forked from VoxeLibre/VoxeLibre
The End: Remove 2 helper recipes, update help
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@ -88,7 +88,7 @@ end
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minetest.register_node("mcl_end:chorus_flower", {
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minetest.register_node("mcl_end:chorus_flower", {
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description = S("Chorus Flower"),
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description = S("Chorus Flower"),
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_doc_items_longdesc = S("A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow."),
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_doc_items_longdesc = S("A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow."),
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_doc_items_usagehelp = S("Place it and wait for it to grow. It can only be placed on top of end stone, on top of a chorus plant stem, or at the side of exactly a chorus plant stem."),
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_doc_items_usagehelp = S("Place it and wait for it to grow. It can only be placed on top of end stone, on top of a chorus plant stem, or at the side of exactly one chorus plant stem."),
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tiles = {
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tiles = {
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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"mcl_end_chorus_flower.png",
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@ -74,7 +74,7 @@ minetest.register_entity("mcl_end:ender_eye", {
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minetest.register_craftitem("mcl_end:ender_eye", {
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minetest.register_craftitem("mcl_end:ender_eye", {
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description = S("Eye of Ender"),
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description = S("Eye of Ender"),
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_doc_items_longdesc = S("This item is used to locate End portal shrines in the Overworld and to activate End portals." .. "\n" .. "NOTE: The End dimension is currently incomplete and boring."),
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_doc_items_longdesc = S("This item is used to locate End portal shrines in the Overworld and to activate End portals." .. "\n" .. "NOTE: The End dimension is currently incomplete and might change in future versions."),
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_doc_items_usagehelp = S("Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.") .. "\n" .. S("To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame."),
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_doc_items_usagehelp = S("Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.") .. "\n" .. S("To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame."),
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wield_image = "mcl_end_ender_eye.png",
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wield_image = "mcl_end_ender_eye.png",
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inventory_image = "mcl_end_ender_eye.png",
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inventory_image = "mcl_end_ender_eye.png",
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@ -302,7 +302,7 @@ end
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minetest.register_node("mcl_portals:end_portal_frame", {
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minetest.register_node("mcl_portals:end_portal_frame", {
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description = S("End Portal Frame"),
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description = S("End Portal Frame"),
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_doc_items_longdesc = S("End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender." .. "\n" .. "NOTE: The End dimension is currently incomplete and boring."),
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_doc_items_longdesc = S("End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender." .. "\n" .. "NOTE: The End dimension is currently incomplete and might change in future versions."),
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_doc_items_usagehelp = S("To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail.") .. "\n" .. S("Place an eye of ender into each block. The end portal appears in the middle after placing the final eye." .. "\n" .. "Once placed, an eye of ender can not be taken back."),
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_doc_items_usagehelp = S("To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail.") .. "\n" .. S("Place an eye of ender into each block. The end portal appears in the middle after placing the final eye." .. "\n" .. "Once placed, an eye of ender can not be taken back."),
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groups = { creative_breakable = 1, deco_block = 1 },
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groups = { creative_breakable = 1, deco_block = 1 },
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tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" },
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tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" },
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@ -17,15 +17,6 @@ minetest.register_craft({
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}
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}
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})
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})
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minetest.register_craft({
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output = "mcl_end:end_stone",
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recipe = {
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{ "mcl_core:sandstone", "mcl_core:stone", "mcl_core:sandstone" },
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{ "mcl_core:stone", "mcl_core:sandstone", "mcl_core:stone" },
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{ "mcl_core:sandstone", "mcl_core:stone", "mcl_core:sandstone" },
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},
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_ocean:prismarine_shard",
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output = "mcl_ocean:prismarine_shard",
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recipe = {
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recipe = {
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@ -39,15 +30,6 @@ minetest.register_craft({
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recipe = { "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_core:gold_ingot" },
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recipe = { "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_core:gold_ingot" },
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})
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})
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minetest.register_craft({
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output = "mcl_end:chorus_flower",
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recipe = {
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{ "mcl_flowers:allium", "mcl_end:end_stone", "mcl_flowers:allium" },
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{ "mcl_end:end_stone", "mcl_end:end_stone", "mcl_end:end_stone" },
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{ "mcl_flowers:allium", "mcl_end:end_stone", "mcl_flowers:allium" },
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},
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_mobitems:shulker_shell",
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output = "mcl_mobitems:shulker_shell",
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recipe = {
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recipe = {
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