diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index 3ee1bad333..b5487bfd65 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -54,7 +54,7 @@ local function register_biomes() * Other modifiers: Some complex biomes require more layers to improve the landscape. The following naming conventions apply: - * The land biome name is equal to the MC biome name (in camel case) + * The land biome name is equal to the MC biome name, as of Minecraft 1.11 (in camel case) * Height modifiers and sub-biomes are appended with underscores and in lowercase. Example: “_ocean” * Non-MC biomes are written in lowercase * MC dimension biomes are named after their MC dimension @@ -62,26 +62,21 @@ local function register_biomes() Intentionally missing biomes: * River (generated by valleys and v7) * Frozen River (generated by valleys and v7) - * Mesa (Bryce) - * Hills biomes - * Plateau - * Plateau M - * Cold Taiga M - * Taiga M - * Roofed Forest M - * Swampland M - * Extreme Hills Edge + * Mesa Bryce (oddities of terrain generator might generate this by chance, esp. v7) + * Hills biomes (shape only) + * Plateau (shape only) + * Plateau M (shape only) + * Cold Taiga M (mountain only) + * Taiga M (mountain only) + * Roofed Forest M (mountain only) + * Swampland M (mountain only) + * Extreme Hills Edge (unused in MC) TODO: * Better beaches * Improve Extreme Hills M * Desert M - Tricky biomes: - * Mushroom Island (must be on island) - * Stone Beach (must be at beaches only) - TODO: Find a way to position these biomes accordingly. - ]] -- List of Overworld biomes without modifiers. @@ -391,7 +386,7 @@ local function register_biomes() }) -- Stone beach - -- TODO: Should occour only at real beaches. + -- Not really a beach in MCL2, only named so according to MC minetest.register_biome({ name = "StoneBeach", node_riverbed = "mcl_core:sand", @@ -1178,7 +1173,7 @@ local function register_biomes() }) -- Mushroom Island / Mushroom Island Shore (rare) - -- TODO: Make sure these biomes only spawn in islands + -- Not neccessarily an island at all, only named after Minecraft's biome minetest.register_biome({ name = "MushroomIsland", node_top = "mcl_core:mycelium",