minetest_game/mods/tnt/gintllib.lua

74 lines
2.0 KiB
Lua
Executable File

-- gintllib.lua
-- should be copied from ../game_intllib/lib/gintllib.lua (2019-05-14)
-- Please note: This is for the default minetest_game mod tree only.
-- For external mods one should make use of the original inttlib mod
-- without interference to the game_intllib mod and it's functions.
-- The MT 5 function minetest.get_translator may be a better solution.
-- Fallback functions for when `game_intllib` is not installed.
-- Code released under ../gintllib/LICENSE.md -- LGPLv2.1+
-- Minetest Game Translation with 'game_intllib' (based on 'intllib')
-- Copyright (2019) The Minetest Core & Minetest Game Developers
-- Fallback to handle a S("string") enclosure if not installed.
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
-- Check if game_intllib should be activated or not in first place.
-- The MT function minetest.get_translator may be a better solution.
local gsetactive = false
local g = minetest.settings:get("game_intllib")
if g and g ~= "" then
if g == "on" or g == "ON" then
gsetactive = true
end
end
-- Use the MT function minetest.get_translator if game_intllib is off.
if not gsetactive then
gettext, ngettext = minetest.get_translator()
else
-- When possible use make_gettext_pair from game_intllib if installed.
if minetest.get_modpath("game_intllib") then
gettext, ngettext = gintllib.make_gettext_pair()
end
-- Fill in missing functions if game_intllib is not installed.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
end
return gettext, ngettext