(pos)
return (minetest.get_item_group(minetest.get_node(
{x=pos.x,y=pos.y,z=pos.z}).name
, "lava") ~= 0)
local function is_lava(pos)
return get_item_group(get_node(pos).name, "lava") ~= 0
end
flowlib.is_lava = is_lava
local node_is_lava = function(node)
return (minetest.get_item_group(node.name, "lava") ~= 0)
local function node_is_lava(node)
return get_item_group(node.name, "lava") ~= 0
end
flowlib.node_is_lava = node_is_lava
local is_liquid = function(pos)
return (minetest.get_item_group(minetest.get_node(
{x=pos.x,y=pos.y,z=pos.z}).name
, "liquid") ~= 0)
local function is_liquid(pos)
return get_item_group(get_node(pos).name, "liquid") ~= 0
end
flowlib.is_liquid = is_liquid
local node_is_liquid = function(node)
return (minetest.get_item_group(node.name, "liquid") ~= 0)
local function node_is_liquid(node)
return minetest.get_item_group(node.name, "liquid") ~= 0
end
flowlib.node_is_liquid = node_is_liquid
--This code is more efficient
local function quick_flow_logic(node,pos_testing,direction)
local function quick_flow_logic(node, pos_testing, direction)
local name = node.name
if not minetest.registered_nodes[name] then
if not registered_nodes[name] then
return 0
end
if minetest.registered_nodes[name].liquidtype == "source" then
local node_testing = minetest.get_node(pos_testing)
local param2_testing = node_testing.param2
if not minetest.registered_nodes[node_testing.name] then
if registered_nodes[name].liquidtype == "source" then
local node_testing = get_node(pos_testing)
if not registered_nodes[node_testing.name] then
return 0
end
if minetest.registered_nodes[node_testing.name].liquidtype
~= "flowing" then
if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
return 0
else
return direction
end
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
local node_testing = minetest.get_node(pos_testing)
elseif registered_nodes[name].liquidtype == "flowing" then
local node_testing = get_node(pos_testing)
local param2_testing = node_testing.param2
if not minetest.registered_nodes[node_testing.name] then
if not registered_nodes[node_testing.name] then
return 0
end
if minetest.registered_nodes[node_testing.name].liquidtype
== "source" then
if registered_nodes[node_testing.name].liquidtype == "source" then
return -direction
elseif minetest.registered_nodes[node_testing.name].liquidtype
== "flowing" then
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
if param2_testing < node.param2 then
if (node.param2 - param2_testing) > 6 then
return -direction
@ -108,48 +113,41 @@ local function quick_flow_logic(node,pos_testing,direction)
return 0
end
local quick_flow = function(pos,node)
local x = 0
local z = 0
local function quick_flow(pos, node)
if not node_is_liquid(node) then
return {x=0,y=0,z=0}
return {x = 0, y = 0, z = 0}
end
x = x + quick_flow_logic(node,{x=pos.x-1,y=pos.y,z=pos.z},-1)
x = x + quick_flow_logic(node,{x=pos.x+1,y=pos.y,z=pos.z}, 1)
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z-1},-1)
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z+1}, 1)
return to_unit_vector({x=x,y=0,z=z})
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
return to_unit_vector({x = x, y = 0, z = z})
end
flowlib.quick_flow = quick_flow
--if not in water but touching, move centre to touching block
--x has higher precedence than z
--if pos changes with x, it affects z
--if not in water but touching, move centre to touching block
--x has higher precedence than z
--if pos changes with x, it affects z
local move_centre = function(pos,realpos,node,radius)
if is_touching(realpos.x,pos.x,radius) then
if is_liquid({x=pos.x-1,y=pos.y,z=pos.z}) then
node = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
pos = {x=pos.x-1,y=pos.y,z=pos.z}
elseif is_liquid({x=pos.x+1,y=pos.y,z=pos.z}) then
node = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
pos = {x=pos.x+1,y=pos.y,z=pos.z}
local function move_centre(pos, realpos, node, radius)
if is_touching(realpos.x, pos.x, radius) then
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
pos = {x = pos.x-1, y = pos.y, z = pos.z}
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
pos = {x = pos.x+1, y = pos.y, z = pos.z}
end
end
if is_touching(realpos.z,pos.z,radius) then
if is_liquid({x=pos.x,y=pos.y,z=pos.z-1}) then
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
pos = {x=pos.x,y=pos.y,z=pos.z-1}
elseif is_liquid({x=pos.x,y=pos.y,z=pos.z+1}) then
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
pos = {x=pos.x,y=pos.y,z=pos.z+1}
if is_touching(realpos.z, pos.z, radius) then
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
end
end
return pos,node
return pos, node
end
flowlib.move_centre = move_centre

View File

@ -1,17 +1,21 @@
local vector = vector
local facedir_to_dir = minetest.facedir_to_dir
local get_item_group = minetest.get_item_group
local remove_node = minetest.remove_node
local get_node = minetest.get_node
local original_function = minetest.check_single_for_falling
minetest.check_single_for_falling = function(pos)
function minetest.check_single_for_falling(pos)
local ret_o = original_function(pos)
local ret = false
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
local dir = minetest.facedir_to_dir(node.param2)
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
local dir = facedir_to_dir(node.param2)
if dir then
local cpos = vector.add(pos, dir)
local cnode = minetest.get_node(cpos)
if minetest.get_item_group(cnode.name, "solid") == 0 then
minetest.remove_node(pos)
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
remove_node(pos)
local drops = minetest.get_node_drops(node.name, "")
for dr=1, #drops do
minetest.add_item(pos, drops[dr])
@ -20,7 +24,6 @@ minetest.check_single_for_falling = function(pos)
end
end
end
return ret_o or ret
end

View File

@ -0,0 +1,27 @@
# mcl_autogroup
This mod emulate digging times from mc.
## mcl_autogroup.can_harvest(nodename, toolname)
Return true if <nodename> can be dig with <toolname>.
* nodename: string, valid nodename
* toolname: (optional) string, valid toolname
## mcl_autogroup.get_groupcaps(toolname, efficiency)
This function is used to calculate diggroups for tools.
WARNING: This function can only be called after mod initialization.
* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
## mcl_autogroup.get_wear(toolname, diggroup)
Return the max wear of <toolname> with <diggroup>
WARNING: This function can only be called after mod initialization.
* toolname: string, name of the tool used
* diggroup: string, the name of the diggroup the tool is used on
## mcl_autogroup.register_diggroup(group, def)
* group: string, name of the group to register as a digging group
* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
## mcl_autogroup.registered_diggroups
List of registered diggroups, indexed by name.

View File

@ -0,0 +1,8 @@
# mcl_colors
Mod providing global table containing legacity minecraft colors to be used in mods.
## mcl_colors.*
Colors by upper name, in hex value.
## mcl_colors.background.*
Background colors by upper name, in hex value.

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@ -0,0 +1,169 @@
mcl_damage = {
modifiers = {},
damage_callbacks = {},
death_callbacks = {},
types = {
in_fire = {is_fire = true},
lightning_bolt = {is_lightning = true},
on_fire = {is_fire = true, bypasses_armor = true},
lava = {is_fire = true},
hot_floor = {is_fire = true},
in_wall = {bypasses_armor = true},
drown = {bypasses_armor = true},
starve = {bypasses_armor = true, bypasses_magic = true},
cactus = {},
fall = {bypasses_armor = true},
fly_into_wall = {bypasses_armor = true}, -- unused
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
generic = {bypasses_armor = true},
magic = {is_magic = true, bypasses_armor = true},
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
wither = {bypasses_armor = true}, -- unused
wither_skull = {is_magic = true, is_explosion = true}, -- this is non-MC but a workaround to get the proper death message
anvil = {},
falling_node = {}, -- this is falling_block in MC
mob = {},
player = {},
arrow = {is_projectile = true},
fireball = {is_projectile = true, is_fire = true},
thorns = {is_magic = true},
explosion = {is_explosion = true},
cramming = {bypasses_armor = true}, -- unused
fireworks = {is_explosion = true}, -- unused
}
}
function mcl_damage.register_modifier(func, priority)
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
end
function mcl_damage.register_on_damage(func)
table.insert(mcl_damage.damage_callbacks, func)
end
function mcl_damage.register_on_death(func)
table.insert(mcl_damage.death_callbacks, func)
end
function mcl_damage.run_modifiers(obj, damage, reason)
for _, modf in ipairs(mcl_damage.modifiers) do
damage = modf.func(obj, damage, reason) or damage
if damage == 0 then
return 0
end
end
return damage
end
local function run_callbacks(funcs, ...)
for _, func in pairs(funcs) do
func(...)
end
end
function mcl_damage.run_damage_callbacks(obj, damage, reason)
run_callbacks(mcl_damage.damage_callbacks, obj, damage, reason)
end
function mcl_damage.run_death_callbacks(obj, reason)
run_callbacks(mcl_damage.death_callbacks, obj, reason)
end
function mcl_damage.from_punch(mcl_reason, object)
mcl_reason.direct = object
local luaentity = mcl_reason.direct:get_luaentity()
if luaentity then
if luaentity._is_arrow then
mcl_reason.type = "arrow"
elseif luaentity._is_fireball then
mcl_reason.type = "fireball"
elseif luaentity._cmi_is_mob then
mcl_reason.type = "mob"
end
mcl_reason.source = mcl_reason.source or luaentity._source_object
else
mcl_reason.type = "player"
end
end
function mcl_damage.finish_reason(mcl_reason)
mcl_reason.source = mcl_reason.source or mcl_reason.direct
mcl_reason.flags = mcl_damage.types[mcl_reason.type]
end
function mcl_damage.from_mt(mt_reason)
if mt_reason._mcl_chached_reason then
return mt_reason._mcl_chached_reason
end
local mcl_reason
if mt_reason._mcl_reason then
mcl_reason = mt_reason._mcl_reason
else
mcl_reason = {type = "generic"}
if mt_reason._mcl_type then
mcl_reason.type = mt_reason._mcl_type
elseif mt_reason.type == "fall" then
mcl_reason.type = "fall"
elseif mt_reason.type == "drown" then
mcl_reason.type = "drown"
elseif mt_reason.type == "punch" then
mcl_damage.from_punch(mcl_reason, mt_reason.object)
elseif mt_reason.type == "node_damage" and mt_reason.node then
if minetest.get_item_group(mt_reason.node, "fire") > 0 then
mcl_reason.type = "in_fire"
end
if minetest.get_item_group(mt_reason.node, "lava") > 0 then
mcl_reason.type = "lava"
end
end
for key, value in pairs(mt_reason) do
if key:find("_mcl_") == 1 then
mcl_reason[key:sub(6, #key)] = value
end
end
end
mcl_damage.finish_reason(mcl_reason)
mt_reason._mcl_cached_reason = mcl_reason
return mcl_reason
end
function mcl_damage.register_type(name, def)
mcl_damage.types[name] = def
end
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if hp_change < 0 then
if player:get_hp() <= 0 then
return 0
end
hp_change = -mcl_damage.run_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason))
end
return hp_change
end, true)
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if player:get_hp() > 0 then
mt_reason.approved = true
if hp_change < 0 then
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
end
end
end, false)
minetest.register_on_dieplayer(function(player, mt_reason)
if mt_reason.approved then
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
end
end)
minetest.register_on_mods_loaded(function()
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
end)

View File

@ -0,0 +1,3 @@
name = mcl_damage
author = Fleckenstein
description = Minecraft-like damage reason system

View File

@ -0,0 +1,15 @@
# mcl_explosions
This mod provide helper functions to create explosions.
## mcl_explosions.explode(pos, strength, info, puncher)
* pos: position, initial position of the explosion
* strenght: number, radius of the explosion
* info: table, explosion informations:
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
* sound: bool, if true, the explosion will play a sound (default: true)
* particles: bool, if true, the explosion will create particles (default: true)
* fire: bool, if true, 1/3 nodes become fire (default: false)
* griefing: bool, if true, the explosion will destroy nodes (default: true)
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
* puncher: (optional) entity, will be used as source for damage done by the explosion

View File

@ -12,11 +12,12 @@ under the LGPLv2.1 license.
mcl_explosions = {}
local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
local mod_fire = minetest.get_modpath("mcl_fire")
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
local S = minetest.get_translator("mcl_explosions")
local math = math
local vector = vector
local table = table
local hash_node_position = minetest.hash_node_position
local get_objects_inside_radius = minetest.get_objects_inside_radius
@ -27,6 +28,7 @@ local get_voxel_manip = minetest.get_voxel_manip
local bulk_set_node = minetest.bulk_set_node
local check_for_falling = minetest.check_for_falling
local add_item = minetest.add_item
local pos_to_string = minetest.pos_to_string
-- Saved sphere explosion shapes for various radiuses
local sphere_shapes = {}
@ -67,46 +69,44 @@ local function compute_sphere_rays(radius)
local rays = {}
local sphere = {}
for i=1, 2 do
local function add_ray(pos)
sphere[hash_node_position(pos)] = pos
end
for y = -radius, radius do
for z = -radius, radius do
for x = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(-x, y, z))
break
end
end
end
end
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, -y, z))
break
end
end
end
end
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, radius do
for x = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[hash_node_position(pos)] = pos
break
end
for z = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, y, -z))
break
end
end
end
@ -150,7 +150,8 @@ end
-- raydirs - The directions for each ray
-- radius - The maximum distance each ray will go
-- info - Table containing information about explosion
-- puncher - object that punches other objects (optional)
-- direct - direct source object of the damage (optional)
-- source - indirect source object of the damage (optional)
--
-- Values in info:
-- drop_chance - The chance that destroyed nodes will drop their items
@ -165,7 +166,7 @@ end
-- Note that this function has been optimized, it contains code which has been
-- inlined to avoid function calls and unnecessary table creation. This was
-- measured to give a significant performance increase.
local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local function trace_explode(pos, strength, raydirs, radius, info, direct, source)
local vm = get_voxel_manip()
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
@ -176,14 +177,11 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local ystride = (emax.x - emin_x + 1)
local zstride = ystride * (emax.y - emin_y + 1)
local pos_x = pos.x
local pos_y = pos.y
local pos_z = pos.z
local area = VoxelArea:new {
--[[local area = VoxelArea:new {
MinEdge = emin,
MaxEdge = emax
}
}]]
local data = vm:get_data()
local destroy = {}
@ -212,7 +210,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
npos_x - emin_x + 1
local cid = data[idx]
local br = node_blastres[cid]
local br = node_blastres[cid] or INDESTRUCT_BLASTRES
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
br = max_blast_resistance
end
@ -247,7 +245,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local ent = obj:get_luaentity()
-- Ignore items to lower lag
if obj:is_player() or (ent and ent.name ~= '__builtin.item') then
if (obj:is_player() or (ent and ent.name ~= "__builtin.item")) and obj:get_hp() > 0 then
local opos = obj:get_pos()
local collisionbox = nil
@ -260,12 +258,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
if collisionbox then
-- Create rays from random points in the collision box
local x1 = collisionbox[1] * 2
local y1 = collisionbox[2] * 2
local z1 = collisionbox[3] * 2
local x2 = collisionbox[4] * 2
local y2 = collisionbox[5] * 2
local z2 = collisionbox[6] * 2
local x1 = collisionbox[1]
local y1 = collisionbox[2]
local z1 = collisionbox[3]
local x2 = collisionbox[4]
local y2 = collisionbox[5]
local z2 = collisionbox[6]
local x_len = math.abs(x2 - x1)
local y_len = math.abs(y2 - y1)
local z_len = math.abs(z2 - z1)
@ -321,7 +319,6 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
impact = 0
end
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
local source = puncher or obj
local sleep_formspec_doesnt_close_mt53 = false
if obj:is_player() then
@ -333,26 +330,22 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
sleep_formspec_doesnt_close_mt53 = true
end
end
if mod_death_messages then
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
end
if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[name] = "explosion"
end
end
if sleep_formspec_doesnt_close_mt53 then
minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
if not obj then return end
obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
end, obj, damage, impact, vector.new(punch_dir))
else
obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
if not obj:is_player() then
return
end
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
if obj:is_player() then
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
elseif ent.tnt_knockback then
end)
else
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
if obj:is_player() or ent.tnt_knockback then
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
end
end
@ -368,9 +361,9 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local on_blast = node_on_blast[data[idx]]
local remove = true
if do_drop or on_blast ~= nil then
if do_drop or on_blast then
local npos = get_position_from_hash(hash)
if on_blast ~= nil then
if on_blast then
on_blast(npos, 1.0, do_drop)
remove = false
else
@ -412,8 +405,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
end
-- Log explosion
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
' with strength ' .. strength .. ' and radius ' .. radius)
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
end
-- Create an explosion with strength at pos.
@ -422,7 +414,8 @@ end
-- pos - The position where the explosion originates from
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
-- info - Table containing information about explosion
-- puncher - object that is reported as source of punches/damage (optional)
-- direct - direct source object of the damage (optional)
-- source - indirect source object of the damage (optional)
--
-- Values in info:
-- drop_chance - If specified becomes the drop chance of all nodes in the
@ -436,7 +429,7 @@ end
-- griefing - If true, the explosion will destroy nodes (default: true)
-- grief_protected - If true, the explosion will also destroy nodes which have
-- been protected (default: false)
function mcl_explosions.explode(pos, strength, info, puncher)
function mcl_explosions.explode(pos, strength, info, direct, source)
if info == nil then
info = {}
end
@ -465,7 +458,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
info.drop_chance = 0
end
trace_explode(pos, strength, shape, radius, info, puncher)
trace_explode(pos, strength, shape, radius, info, direct, source)
if info.particles then
add_particles(pos, radius)

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 a été pris dans une explosion.

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@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 została wysadzona.

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 не удалось пережить взрыва.

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@ -1,2 +0,0 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=

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@ -21,6 +21,9 @@ mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;tru
-- Legacy
mcl_vars.inventory_header = ""
-- Tool wield size
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
-- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name")
local minecraft_height_limit = 256
@ -29,9 +32,9 @@ local singlenode = mg_name == "singlenode"
-- Calculate mapgen_edge_min/mapgen_edge_max
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE

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@ -40,10 +40,9 @@ function mcl_loot.get_loot(loot_definitions, pr)
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
end
local stacks_min = loot_definitions.stacks_min
local stacks_max = loot_definitions.stacks_max
if not stacks_min then stacks_min = 1 end
if not stacks_max then stacks_max = 1 end
--local stacks_min = loot_definitions.stacks_min or 1
--local stacks_max = loot_definitions.stacks_max or 1
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
for s=1, stacks do
local r = pr:next(1, total_weight)

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@ -1,3 +1,12 @@
local vector = vector
local table = table
local hash_node_position = minetest.hash_node_position
local add_particlespawner = minetest.add_particlespawner
local delete_particlespawner = minetest.delete_particlespawner
local ipairs = ipairs
mcl_particles = {}
-- Table of particlespawner IDs on a per-node hash basis
@ -32,11 +41,11 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
if allowed_level == 0 or levels[level] > allowed_level then
return
end
local poshash = minetest.hash_node_position(pos)
local poshash = hash_node_position(pos)
if not poshash then
return
end
local id = minetest.add_particlespawner(particlespawner_definition)
local id = add_particlespawner(particlespawner_definition)
if id == -1 then
return
end
@ -47,6 +56,8 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
return id
end
local add_node_particlespawner = mcl_particles.add_node_particlespawner
-- Deletes all particlespawners that are assigned to a node position.
-- If no particlespawners exist for this position, nothing happens.
-- pos: Node positon. MUST use integer values!
@ -55,14 +66,66 @@ function mcl_particles.delete_node_particlespawners(pos)
if allowed_level == 0 then
return false
end
local poshash = minetest.hash_node_position(pos)
local poshash = hash_node_position(pos)
local ids = particle_nodes[poshash]
if ids then
for i=1, #ids do
minetest.delete_particlespawner(ids[i])
delete_particlespawner(ids[i])
end
particle_nodes[poshash] = nil
return true
end
return false
end
-- 3 exptime variants because the animation is not tied to particle expiration time.
-- 3 colorized variants to imitate minecraft's
local smoke_pdef_cached = {}
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
-- populate the cache
if smoke_pdef_cached[name] then
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
add_node_particlespawner(pos, smoke_pdef, "high")
end
-- cache already populated
else
smoke_pdef_cached[name] = {}
local smoke_pdef = table.copy(smoke_pdef_base)
smoke_pdef.amount = smoke_pdef_base.amount / 9
smoke_pdef.time = 0
smoke_pdef.animation = {
type = "vertical_frames",
aspect_w = 8,
aspect_h = 8,
-- length = 3 exptime variants
}
smoke_pdef.collisiondetection = true
smoke_pdef.minpos = new_minpos
smoke_pdef.maxpos = new_maxpos
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
-- to have varying exptime for each variant.
local exptimes = { 0.175, 0.375, 1.0 }
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
for _,exptime in ipairs(exptimes) do
for _,colorize in ipairs(colorizes) do
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
smoke_pdef.animation.length = exptime + 0.1
-- minexptime must be set such that the last frame is actully rendered,
-- even if its very short. Larger exptime -> larger range
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
add_node_particlespawner(pos, smoke_pdef, "high")
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
end
end
end
end

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@ -150,7 +150,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
end
-- Returns true if itemstack is a shulker box
local is_not_shulker_box = function(itemstack)
local function is_not_shulker_box(itemstack)
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return g == 0 or g == nil
end
@ -212,7 +212,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
end
-- Normalize double container by forcing to always use the left segment first
local normalize_double_container = function(pos, node, ctype)
local function normalize_double_container(pos, node, ctype)
if ctype == 6 then
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
if not pos then
@ -410,7 +410,7 @@ function mcl_util.get_color(colorstr)
local mc_color = mcl_colors[colorstr:upper()]
if mc_color then
colorstr = mc_color
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
return
end
local hex = tonumber(colorstr:sub(2, 7), 16)
@ -418,3 +418,123 @@ function mcl_util.get_color(colorstr)
return colorstr, hex
end
end
function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing and pointed_thing.type == "node" then
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if player and not player:get_player_control().sneak then
local nodedef = minetest.registered_nodes[node.name]
local on_rightclick = nodedef and nodedef.on_rightclick
if on_rightclick then
return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
end
end
end
end
function mcl_util.calculate_durability(itemstack)
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
local uses
if armor_uses > 0 then
uses = armor_uses
if unbreaking_level > 0 then
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
end
else
local def = itemstack:get_definition()
if def then
local fixed_uses = def._mcl_uses
if fixed_uses then
uses = fixed_uses
if unbreaking_level > 0 then
uses = uses * (unbreaking_level + 1)
end
end
end
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
end
return uses or 0
end
function mcl_util.use_item_durability(itemstack, n)
local uses = mcl_util.calculate_durability(itemstack)
itemstack:add_wear(65535 / uses * n)
end
function mcl_util.deal_damage(target, damage, mcl_reason)
local luaentity = target:get_luaentity()
if luaentity then
if luaentity.deal_damage then
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
return
elseif luaentity._cmi_is_mob then
-- local puncher = mcl_reason and mcl_reason.direct or target
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
if luaentity.health > 0 then
luaentity.health = luaentity.health - damage
end
return
end
end
local hp = target:get_hp()
if hp > 0 then
target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
end
end
function mcl_util.get_hp(obj)
local luaentity = obj:get_luaentity()
if luaentity and luaentity._cmi_is_mob then
return luaentity.health
else
return obj:get_hp()
end
end
function mcl_util.get_inventory(object, create)
if object:is_player() then
return object:get_inventory()
else
local luaentity = object:get_luaentity()
local inventory = luaentity.inventory
if create and not inventory and luaentity.create_inventory then
inventory = luaentity:create_inventory()
end
return inventory
end
end
function mcl_util.get_wielded_item(object)
if object:is_player() then
return object:get_wielded_item()
else
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
return ItemStack()
end
end
function mcl_util.get_object_name(object)
if object:is_player() then
return object:get_player_name()
else
local luaentity = object:get_luaentity()
if not luaentity then
return tostring(object)
end
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
end
end

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@ -0,0 +1,81 @@
# mcl_worlds
This mod provides utility functions about positions and dimensions.
## mcl_worlds.is_in_void(pos)
This function returns:
* true, true: if pos is in deep void (deadly)
* true, false: if the pos is in void (non deadly)
* false, false: owerwise
Params:
* pos: position
## mcl_worlds.y_to_layer(y)
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
Mainly used for ore generation.
Takes an Y coordinate as input and returns:
* The corresponding Minecraft layer (can be nil if void)
* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
If the Y coordinate is not located in any dimension, it will return: nil, "void"
Params:
* y: int
## mcl_worlds.pos_to_dimension(pos)
This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
* pos: position
## mcl_worlds.layer_to_y(layer, mc_dimension)
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
mc_dimension can be "overworld", "nether", "end" (default: "overworld").
* layer: int
* mc_dimension: string
## mcl_worlds.has_weather(pos)
Returns true if <pos> can have weather, false owerwise.
Weather can be only in the overworld.
* pos: position
## mcl_worlds.has_dust(pos)
Returns true if <pos> can have nether dust, false owerwise.
Nether dust can be only in the nether.
* pos: position
## mcl_worlds.compass_works(pos)
Returns true if compasses are working at <pos>, false owerwise.
In mc, you cant use compass in the nether and the end.
* pos: position
## mcl_worlds.compass_works(pos)
Returns true if clock are working at <pos>, false owerwise.
In mc, you cant use clock in the nether and the end.
* pos: position
## mcl_worlds.register_on_dimension_change(function(player, dimension, last_dimension))
Register a callback function func(player, dimension).
It will be called whenever a player changes between dimensions.
The void counts as dimension.
* player: player, the player who changed of dimension
* dimension: string, The new dimension of the player ("overworld", "nether", "end", "void").
* last_dimension: string, The dimension where the player was ("overworld", "nether", "end", "void").
## mcl_worlds.registered_on_dimension_change
Table containing all function registered with mcl_worlds.register_on_dimension_change()
## mcl_worlds.dimension_change(player, dimension)
Notify this mod of a dimension change of <player> to <dimension>
* player: player, player who changed the dimension
* dimension: string, new dimension ("overworld", "nether", "end", "void")

View File

@ -1,5 +1,7 @@
mcl_worlds = {}
local get_connected_players = minetest.get_connected_players
-- For a given position, returns a 2-tuple:
-- 1st return value: true if pos is in void
-- 2nd return value: true if it is in the deadly part of the void
@ -33,60 +35,64 @@ end
-- If the Y coordinate is not located in any dimension, it will return:
-- nil, "void"
function mcl_worlds.y_to_layer(y)
if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld"
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
return y - mcl_vars.mg_nether_min, "nether"
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
return y - mcl_vars.mg_end_min, "end"
else
return nil, "void"
end
if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld"
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
return y - mcl_vars.mg_nether_min, "nether"
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
return y - mcl_vars.mg_end_min, "end"
else
return nil, "void"
end
end
local y_to_layer = mcl_worlds.y_to_layer
-- Takes a pos and returns the dimension it belongs to (same as above)
function mcl_worlds.pos_to_dimension(pos)
local _, dim = mcl_worlds.y_to_layer(pos.y)
local _, dim = y_to_layer(pos.y)
return dim
end
local pos_to_dimension = mcl_worlds.pos_to_dimension
-- Takes a Minecraft layer and a “dimension” name
-- and returns the corresponding Y coordinate for
-- MineClone 2.
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
function mcl_worlds.layer_to_y(layer, mc_dimension)
if mc_dimension == "overworld" or mc_dimension == nil then
return layer + mcl_vars.mg_overworld_min
elseif mc_dimension == "nether" then
return layer + mcl_vars.mg_nether_min
elseif mc_dimension == "end" then
return layer + mcl_vars.mg_end_min
end
if mc_dimension == "overworld" or mc_dimension == nil then
return layer + mcl_vars.mg_overworld_min
elseif mc_dimension == "nether" then
return layer + mcl_vars.mg_nether_min
elseif mc_dimension == "end" then
return layer + mcl_vars.mg_end_min
end
end
-- Takes a position and returns true if this position can have weather
function mcl_worlds.has_weather(pos)
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
end
-- Takes a position and returns true if this position can have Nether dust
function mcl_worlds.has_dust(pos)
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
end
-- Takes a position (pos) and returns true if compasses are working here
function mcl_worlds.compass_works(pos)
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
local _, dim = mcl_worlds.y_to_layer(pos.y)
if dim == "nether" or dim == "end" then
return false
elseif dim == "void" then
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
else
return true
end
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
local _, dim = mcl_worlds.y_to_layer(pos.y)
if dim == "nether" or dim == "end" then
return false
elseif dim == "void" then
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
else
return true
end
end
-- Takes a position (pos) and returns true if clocks are working here
@ -112,12 +118,15 @@ local last_dimension = {}
-- * player: Player who changed the dimension
-- * dimension: New dimension ("overworld", "nether", "end", "void")
function mcl_worlds.dimension_change(player, dimension)
local playername = player:get_player_name()
for i=1, #mcl_worlds.registered_on_dimension_change do
mcl_worlds.registered_on_dimension_change[i](player, dimension)
last_dimension[player:get_player_name()] = dimension
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
end
last_dimension[playername] = dimension
end
local dimension_change = mcl_worlds.dimension_change
----------------------- INTERNAL STUFF ----------------------
-- Update the dimension callbacks every DIM_UPDATE seconds
@ -125,19 +134,19 @@ local DIM_UPDATE = 1
local dimtimer = 0
minetest.register_on_joinplayer(function(player)
last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
last_dimension[player:get_player_name()] = pos_to_dimension(player:get_pos())
end)
minetest.register_globalstep(function(dtime)
-- regular updates based on iterval
dimtimer = dimtimer + dtime;
if dimtimer >= DIM_UPDATE then
local players = minetest.get_connected_players()
for p=1, #players do
local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
local players = get_connected_players()
for p = 1, #players do
local dim = pos_to_dimension(players[p]:get_pos())
local name = players[p]:get_player_name()
if dim ~= last_dimension[name] then
mcl_worlds.dimension_change(players[p], dim)
dimension_change(players[p], dim)
end
end
dimtimer = 0

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@ -0,0 +1,4 @@
# tga_encoder
A TGA Encoder written in Lua without the use of external Libraries.
May be used as a Minetest mod.

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@ -0,0 +1,78 @@
tga_encoder = {}
local image = setmetatable({}, {
__call = function(self, ...)
local t = setmetatable({}, {__index = self})
t:constructor(...)
return t
end,
})
function image:constructor(pixels)
self.data = ""
self.pixels = pixels
self.width = #pixels[1]
self.height = #pixels
self:encode()
end
function image:encode_colormap_spec()
self.data = self.data
.. string.char(0, 0) -- first entry index
.. string.char(0, 0) -- number of entries
.. string.char(0) -- bits per pixel
end
function image:encode_image_spec()
self.data = self.data
.. string.char(0, 0) -- X-origin
.. string.char(0, 0) -- Y-origin
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
.. string.char(0) -- image descriptor
end
function image:encode_header()
self.data = self.data
.. string.char(0) -- image id
.. string.char(0) -- color map type
.. string.char(2) -- image type (uncompressed true-color image = 2)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
end
function image:encode_data()
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
self.data = self.data
.. string.char(pixel[3], pixel[2], pixel[1])
end
end
end
function image:encode_footer()
self.data = self.data
.. string.char(0, 0, 0, 0) -- extension area offset
.. string.char(0, 0, 0, 0) -- developer area offset
.. "TRUEVISION-XFILE"
.. "."
.. string.char(0)
end
function image:encode()
self:encode_header() -- header
-- no color map and image id data
self:encode_data() -- encode data
-- no extension or developer area
self:encode_footer() -- footer
end
function image:save(filename)
local f = assert(io.open(filename, "w"))
f:write(self.data)
f:close()
end
tga_encoder.image = image

View File

@ -0,0 +1,3 @@
name = tga_encoder
author = Fleckenstein
description = A TGA Encoder written in Lua without the use of external Libraries.

View File

@ -4,6 +4,7 @@ local get_connected_players = minetest.get_connected_players
local get_node = minetest.get_node
local vector_add = vector.add
local ceil = math.ceil
local pairs = pairs
walkover = {}
walkover.registered_globals = {}
@ -31,24 +32,21 @@ minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 0.3 then
for _,player in pairs(get_connected_players()) do
local pp = player:get_pos()
pp.y = ceil(pp.y)
local loc = vector_add(pp, {x=0,y=-1,z=0})
if loc ~= nil then
local nodeiamon = get_node(loc)
if nodeiamon ~= nil then
if on_walk[nodeiamon.name] then
on_walk[nodeiamon.name](loc, nodeiamon, player)
end
for i = 1, #registered_globals do
local pp = player:get_pos()
pp.y = ceil(pp.y)
local loc = vector_add(pp, {x=0,y=-1,z=0})
if loc then
local nodeiamon = get_node(loc)
if nodeiamon then
if on_walk[nodeiamon.name] then
on_walk[nodeiamon.name](loc, nodeiamon, player)
end
for i = 1, #registered_globals do
registered_globals[i](loc, nodeiamon, player)
end
end
end
end
end
end
end
end
timer = 0
end
end)

View File

@ -1,6 +1,8 @@
--Dripping Water Mod
--by kddekadenz
local math = math
-- License of code, textures & sounds: CC0
--Drop entities
@ -20,26 +22,21 @@ minetest.register_entity("drippingwater:drop_water", {
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 1, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k==1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k==1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
self.object:remove()
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
self.object:remove()
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
end,
})
@ -61,27 +58,21 @@ minetest.register_entity("drippingwater:drop_lava", {
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 0, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k==1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k == 1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
self.object:remove()
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
self.object:remove()
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
end,
})
@ -90,36 +81,34 @@ minetest.register_entity("drippingwater:drop_lava", {
--Create drop
minetest.register_abm(
{
minetest.register_abm({
label = "Create water drops",
nodenames = {"group:opaque", "group:leaves"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
end
end,
end,
})
--Create lava drop
minetest.register_abm(
{
minetest.register_abm({
label = "Create lava drops",
nodenames = {"group:opaque"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
end
end,
})
end,
})

View File

@ -1,4 +1,4 @@
local S = minetest.get_translator("mcl_boats")
local S = minetest.get_translator(minetest.get_current_modname())
local boat_visual_size = {x = 1, y = 1, z = 1}
local paddling_speed = 22
@ -84,7 +84,7 @@ local function attach_object(self, obj)
end
end, name)
obj:set_look_horizontal(yaw)
mcl_tmp_message.message(obj, S("Sneak to dismount"))
mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
else
obj:get_luaentity()._old_visual_size = visual_size
end
@ -188,7 +188,7 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
end
function boat.on_step(self, dtime, moveresult)
mcl_burning.tick(self.object, dtime)
mcl_burning.tick(self.object, dtime, self)
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1
@ -328,10 +328,10 @@ function boat.on_step(self, dtime, moveresult)
p.y = p.y - boat_y_offset
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
local new_acce
if not is_water(p) and not on_ice then
-- Not on water or inside water: Free fall
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
new_acce = {x = 0, y = -9.8, z = 0}
new_velo = get_velocity(self._v, self.object:get_yaw(),
self.object:get_velocity().y)
@ -394,7 +394,7 @@ for b=1, #boat_ids do
if b == 1 then
help = true
longdesc = S("Boats are used to travel on the surface of water.")
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.")
helpname = S("Boat")
end
tt_help = S("Water vehicle")
@ -470,6 +470,6 @@ minetest.register_craft({
burntime = 20,
})
if minetest.get_modpath("doc_identifier") ~= nil then
if minetest.get_modpath("doc_identifier") then
doc.sub.identifier.register_object("mcl_boats:boat", "craftitems", "mcl_boats:boat")
end

View File

@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=Boote werden benutzt, um sich
Dark Oak Boat=Schwarzeichenboot
Jungle Boat=Dschungelboot
Oak Boat=Eichenboot
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Rechtsklicken Sie erneut auf das Boot, um es zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Rechtsklicken Sie auf eine Wasserquelle, um das Boot zu platzieren. Rechtsklicken Sie auf das Boot, um es zu betreten. Mit [Links] und [Rechts] lenken, mit [Vorwärts] und [Rückwärts] Geschwindigkeit regeln oder rückwärts fahren. Nutzen sie [Schleichen], um das Boot zu verlassen, schlagen Sie das Boot, um es als Gegenstand fallen zu lassen.
Spruce Boat=Fichtenboot
Water vehicle=Wasserfahrzeug
Sneak to dismount=Zum Aussteigen schleichen

View File

@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
Dark Oak Boat=Bateau en Chêne Noir
Jungle Boat=Bateau en Acajou
Oak Boat=Bateau en Chêne
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Cliquez de nouveau avec le bouton droit sur le bateau pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Spruce Boat=Bateau en Sapin
Water vehicle=Véhicule aquatique
Water vehicle=Véhicule aquatique
Sneak to dismount=

View File

@ -0,0 +1,12 @@
# textdomain: mcl_boats
Acacia Boat=Akacjowa łódź
Birch Boat=Brzozowa łódź
Boat=Łódź
Boats are used to travel on the surface of water.=Łodzie są wykorzystywane do podróżowania po powierzchni wody.
Dark Oak Boat=Ciemno-dębowa łódź
Jungle Boat=Tropikalna łódź
Oak Boat=Dębowa łódź
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Kliknij prawym przyciskiem myszy na źródło wody by postawić łódź. Kliknij prawym przyciskiem myszy by w nią wsiąść. Użyj przycisków [Lewy] oraz [Prawy] by sterować, [Naprzód] by przyspieszyć i [W tył] by zwolnić lub się cofać. Kliknij [Skradanie] by z niej wyjść, uderz ją by wziąć ją jako przedmiot.
Spruce Boat=Świerkowa łódź
Water vehicle=Pojazd wodny
Sneak to dismount=Skradaj się by opuścić łódź

View File

@ -6,6 +6,7 @@ Boats are used to travel on the surface of water.=
Dark Oak Boat=
Jungle Boat=
Oak Boat=
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=
Spruce Boat=
Water vehicle=
Sneak to dismount=

View File

@ -1,7 +1,7 @@
name = mcl_boats
author = PilzAdam
description = Adds drivable boats.
depends = mcl_player, flowlib
depends = mcl_player, flowlib, mcl_title
optional_depends = mcl_core, doc_identifier

View File

@ -1,184 +1,81 @@
local S = minetest.get_translator("mcl_burning")
function mcl_burning.get_default(datatype)
local default_table = {string = "", float = 0.0, int = 0, bool = false}
return default_table[datatype]
end
function mcl_burning.get(obj, datatype, name)
local key
if obj:is_player() then
local meta = obj:get_meta()
return meta["get_" .. datatype](meta, "mcl_burning:" .. name)
else
local luaentity = obj:get_luaentity()
return luaentity and luaentity["mcl_burning_" .. name] or mcl_burning.get_default(datatype)
end
end
function mcl_burning.set(obj, datatype, name, value)
if obj:is_player() then
local meta = obj:get_meta()
meta["set_" .. datatype](meta, "mcl_burning:" .. name, value or mcl_burning.get_default(datatype))
else
local luaentity = obj:get_luaentity()
if mcl_burning.get_default(datatype) == value then
value = nil
end
luaentity["mcl_burning_" .. name] = value
end
function mcl_burning.get_storage(obj)
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
end
function mcl_burning.is_burning(obj)
return mcl_burning.get(obj, "float", "burn_time") > 0
return mcl_burning.get_storage(obj).burn_time
end
function mcl_burning.is_affected_by_rain(obj)
return mcl_weather and mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
end
function mcl_burning.get_collisionbox(obj, smaller)
local box = obj:get_properties().collisionbox
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
if smaller then
function mcl_burning.get_collisionbox(obj, smaller, storage)
local cache = storage.collisionbox_cache
if cache then
local box = cache[smaller and 2 or 1]
return box[1], box[2]
else
local box = obj:get_properties().collisionbox
local minp, maxp = vector.new(box[1], box[2], box[3]), vector.new(box[4], box[5], box[6])
local s_vec = vector.new(0.1, 0.1, 0.1)
minp = vector.add(minp, s_vec)
maxp = vector.subtract(maxp, s_vec)
local s_minp = vector.add(minp, s_vec)
local s_maxp = vector.subtract(maxp, s_vec)
storage.collisionbox_cache = {{minp, maxp}, {s_minp, s_maxp}}
return minp, maxp
end
return minp, maxp
end
function mcl_burning.get_touching_nodes(obj, nodenames)
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
local pos = obj:get_pos()
local box = obj:get_properties().collisionbox
local minp, maxp = mcl_burning.get_collisionbox(obj, true)
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
return nodes
end
function mcl_burning.get_highest_group_value(obj, groupname)
local nodes = mcl_burning.get_touching_nodes(obj, "group:" .. groupname, true)
local highest_group_value = 0
for _, pos in pairs(nodes) do
local node = minetest.get_node(pos)
local group_value = minetest.get_item_group(node.name, groupname)
if group_value > highest_group_value then
highest_group_value = group_value
end
end
return highest_group_value
end
function mcl_burning.damage(obj)
local luaentity = obj:get_luaentity()
local health
if luaentity then
health = luaentity.health
end
local hp = health or obj:get_hp()
if hp <= 0 then
return
end
local do_damage = true
if obj:is_player() then
if mcl_potions.player_has_effect(obj, "fire_proof") then
do_damage = false
else
local name = obj:get_player_name()
armor.last_damage_types[name] = "fire"
local deathmsg = S("@1 burned to death.", name)
local reason = mcl_burning.get(obj, "string", "reason")
if reason ~= "" then
deathmsg = S("@1 was burned by @2.", name, reason)
end
mcl_death_messages.player_damage(obj, deathmsg)
end
else
if luaentity.fire_damage_resistant then
do_damage = false
end
end
if do_damage then
local new_hp = hp - 1
if health then
luaentity.health = new_hp
else
obj:set_hp(new_hp)
end
end
end
function mcl_burning.set_on_fire(obj, burn_time, reason)
function mcl_burning.set_on_fire(obj, burn_time)
if obj:get_hp() < 0 then
return
end
local storage = mcl_burning.get_storage(obj)
local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then
return
end
local old_burn_time = mcl_burning.get(obj, "float", "burn_time")
local max_fire_prot_lvl = 0
if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
burn_time = 0
else
local max_fire_prot_lvl = 0
local inv = mcl_util.get_inventory(obj)
local armor_list = inv and inv:get_list("armor")
if obj:is_player() then
if minetest.is_creative_enabled(obj:get_player_name()) then
burn_time = burn_time / 100
end
local inv = obj:get_inventory()
for i = 2, 5 do
local stack = inv:get_stack("armor", i)
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
max_fire_prot_lvl = math.max(max_fire_prot_lvl, fire_prot_lvl)
end
end
if max_fire_prot_lvl > 0 then
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
end
if old_burn_time <= burn_time then
--[[local sound_id = mcl_burning.get(obj, "int", "sound_id")
if sound_id == 0 then
sound_id = minetest.sound_play("fire_fire", {
object = obj,
gain = 0.18,
max_hear_distance = 16,
loop = true,
}) + 1
end]]--
local hud_id
if obj:is_player() then
hud_id = mcl_burning.get(obj, "int", "hud_id")
if hud_id == 0 then
hud_id = obj:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
z_index = 1000,
}) + 1
if armor_list then
for _, stack in pairs(armor_list) do
local fire_prot_lvl = mcl_enchanting.get_enchantment(stack, "fire_protection")
if fire_prot_lvl > max_fire_prot_lvl then
max_fire_prot_lvl = fire_prot_lvl
end
end
end
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id)
--mcl_burning.set(obj, "int", "sound_id", sound_id)
if max_fire_prot_lvl > 0 then
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
end
end
if not storage.burn_time or burn_time >= storage.burn_time then
if obj:is_player() then
mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
mcl_burning.channels[obj]:send_all("start")
end
storage.burn_time = burn_time
storage.fire_damage_timer = 0
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
local minp, maxp = mcl_burning.get_collisionbox(obj)
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
local obj_size = obj:get_properties().visual_size
local vertical_grow_factor = 1.2
@ -192,111 +89,50 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
fire_entity:set_properties({visual_size = size})
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
mcl_burning.update_animation_frame(obj, fire_entity, 0)
local fire_luaentity = fire_entity:get_luaentity()
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
local other_luaentity = other:get_luaentity()
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
other:remove()
break
end
end
end
end
function mcl_burning.extinguish(obj)
if mcl_burning.is_burning(obj) then
--local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
--minetest.sound_stop(sound_id)
local storage = mcl_burning.get_storage(obj)
if obj:is_player() then
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
obj:hud_remove(hud_id)
end
mcl_burning.set(obj, "string", "reason")
mcl_burning.set(obj, "float", "burn_time")
mcl_burning.set(obj, "float", "damage_timer")
mcl_burning.set(obj, "int", "hud_id")
--mcl_burning.set(obj, "int", "sound_id")
end
end
function mcl_burning.catch_fire_tick(obj, dtime)
if mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire") > 0 then
mcl_burning.extinguish(obj)
else
local set_on_fire_value = mcl_burning.get_highest_group_value(obj, "set_on_fire")
if set_on_fire_value > 0 then
mcl_burning.set_on_fire(obj, set_on_fire_value)
mcl_burning.channels[obj]:send_all("stop")
mcl_burning.storage[obj] = {}
else
storage.burn_time = nil
storage.fire_damage_timer = nil
end
end
end
function mcl_burning.tick(obj, dtime)
local burn_time = mcl_burning.get(obj, "float", "burn_time") - dtime
function mcl_burning.tick(obj, dtime, storage)
if storage.burn_time then
storage.burn_time = storage.burn_time - dtime
if burn_time <= 0 then
mcl_burning.extinguish(obj)
else
mcl_burning.set(obj, "float", "burn_time", burn_time)
if storage.burn_time <= 0 or mcl_burning.is_affected_by_rain(obj) or #mcl_burning.get_touching_nodes(obj, "group:puts_out_fire", storage) > 0 then
mcl_burning.extinguish(obj)
return true
else
storage.fire_damage_timer = storage.fire_damage_timer + dtime
local damage_timer = mcl_burning.get(obj, "float", "damage_timer") + dtime
if storage.fire_damage_timer >= 1 then
storage.fire_damage_timer = 0
if damage_timer >= 1 then
damage_timer = 0
mcl_burning.damage(obj)
end
local luaentity = obj:get_luaentity()
mcl_burning.set(obj, "float", "damage_timer", damage_timer)
end
mcl_burning.catch_fire_tick(obj, dtime)
end
function mcl_burning.update_animation_frame(obj, fire_entity, animation_frame)
local fire_texture = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
local fire_HUD_texture = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. animation_frame
fire_entity:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
if obj:is_player() then
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
obj:hud_change(hud_id, "text", fire_HUD_texture)
end
end
function mcl_burning.fire_entity_step(self, dtime)
if self.removed then
return
end
local obj = self.object
local parent = obj:get_attach()
local do_remove
self.doing_step = true
if not parent or not mcl_burning.is_burning(parent) then
do_remove = true
else
for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
do_remove = true
break
if not luaentity or not luaentity.fire_damage_resistant then
mcl_util.deal_damage(obj, 1, {type = "on_fire"})
end
end
end
end
self.doing_step = false
if do_remove then
self.removed = true
obj:remove()
return
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= 0.015 then
animation_timer = 0
local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then
animation_frame = 0
end
mcl_burning.update_animation_frame(parent, obj, animation_frame)
self.animation_frame = animation_frame
end
self.animation_timer = animation_timer
end

View File

@ -1,29 +1,42 @@
local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning")
local modpath = minetest.get_modpath(minetest.get_current_modname())
local pairs = pairs
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
mcl_burning = {
storage = {},
channels = {},
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
}
dofile(modpath .. "/api.lua")
minetest.register_entity("mcl_burning:fire", {
initial_properties = {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "cube",
pointable = false,
glow = -1,
},
animation_frame = 0,
animation_timer = 0,
on_step = mcl_burning.fire_entity_step,
})
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
mcl_burning.tick(player, dtime)
for _, player in pairs(get_connected_players()) do
local storage = mcl_burning.storage[player]
if not mcl_burning.tick(player, dtime, storage) and not mcl_burning.is_affected_by_rain(player) then
local nodes = mcl_burning.get_touching_nodes(player, {"group:puts_out_fire", "group:set_on_fire"}, storage)
local burn_time = 0
for _, pos in pairs(nodes) do
local node = minetest.get_node(pos)
if get_item_group(node.name, "puts_out_fire") > 0 then
burn_time = 0
break
end
local value = get_item_group(node.name, "set_on_fire")
if value > burn_time then
burn_time = value
end
end
if burn_time > 0 then
mcl_burning.set_on_fire(player, burn_time)
end
end
end
end)
@ -31,6 +44,68 @@ minetest.register_on_respawnplayer(function(player)
mcl_burning.extinguish(player)
end)
minetest.register_on_leaveplayer(function(player)
mcl_burning.set(player, "int", "hud_id")
minetest.register_on_joinplayer(function(player)
local storage
local burn_data = player:get_meta():get_string("mcl_burning:data")
if burn_data == "" then
storage = {}
else
storage = minetest.deserialize(burn_data)
end
mcl_burning.storage[player] = storage
mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
end)
minetest.register_on_leaveplayer(function(player)
player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
mcl_burning.storage[player] = nil
end)
minetest.register_entity("mcl_burning:fire", {
initial_properties = {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "upright_sprite",
textures = {
name = "mcl_burning_entity_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
spritediv = {x = 1, y = mcl_burning.animation_frames},
pointable = false,
glow = -1,
backface_culling = false,
},
animation_frame = 0,
animation_timer = 0,
on_activate = function(self)
self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
end,
on_step = function(self)
if not self:sanity_check() then
self.object:remove()
end
end,
sanity_check = function(self)
local parent = self.object:get_attach()
if not parent then
return false
end
local storage = mcl_burning.get_storage(parent)
if not storage or not storage.burn_time then
return false
end
return true
end,
})

View File

@ -1,10 +1,4 @@
local S = minetest.get_translator("mcl_falling_nodes")
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
local has_mcl_armor = minetest.get_modpath("mcl_armor")
local is_creative_enabled = minetest.is_creative_enabled
local get_falling_depth = function(self)
local function get_falling_depth(self)
if not self._startpos then
-- Fallback
self._startpos = self.object:get_pos()
@ -12,7 +6,7 @@ local get_falling_depth = function(self)
return self._startpos.y - vector.round(self.object:get_pos()).y
end
local deal_falling_damage = function(self, dtime)
local function deal_falling_damage(self, dtime)
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
return
end
@ -23,80 +17,34 @@ local deal_falling_damage = function(self, dtime)
-- Fallback
self._startpos = pos
end
local objs = minetest.get_objects_inside_radius(pos, 1)
for _,v in ipairs(objs) do
if v:is_player() then
local hp = v:get_hp()
local name = v:get_player_name()
if hp ~= 0 then
if not self._hit_players then
self._hit_players = {}
end
local hit = false
for _,v in ipairs(self._hit_players) do
if name == v then
hit = true
self._hit = self._hit or {}
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
local entity = obj:get_luaentity()
if entity and entity.name == "__builtin:item" then
obj:remove()
elseif mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
self._hit[obj] = true
local way = self._startpos.y - pos.y
local damage = (way - 1) * 2
damage = math.min(40, math.max(0, damage))
if damage >= 1 then
-- Reduce damage if wearing a helmet
local inv = mcl_util.get_inventory(obj)
if inv then
local helmet = inv:get_stack("armor", 2)
if minetest.get_item_group(helmet:get_name(), "combat_armor") > 0 then
damage = damage / 4 * 3
mcl_util.use_item_durability(helmet, 1)
inv:set_stack("armor", 2, helmet)
end
end
if not hit then
table.insert(self._hit_players, name)
local way = self._startpos.y - pos.y
local damage = (way - 1) * 2
damage = math.min(40, math.max(0, damage))
if damage >= 1 then
hp = hp - damage
if hp < 0 then
hp = 0
end
-- Reduce damage if wearing a helmet
local inv = v:get_inventory()
local helmet = inv:get_stack("armor", 2)
if has_mcl_armor and not helmet:is_empty() then
hp = hp/4*3
if not is_creative_enabled(name) then
helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
inv:set_stack("armor", 2, helmet)
end
end
local msg
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
else
msg = S("@1 was smashed by a falling block.", v:get_player_name())
end
if dmes then
mcl_death_messages.player_damage(v, msg)
end
v:set_hp(hp, { type = "punch", from = "mod" })
end
end
end
else
local hp = v:get_luaentity().health
if hp and hp ~= 0 then
if not self._hit_mobs then
self._hit_mobs = {}
end
local hit = false
for _,mob in ipairs(self._hit_mobs) do
if v == mob then
hit = true
end
end
--TODO: reduce damage for mobs then they will be able to wear armor
if not hit then
table.insert(self._hit_mobs, v)
local way = self._startpos.y - pos.y
local damage = (way - 1) * 2
damage = math.min(40, math.max(0, damage))
if damage >= 1 then
hp = hp - damage
if hp < 0 then
hp = 0
end
v:get_luaentity().health = hp
end
local dmg_type
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
dmg_type = "anvil"
else
dmg_type = "falling_node"
end
mcl_util.deal_damage(obj, damage, {type = dmg_type})
end
end
end
@ -112,10 +60,8 @@ minetest.register_entity(":__builtin:falling_node", {
collide_with_objects = false,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
node = {},
meta = {},
set_node = function(self, node, meta)
local def = minetest.registered_nodes[node.name]
-- Change falling node if definition tells us to
@ -142,7 +88,6 @@ minetest.register_entity(":__builtin:falling_node", {
glow = glow,
})
end,
get_staticdata = function(self)
local meta = self.meta
-- Workaround: Save inventory seperately from metadata.
@ -163,10 +108,9 @@ minetest.register_entity(":__builtin:falling_node", {
}
return minetest.serialize(ds)
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
local ds = minetest.deserialize(staticdata)
if ds then
self._startpos = ds._startpos
@ -186,7 +130,6 @@ minetest.register_entity(":__builtin:falling_node", {
end
self._startpos = vector.round(self._startpos)
end,
on_step = function(self, dtime)
-- Set gravity
local acceleration = self.object:get_acceleration()
@ -200,7 +143,7 @@ minetest.register_entity(":__builtin:falling_node", {
local np = {x = pos.x, y = pos.y + 0.3, z = pos.z}
local n2 = minetest.get_node(np)
if n2.name == "mcl_portals:portal_end" then
-- TODO: Teleport falling node.
-- TODO: Teleport falling node.
self.object:remove()
return
end
@ -238,10 +181,9 @@ minetest.register_entity(":__builtin:falling_node", {
return
end
local nd = minetest.registered_nodes[n2.name]
if n2.name == "mcl_portals:portal_end" then
-- TODO: Teleport falling node.
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
--if n2.name == "mcl_portals:portal_end" then
-- TODO: Teleport falling node.
if (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
-- Replace destination node if it's buildable to
minetest.remove_node(np)
-- Run script hook
@ -308,7 +250,6 @@ minetest.register_entity(":__builtin:falling_node", {
self.object:set_pos(npos)
end
end
deal_falling_damage(self, dtime)
end
})

View File

@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.

View File

@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.

View File

@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 została zmiażdżona przez spadające kowadło.
@1 was smashed by a falling block.=@1 została zmiażdżona przez spadający blok.

View File

@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 придавило падающей наковальней.
@1 was smashed by a falling block.=@1 раздавило падающим блоком.

View File

@ -1,3 +0,0 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=
@1 was smashed by a falling block.=

View File

@ -1,14 +1,36 @@
--these are lua locals, used for higher performance
local minetest, math, vector, ipairs, pairs = minetest, math, vector, ipairs, pairs
--this is used for the player pool in the sound buffer
local pool = {}
local tick = false
minetest.register_on_joinplayer(function(player)
local name
name = player:get_player_name()
pool[name] = 0
end)
minetest.register_on_leaveplayer(function(player)
local name
name = player:get_player_name()
pool[name] = nil
end)
local has_awards = minetest.get_modpath("awards")
mcl_item_entity = {}
local mcl_item_entity = {}
--basic settings
local item_drop_settings = {} --settings table
item_drop_settings.dug_buffer = 0.65 -- the warm up period before a dug item can be collected
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
item_drop_settings.xp_radius_magnet = 7.25 --radius of xp magnet. MUST BE LARGER THAN radius_collect!
item_drop_settings.radius_collect = 0.2 --radius of collection
item_drop_settings.player_collect_height = 1.0 --added to their pos y value
item_drop_settings.player_collect_height = 0.8 --added to their pos y value
item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0
item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
@ -16,7 +38,7 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
local get_gravity = function()
local function get_gravity()
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
end
@ -38,7 +60,7 @@ mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blaze
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
local check_pickup_achievements = function(object, player)
local function check_pickup_achievements(object, player)
if has_awards then
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
local playername = player:get_player_name()
@ -50,7 +72,7 @@ local check_pickup_achievements = function(object, player)
end
end
local enable_physics = function(object, luaentity, ignore_check)
local function enable_physics(object, luaentity, ignore_check)
if luaentity.physical_state == false or ignore_check == true then
luaentity.physical_state = true
object:set_properties({
@ -61,7 +83,7 @@ local enable_physics = function(object, luaentity, ignore_check)
end
end
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
local function disable_physics(object, luaentity, ignore_check, reset_movement)
if luaentity.physical_state == true or ignore_check == true then
luaentity.physical_state = false
object:set_properties({
@ -74,103 +96,69 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
end
end
minetest.register_globalstep(function(dtime)
tick = not tick
for _,player in pairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local name = player:get_player_name()
local pos = player:get_pos()
if tick == true and pool[name] > 0 then
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = 0.7,
max_hear_distance = 16,
pitch = math.random(70,110)/100
})
if pool[name] > 6 then
pool[name] = 6
else
pool[name] = pool[name] - 1
end
end
local inv = player:get_inventory()
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
--magnet and collection
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
local collected = false
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Collection
if vector.distance(checkpos, object:get_pos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._removed then
if not object:get_luaentity()._removed then
-- Ignore if itemstring is not set yet
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
gain = 1.0,
}, true)
check_pickup_achievements(object, player)
check_pickup_achievements(object, player)
-- Destroy entity
-- This just prevents this section to be run again because object:remove() doesn't remove the item immediately.
object:get_luaentity().target = checkpos
object:get_luaentity()._removed = true
object:remove()
collected = true
object:set_velocity({x=0,y=0,z=0})
object:set_acceleration({x=0,y=0,z=0})
object:move_to(checkpos)
pool[name] = pool[name] + 1
minetest.after(0.25, function()
--safety check
if object and object:get_luaentity() then
object:remove()
end
end)
end
-- Magnet
else
object:get_luaentity()._magnet_active = true
object:get_luaentity()._collector_timer = 0
-- Move object to player
disable_physics(object, object:get_luaentity())
local opos = object:get_pos()
local vec = vector.subtract(checkpos, opos)
vec = vector.add(opos, vector.divide(vec, 2))
object:move_to(vec)
--fix eternally falling items
minetest.after(0, function(object)
local lua = object:get_luaentity()
if lua then
object:set_acceleration({x=0, y=0, z=0})
end
end, object)
--this is a safety to prevent items flying away on laggy servers
if item_drop_settings.collection_safety == true then
if object:get_luaentity().init ~= true then
object:get_luaentity().init = true
minetest.after(1, function(args)
local playername = args[1]
local player = minetest.get_player_by_name(playername)
local object = args[2]
local lua = object:get_luaentity()
if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if not object:get_luaentity()._removed then
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 16,
gain = 1.0,
}, true)
end
check_pickup_achievements(object, player)
object:get_luaentity()._removed = true
object:remove()
else
enable_physics(object, object:get_luaentity())
end
end, {player:get_player_name(), object})
end
end
end
end
if not collected then
if object:get_luaentity()._magnet_timer > 1 then
object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
object:get_luaentity()._magnet_active = false
elseif object:get_luaentity()._magnet_timer < 0 then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
end
end
@ -230,12 +218,13 @@ local function get_fortune_drops(fortune_drops, fortune_level)
return drop or {}
end
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
function minetest.handle_node_drops(pos, drops, digger)
-- NOTE: This function override allows digger to be nil.
-- This means there is no digger. This is a special case which allows this function to be called
-- by hand. Creative Mode is intentionally ignored in this case.
local doTileDrops = minetest.settings:get_bool("mcl_doTileDrops", true)
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
return
end
@ -244,7 +233,7 @@ function minetest.handle_node_drops(pos, drops, digger)
local dug_node = minetest.get_node(pos)
local tooldef
local tool
if digger ~= nil then
if digger then
tool = digger:get_wielded_item()
tooldef = minetest.registered_tools[tool:get_name()]
@ -325,7 +314,7 @@ function minetest.handle_node_drops(pos, drops, digger)
end
-- Spawn item and apply random speed
local obj = minetest.add_item(dpos, drop_item)
if obj ~= nil then
if obj then
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
@ -335,6 +324,10 @@ function minetest.handle_node_drops(pos, drops, digger)
z = -z
end
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
obj:get_luaentity().age = item_drop_settings.dug_buffer
obj:get_luaentity()._insta_collect = false
end
end
end
@ -370,6 +363,17 @@ if not time_to_live then
time_to_live = 300
end
local function cxcz(o, cw, one, zero)
if cw < 0 then
table.insert(o, { [one]=1, y=0, [zero]=0 })
table.insert(o, { [one]=-1, y=0, [zero]=0 })
else
table.insert(o, { [one]=-1, y=0, [zero]=0 })
table.insert(o, { [one]=1, y=0, [zero]=0 })
end
return o
end
minetest.register_entity(":__builtin:item", {
initial_properties = {
hp_max = 1,
@ -390,7 +394,7 @@ minetest.register_entity(":__builtin:item", {
-- The itemstring MUST be set immediately to a non-empty string after creating the entity.
-- The hand is NOT permitted as dropped item. ;-)
-- Item entities will be deleted if they still have an empty itemstring on their first on_step tick.
itemstring = '',
itemstring = "",
-- If true, item will fall
physical_state = true,
@ -401,6 +405,9 @@ minetest.register_entity(":__builtin:item", {
-- Number of seconds this item entity has existed so far
age = 0,
-- How old it has become in the collection animation
collection_age = 0,
set_item = function(self, itemstring)
self.itemstring = itemstring
if self.itemstring == "" then
@ -408,6 +415,14 @@ minetest.register_entity(":__builtin:item", {
return
end
local stack = ItemStack(itemstring)
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
stack:set_name("mcl_compass:16")
itemstring = stack:to_string()
self.itemstring = itemstring
end
if minetest.get_item_group(stack:get_name(), "clock") > 0 then
self.is_clock = true
end
local count = stack:get_count()
local max_count = stack:get_stack_max()
if count > max_count then
@ -420,13 +435,9 @@ minetest.register_entity(":__builtin:item", {
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
local glow
local def = minetest.registered_items[itemname]
if def then
item_texture = def.inventory_image
item_type = def.type
description = def.description
glow = def.light_source
end
@ -469,7 +480,7 @@ minetest.register_entity(":__builtin:item", {
end,
get_staticdata = function(self)
return minetest.serialize({
local data = minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
age = self.age,
@ -477,6 +488,39 @@ minetest.register_entity(":__builtin:item", {
_flowing = self._flowing,
_removed = self._removed,
})
-- sfan5 guessed that the biggest serializable item
-- entity would have a size of 65530 bytes. This has
-- been experimentally verified to be still too large.
--
-- anon5 has calculated that the biggest serializable
-- item entity has a size of exactly 65487 bytes:
--
-- 1. serializeString16 can handle max. 65535 bytes.
-- 2. The following engine metadata is always saved:
-- • 1 byte (version)
-- • 2 byte (length prefix)
-- • 14 byte “__builtin:item”
-- • 4 byte (length prefix)
-- • 2 byte (health)
-- • 3 × 4 byte = 12 byte (position)
-- • 4 byte (yaw)
-- • 1 byte (version 2)
-- • 2 × 4 byte = 8 byte (pitch and roll)
-- 3. This leaves 65487 bytes for the serialization.
if #data > 65487 then -- would crash the engine
local stack = ItemStack(self.itemstring)
stack:get_meta():from_table(nil)
self.itemstring = stack:to_string()
minetest.log(
"warning",
"Overlong item entity metadata removed: “" ..
self.itemstring ..
"” had serialized length of " ..
#data
)
return self:get_staticdata()
end
return data
end,
on_activate = function(self, staticdata, dtime_s)
@ -564,12 +608,17 @@ minetest.register_entity(":__builtin:item", {
return true
end,
on_step = function(self, dtime)
on_step = function(self, dtime, moveresult)
if self._removed then
self.object:set_properties({
physical = false
})
self.object:set_velocity({x=0,y=0,z=0})
self.object:set_acceleration({x=0,y=0,z=0})
return
end
self.age = self.age + dtime
if self._collector_timer ~= nil then
if self._collector_timer then
self._collector_timer = self._collector_timer + dtime
end
if time_to_live > 0 and self.age > time_to_live then
@ -590,6 +639,12 @@ minetest.register_entity(":__builtin:item", {
local node = minetest.get_node_or_nil(p)
local in_unloaded = (node == nil)
if self.is_clock then
self.object:set_properties({
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
})
end
-- If no collector was found for a long enough time, declare the magnet as disabled
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
self._magnet_active = false
@ -620,6 +675,18 @@ minetest.register_entity(":__builtin:item", {
end
end
-- Destroy item when it collides with a cactus
if moveresult and moveresult.collides then
for _, collision in pairs(moveresult.collisions) do
local pos = collision.node_pos
if collision.type == "node" and minetest.get_node(pos).name == "mcl_core:cactus" then
self._removed = true
self.object:remove()
return
end
end
end
-- Push item out when stuck inside solid opaque node
if def and def.walkable and def.groups and def.groups.opaque == 1 then
local shootdir
@ -631,16 +698,6 @@ minetest.register_entity(":__builtin:item", {
-- 1st: closest
-- 2nd: other direction
-- 3rd and 4th: other axis
local cxcz = function(o, cw, one, zero)
if cw < 0 then
table.insert(o, { [one]=1, y=0, [zero]=0 })
table.insert(o, { [one]=-1, y=0, [zero]=0 })
else
table.insert(o, { [one]=-1, y=0, [zero]=0 })
table.insert(o, { [one]=1, y=0, [zero]=0 })
end
return o
end
if math.abs(cx) < math.abs(cz) then
order = cxcz(order, cx, "x", "z")
order = cxcz(order, cz, "z", "x")

View File

@ -0,0 +1 @@
Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)

View File

@ -1,3 +1,5 @@
local vector = vector
function mcl_minecarts:get_sign(z)
if z == 0 then
return 0
@ -38,11 +40,9 @@ end
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
local dir = vector.new(dir_)
local cur = nil
-- Front
dir.y = 0
cur = vector.add(pos, dir)
local cur = vector.add(pos, dir)
if mcl_minecarts:is_rail(cur, railtype) then
return dir
end
@ -65,9 +65,9 @@ end
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
local pos = vector.round(pos_)
local cur = nil
local cur
local left_check, right_check = true, true
-- Check left and right
local left = {x=0, y=0, z=0}
local right = {x=0, y=0, z=0}
@ -78,7 +78,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
left.z = dir.x
right.z = -dir.x
end
if ctrl then
if old_switch == 1 then
left_check = false
@ -100,13 +100,13 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
right_check = true
end
end
-- Normal
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
if cur then
return cur
end
-- Left, if not already checked
if left_check then
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
@ -114,7 +114,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return cur
end
end
-- Right, if not already checked
if right_check then
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
@ -122,7 +122,6 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return cur
end
end
-- Backwards
if not old_switch then
cur = mcl_minecarts:check_front_up_down(pos, {
@ -134,7 +133,5 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return cur
end
end
return {x=0, y=0, z=0}
end
end

View File

@ -1,9 +1,10 @@
local S = minetest.get_translator("mcl_minecarts")
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local has_mcl_wip = minetest.get_modpath("mcl_wip")
mcl_minecarts = {}
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
mcl_minecarts.modpath = minetest.get_modpath(modname)
mcl_minecarts.speed_max = 10
mcl_minecarts.check_float_time = 15
@ -204,7 +205,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
rou_pos = vector.round(pos)
node = minetest.get_node(rou_pos)
local g = minetest.get_item_group(node.name, "connect_to_raillike")
if g ~= self._railtype and self._railtype ~= nil then
if g ~= self._railtype and self._railtype then
-- Detach driver
if player then
if self._old_pos then
@ -486,7 +487,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if update.pos then
self.object:set_pos(pos)
end
update = nil
end
function cart:get_staticdata()
@ -497,7 +497,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
-- Place a minecart at pointed_thing
mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
if not pointed_thing.type == "node" then
return
end
@ -524,7 +524,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
local cart = minetest.add_entity(railpos, entity_id)
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
local le = cart:get_luaentity()
if le ~= nil then
if le then
le._railtype = railtype
end
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
@ -541,7 +541,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
end
local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
entity_mapping[itemstring] = entity_id
local groups = { minecart = 1, transport = 1 }
@ -607,7 +607,7 @@ Register a minecart
local function register_minecart(itemstring, entity_id, description, tt_help, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative)
register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
if minetest.get_modpath("doc_identifier") ~= nil then
if minetest.get_modpath("doc_identifier") then
doc.sub.identifier.register_object(entity_id, "craftitems", itemstring)
end
end
@ -646,7 +646,7 @@ register_minecart(
if player then
mcl_player.player_set_animation(player, "sit" , 30)
player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
mcl_tmp_message.message(clicker, S("Sneak to dismount"))
mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
end
end, name)
end
@ -817,31 +817,30 @@ minetest.register_craft({
})
-- TODO: Re-enable crafting of special minecarts when they have been implemented
if false then
minetest.register_craft({
output = "mcl_minecarts:furnace_minecart",
recipe = {
{"mcl_furnaces:furnace"},
{"mcl_minecarts:minecart"},
},
})
--[[minetest.register_craft({
output = "mcl_minecarts:furnace_minecart",
recipe = {
{"mcl_furnaces:furnace"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:hopper_minecart",
recipe = {
{"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:hopper_minecart",
recipe = {
{"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:chest_minecart",
recipe = {
{"mcl_chests:chest"},
{"mcl_minecarts:minecart"},
},
})]]
minetest.register_craft({
output = "mcl_minecarts:chest_minecart",
recipe = {
{"mcl_chests:chest"},
{"mcl_minecarts:minecart"},
},
})
end
if has_mcl_wip then
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")

View File

@ -33,3 +33,4 @@ Activates minecarts when powered=Aktiviert Loren, wenn bestromt
Emits redstone power when a minecart is detected=Gibt ein Redstonesignal aus, wenn eine Lore erfasst wird
Vehicle for fast travel on rails=Fahrzeug zum schnellen Transport auf Schienen
Can be ignited by tools or powered activator rail=Kann mit Werkzeugen oder bestromten Aktivierungsschienen angezündet werden
Sneak to dismount=Zum Aussteigen schleichen

View File

@ -33,3 +33,4 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
Sneak to dismount=

View File

@ -0,0 +1,36 @@
# textdomain: mcl_minecarts
Minecart=Wagonik
Minecarts can be used for a quick transportion on rails.=Wagoniki mogą być użyte do szybkiego transportu po torach.
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Wagoniki mogą jeździć tylko po torach i zawsze podążają za wytyczoną ścieżką. W przypadku skrzyżowań typu T, gdzie nie ma prostej ścieżki, skręcają w lew. Ich szybkość zależy od typu torów.
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Możesz postawić wagonik na torach. Kliknij prawym przyciskiem myszy aby do niego wejść. Uderz go by zaczął się poruszać.
To obtain the minecart, punch it while holding down the sneak key.=Aby odzyskać wagonik uderz go podczas skradania.
A minecart with TNT is an explosive vehicle that travels on rail.=Wagonik z TNT jest wybuchowym pojazdem podróżującym po torach.
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Postaw go na torach. Uderz by zaczął się poruszać. TNT zapala się krzesiwem lub gdy wagonik jest na zasilonych torach aktywacyjnych.
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Aby odzyskać wagonik z TNT uderz go podczas skradania. Nie możesz tego zrobić gdy TNT jest zapalone.
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Wagonik z piecem jest pojazdem podróżującym na torach. Napędza on samego siebie za pomocą paliwa.
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Postaw go na torach. Jeśli dasz mu nieco węgla piec zacznie palić przez długi czas, a wagonik będzie się sam poruszał. Uderz go by zaczął się poruszać.
To obtain the minecart and furnace, punch them while holding down the sneak key.=Aby odzyskać wagonik z piecem uderz go podczas skradania.
Minecart with Chest=Wagonik ze skrzynią
Minecart with Furnace=Wagonik z piecem
Minecart with Command Block=Wagonik z blokiem poleceń
Minecart with Hopper=Wagonik z lejem
Minecart with TNT=Wagonik z TNT
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Postaw je na ziemi by zbudować ścieżkę z torów. Tory automatycznie połączą się ze sobą i zamienią się w zakręty, skrzyżowania typu T, skrzyżowania i równie w zależności od potrzeb.
Rail=Tor
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Zwyczajne tory nieco spowalniają wagoniki ze względu na tarcie.
Powered Rail=Zasilane tory
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Zasilane tory mogą przyspieszać lub spowalniać wagoniki.
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Bez zasilania czerwienitem tory będą spowalniać wagoniki. Aby sprawić by je przyspieszały zasil je czerwienitem.
Activator Rail=Tory aktywacyjne
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Tory aktywacyjne są wykorzystywane do aktywacji specjalnych wagoników.
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Aby ten tor aktywował wagonik, zasil go czerwienitem i spraw by wagonik po nim przejechał.
Detector Rail=Tory z czujnikiem
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Tory z czujnikiem są w stanie wykryć kiedy wagonik po nich przejeżdża i wysłać sygnał do czerwienitowych mechanizmów.
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Aby wykryć wagonik i dostarczyć zasilanie czerwienitem podłącz go czerwienitem to mechanizmu i spraw by wagonik po nim przejechał.
Track for minecarts=Tor dla wagoników
Speed up when powered, slow down when not powered=Przyspiesza gdy zasilane, spowalnia gdy nie
Activates minecarts when powered=Aktywuje wagoniki gdy zasilane
Emits redstone power when a minecart is detected=Emituje zasilanie czerwienitem gdy wagonik jest wykryty
Vehicle for fast travel on rails=Pojazd do szybkiej podróży na torach
Can be ignited by tools or powered activator rail=Może być zapalony przez narzędzia, lub zasilane tor aktywacyjne
Sneak to dismount=Zacznij się skradać by zejść

View File

@ -1,6 +1,6 @@
name = mcl_minecarts
author = Krock
description = Minecarts are vehicles to move players quickly on rails.
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
optional_depends = doc_identifier, mcl_wip

View File

@ -1,7 +1,7 @@
local S = minetest.get_translator("mcl_minecarts")
local S = minetest.get_translator(minetest.get_current_modname())
-- Template rail function
local register_rail = function(itemstring, tiles, def_extras, creative)
local function register_rail(itemstring, tiles, def_extras, creative)
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
if creative == false then
groups.not_in_creative_inventory = 1
@ -206,11 +206,11 @@ register_rail("mcl_minecarts:detector_rail_on",
-- Crafting
minetest.register_craft({
output = 'mcl_minecarts:rail 16',
output = "mcl_minecarts:rail 16",
recipe = {
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
{'mcl_core:iron_ingot', 'mcl_core:stick', 'mcl_core:iron_ingot'},
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
}
})

View File

@ -502,20 +502,6 @@ and damages any entity caught inside the blast radius. Protection will limit
node destruction but not entity damage.
mobs:capture_mob
----------------
mobs:capture_mob(...)
Does nothing and returns false.
This function is provided for compability with Mobs Redo for an attempt to
capture a mob.
Mobs cannot be captured in MineClone 2.
In Mobs Redo, this is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob. See Mobs Redo documentation
of parameters.
Feeding and Taming/Breeding
---------------------------
@ -535,19 +521,6 @@ Will return true when mob is fed with item it likes.
them up
Protecting Mobs
---------------
mobs:protect(self, clicker)
This function can be used to right-click any tamed mob with mobs:protector item,
this will protect the mob from harm inside of a protected area from other
players. Will return true when mob right-clicked with mobs:protector item.
'self' mob information
'clicker' player information
Riding Mobs
-----------
@ -605,7 +578,7 @@ Note: animation names above are from the pre-defined animation lists inside mob
registry without extensions.
mobs:set_animation(self, name)
mobs.set_mob_animation(self, name)
This function sets the current animation for mob, defaulting to "stand" if not
found.
@ -781,8 +754,5 @@ mobs:register_mob("mob_horse:horse", {
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})

View File

@ -0,0 +1,736 @@
-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition
-- mobs library
mobs = {}
-- lua locals - can grab from this to easily plop them into the api lua files
--localize minetest functions
local minetest_settings = minetest.settings
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local minetest_get_modpath = minetest.get_modpath
local minetest_registered_nodes = minetest.registered_nodes
local minetest_get_node = minetest.get_node
--local minetest_get_item_group = minetest.get_item_group
local minetest_registered_entities = minetest.registered_entities
--local minetest_line_of_sight = minetest.line_of_sight
--local minetest_after = minetest.after
--local minetest_sound_play = minetest.sound_play
--local minetest_add_particlespawner = minetest.add_particlespawner
--local minetest_registered_items = minetest.registered_items
--local minetest_set_node = minetest.set_node
local minetest_add_item = minetest.add_item
--local minetest_get_craft_result = minetest.get_craft_result
--local minetest_find_path = minetest.find_path
local minetest_is_creative_enabled = minetest.is_creative_enabled
--local minetest_find_node_near = minetest.find_node_near
--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
--local minetest_raycast = minetest.raycast
--local minetest_get_us_time = minetest.get_us_time
local minetest_add_entity = minetest.add_entity
--local minetest_get_natural_light = minetest.get_natural_light
--local minetest_get_node_or_nil = minetest.get_node_or_nil
-- localize math functions
local math = math
-- localize vector functions
local vector = vector
local string = string
-- mob constants
--local BREED_TIME = 30
--local BREED_TIME_AGAIN = 300
--local CHILD_GROW_TIME = 60*20
--local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = -10
--local FLOP_HEIGHT = 5.0
--local FLOP_HOR_SPEED = 1.5
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
local MAX_MOB_NAME_LENGTH = 30
--[[local MOB_CAP = {}
MOB_CAP.hostile = 70
MOB_CAP.passive = 10
MOB_CAP.ambient = 15
MOB_CAP.water = 15
]]
-- Load main settings
--local damage_enabled = minetest_settings:get_bool("enable_damage")
--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
--local remove_far = true
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
--local show_health = false
--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
-- pathfinding settings
--local enable_pathfinding = true
--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
-- default nodes
--local node_ice = "mcl_core:ice"
--local node_snowblock = "mcl_core:snowblock"
--local node_snow = "mcl_core:snow"
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
--local mod_weather = minetest_get_modpath("mcl_weather")
--local mod_explosions = minetest_get_modpath("mcl_explosions")
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
--local mod_hunger = minetest_get_modpath("mcl_hunger")
--local mod_worlds = minetest_get_modpath("mcl_worlds")
--local mod_armor = minetest_get_modpath("mcl_armor")
--local mod_experience = minetest_get_modpath("mcl_experience")
-- random locals I found
--local los_switcher = false
--local height_switcher = false
-- Get translator
local S = minetest.get_translator(minetest.get_current_modname())
-- CMI support check
--local use_cmi = minetest.global_exists("cmi")
-- creative check
function mobs.is_creative(name)
return minetest_is_creative_enabled(name)
end
--[[local function atan(x)
if not x or x ~= x then
return 0
else
return math.atan(x)
end
end]]
-- Shows helpful debug info above each mob
--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
-- Peaceful mode message so players will know there are no monsters
if minetest_settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player)
minetest.chat_send_player(player:get_player_name(),
S("Peaceful mode active! No monsters will spawn."))
end)
end
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
--ignite all parts of the api
dofile(api_path .. "flow_lib.lua")
dofile(api_path .. "ai.lua")
dofile(api_path .. "animation.lua")
dofile(api_path .. "collision.lua")
dofile(api_path .. "environment.lua")
dofile(api_path .. "interaction.lua")
dofile(api_path .. "movement.lua")
dofile(api_path .. "set_up.lua")
dofile(api_path .. "attack_type_instructions.lua")
dofile(api_path .. "sound_handling.lua")
dofile(api_path .. "death_logic.lua")
dofile(api_path .. "mob_effects.lua")
dofile(api_path .. "projectile_handling.lua")
dofile(api_path .. "breeding.lua")
dofile(api_path .. "head_logic.lua")
mobs.spawning_mobs = {}
-- register mob entity
function mobs:register_mob(name, def)
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
-- FIXME: Remove workaround if it's no longer needed.
if collisionbox[5] < 0.79 then
collisionbox[5] = 0.79
end
mobs.spawning_mobs[name] = true
local function scale_difficulty(value, default, min, special)
if (not value) or (value == default) or (value == special) then
return default
else
return math.max(min, value * difficulty)
end
end
minetest.register_entity(name, {
description = def.description,
use_texture_alpha = def.use_texture_alpha,
stepheight = def.stepheight or 0.6,
stepheight_backup = def.stepheight or 0.6,
name = name,
type = def.type,
attack_type = def.attack_type,
fly = def.fly,
fly_in = def.fly_in or {"air", "__airlike"},
owner = def.owner or "",
order = def.order or "",
on_die = def.on_die,
spawn_small_alternative = def.spawn_small_alternative,
do_custom = def.do_custom,
jump_height = def.jump_height or 4, -- was 6
rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
hp_min = scale_difficulty(def.hp_min, 5, 1),
hp_max = scale_difficulty(def.hp_max, 10, 1),
xp_min = def.xp_min or 1,
xp_max = def.xp_max or 5,
breath_max = def.breath_max or 6,
breathes_in_water = def.breathes_in_water or false,
physical = true,
collisionbox = collisionbox,
collide_with_objects = def.collide_with_objects or false,
selectionbox = def.selectionbox or def.collisionbox,
visual = def.visual,
visual_size = def.visual_size or {x = 1, y = 1},
mesh = def.mesh,
makes_footstep_sound = def.makes_footstep_sound or false,
view_range = def.view_range or 16,
walk_velocity = def.walk_velocity or 1,
run_velocity = def.run_velocity or 2,
damage = scale_difficulty(def.damage, 0, 0),
light_damage = def.light_damage or 0,
sunlight_damage = def.sunlight_damage or 0,
water_damage = def.water_damage or 0,
lava_damage = def.lava_damage or 8,
fire_damage = def.fire_damage or 1,
suffocation = def.suffocation or true,
fall_damage = def.fall_damage or 1,
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
drops = def.drops or {},
armor = def.armor or 100,
on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick),
arrow = def.arrow,
shoot_interval = def.shoot_interval,
sounds = def.sounds or {},
animation = def.animation,
jump = def.jump ~= false,
walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false,
passive = def.passive or false,
knock_back = def.knock_back ~= false,
shoot_offset = def.shoot_offset or 0,
floats = def.floats or 1, -- floats in water by default
floats_on_lava = def.floats_on_lava or 0,
replace_rate = def.replace_rate,
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
on_replace = def.on_replace,
timer = 0,
state_timer = 0,
env_damage_timer = 0,
tamed = false,
pause_timer = 0,
gotten = false,
reach = def.reach or 3,
htimer = 0,
texture_list = def.textures,
child_texture = def.child_texture,
docile_by_day = def.docile_by_day or false,
time_of_day = 0.5,
fear_height = def.fear_height or 0,
runaway = def.runaway,
runaway_timer = 0,
pathfinding = def.pathfinding,
immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius, -- LEGACY
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
explosion_timer = def.explosion_timer or 3,
allow_fuse_reset = def.allow_fuse_reset ~= false,
stop_to_explode = def.stop_to_explode ~= false,
custom_attack = def.custom_attack,
double_melee_attack = def.double_melee_attack,
dogshoot_switch = def.dogshoot_switch,
dogshoot_count = 0,
dogshoot_count_max = def.dogshoot_count_max or 5,
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
attack_animals = def.attack_animals or false,
specific_attack = def.specific_attack,
runaway_from = def.runaway_from,
owner_loyal = def.owner_loyal,
facing_fence = false,
_cmi_is_mob = true,
pushable = def.pushable or true,
--j4i stuff
yaw = 0,
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
automatic_face_movement_max_rotation_per_sec = 360, --degrees
backface_culling = true,
walk_timer = 0,
stand_timer = 0,
current_animation = "",
gravity = GRAVITY,
swim = def.swim,
swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source},
pitch_switch = "static",
jump_only = def.jump_only,
hostile = def.hostile,
neutral = def.neutral,
attacking = nil,
visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1},
punch_timer_cooloff = def.punch_timer_cooloff or 0.5,
death_animation_timer = 0,
hostile_cooldown = def.hostile_cooldown or 15,
tilt_fly = def.tilt_fly,
tilt_swim = def.tilt_swim,
fall_slow = def.fall_slow,
projectile_cooldown_min = def.projectile_cooldown_min or 2,
projectile_cooldown_max = def.projectile_cooldown_max or 6,
skittish = def.skittish,
minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath
memory = 0, -- memory timer if chasing/following
fly_random_while_attack = def.fly_random_while_attack,
--for spiders
always_climb = def.always_climb,
--despawn mechanic variables
lifetimer_reset = 30, --30 seconds
lifetimer = 30, --30 seconds
--breeding stuff
breed_timer = 0,
breed_lookout_timer = 0,
breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
bred = false,
follow = def.follow, --this item is also used for the breeding mechanism
follow_distance = def.follow_distance or 2,
baby_size = def.baby_size or 0.5,
baby = false,
grow_up_timer = 0,
grow_up_goal = 20*60, --in 20 minutes the mob grows up
special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
backup_visual_size = def.visual_size,
backup_collisionbox = collisionbox,
backup_selectionbox = def.selectionbox or def.collisionbox,
--fire timer
burn_timer = 0,
ignores_cobwebs = def.ignores_cobwebs,
breath = def.breath_max or 6,
random_sound_timer_min = 3,
random_sound_timer_max = 10,
--head code variables
--defaults are for the cow's default
--because I don't know what else to set them
--to :P
--you must use these to adjust the mob's head positions
--has_head is used as a logic gate (quick easy check)
has_head = def.has_head or false,
--head_bone is the actual bone in the model which the head
--is attached to for animation
head_bone = def.head_bone or "head",
--this part controls the base position of the head calculations
--localized to the mob's visual yaw when gotten (self.object:get_yaw())
--you can enable the debug in /mob_functions/head_logic.lua by uncommenting the
--particle spawner code
head_height_offset = def.head_height_offset or 1.0525,
head_direction_offset = def.head_direction_offset or 0.5,
--this part controls the visual of the head
head_bone_pos_y = def.head_bone_pos_y or 3.6,
head_bone_pos_z = def.head_bone_pos_z or -0.6,
head_pitch_modifier = def.head_pitch_modifier or 0,
--these variables are switches in case the model
--moves the wrong way
swap_y_with_x = def.swap_y_with_x or false,
reverse_head_yaw = def.reverse_head_yaw or false,
--END HEAD CODE VARIABLES
--end j4i stuff
-- MCL2 extensions
teleport = mobs.teleport,
do_teleport = def.do_teleport,
spawn_class = def.spawn_class,
ignores_nametag = def.ignores_nametag or false,
rain_damage = def.rain_damage or 0,
glow = def.glow,
--can_despawn = can_despawn,
child = def.child or false,
texture_mods = {},
shoot_arrow = def.shoot_arrow,
sounds_child = def.sounds_child,
explosion_strength = def.explosion_strength,
suffocation_timer = 0,
follow_velocity = def.follow_velocity or 2.4,
instant_death = def.instant_death or false,
fire_resistant = def.fire_resistant or false,
fire_damage_resistant = def.fire_damage_resistant or false,
ignited_by_sunlight = def.ignited_by_sunlight or false,
eye_height = def.eye_height or 1.5,
defuse_reach = def.defuse_reach or 4,
-- End of MCL2 extensions
on_spawn = def.on_spawn,
--on_blast = def.on_blast or do_tnt,
on_step = mobs.mob_step,
--do_punch = def.do_punch,
on_punch = mobs.mob_punch,
--on_breed = def.on_breed,
--on_grown = def.on_grown,
--on_detach_child = mob_detach_child,
on_activate = function(self, staticdata, dtime)
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
return mobs.mob_activate(self, staticdata, def, dtime)
end,
get_staticdata = function(self)
return mobs.mob_staticdata(self)
end,
--harmed_by_heal = def.harmed_by_heal,
})
if minetest_get_modpath("doc_identifier") then
doc.sub.identifier.register_object(name, "basics", "mobs")
end
end -- END mobs:register_mob function
-- register arrow for shoot attack
function mobs:register_arrow(name, def)
-- errorcheck
if not name or not def then
print("failed to register arrow entity")
return
end
minetest.register_entity(name.."_entity", {
physical = false,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
velocity = def.velocity,
hit_player = def.hit_player,
hit_node = def.hit_node,
hit_mob = def.hit_mob,
hit_object = def.hit_object,
drop = def.drop or false, -- drops arrow as registered item when true
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
timer = 0,
switch = 0,
owner_id = def.owner_id,
rotate = def.rotate,
speed = def.speed or nil,
on_step = function(self)
local vel = self.object:get_velocity()
local pos = self.object:get_pos()
if self.timer > 150
or not mobs.within_limits(pos, 0) then
mcl_burning.extinguish(self.object)
self.object:remove();
return
end
-- does arrow have a tail (fireball)
if def.tail
and def.tail == 1
and def.tail_texture then
--do this to prevent clipping through main entity sprite
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
local divider = def.tail_distance_divider or 1
pos_adjustment = vector.divide(pos_adjustment, divider)
local new_pos = vector.add(pos, pos_adjustment)
minetest.add_particle({
pos = new_pos,
velocity = {x = 0, y = 0, z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = def.expire or 0.25,
collisiondetection = false,
texture = def.tail_texture,
size = def.tail_size or 5,
glow = def.glow or 0,
})
end
if self.hit_node then
local node = minetest_get_node(pos).name
if minetest_registered_nodes[node].walkable then
self.hit_node(self, pos, node)
if self.drop == true then
pos.y = pos.y + 1
self.lastpos = (self.lastpos or pos)
minetest_add_item(self.lastpos, self.object:get_luaentity().name)
end
self.object:remove();
return
end
end
if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do
if self.hit_player
and player:is_player() then
if self.hit_player then
self.hit_player(self, player)
else
mobs.arrow_hit(self, player)
end
self.object:remove();
return
end
--[[
local entity = player:get_luaentity()
if entity
and self.hit_mob
and entity._cmi_is_mob == true
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_mob(self, player)
self.object:remove();
return
end
]]--
--[[
if entity
and self.hit_object
and (not entity._cmi_is_mob)
and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name
and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then
--self.hit_object(self, player)
self.object:remove();
return
end
]]--
end
end
self.lastpos = pos
end
})
end
-- Register spawn eggs
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
function mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {spawn_egg = 1}
-- do NOT add this egg to creative inventory (e.g. dungeon master)
if no_creative == true then
grp.not_in_creative_inventory = 1
end
local invimg = background
if addegg == 1 then
invimg = "mobs_chicken_egg.png^(" .. invimg ..
"^[mask:mobs_chicken_egg_overlay.png)"
end
-- register old stackable mob egg
minetest.register_craftitem(mob, {
description = desc,
inventory_image = invimg,
groups = grp,
_doc_items_longdesc = S("This allows you to place a single mob."),
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
-- am I clicking on something with existing on_rightclick function?
local under = minetest_get_node(pointed_thing.under)
local def = minetest_registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
end
if pos
--and within_limits(pos, 0)
and not minetest.is_protected(pos, placer:get_player_name()) then
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
if minetest.is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name)
return itemstack
end
if not privs.maphack then
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
return itemstack
end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
if not mobs.is_creative(name) then
itemstack:take_item()
end
return itemstack
end
if not minetest_registered_entities[mob] then
return itemstack
end
if minetest_settings:get_bool("only_peaceful_mobs", false)
and minetest_registered_entities[mob].type == "monster" then
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
return itemstack
end
local mob = minetest_add_entity(pos, mob)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
local ent = mob:get_luaentity()
-- don't set owner if monster or sneak pressed
--[[
if ent.type ~= "monster"
and not placer:get_player_control().sneak then
ent.owner = placer:get_player_name()
ent.tamed = true
end
]]--
-- set nametag
local nametag = itemstack:get_meta():get_string("name")
if nametag ~= "" then
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
end
ent.nametag = nametag
--update_tag(ent)
end
-- if not in creative then take item
if not mobs.is_creative(placer:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end,
})
end

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local math = math
local vector = vector
local HALF_PI = math.pi/2
local vector_direction = vector.direction
local vector_distance = vector.distance
local vector_new = vector.new
local minetest_dir_to_yaw = minetest.dir_to_yaw
-- set defined animation
mobs.set_mob_animation = function(self, anim, fixed_frame)
if not self.animation or not anim then
return
end
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
return
end
if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then
return
end
--animations break if they are constantly set
--so we put this return gate to check if it is
--already at the animation we are trying to implement
if self.current_animation == anim then
return
end
local a_start = self.animation[anim .. "_start"]
local a_end
if fixed_frame then
a_end = a_start
else
a_end = self.animation[anim .. "_end"]
end
self.object:set_animation({
x = a_start,
y = a_end},
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
0, self.animation[anim .. "_loop"] ~= false)
self.current_animation = anim
end
mobs.death_effect = function(pos, yaw, collisionbox, rotate)
local min, max
if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
else
min = { x = -0.5, y = 0, z = -0.5 }
max = { x = 0.5, y = 0.5, z = 0.5 }
end
if rotate then
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
min, max = vector.sort(min, max)
min = vector.multiply(min, 0.5)
max = vector.multiply(max, 0.5)
end
minetest.add_particlespawner({
amount = 50,
time = 0.001,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = vector_new(-5,-5,-5),
maxvel = vector_new(5,5,5),
minexptime = 1.1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
})
minetest.sound_play("mcl_mobs_mob_poof", {
pos = pos,
gain = 1.0,
max_hear_distance = 8,
}, true)
end
--this allows auto facedir rotation while making it so mobs
--don't look like wet noodles flopping around
mobs.movement_rotation_lock = function(self)
local current_engine_yaw = self.object:get_yaw()
local current_lua_yaw = self.yaw
if current_engine_yaw > math.pi * 2 then
current_engine_yaw = current_engine_yaw - (math.pi * 2)
end
if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
self.object:set_properties{automatic_face_movement_dir = false}
elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
self.object:set_properties{automatic_face_movement_dir = self.rotate}
end
end
--this is used when a mob is chasing a player
mobs.set_yaw_while_attacking = function(self)
if self.object:get_properties().automatic_face_movement_dir then
self.object:set_properties{automatic_face_movement_dir = false}
end
--turn positions into pseudo 2d vectors
local pos1 = self.object:get_pos()
pos1.y = 0
local pos2 = self.attacking:get_pos()
pos2.y = 0
local new_direction = vector_direction(pos1,pos2)
local new_yaw = minetest_dir_to_yaw(new_direction)
self.object:set_yaw(new_yaw)
self.yaw = new_yaw
end
--this is used to unlock a mob's yaw after attacking
mobs.unlock_yaw = function(self)
if self.object:get_properties().automatic_face_movement_dir == false then
self.object:set_properties{automatic_face_movement_dir = self.rotate}
end
end
--this is used to lock a mob's yaw when they're standing
mobs.lock_yaw = function(self)
if self.object:get_properties().automatic_face_movement_dir then
self.object:set_properties{automatic_face_movement_dir = false}
end
end
local calculate_pitch = function(self)
local pos = self.object:get_pos()
local pos2 = self.old_pos
if pos == nil or pos2 == nil then
return false
end
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
end
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
mobs.set_dynamic_pitch = function(self)
local pitch = calculate_pitch(self)
if not pitch then
return
end
local current_rotation = self.object:get_rotation()
current_rotation.x = pitch
self.object:set_rotation(current_rotation)
self.pitch_switch = "dynamic"
end
--this is a helper function used to make mobs pitch rotation reset when flying/swimming
mobs.set_static_pitch = function(self)
if self.pitch_switch == "static" then
return
end
local current_rotation = self.object:get_rotation()
current_rotation.x = 0
self.object:set_rotation(current_rotation)
self.pitch_switch = "static"
end
--this is a helper function for mobs explosion animation
mobs.handle_explosion_animation = function(self)
--secondary catch-all
if not self.explosion_animation then
self.explosion_animation = 0
end
--the timer works from 0 for sense of a 0 based counting
--but this just bumps it up so it's usable in here
local explosion_timer_adjust = self.explosion_animation + 1
local visual_size_modified = table.copy(self.visual_size_origin)
visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3)
visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
self.object:set_properties({visual_size = visual_size_modified})
end
--this is used when a mob is following player
mobs.set_yaw_while_following = function(self)
if self.object:get_properties().automatic_face_movement_dir then
self.object:set_properties{automatic_face_movement_dir = false}
end
--turn positions into pseudo 2d vectors
local pos1 = self.object:get_pos()
pos1.y = 0
local pos2 = self.following_person:get_pos()
pos2.y = 0
local new_direction = vector_direction(pos1,pos2)
local new_yaw = minetest_dir_to_yaw(new_direction)
self.object:set_yaw(new_yaw)
self.yaw = new_yaw
end
--this is used for when mobs breed
mobs.set_yaw_while_breeding = function(self, mate)
if self.object:get_properties().automatic_face_movement_dir then
self.object:set_properties{automatic_face_movement_dir = false}
end
--turn positions into pseudo 2d vectors
local pos1 = self.object:get_pos()
pos1.y = 0
local pos2 = mate:get_pos()
pos2.y = 0
local new_direction = vector_direction(pos1,pos2)
local new_yaw = minetest_dir_to_yaw(new_direction)
self.object:set_yaw(new_yaw)
self.yaw = new_yaw
end

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@ -0,0 +1,347 @@
local vector_direction = vector.direction
--local minetest_dir_to_yaw = minetest.dir_to_yaw
local vector_distance = vector.distance
local vector_multiply = vector.multiply
local math_random = math.random
--[[
_ _ _ _
| | | | | | | |
| | | | __ _ _ __ __| | | |
| | | | / _` | '_ \ / _` | | |
|_| | |___| (_| | | | | (_| | |_|
(_) \_____/\__,_|_| |_|\__,_| (_)
]]--
--[[
_____ _ _
| ___| | | | |
| |____ ___ __ | | ___ __| | ___
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
| |___> <| |_) | | (_) | (_| | __/
\____/_/\_\ .__/|_|\___/ \__,_|\___|
| |
|_|
]]--
mobs.explode_attack_walk = function(self,dtime)
--this needs an exception
if self.attacking == nil or not self.attacking:is_player() then
self.attacking = nil
return
end
mobs.set_yaw_while_attacking(self)
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
--make mob walk up to player within 2 nodes distance then start exploding
if distance_from_attacking >= self.reach and
--don't allow explosion to cancel unless out of the reach boundary
not (self.explosion_animation and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
mobs.set_velocity(self, self.run_velocity)
mobs.set_mob_animation(self,"run")
mobs.reverse_explosion_animation(self,dtime)
else
mobs.set_velocity(self,0)
--this is the only way I can reference this without dumping extra data on all mobs
if not self.explosion_animation then
self.explosion_animation = 0
end
--play ignite sound
if self.explosion_animation == 0 then
mobs.play_sound(self,"attack")
end
mobs.set_mob_animation(self,"stand")
mobs.handle_explosion_animation(self)
self.explosion_animation = self.explosion_animation + (dtime/2.5)
end
--make explosive mobs jump
--check for nodes to jump over
--explosive mobs will just ride against walls for now
local node_in_front_of = mobs.jump_check(self)
if node_in_front_of == 1 then
mobs.jump(self)
end
--do biggening explosion thing
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 })
self.object:remove()
end
end
--this is a small helper function to make working with explosion animations easier
mobs.reverse_explosion_animation = function(self,dtime)
--if explosion animation was greater than 0 then reverse it
if self.explosion_animation and self.explosion_animation > 0 then
self.explosion_animation = self.explosion_animation - dtime
if self.explosion_animation < 0 then
self.explosion_animation = 0
end
end
mobs.handle_explosion_animation(self)
end
--[[
______ _
| ___ \ | |
| |_/ / _ _ __ ___| |__
| __/ | | | '_ \ / __| '_ \
| | | |_| | | | | (__| | | |
\_| \__,_|_| |_|\___|_| |_|
]]--
mobs.punch_attack_walk = function(self,dtime)
--this needs an exception
if self.attacking == nil or not self.attacking:is_player() then
self.attacking = nil
return
end
local distance_from_attacking = mobs.get_2d_distance(self.object:get_pos(), self.attacking:get_pos())
if distance_from_attacking >= self.minimum_follow_distance then
mobs.set_velocity(self, self.run_velocity)
mobs.set_mob_animation(self, "run")
else
mobs.set_velocity(self, 0)
mobs.set_mob_animation(self, "stand")
end
mobs.set_yaw_while_attacking(self)
--make punchy mobs jump
--check for nodes to jump over
--explosive mobs will just ride against walls for now
local node_in_front_of = mobs.jump_check(self)
if node_in_front_of == 1 then
mobs.jump(self)
end
--mobs that can climb over stuff
if self.always_climb and node_in_front_of > 0 then
mobs.climb(self)
end
--auto reset punch_timer
if not self.punch_timer then
self.punch_timer = 0
end
if self.punch_timer > 0 then
self.punch_timer = self.punch_timer - dtime
end
end
mobs.punch_attack = function(self)
self.attacking:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
self.punch_timer = self.punch_timer_cooloff
--knockback
local pos1 = self.object:get_pos()
pos1.y = 0
local pos2 = self.attacking:get_pos()
pos2.y = 0
local dir = vector_direction(pos1,pos2)
dir = vector_multiply(dir,3)
if self.attacking:get_velocity().y <= 1 then
dir.y = 5
end
self.attacking:add_velocity(dir)
end
--[[
______ _ _ _ _
| ___ \ (_) | | (_) |
| |_/ / __ ___ _ ___ ___| |_ _| | ___
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
| | | | | (_) | | __/ (__| |_| | | __/
\_| |_| \___/| |\___|\___|\__|_|_|\___|
_/ |
|__/
]]--
mobs.projectile_attack_walk = function(self,dtime)
--this needs an exception
if self.attacking == nil or not self.attacking:is_player() then
self.attacking = nil
return
end
mobs.set_yaw_while_attacking(self)
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
if distance_from_attacking >= self.reach then
mobs.set_velocity(self, self.run_velocity)
mobs.set_mob_animation(self,"run")
else
mobs.set_velocity(self,0)
mobs.set_mob_animation(self,"stand")
end
--do this to not load data into other mobs
if not self.projectile_timer then
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
end
--run projectile timer
if self.projectile_timer > 0 then
self.projectile_timer = self.projectile_timer - dtime
--shoot
if self.projectile_timer <= 0 then
--reset timer
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
mobs.shoot_projectile(self)
end
end
--make shooty mobs jump
--check for nodes to jump over
--explosive mobs will just ride against walls for now
local node_in_front_of = mobs.jump_check(self)
if node_in_front_of == 1 then
mobs.jump(self)
end
end
--[[
_ ______ _ _
| | | ___| | | |
| | | |_ | |_ _ | |
| | | _| | | | | | | |
|_| | | | | |_| | |_|
(_) \_| |_|\__, | (_)
__/ |
|___/
]]--
--[[
______ _ _ _ _
| ___ \ (_) | | (_) |
| |_/ / __ ___ _ ___ ___| |_ _| | ___
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
| | | | | (_) | | __/ (__| |_| | | __/
\_| |_| \___/| |\___|\___|\__|_|_|\___|
_/ |
|__/
]]--
local random_pitch_multiplier = {-1,1}
mobs.projectile_attack_fly = function(self, dtime)
--this needs an exception
if self.attacking == nil or not self.attacking:is_player() then
self.attacking = nil
return
end
--this is specifically for random ghast movement
if self.fly_random_while_attack then
--enable rotation locking
mobs.movement_rotation_lock(self)
self.walk_timer = self.walk_timer - dtime
--reset the walk timer
if self.walk_timer <= 0 then
--re-randomize the walk timer
self.walk_timer = math.random(1,6) + math.random()
--set the mob into a random direction
self.yaw = (math_random() * (math.pi * 2))
--create a truly random pitch, since there is no easy access to pitch math that I can find
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
end
mobs.set_fly_velocity(self, self.run_velocity)
else
mobs.set_yaw_while_attacking(self)
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
if distance_from_attacking >= self.reach then
mobs.set_pitch_while_attacking(self)
mobs.set_fly_velocity(self, self.run_velocity)
mobs.set_mob_animation(self,"run")
else
mobs.set_pitch_while_attacking(self)
mobs.set_fly_velocity(self, 0)
mobs.set_mob_animation(self,"stand")
end
end
--do this to not load data into other mobs
if not self.projectile_timer then
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
end
--run projectile timer
if self.projectile_timer > 0 then
self.projectile_timer = self.projectile_timer - dtime
--shoot
if self.projectile_timer <= 0 then
if self.fly_random_while_attack then
mobs.set_yaw_while_attacking(self)
self.walk_timer = 0
end
--reset timer
self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max)
mobs.shoot_projectile(self)
end
end
end

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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local vector = vector
--check to see if someone nearby has some tasty food
mobs.check_following = function(self) -- returns true or false
--ignore
if not self.follow then
self.following_person = nil
return false
end
--hey look, this thing works for passive mobs too!
local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
--check if the follower is a player incase they log out
if follower and follower:is_player() then
local stack = follower:get_wielded_item()
--safety check
if not stack then
self.following_person = nil
return false
end
local item_name = stack:get_name()
--all checks have passed, that guy has some good looking food
if item_name == self.follow then
self.following_person = follower
return true
end
end
--everything failed
self.following_person = nil
return false
end
--a function which attempts to make mobs enter
--the breeding state
mobs.enter_breed_state = function(self,clicker)
--do not breed if baby
if self.baby then
return false
end
--do not do anything if looking for mate or
--if cooling off from breeding
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
return false
end
--if this is caught, that means something has gone
--seriously wrong
if not clicker or not clicker:is_player() then
return false
end
local stack = clicker:get_wielded_item()
--safety check
if not stack then
return false
end
local item_name = stack:get_name()
--all checks have passed, that guy has some good looking food
if item_name == self.follow then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
stack:take_item()
clicker:set_wielded_item(stack)
end
self.breed_lookout_timer = self.breed_lookout_timer_goal
self.bred = true
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
return true
end
--everything failed
return false
end
--find the closest mate in the area
mobs.look_for_mate = function(self)
local pos1 = self.object:get_pos()
pos1.y = pos1.y + self.eye_height
local mates_in_area = {}
local winner_mate = nil
local mates_detected = 0
local radius = self.view_range
--get mates in radius
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
--look for a breeding mate
if mate and mate:get_luaentity()
and mate:get_luaentity()._cmi_is_mob
and mate:get_luaentity().name == self.name
and mate:get_luaentity().breed_lookout_timer > 0
and mate:get_luaentity() ~= self then
local pos2 = mate:get_pos()
local distance = vector.distance(pos1,pos2)
if distance <= radius then
if minetest.line_of_sight then
--must add eye height or stuff breaks randomly because of
--seethrough nodes being a blocker (like grass)
if minetest.line_of_sight(
vector.new(pos1.x, pos1.y, pos1.z),
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
) then
mates_detected = mates_detected + 1
mates_in_area[mate] = distance
end
else
mates_detected = mates_detected + 1
mates_in_area[mate] = distance
end
end
end
end
--return if there's no one near by
if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
return nil
end
--do a default radius max
local shortest_distance = radius + 1
--sort through mates and find the closest mate
for mate,distance in pairs(mates_in_area) do
if distance < shortest_distance then
shortest_distance = distance
winner_mate = mate
end
end
return winner_mate
end
--make the baby grow up
mobs.baby_grow_up = function(self)
self.baby = nil
self.visual_size = self.backup_visual_size
self.collisionbox = self.backup_collisionbox
self.selectionbox = self.backup_selectionbox
self.object:set_properties(self)
end
--makes the baby grow up faster with diminishing returns
mobs.make_baby_grow_faster = function(self,clicker)
if clicker and clicker:is_player() then
local stack = clicker:get_wielded_item()
--safety check
if not stack then
return false
end
local item_name = stack:get_name()
--all checks have passed, that guy has some good looking food
if item_name == self.follow then
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
if not minetest.is_creative_enabled(clicker:get_player_name()) then
stack:take_item()
clicker:set_wielded_item(stack)
end
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
return true
end
end
return false
end

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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local math_random = math.random
local vector_multiply = vector.multiply
local vector_direction = vector.direction
local integer_test = {-1,1}
mobs.collision = function(self)
local pos = self.object:get_pos()
if not self or not self.object or not self.object:get_luaentity() then
return
end
--do collision detection from the base of the mob
local collisionbox = self.object:get_properties().collisionbox
pos.y = pos.y + collisionbox[2]
local collision_boundary = collisionbox[4]
local radius = collision_boundary
if collisionbox[5] > collision_boundary then
radius = collisionbox[5]
end
local collision_count = 0
local check_for_attack = false
if self.attack_type == "punch" and self.hostile and self.attacking then
check_for_attack = true
end
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
--don't collide with rider, rider don't collide with thing
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
--stop infinite loop
collision_count = collision_count + 1
--mob cramming
if collision_count > 30 then
self.health = -20
break
end
local pos2 = object:get_pos()
local object_collisionbox = object:get_properties().collisionbox
pos2.y = pos2.y + object_collisionbox[2]
local object_collision_boundary = object_collisionbox[4]
--this is checking the difference of the object collided with's possision
--if positive top of other object is inside (y axis) of current object
local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y
local y_top_diff = (pos.y + collisionbox[5]) - pos2.y
local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z))
if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then
local dir = vector.direction(pos,pos2)
dir.y = 0
--eliminate mob being stuck in corners
if dir.x == 0 and dir.z == 0 then
--slightly adjust mob position to prevent equal length
--corner/wall sticking
dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)])
dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)])
end
local velocity = dir
--0.5 is the max force multiplier
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
local vel1 = vector.multiply(velocity, -1.5)
local vel2 = vector.multiply(velocity, 1.5)
vel1 = vector.multiply(vel1, force * 10)
vel2 = vector.multiply(vel2, force)
if object:is_player() then
vel2 = vector_multiply(vel2, 2.5)
--integrate mob punching into collision detection
if check_for_attack and self.punch_timer <= 0 then
if object == self.attacking then
mobs.punch_attack(self)
end
end
end
self.object:add_velocity(vel1)
object:add_velocity(vel2)
end
end
end
end
--this is used for arrow collisions
mobs.arrow_hit = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self._damage}
}, nil)
--knockback
local pos1 = self.object:get_pos()
pos1.y = 0
local pos2 = player:get_pos()
pos2.y = 0
local dir = vector_direction(pos1,pos2)
dir = vector_multiply(dir,3)
if player:get_velocity().y <= 1 then
dir.y = 5
end
player:add_velocity(dir)
end

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local minetest_add_item = minetest.add_item
--local minetest_sound_play = minetest.sound_play
local math_pi = math.pi
local math_random = math.random
local math_floor = math.floor
local HALF_PI = math_pi / 2
local vector_new = vector.new
-- drop items
local item_drop = function(self, cooked, looting_level)
looting_level = looting_level or 0
-- no drops for child mobs (except monster)
if (self.child and self.type ~= "monster") then
return
end
local obj, item
local pos = self.object:get_pos()
self.drops = self.drops or {} -- nil check
for n = 1, #self.drops do
local dropdef = self.drops[n]
local chance = 1 / dropdef.chance
local looting_type = dropdef.looting
if looting_level > 0 then
local chance_function = dropdef.looting_chance_function
if chance_function then
chance = chance_function(looting_level)
elseif looting_type == "rare" then
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
end
end
local num = 0
local do_common_looting = (looting_level > 0 and looting_type == "common")
if math_random() < chance then
num = math_random(dropdef.min or 1, dropdef.max or 1)
elseif not dropdef.looting_ignore_chance then
do_common_looting = false
end
if do_common_looting then
num = num + math_floor(math_random(0, looting_level) + 0.5)
end
if num > 0 then
item = dropdef.name
-- cook items when true
if cooked then
local output = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {item},
})
if output and output.item and not output.item:is_empty() then
item = output.item:get_name()
end
end
-- add item if it exists
for x = 1, num do
obj = minetest_add_item(pos, ItemStack(item .. " " .. 1))
end
if obj and obj:get_luaentity() then
obj:set_velocity({
x = math_random(-10, 10) / 9,
y = 6,
z = math_random(-10, 10) / 9,
})
elseif obj then
obj:remove() -- item does not exist
end
end
end
self.drops = {}
end
mobs.death_logic = function(self, dtime)
--stop crashing game when object is nil
if not self or not self.object or not self.object:get_luaentity() then
return
end
self.death_animation_timer = self.death_animation_timer + dtime
--get all attached entities and sort through them
local attached_entities = self.object:get_children()
if #attached_entities > 0 then
for _,entity in pairs(attached_entities) do
--kick the player off
if entity:is_player() then
mobs.detach(entity)
--kick mobs off
--if there is scaling issues, this needs an additional check
else
entity:set_detach()
end
end
end
--stop mob from getting in the way of other mobs you're fighting
if self.object:get_properties().pointable then
self.object:set_properties({pointable = false})
end
--the final POOF of a mob despawning
if self.death_animation_timer >= 1.25 then
item_drop(self,false,1)
mobs.death_effect(self)
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
self.object:remove()
return
end
--I'm sure there's a more efficient way to do this
--but this is the easiest, easier to work with 1 variable synced
--this is also not smooth
local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster
if death_animation_roll > 1 then
death_animation_roll = 1
end
local rot = self.object:get_rotation() --(no pun intended)
rot.z = death_animation_roll * HALF_PI
self.object:set_rotation(rot)
mobs.set_mob_animation(self,"stand", true)
--flying and swimming mobs just fall down
if self.fly or self.swim then
if self.object:get_acceleration().y ~= -self.gravity then
self.object:set_acceleration(vector_new(0,-self.gravity,0))
end
end
--when landing allow mob to slow down and just fall if in air
if self.pause_timer <= 0 then
mobs.set_velocity(self,0)
end
end

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local minetest_line_of_sight = minetest.line_of_sight
--local minetest_dir_to_yaw = minetest.dir_to_yaw
local minetest_yaw_to_dir = minetest.yaw_to_dir
local minetest_get_node = minetest.get_node
local minetest_get_item_group = minetest.get_item_group
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
local minetest_get_node_or_nil = minetest.get_node_or_nil
local minetest_registered_nodes = minetest.registered_nodes
local minetest_get_connected_players = minetest.get_connected_players
local vector_new = vector.new
local vector_add = vector.add
local vector_multiply = vector.multiply
local vector_distance = vector.distance
local table_copy = table.copy
local math_abs = math.abs
-- default function when mobs are blown up with TNT
--[[local function do_tnt(obj, damage)
obj.object:punch(obj.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
return false, true, {}
end]]
--a fast function to be able to detect only players without using objects_in_radius
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
local pos1 = self.object:get_pos()
local players_in_area = {}
local winner_player = nil
local players_detected = 0
--get players in radius
for _,player in pairs(minetest.get_connected_players()) do
if player and player:get_hp() > 0 then
local pos2 = player:get_pos()
local distance = vector_distance(pos1,pos2)
if distance <= radius then
if line_of_sight then
--must add eye height or stuff breaks randomly because of
--seethrough nodes being a blocker (like grass)
if minetest_line_of_sight(
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
) then
players_detected = players_detected + 1
players_in_area[player] = distance
end
else
players_detected = players_detected + 1
players_in_area[player] = distance
end
end
end
end
--return if there's no one near by
if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
return nil
end
--do a default radius max
local shortest_distance = radius + 1
--sort through players and find the closest player
for player,distance in pairs(players_in_area) do
if distance < shortest_distance then
shortest_distance = distance
winner_player = player
end
end
return winner_player
end
--check if a mob needs to jump
mobs.jump_check = function(self,dtime)
local pos = self.object:get_pos()
pos.y = pos.y + 0.1
local dir = minetest_yaw_to_dir(self.yaw)
local collisionbox = self.object:get_properties().collisionbox
local radius = collisionbox[4] + 0.5
vector_multiply(dir, radius)
--only jump if there's a node and a non-solid node above it
local test_dir = vector_add(pos,dir)
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
test_dir.y = test_dir.y + 1
local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0
if green_flag_1 and green_flag_2 then
--can jump over node
return 1
elseif green_flag_1 and not green_flag_2 then
--wall in front of mob
return 2
end
--nothing to jump over
return 0
end
-- a helper function to quickly turn neutral passive mobs hostile
local turn_hostile = function(self,detected_mob)
--drop in variables for attacking (stops crash)
detected_mob.punch_timer = 0
--set to hostile
detected_mob.hostile = true
--hostile_cooldown timer is initialized here
detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown
--set target to the same
detected_mob.attacking = self.attacking
end
--allow hostile mobs to signal to other mobs
--to switch from neutal passive to neutral hostile
mobs.group_attack_initialization = function(self)
--get basic data
local friends_list
if self.group_attack == true then
friends_list = {self.name}
else
friends_list = table_copy(self.group_attack)
end
local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
--get the player's name
local name = self.attacking:get_player_name()
--re-use local variable
local detected_mob
--run through mobs in viewing distance
for _,object in pairs(objects_in_area) do
if object and object:get_luaentity() then
detected_mob = object:get_luaentity()
-- only alert members of same mob or friends
if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then
if detected_mob.name == self.name then
turn_hostile(self,detected_mob)
else
for _,id in pairs(friends_list) do
if detected_mob.name == id then
turn_hostile(self,detected_mob)
break
end
end
end
end
--THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!!
-- have owned mobs attack player threat
--if obj.owner == name and obj.owner_loyal then
-- do_attack(obj, self.object)
--end
end
end
end
-- check if within physical map limits (-30911 to 30927)
-- within_limits, wmin, wmax = nil, -30913, 30928
mobs.within_limits = function(pos, radius)
local wmin, wmax
if mcl_vars then
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
end
end
return pos
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
end
-- get node but use fallback for nil or unknown
mobs.node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest_get_node_or_nil(pos)
if node and minetest_registered_nodes[node.name] then
return node
end
return minetest_registered_nodes[fallback]
end
--a teleport functoin
mobs.teleport = function(self, target)
if self.do_teleport then
if self.do_teleport(self, target) == false then
return
end
end
end
--a function used for despawning mobs
mobs.check_for_player_within_area = function(self, radius)
local pos1 = self.object:get_pos()
--get players in radius
for _,player in pairs(minetest_get_connected_players()) do
if player and player:get_hp() > 0 then
local pos2 = player:get_pos()
local distance = vector_distance(pos1,pos2)
if distance < radius then
--found a player
return true
end
end
end
--did not find a player
return false
end
--a simple helper function for mobs following
mobs.get_2d_distance = function(pos1,pos2)
pos1.y = 0
pos2.y = 0
return vector_distance(pos1, pos2)
end
-- fall damage onto solid ground
mobs.calculate_fall_damage = function(self)
if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then
local vel = self.object:get_velocity()
if vel then
local damage = math_abs(self.old_velocity.y + 7) * 2
self.pause_timer = 0.4
self.health = self.health - damage
end
end
end

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--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
local
minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
=
minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
local tab
local n
local function get_nodes(pos)
tab,n = {},1
for i = -1,1,2 do
for _,p in pairs({
{x=pos.x+i, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+i}
}) do
tab[n] = {p, minetest_get_node(p)}
n = n+1
end
end
return tab
end
local data
local param2
local nd
local par2
local name
local tmp
local c_node
function mobs.get_flowing_dir(pos)
c_node = minetest_get_node(pos).name
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
return nil
end
data = get_nodes(pos)
param2 = minetest_get_node(pos).param2
if param2 > 7 then
return nil
end
if c_node == "mcl_core:water" then
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 == 7 then
return(vector_subtract(i[1],pos))
end
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 < param2 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 >= 11 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
tmp = minetest_registered_nodes[name]
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
return(vector_subtract(i[1],pos))
end
end
return nil
end

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local math = math
local vector = vector
--converts yaw to degrees
local degrees = function(yaw)
return yaw*180.0/math.pi
end
mobs.do_head_logic = function(self,dtime)
local player = minetest.get_player_by_name("singleplayer")
local look_at = player:get_pos()
look_at.y = look_at.y + player:get_properties().eye_height
local pos = self.object:get_pos()
local body_yaw = self.object:get_yaw()
local body_dir = minetest.yaw_to_dir(body_yaw)
pos.y = pos.y + self.head_height_offset
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
pos = vector.add(pos, head_offset)
minetest.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = 0.2,
size = 1,
texture = "default_dirt.png",
})
local bone_pos = vector.new(0,0,0)
--(horizontal)
bone_pos.y = self.head_bone_pos_y
--(vertical)
bone_pos.z = self.head_bone_pos_z
--print(yaw)
--local _, bone_rot = self.object:get_bone_position("head")
--bone_rot.x = bone_rot.x + (dtime * 10)
--bone_rot.z = bone_rot.z + (dtime * 10)
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
if self.reverse_head_yaw then
head_yaw = head_yaw * -1
end
--over rotation protection
--stops radians from going out of spec
if head_yaw > math.pi then
head_yaw = head_yaw - (math.pi * 2)
elseif head_yaw < -math.pi then
head_yaw = head_yaw + (math.pi * 2)
end
local check_failed = false
--upper check + 90 degrees or upper math.radians (3.14/2)
if head_yaw > math.pi - (math.pi/2) then
head_yaw = 0
check_failed = true
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
elseif head_yaw < -math.pi + (math.pi/2) then
head_yaw = 0
check_failed = true
end
local head_pitch = 0
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
--head_yaw = 0
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
if not check_failed then
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
end
if self.head_pitch_modifier then
head_pitch = head_pitch + self.head_pitch_modifier
end
if self.swap_y_with_x then
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
else
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
end
--set_bone_position([bone, position, rotation])
end

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local minetest_after = minetest.after
local minetest_sound_play = minetest.sound_play
local minetest_dir_to_yaw = minetest.dir_to_yaw
local math = math
local vector = vector
local MAX_MOB_NAME_LENGTH = 30
local mod_hunger = minetest.get_modpath("mcl_hunger")
mobs.feed_tame = function(self)
return nil
end
-- Code to execute before custom on_rightclick handling
local function on_rightclick_prefix(self, clicker)
local item = clicker:get_wielded_item()
-- Name mob with nametag
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
local tag = item:get_meta():get_string("name")
if tag ~= "" then
if string.len(tag) > MAX_MOB_NAME_LENGTH then
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
end
self.nametag = tag
mobs.update_tag(self)
if not mobs.is_creative(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
return true
end
end
return false
end
-- I have no idea what this does
mobs.create_mob_on_rightclick = function(on_rightclick)
return function(self, clicker)
--don't allow rightclicking dead mobs
if self.health <= 0 then
return
end
local stop = on_rightclick_prefix(self, clicker)
if (not stop) and (on_rightclick) then
on_rightclick(self, clicker)
end
end
end
-- deal damage and effects when mob punched
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
--don't do anything if the mob is already dead
if self.health <= 0 then
return
end
--neutral passive mobs switch to neutral hostile
if self.neutral then
--drop in variables for attacking (stops crash)
self.attacking = hitter
self.punch_timer = 0
self.hostile = true
--hostile_cooldown timer is initialized here
self.hostile_cooldown_timer = self.hostile_cooldown
--initialize the group attack (check for other mobs in area, make them neutral hostile)
if self.group_attack then
mobs.group_attack_initialization(self)
end
end
--turn skittish mobs away and RUN
if self.skittish then
self.state = "run"
self.run_timer = 5 --arbitrary 5 seconds
local pos1 = self.object:get_pos()
pos1.y = 0
local pos2 = hitter:get_pos()
pos2.y = 0
local dir = vector.direction(pos2,pos1)
local yaw = minetest_dir_to_yaw(dir)
self.yaw = yaw
end
-- custom punch function
if self.do_punch then
-- when false skip going any further
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
return
end
end
--don't do damage until pause timer resets
if self.pause_timer > 0 then
return
end
-- error checking when mod profiling is enabled
if not tool_capabilities then
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
return
end
local is_player = hitter:is_player()
-- punch interval
local weapon = hitter:get_wielded_item()
--local punch_interval = 1.4
-- exhaust attacker
if mod_hunger and is_player then
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
end
-- calculate mob damage
local damage = 0
local armor = self.object:get_armor_groups() or {}
--calculate damage groups
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0)
end
if weapon then
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
if fire_aspect_level > 0 then
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
end
end
-- check for tool immunity or special damage
for n = 1, #self.immune_to do
if self.immune_to[n][1] == weapon:get_name() then
damage = self.immune_to[n][2] or 0
break
end
end
-- healing
if damage <= -1 then
self.health = self.health - math.floor(damage)
return
end
--if tool_capabilities then
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
--end
-- add weapon wear manually
-- Required because we have custom health handling ("health" property)
--minetest_is_creative_enabled("") ~= true --removed for now
if tool_capabilities then
if tool_capabilities.punch_attack_uses then
-- Without this delay, the wear does not work. Quite hacky ...
minetest_after(0, function(name)
local player = minetest.get_player_by_name(name)
if not player then return end
local weapon = hitter:get_wielded_item(player)
local def = weapon:get_definition()
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
weapon:add_wear(wear)
hitter:set_wielded_item(weapon)
end
end, hitter:get_player_name())
end
end
--if player is falling multiply damage by 1.5
--critical hit
if hitter:get_velocity().y < 0 then
damage = damage * 1.5
mobs.critical_effect(self)
end
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
if damage >= 0.1 then
minetest_sound_play("default_punch", {
object = self.object,
max_hear_distance = 16
}, true)
-- do damage
self.health = self.health - damage
--0.4 seconds until you can hurt the mob again
self.pause_timer = 0.4
--don't do knockback from a rider
for _,obj in pairs(self.object:get_children()) do
if obj == hitter then
return
end
end
-- knock back effect
local velocity = self.object:get_velocity()
--2d direction
local pos1 = self.object:get_pos()
pos1.y = 0
local pos2 = hitter:get_pos()
pos2.y = 0
local dir = vector.direction(pos2,pos1)
local up = 3
-- if already in air then dont go up anymore when hit
if velocity.y ~= 0 then
up = 0
end
--0.75 for perfect distance to not be too easy, and not be too hard
local multiplier = 0.75
-- check if tool already has specific knockback value
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
if knockback_enchant and knockback_enchant > 0 then
multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change)
end
--do this to sure you can punch a mob back when
--it's coming for you
if self.hostile then
multiplier = multiplier + 2
end
dir = vector.multiply(dir,multiplier)
dir.y = up
--add the velocity
self.object:add_velocity(dir)
end
end
--do internal per mob projectile calculations
mobs.shoot_projectile = function(self)
local pos1 = self.object:get_pos()
--add mob eye height
pos1.y = pos1.y + self.eye_height
local pos2 = self.attacking:get_pos()
--add player eye height
pos2.y = pos2.y + self.attacking:get_properties().eye_height
--get direction
local dir = vector.direction(pos1,pos2)
--call internal shoot_arrow function
self.shoot_arrow(self,pos1,dir)
end
mobs.update_tag = function(self)
self.object:set_properties({
nametag = self.nametag,
})
end

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local minetest_add_particlespawner = minetest.add_particlespawner
mobs.death_effect = function(self)
local pos = self.object:get_pos()
--local yaw = self.object:get_yaw()
local collisionbox = self.object:get_properties().collisionbox
local min, max
if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
end
minetest_add_particlespawner({
amount = 50,
time = 0.0001,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = vector.new(-0.5,0.5,-0.5),
maxvel = vector.new(0.5,1,0.5),
minexptime = 1.1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_mob_death.png", -- this particle looks strange
})
end
mobs.critical_effect = function(self)
local pos = self.object:get_pos()
--local yaw = self.object:get_yaw()
local collisionbox = self.object:get_properties().collisionbox
local min, max
if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
end
minetest_add_particlespawner({
amount = 10,
time = 0.0001,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = vector.new(-1,1,-1),
maxvel = vector.new(1,3,1),
minexptime = 0.7,
maxexptime = 1,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "heart.png^[colorize:black:255",
})
end
--when feeding a mob
mobs.feed_effect = function(self)
local pos = self.object:get_pos()
--local yaw = self.object:get_yaw()
local collisionbox = self.object:get_properties().collisionbox
local min, max
if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
end
minetest_add_particlespawner({
amount = 10,
time = 0.0001,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = vector.new(-1,1,-1),
maxvel = vector.new(1,3,1),
minexptime = 0.7,
maxexptime = 1,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "heart.png^[colorize:gray:255",
})
end
--hearts when tamed
mobs.tamed_effect = function(self)
local pos = self.object:get_pos()
--local yaw = self.object:get_yaw()
local collisionbox = self.object:get_properties().collisionbox
local min, max
if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
end
minetest_add_particlespawner({
amount = 30,
time = 0.0001,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = vector.new(-1,1,-1),
maxvel = vector.new(1,3,1),
minexptime = 0.7,
maxexptime = 1,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "heart.png",
})
end
--hearts when breeding
mobs.breeding_effect = function(self)
local pos = self.object:get_pos()
--local yaw = self.object:get_yaw()
local collisionbox = self.object:get_properties().collisionbox
local min, max
if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
end
minetest_add_particlespawner({
amount = 2,
time = 0.0001,
minpos = vector.add(pos, min),
maxpos = vector.add(pos, max),
minvel = vector.new(-1,1,-1),
maxvel = vector.new(1,3,1),
minexptime = 0.7,
maxexptime = 1,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "heart.png",
})
end

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@ -0,0 +1,390 @@
-- localize math functions
local math = math
local HALF_PI = math.pi / 2
local DOUBLE_PI = math.pi * 2
-- localize vector functions
local vector = vector
local minetest_yaw_to_dir = minetest.yaw_to_dir
local minetest_dir_to_yaw = minetest.dir_to_yaw
local DEFAULT_JUMP_HEIGHT = 5
local DEFAULT_FLOAT_SPEED = 4
local DEFAULT_CLIMB_SPEED = 3
mobs.stick_in_cobweb = function(self)
local current_velocity = self.object:get_velocity()
local goal_velocity = vector.multiply(vector.normalize(current_velocity), 0.4)
goal_velocity.y = -0.5
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
--this is a generic float function
mobs.float = function(self)
local acceleration = self.object:get_acceleration()
if not acceleration then
return
end
if acceleration.y ~= 0 then
self.object:set_acceleration({x=0, y=0, z=0})
end
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = 0,
y = DEFAULT_FLOAT_SPEED,
z = 0,
}
local new_velocity_addition = vector.subtract(goal_velocity, current_velocity)
new_velocity_addition.x = 0
new_velocity_addition.z = 0
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
--this is a generic climb function
mobs.climb = function(self)
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = 0,
y = DEFAULT_CLIMB_SPEED,
z = 0,
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
new_velocity_addition.x = 0
new_velocity_addition.z = 0
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
--[[
_ _
| | | |
| | __ _ _ __ __| |
| | / _` | '_ \ / _` |
| |___| (_| | | | | (_| |
\_____/\__,_|_| |_|\__,_|
]]
-- move mob in facing direction
--this has been modified to be internal
--internal = lua (self.yaw)
--engine = c++ (self.object:get_yaw())
mobs.set_velocity = function(self, v)
local yaw = (self.yaw or 0)
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = (math.sin(yaw) * -v),
y = 0,
z = (math.cos(yaw) * v),
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
end
new_velocity_addition.y = 0
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
-- calculate mob velocity
mobs.get_velocity = function(self)
local v = self.object:get_velocity()
v.y = 0
if v then
return vector.length(v)
end
return 0
end
--make mobs jump
mobs.jump = function(self, velocity)
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
return
end
--fallback velocity to allow modularity
velocity = velocity or DEFAULT_JUMP_HEIGHT
self.object:add_velocity(vector.new(0,velocity,0))
end
--make mobs fall slowly
mobs.mob_fall_slow = function(self)
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = 0,
y = -2,
z = 0,
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
new_velocity_addition.x = 0
new_velocity_addition.z = 0
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
end
new_velocity_addition.x = 0
new_velocity_addition.z = 0
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
--[[
_____ _
/ ___| (_)
\ `--.__ ___ _ __ ___
`--. \ \ /\ / / | '_ ` _ \
/\__/ /\ V V /| | | | | | |
\____/ \_/\_/ |_|_| |_| |_|
]]--
--make mobs flop
mobs.flop = function(self, velocity)
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
return false
end
mobs.set_velocity(self, 0)
--fallback velocity to allow modularity
velocity = velocity or DEFAULT_JUMP_HEIGHT
--create a random direction (2d yaw)
local dir = DOUBLE_PI * math.random()
--create a random force value
local force = math.random(0,3) + math.random()
--convert the yaw to a direction vector then multiply it times the force
local final_additional_force = vector.multiply(minetest_yaw_to_dir(dir), force)
--place in the "flop" velocity to make the mob flop
final_additional_force.y = velocity
self.object:add_velocity(final_additional_force)
return true
end
-- move mob in facing direction
--this has been modified to be internal
--internal = lua (self.yaw)
--engine = c++ (self.object:get_yaw())
mobs.set_swim_velocity = function(self, v)
local yaw = (self.yaw or 0)
local pitch = (self.pitch or 0)
if v == 0 then
pitch = 0
end
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = (math.sin(yaw) * -v),
y = pitch,
z = (math.cos(yaw) * v),
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
end
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
--[[
______ _
| ___| |
| |_ | |_ _
| _| | | | | |
| | | | |_| |
\_| |_|\__, |
__/ |
|___/
]]--
-- move mob in facing direction
--this has been modified to be internal
--internal = lua (self.yaw)
--engine = c++ (self.object:get_yaw())
mobs.set_fly_velocity = function(self, v)
local yaw = (self.yaw or 0)
local pitch = (self.pitch or 0)
if v == 0 then
pitch = 0
end
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = (math.sin(yaw) * -v),
y = pitch,
z = (math.cos(yaw) * v),
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
end
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
--a quick and simple pitch calculation between two vector positions
mobs.calculate_pitch = function(pos1, pos2)
if pos1 == nil or pos2 == nil then
return false
end
return minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI
end
--make mobs fly up or down based on their y difference
mobs.set_pitch_while_attacking = function(self)
local pos1 = self.object:get_pos()
local pos2 = self.attacking:get_pos()
local pitch = mobs.calculate_pitch(pos2,pos1)
self.pitch = pitch
end
--[[
___
|_ |
| |_ _ _ __ ___ _ __
| | | | | '_ ` _ \| '_ \
/\__/ / |_| | | | | | | |_) |
\____/ \__,_|_| |_| |_| .__/
| |
|_|
]]--
--special mob jump movement
mobs.jump_move = function(self, velocity)
if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then
return
end
--make the mob stick for a split second
mobs.set_velocity(self,0)
--fallback velocity to allow modularity
local jump_height = DEFAULT_JUMP_HEIGHT
local yaw = (self.yaw or 0)
local current_velocity = self.object:get_velocity()
local goal_velocity = {
x = (math.sin(yaw) * -velocity),
y = jump_height,
z = (math.cos(yaw) * velocity),
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
end
--smooths out mobs a bit
if vector.length(new_velocity_addition) >= 0.0001 then
self.object:add_velocity(new_velocity_addition)
end
end
--make it so mobs do not glitch out and freak out
--when moving around over nodes
mobs.swap_auto_step_height_adjust = function(self)
local y_vel = self.object:get_velocity().y
if y_vel == 0 and self.stepheight ~= self.stepheight_backup then
self.stepheight = self.stepheight_backup
elseif y_vel ~= 0 and self.stepheight ~= 0 then
self.stepheight = 0
end
end

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@ -0,0 +1,43 @@
local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity)
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
if power == nil then
power = 19
end
if damage == nil then
damage = 3
end
gravity = gravity or -GRAVITY
local knockback
if bow_stack then
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
if enchantments.power then
damage = damage + (enchantments.power + 1) / 4
end
if enchantments.punch then
knockback = enchantments.punch * 3
end
if enchantments.flame then
mcl_burning.set_on_fire(obj, math.huge)
end
end
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
obj:set_acceleration({x=0, y=gravity, z=0})
obj:set_yaw(yaw-math.pi/2)
local le = obj:get_luaentity()
le._shooter = shooter
le._damage = damage
le._is_critical = is_critical
le._startpos = pos
le._knockback = knockback
le._collectable = collectable
--play custom shoot sound
if shooter and shooter.shoot_sound then
minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true)
end
return obj
end

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local math_random = math.random
local minetest_settings = minetest.settings
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- get entity staticdata
mobs.mob_staticdata = function(self)
--despawn mechanism
--don't despawned tamed or bred mobs
if not self.tamed and not self.bred then
if not mobs.check_for_player_within_area(self, 64) then
--print("removing SERIALIZED!")
self.object:remove()
return
end
end
self.remove_ok = true
self.attack = nil
self.following = nil
if use_cmi then
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
end
local tmp = {}
for _,stat in pairs(self) do
local t = type(stat)
if t ~= "function"
and t ~= "nil"
and t ~= "userdata"
and _ ~= "_cmi_components" then
tmp[_] = self[_]
end
end
return minetest.serialize(tmp)
end
-- activate mob and reload settings
mobs.mob_activate = function(self, staticdata, def, dtime)
-- remove monsters in peaceful mode
if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
mcl_burning.extinguish(self.object)
self.object:remove()
return
end
-- load entity variables
local tmp = minetest.deserialize(staticdata)
if tmp then
for _,stat in pairs(tmp) do
self[_] = stat
end
end
--set up wandering
if not self.wandering then
self.wandering = true
end
--clear animation
self.current_animation = nil
-- select random texture, set model and size
if not self.base_texture then
-- compatiblity with old simple mobs textures
if type(def.textures[1]) == "string" then
def.textures = {def.textures}
end
self.base_texture = def.textures[math_random(1, #def.textures)]
self.base_mesh = def.mesh
self.base_size = self.visual_size
self.base_colbox = self.collisionbox
self.base_selbox = self.selectionbox
end
-- for current mobs that dont have this set
if not self.base_selbox then
self.base_selbox = self.selectionbox or self.base_colbox
end
-- set texture, model and size
local textures = self.base_texture
local mesh = self.base_mesh
local vis_size = self.base_size
local colbox = self.base_colbox
local selbox = self.base_selbox
-- specific texture if gotten
if self.gotten == true
and def.gotten_texture then
textures = def.gotten_texture
end
-- specific mesh if gotten
if self.gotten == true
and def.gotten_mesh then
mesh = def.gotten_mesh
end
-- set baby mobs to half size
if self.baby == true then
vis_size = {
x = self.base_size.x * self.baby_size,
y = self.base_size.y * self.baby_size,
}
if def.child_texture then
textures = def.child_texture[1]
end
colbox = {
self.base_colbox[1] * self.baby_size,
self.base_colbox[2] * self.baby_size,
self.base_colbox[3] * self.baby_size,
self.base_colbox[4] * self.baby_size,
self.base_colbox[5] * self.baby_size,
self.base_colbox[6] * self.baby_size
}
selbox = {
self.base_selbox[1] * self.baby_size,
self.base_selbox[2] * self.baby_size,
self.base_selbox[3] * self.baby_size,
self.base_selbox[4] * self.baby_size,
self.base_selbox[5] * self.baby_size,
self.base_selbox[6] * self.baby_size
}
end
--stop mobs from reviving
if not self.dead and not self.health then
self.health = math_random (self.hp_min, self.hp_max)
end
if not self.random_sound_timer then
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
end
if self.breath == nil then
self.breath = self.breath_max
end
-- pathfinding init
self.path = {}
self.path.way = {} -- path to follow, table of positions
self.path.lastpos = {x = 0, y = 0, z = 0}
self.path.stuck = false
self.path.following = false -- currently following path?
self.path.stuck_timer = 0 -- if stuck for too long search for path
-- Armor groups
-- immortal=1 because we use custom health
-- handling (using "health" property)
local armor
if type(self.armor) == "table" then
armor = table.copy(self.armor)
armor.immortal = 1
else
armor = {immortal=1, fleshy = self.armor}
end
self.object:set_armor_groups(armor)
self.old_y = self.object:get_pos().y
self.old_health = self.health
self.sounds.distance = self.sounds.distance or 10
self.textures = textures
self.mesh = mesh
self.collisionbox = colbox
self.selectionbox = selbox
self.visual_size = vis_size
self.standing_in = "ignore"
self.standing_on = "ignore"
self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
self.texture_mods = {}
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.blinkstatus = false
--continue mob effect on server restart
if self.dead or self.health <= 0 then
self.object:set_texture_mod("^[colorize:red:120")
else
self.object:set_texture_mod("")
end
-- set anything changed above
self.object:set_properties(self)
--update_tag(self)
--mobs.set_animation(self, "stand")
-- run on_spawn function if found
if self.on_spawn and not self.on_spawn_run then
if self.on_spawn(self) then
self.on_spawn_run = true -- if true, set flag to run once only
end
end
-- run after_activate
if def.after_activate then
def.after_activate(self, staticdata, def, dtime)
end
if use_cmi then
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
cmi.notify_activate(self.object, dtime)
end
end

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@ -0,0 +1,59 @@
local math_random = math.random
--generic call for sound handler for mobs (data access)
mobs.play_sound = function(self,sound)
local soundinfo = self.sounds
if not soundinfo then
return
end
local play_sound = soundinfo[sound]
if not play_sound then
return
end
mobs.play_sound_handler(self, play_sound)
end
--generic sound handler for mobs
mobs.play_sound_handler = function(self, sound)
local pitch = (100 + math_random(-15,15) + math_random()) / 100
local distance = self.sounds.distance or 16
minetest.sound_play(sound, {
object = self.object,
gain = 1.0,
max_hear_distance = distance,
pitch = pitch,
}, true)
end
--random sound timing handler
mobs.random_sound_handling = function(self,dtime)
self.random_sound_timer = self.random_sound_timer - dtime
--play sound and reset timer
if self.random_sound_timer <= 0 then
mobs.play_sound(self,"random")
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
end
end
--used for playing a non-mob internal sound at random pitches
mobs.play_sound_specific = function(self,soundname)
local pitch = (100 + math_random(-15,15) + math_random()) / 100
local distance = self.sounds.distance or 16
minetest.sound_play(soundname, {
object = self.object,
gain = 1.0,
max_hear_distance = distance,
pitch = pitch,
}, true)
end

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@ -1,8 +1,11 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
local enable_crash = false
local crash_threshold = 6.5 -- ignored if enable_crash=false
--local enable_crash = false
--local crash_threshold = 6.5 -- ignored if enable_crash=false
local math = math
local vector = vector
------------------------------------------------------------------------------
@ -10,7 +13,7 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
-- Helper functions
--
local node_ok = function(pos, fallback)
--[[local function node_ok(pos, fallback)
fallback = fallback or mobs.fallback_node
@ -21,10 +24,10 @@ local node_ok = function(pos, fallback)
end
return {name = fallback}
end
end]]
local function node_is(pos)
--[[local function node_is(pos)
local node = node_ok(pos)
@ -45,7 +48,7 @@ local function node_is(pos)
end
return "other"
end
end]]
local function get_sign(i)
@ -60,13 +63,11 @@ local function get_sign(i)
end
local function get_velocity(v, yaw, y)
--[[local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
end]]
local function get_v(v)
@ -168,28 +169,32 @@ function mobs.detach(player, offset)
mcl_player.player_set_animation(player, "stand" , 30)
local pos = player:get_pos()
--local pos = player:get_pos()
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
--[[
minetest.after(0.1, function(name, pos)
local player = minetest.get_player_by_name(name)
if player then
player:set_pos(pos)
end
end, player:get_player_name(), pos)
]]--
end
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local rot_view = 0
--local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = math.pi/2
end
--if entity.player_rotation.y == 90 then
-- rot_view = math.pi/2
--end
local acce_y = 0
--local acce_y = 0
local velo = entity.object:get_velocity()
entity.v = get_v(velo) * get_sign(entity.v)
@ -202,21 +207,30 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- move forwards
if ctrl.up then
entity.v = entity.v + entity.accel / 10
mobs.set_velocity(entity, entity.run_velocity)
mobs.set_mob_animation(entity, moving_anim)
-- move backwards
elseif ctrl.down then
if entity.max_speed_reverse == 0 and entity.v == 0 then
return
end
mobs.set_velocity(entity, -entity.run_velocity)
entity.v = entity.v - entity.accel / 10
mobs.set_mob_animation(entity, moving_anim)
--halt
else
mobs.set_velocity(entity, 0)
mobs.set_mob_animation(entity, stand_anim)
end
-- fix mob rotation
-- mob rotation
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
entity.yaw = entity.driver:get_look_horizontal() - entity.rotate
--[[
if can_fly then
-- fly up
@ -240,32 +254,21 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
else
]]--
-- jump
if ctrl.jump then
-- jump
if ctrl.jump then
if velo.y == 0 then
velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1
end
end
end
end
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
mobs:set_animation(entity, stand_anim)
mobs.jump(entity)
end
return
--end
end
--[[
-- set moving animation
if moving_anim then
mobs:set_animation(entity, moving_anim)
mobs:set_mob_animation(entity, moving_anim)
end
-- Stop!
@ -379,13 +382,17 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
entity.v2 = v
]]--
end
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
if true then
print("succ")
return
end
local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
@ -436,9 +443,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
mobs:set_animation(entity, stand_anim)
mobs:set_mob_animation(entity, stand_anim)
else
-- moving animation
mobs:set_animation(entity, moving_anim)
mobs:set_mob_animation(entity, moving_anim)
end
end

View File

@ -0,0 +1,709 @@
--lua locals
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local math_random = math.random
local math_floor = math.floor
--local max = math.max
--local vector_distance = vector.distance
local vector_new = vector.new
local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
-- range for mob count
local aoc_range = 48
--do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
underground:
"FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
dimension biome:
"Nether",
"End",
Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
]]--
-- count how many mobs are in an area
local function count_mobs(pos)
local num = 0
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
num = num + 1
end
end
return num
end
-- global functions
function mobs:spawn_abm_check(pos, node, name)
-- global function to add additional spawn checks
-- return true to stop spawning mob
end
--[[
Custom elements changed:
name:
the mobs name
dimension:
"overworld"
"nether"
"end"
types of spawning:
"water"
"ground"
"lava"
biomes: tells the spawner to allow certain mobs to spawn in certain biomes
{"this", "that", "grasslands", "whatever"}
what is aoc??? objects in area
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
]]--
--this is where all of the spawning information is kept
local spawn_dictionary = {}
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--print(dump(biomes))
-- Do mobs spawn at all?
if not mobs_spawn then
return
end
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
--load information into the spawn dictionary
local key = #spawn_dictionary + 1
spawn_dictionary[key] = {}
spawn_dictionary[key]["name"] = name
spawn_dictionary[key]["dimension"] = dimension
spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
end
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
end
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 15
local outer = 64
local int = {-1,1}
local function position_calculation(pos)
pos = vector_floor(pos)
--this is used to determine the axis buffer from the player
axis = math_random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)]
pos.z = pos.z + math_random(-outer,outer)
else --z
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
pos.x = pos.x + math_random(-outer,outer)
end
return pos
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math_floor(posy)
return posy - 32, posy + 32
end
--a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal)
for _,data in ipairs(biome_list) do
if data == biome_goal then
return true
end
end
return false
end
--todo mob limiting
--MAIN LOOP
if mobs_spawn then
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 10 then
timer = 0
for _,player in pairs(get_connected_players()) do
-- after this line each "break" means "continue"
local do_mob_spawning = true
repeat
--don't need to get these variables more than once
--they happen in a single server step
local player_pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(player_pos)
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min, max = decypher_limits(player_pos.y)
for i = 1, math_random(1,4) do
-- after this line each "break" means "continue"
local do_mob_algorithm = true
repeat
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
break
end
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then
break
end
local gotten_node = get_node(spawning_position).name
if not gotten_node or gotten_node == "air" then --skip air nodes
break
end
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
break --skip if in unloaded area
end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local mob_def = nil
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
local repeat_mob_search = true
repeat
--do not infinite loop
if #mob_library_worker_table <= 0 then
--print("breaking infinite loop")
break
end
local skip = false
--use this for removing table elements of mobs that do not match
local temp_index = math_random(1,#mob_library_worker_table)
local temp_def = mob_library_worker_table[temp_index]
--skip if something ridiculous happens (nil mob def)
--something truly horrible has happened if skip gets
--activated at this point
if not temp_def then
skip = true
end
if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then
skip = true
end
--skip if not correct dimension
if not skip and (temp_def.dimension ~= dimension) then
skip = true
end
--skip if not in correct biome
if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then
skip = true
end
--don't spawn if not in light limits
if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then
skip = true
end
--skip if not in correct spawning type
if not skip and (temp_def.type_of_spawning == "ground" and is_water) then
skip = true
end
if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then
skip = true
end
--found a mob, exit out of loop
if not skip then
--minetest.log("warning", "found mob:"..temp_def.name)
--print("found mob:"..temp_def.name)
mob_def = table_copy(temp_def)
break
else
--minetest.log("warning", "deleting temp index "..temp_index)
--print("deleting temp index")
table_remove(mob_library_worker_table, temp_index)
end
until repeat_mob_search == false --this is needed to sort through mobs randomly
--catch if went through all mobs and something went horribly wrong
--could not find a valid mob to spawn that fits the environment
if not mob_def then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--print("spawning: " .. mob_def.name)
--everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name)
break
until do_mob_algorithm == false --this is a safety catch
end
break
until do_mob_spawning == false --this is a performance catch
end
end
end)
end

View File

@ -1,5 +1,5 @@
local S = minetest.get_translator("mcl_mobs")
local S = minetest.get_translator(minetest.get_current_modname())
-- name tag
minetest.register_craftitem("mcl_mobs:nametag", {

View File

@ -1,11 +1,16 @@
local path = minetest.get_modpath(minetest.get_current_modname())
local api_path = path.."/api"
-- Mob API
dofile(path .. "/api.lua")
dofile(api_path .. "/api.lua")
-- Spawning Algorithm
dofile(api_path .. "/spawning.lua")
-- Rideable Mobs
dofile(path .. "/mount.lua")
dofile(api_path .. "/mount.lua")
-- Mob Items
dofile(path .. "/crafts.lua")
dofile(path .. "/crafts.lua")

View File

@ -0,0 +1,11 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Tryb pokojowy aktywowany! Potwory nie będą się pojawiać.
This allows you to place a single mob.=To pozwala na przywołanie jednego moba.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Postaw to w miejscu w którym chcesz aby pojawił się mob. Zwierzęta pojawią się jako oswojone chyba, że będziesz się skradał podczas stawiania. Jeśli postawisz to na spawnerze to zmienisz którego moba przywołuje.
You need the “maphack” privilege to change the mob spawner.=Potrzebujesz przywileju "maphack", aby zmienić spawner.
Name Tag=Znacznik
A name tag is an item to name a mob.=Znacznik jest przedmiotem pozwalającym nazwać moba.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Zanim użyjesz znacznika musisz wybrać imię przy kowadle. Następnie możesz użyć znacznika by nazwać moba. To zużywa znacznik.
Only peaceful mobs allowed!=Tylko pokojowe moby są dozwolone!
Give names to mobs=Nazwij moby
Set name at anvil=Wybierz imię przy kowadle

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@ -1,8 +0,0 @@
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mcl_mobs:nametag"}, 1},
{"lig"},
})
end

View File

@ -2,4 +2,4 @@ name = mcl_mobs
author = PilzAdam
description = Adds a mob API for mods to add animals or monsters, etc.
depends = mcl_particles
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience

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