diff --git a/mods/ENVIRONMENT/mcl_void_damage/init.lua b/mods/ENVIRONMENT/mcl_void_damage/init.lua index cc9feb8380..ee40ed7022 100644 --- a/mods/ENVIRONMENT/mcl_void_damage/init.lua +++ b/mods/ENVIRONMENT/mcl_void_damage/init.lua @@ -6,6 +6,8 @@ local dim_change = mcl_worlds.dimension_change local is_in_void = mcl_worlds.is_in_void local get_spawn_pos = mcl_spawn.get_player_spawn_pos local death_msg = mcl_death_messages.player_damage +local send_chat = minetest.chat_send_player +local get_connected = minetest.get_connected_players local voidtimer = 0 local VOID_DAMAGE_FREQ = 0.5 @@ -57,7 +59,7 @@ minetest.register_globalstep(function(dtime) if voidtimer > VOID_DAMAGE_FREQ then voidtimer = 0 local enable_damage = minetest.settings:get_bool("enable_damage") - local players = minetest.get_connected_players() + local players = get_connected() for p=1, #players do local player = players[p] local pos = player:get_pos() @@ -74,7 +76,7 @@ minetest.register_globalstep(function(dtime) local spawn = get_spawn_pos(player) player:set_pos(spawn) dim_change(player, pos_to_dim(spawn)) - minetest.chat_send_player(player:get_player_name(), S("The void is off-limits to you!")) + send_chat(player:get_player_name(), S("The void is off-limits to you!")) elseif enable_damage and not is_immortal then -- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds) if player:get_hp() > 0 then