..
beds
Add and edit fuel registrations
2016-11-02 13:04:25 +00:00
boats
Boats: Use player yaw on place, align player yaw with boat on enter
2016-11-19 23:44:27 +00:00
bones
Bones: Search for nearby 'air' for fallback bones placement
2016-09-10 05:19:15 +01:00
bucket
Bucket: Allow buckets to trigger the on_punch of entities and nodes
2016-11-02 12:39:56 +00:00
creative
Creative: Fix missing item bug caused by 'start_i' value
2016-11-18 05:38:25 +00:00
default
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
doors
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
dye
Change WTFPL to MIT (part 3)
2016-09-07 04:44:53 +01:00
farming
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
fire
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
flowers
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00
give_initial_stuff
Change WTFPL to MIT (part 3)
2016-09-07 04:44:53 +01:00
nyancat
Nyancat: Make nyancat and rainbow light sources
2016-11-10 08:10:41 +00:00
screwdriver
Change WTFPL to MIT (part 3)
2016-09-07 04:44:53 +01:00
sethome
Sethome: Don't auto-grant home priv to singleplayer
2016-11-07 14:13:45 +00:00
stairs
Add and edit fuel registrations
2016-11-02 13:04:25 +00:00
tnt
Fire / tnt: Make flint-and-steel use node on_ignite functions
2016-11-07 14:10:00 +00:00
vessels
Do not show item overlay if slot is occupied by item (bookshelf, vessels shelf)
2016-11-14 20:03:49 +01:00
walls
Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup
2016-09-08 06:17:05 +01:00
wool
Change WTFPL to MIT (part 3)
2016-09-07 04:44:53 +01:00
xpanes
Textures: Revert many back to RGBA to fix visual bug
2016-11-19 23:45:08 +00:00