minetest_game/mods/default
paramat 0d49978341 Default/mapgen: Use sidelen 16 for low density decorations
The fixing of low density decorations allows returning to
sidelen 16 for acacia trees and cacti, previously sidelen
80 was required for low density decorations to appear
Also use sidelen 16 instead of 8 for mgv6 papyrus
2015-11-15 09:20:21 +00:00
..
models Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
schematics Mgv5/7 biomes: Add more shallow dirt waters 2015-10-03 01:12:45 +01:00
sounds Fix node placing sound being heard on left channel only 2015-06-22 18:33:15 +02:00
textures Remove unused TNT & torch textures 2015-10-28 03:07:56 +00:00
README.txt Rename to Minetest Game 2015-09-30 23:33:12 +01:00
aliases.lua Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
crafting.lua Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
craftitems.lua Default/book: textarea -> table 2015-10-18 18:02:27 +01:00
functions.lua Default, fire: Disable catch-up in some ABMs 2015-11-14 04:49:03 +00:00
furnace.lua Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
init.lua Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
legacy.lua Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
mapgen.lua Default/mapgen: Use sidelen 16 for low density decorations 2015-11-15 09:20:21 +00:00
nodes.lua Default: Remove light source from mese ore 2015-10-03 01:11:10 +01:00
player.lua Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
tools.lua Make some tools dig faster 2015-02-28 22:44:31 +01:00
trees.lua Default/trees: Clean-up 'can grow' function 2015-10-27 01:51:54 +00:00

README.txt

Minetest Game mod: default
==========================

License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

Cisoun's WTFPL texture pack:
  default_jungletree.png
  default_lava.png
  default_leaves.png
  default_sapling.png
  default_sign_wall.png
  default_stone.png
  default_tree.png
  default_tree_top.png
  default_water.png

Cisoun's conifers mod (WTFPL):
  default_pine_needles.png

Originating from G4JC's Almost MC Texture Pack:
  default_torch.png
  default_torch_on_ceiling.png
  default_torch_on_floor.png

VanessaE's animated torches (WTFPL):
  default_torch_animated.png
  default_torch_on_ceiling_animated.png
  default_torch_on_floor_animated.png
  default_torch_on_floor.png

RealBadAngel's animated water (WTFPL):
  default_water_source_animated.png
  default_water_flowing_animated.png

VanessaE (WTFPL):
  default_nc_back.png
  default_nc_front.png
  default_nc_rb.png
  default_nc_side.png
  default_desert_sand.png
  default_desert_stone.png
  default_sand.png
  default_jungletree_top.png

Calinou (CC BY-SA):
  default_brick.png
  default_papyrus.png
  default_mineral_copper.png
  default_glass_detail.png

MirceaKitsune (WTFPL):
  character.x

Jordach (CC BY-SA 3.0):
  character.png

PilzAdam (WTFPL):
  default_jungleleaves.png
  default_junglesapling.png
  default_obsidian_glass.png
  default_obsidian_shard.png
  default_mineral_gold.png
  default_snowball.png

jojoa1997 (WTFPL):
  default_obsidian.png

InfinityProject (WTFPL):
  default_mineral_diamond.png

Splizard (CC BY-SA 3.0):
  default_snow.png
  default_snow_side.png
  default_pine_sapling.png

Zeg9 (CC BY-SA 3.0):
  default_coal_block.png
  default_steel_block.png
  default_copper_block.png
  default_bronze_block.png
  default_gold_block.png

paramat (CC BY-SA 3.0):
  wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
  default_pinetree.png
  default_pinetree_top.png
  default_pinewood.png
  default_sandstone_brick.png
  default_obsidian_brick.png
  default_river_water.png
  default_river_water_source_animated.png
  default_river_water_flowing_animated.png
  default_acacia_leaves.png
  default_acacia_sapling.png
  default_acacia_tree.png
  default_acacia_tree_top.png
  default_acacia_wood.png
  default_dry_grass.png
  default_dry_grass_side.png
  default_dry_grass_*.png
  default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0)
  default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
  default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
  default_stone_brick.png, derived from a texture by Cisoun (WTFPL)
  default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL)

brunob.santos (CC BY-SA 4.0):
  default_desert_cobble.png

BlockMen (CC BY-SA 3.0):
  default_wood.png
  default_clay_brick.png
  default_iron_ingot.png
  default_gold_ingot.png
  default_tool_steelsword.png
  default_diamond.png
  default_book.png
  default_tool_*.png
  default_lava_source_animated.png
  default_lava_flowing_animated.png
  default_stick.png
  default_chest_front.png
  default_chest_lock.png
  default_chest_side.png
  default_chest_top.png
  default_mineral_mese.png
  default_meselamp.png
  bubble.png
  heart.png
  gui_*.png

Neuromancer (CC BY-SA 2.0):
  default_cobble.png, based on texture by Brane praefect
  default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
  default_dirt.png
  default_furnace_*.png

Gambit (WTFPL):
  default_bronze_ingot.png
  default_copper_ingot.png
  default_copper_lump.png
  default_iron_lump.png
  default_gold_lump.png
  default_clay_lump.png
  default_coal.png
  default_grass_*.png
  default_paper.png
  default_diamond_block.png

asl97 (WTFPL):
  default_ice.png

Glass breaking sounds (CC BY 3.0):
  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
  2: http://www.freesound.org/people/Tomlija/sounds/97669/
  3: http://www.freesound.org/people/lsprice/sounds/88808/

Mito551 (sounds) (CC BY-SA):
  default_dig_choppy.ogg
  default_dig_cracky.ogg
  default_dig_crumbly.1.ogg
  default_dig_crumbly.2.ogg
  default_dig_dig_immediate.ogg
  default_dig_oddly_breakable_by_hand.ogg
  default_dug_node.1.ogg
  default_dug_node.2.ogg
  default_grass_footstep.1.ogg
  default_grass_footstep.2.ogg
  default_grass_footstep.3.ogg
  default_gravel_footstep.1.ogg
  default_gravel_footstep.2.ogg
  default_gravel_footstep.3.ogg
  default_gravel_footstep.4.ogg
  default_grass_footstep.1.ogg
  default_place_node.1.ogg
  default_place_node.2.ogg
  default_place_node.3.ogg
  default_place_node_hard.1.ogg
  default_place_node_hard.2.ogg
  default_snow_footstep.1.ogg
  default_snow_footstep.2.ogg
  default_hard_footstep.1.ogg
  default_hard_footstep.2.ogg
  default_hard_footstep.3.ogg
  default_sand_footstep.1.ogg
  default_sand_footstep.2.ogg
  default_wood_footstep.1.ogg
  default_wood_footstep.2.ogg
  default_dirt_footstep.1.ogg
  default_dirt_footstep.2.ogg
  default_glass_footstep.ogg