-- minetest/creative/init.lua creative_inventory = {} -- Create detached creative inventory after loading all mods creative_inventory.init_creative_inventory = function(player) local player_name = player:get_player_name() creative_inventory[player_name] = {} creative_inventory[player_name].size = 0 creative_inventory[player_name].filter = nil creative_inventory[player_name].start_i = 1 local inv = minetest.create_detached_inventory("creative_" .. player_name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) if minetest.setting_getbool("creative_mode") then return count else return 0 end end, allow_put = function(inv, listname, index, stack, player) return 0 end, allow_take = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return -1 else return 0 end end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) end, on_put = function(inv, listname, index, stack, player) end, on_take = function(inv, listname, index, stack, player) --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack)) if stack then minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory") --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count())) end end, }) creative_inventory.update(player_name, nil) --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size)) end function creative_inventory.update(player_name, filter) local creative_list = {} local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) for name, def in pairs(minetest.registered_items) do if not (def.groups.not_in_creative_inventory == 1) and def.description and def.description ~= "" then if (filter and def.name:find(filter, 1, true)) or not filter then creative_list[#creative_list+1] = name end end end table.sort(creative_list) inv:set_size("main", #creative_list) inv:set_list("main", creative_list) creative_inventory[player_name].size = #creative_list end -- Create the trash field local trash = minetest.create_detached_inventory("creative_trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) if minetest.setting_getbool("creative_mode") then return stack:get_count() else return 0 end end, on_put = function(inv, listname, index, stack, player) inv:set_stack(listname, index, "") end, }) trash:set_size("main", 1) creative_inventory.set_creative_formspec = function(player, start_i, pagenum) local player_name = player:get_player_name() local filter = creative_inventory[player_name].filter or "" pagenum = math.floor(pagenum) local pagemax = math.floor((creative_inventory[player_name].size - 1) / (6*4) + 1) player:set_inventory_formspec( "size[13,7.5]".. --"image[6,0.6;1,2;player.png]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_player;main;5,3.5;8,1;]".. "list[current_player;main;5,4.75;8,3;8]".. "list[current_player;craft;8,0;3,3;]".. "list[current_player;craftpreview;12,1;1,1;]".. "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "list[detached:creative_" .. player_name .. ";main;0.05,1;4,6;" .. tostring(start_i) .. "]".. "tablecolumns[color;text;color;text]".. "tableoptions[background=#00000000;highlight=#00000000;border=false]".. "table[1.4,7.2;1.1,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]".. "button[0,7;1,1;creative_prev;<<]".. "button[3.08,7;1,1;creative_next;>>]".. "button[2.55,0.2;0.8,0.5;search;?]".. "button[3.3,0.2;0.8,0.5;clear;X]".. "tooltip[search;Search]".. "tooltip[clear;Reset]".. "listring[current_player;main]".. "listring[current_player;craft]".. "listring[current_player;main]".. "listring[detached:creative_" .. player_name .. ";main]".. "label[5,1.5;Trash:]".. "list[detached:creative_trash;main;5,2;1,1;]".. "field[0.3,0.3;2.6,1;filter;;" .. filter .. "]".. default.get_hotbar_bg(5,3.5) ) end minetest.register_on_joinplayer(function(player) -- If in creative mode, modify player's inventory forms if not minetest.setting_getbool("creative_mode") then return end creative_inventory.init_creative_inventory(player) creative_inventory.set_creative_formspec(player, 0, 1) end) minetest.register_on_player_receive_fields(function(player, formname, fields) if not minetest.setting_getbool("creative_mode") then return end -- Figure out current page from formspec local current_page = 0 local player_name = player:get_player_name() local formspec = player:get_inventory_formspec() local start_i = formspec:match("list%[detached:creative_" .. player_name .. ";main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]") start_i = tonumber(start_i) or 0 if fields.creative_prev or start_i >= creative_inventory[player_name].size then start_i = start_i - 4*6 elseif fields.creative_next or start_i < 0 then start_i = start_i + 4*6 end if fields.search or fields.clear then if fields.clear then creative_inventory[player_name].filter = "" creative_inventory.update(player_name, nil) else creative_inventory[player_name].filter = fields.filter:lower() creative_inventory.update(player_name, fields.filter:lower()) end minetest.after(0, function() creative_inventory.set_creative_formspec(player, 0, 1) end) end if start_i < 0 or start_i >= creative_inventory[player_name].size then start_i = 0 end creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1) end) if minetest.setting_getbool("creative_mode") then local digtime = 0.5 minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, range = 10, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3}, }, damage_groups = {fleshy = 10}, } }) minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) return true end) function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() then return end local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do item = ItemStack(item):get_name() if not inv:contains_item("main", item) then inv:add_item("main", item) end end end end end