-- creative/init.lua -- Load support for MT game translation. local S = minetest.get_translator() creative = {} local function update_sfinv(name) minetest.after(0, function() local player = minetest.get_player_by_name(name) if player then if sfinv.get_page(player):sub(1, 9) == "creative:" then sfinv.set_page(player, sfinv.get_homepage_name(player)) else sfinv.set_player_inventory_formspec(player) end end end) end minetest.register_privilege("creative", { description = S("Allow player to use creative inventory"), give_to_singleplayer = false, give_to_admin = false, on_grant = update_sfinv, on_revoke = update_sfinv, }) local creative_mode_cache = minetest.settings:get_bool("creative_mode") function creative.is_enabled_for(name) return creative_mode_cache or minetest.check_player_privs(name, {creative = true}) end dofile(minetest.get_modpath("creative") .. "/inventory.lua") if creative_mode_cache then -- Dig time is modified according to difference (leveldiff) between tool -- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- leveldiff and 1. -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been -- increased such that nodes of differing levels have an insignificant -- effect on digtime. local digtime = 42 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, range = 10, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { crumbly = caps, cracky = caps, snappy = caps, choppy = caps, oddly_breakable_by_hand = caps, }, damage_groups = {fleshy = 10}, } }) end -- Unlimited node placement minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) if placer and placer:is_player() then return creative.is_enabled_for(placer:get_player_name()) end end) -- Don't pick up if the item is already in the inventory local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) if not digger or not digger:is_player() or not creative.is_enabled_for(digger:get_player_name()) then return old_handle_node_drops(pos, drops, digger) end local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do if not inv:contains_item("main", item, true) then inv:add_item("main", item) end end end end